Add scripted lightning weapon mods with interpolated anchored effects
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# Instructions for AI agents authoring mods
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Read [the mod authoring checklist](../docs/mod-authoring-checklist.md) and
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[the version 1 API](../docs/modding-api.md) before creating or changing a mod.
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Follow the user's requested behavior and controls, and preserve other agents'
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work in the shared checkout.
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- Implement gameplay through content definitions, Rhai callbacks and documented
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commands. Keep a standalone mod independent unless its content needs a real
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dependency. Do not select legacy engine behavior for new content.
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- If the API lacks a required capability, define the smallest general addition
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and coordinate engine work with the responsible agent when authorized. Keep
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content-specific targeting, damage and tuning in the mod.
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- Ship actual SD and HD PNG assets for every artwork reference, plus required
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sounds/music. Keep dimensions, frame alignment and transparency consistent.
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Store generation prompts, provenance and reproduction recipes with the mod.
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- Price equipment against original and shipped equipment, using controlled
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simulation observations as well as targeting, range, cooldown and loadout
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utility. Do not copy cheap placeholder prices from an example.
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- Finish independent activation, gameplay and coexistence tests, real package
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validation where the original catalog is available, and a visual check of
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both SD and HD. Document any checks that cannot run.
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- Document enabling, controls, prices and behavior limits. Deliver complete
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local packages without changing the user's pilot, selected mods or unrelated
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content unless requested.
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