Retune Iron Coast waves, enemy attacks and weapon presentation
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@@ -1,6 +1,6 @@
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# Iron Coast content packages
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Iron Coast contains six independently toggleable mission mods, five shared
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Iron Coast Stage I contains six independently toggleable mission mods, five shared
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weapon and enemy mods, a shared soundtrack, six stage boss mods, and an optional
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campaign assembly mod. Enable **Iron
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Coast — Complete Campaign** (`iron_coast_campaign`) to select the full campaign
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@@ -13,6 +13,13 @@ needed by another enabled mod remain selected. The Mods manager validates versio
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and dependency order and applies the change at the main menu. The new weapons can also be used in the original campaigns;
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the enemy packages can be referenced from other missions.
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Stage II — **Black Tide** adds eight more independent missions, eight bosses,
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three shared enemies, two weapons and a three-track soundtrack. Enable
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`iron_coast_stage2_campaign` to select that route and its dependencies. See
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[Black Tide’s package instructions](../mods/iron_coast_stage2_campaign/README.md).
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The [pacing and presentation update](iron-coast-retune.md) documents the current
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waves, enemy patterns, weapon feedback and all four difficulty comparisons.
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| Package | Content |
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| --- | --- |
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| `iron_coast_campaign` | Links all six missions into one campaign without replacing mission scripts or artwork |
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@@ -35,7 +42,9 @@ the enemy packages can be referenced from other missions.
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| `seeker_swarm` | Selectable homing missile volleys |
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| `ion_lance` | Selectable penetrating beam |
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All packages are version 1.0.0 and use mod API 1. Every mission requires
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All packages use mod API 1. Retuned enemies, bosses and missions use patch
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versions 1.0.1 (Iron Crown 1.0.2); the five retuned weapons use 1.1.0.
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Unchanged packages retain 1.0.0. Every Stage I mission requires
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compatible 1.x versions of its five shared content mods, soundtrack and stage
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boss. The campaign assembly requires all six mission packages; shared dependencies are selected transitively.
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Save compatibility records each enabled package's exact version and content
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@@ -54,7 +63,7 @@ retains that dependency; the confirmation lists the actual affected packages.
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## Mission 1: Breakwater
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The player raids a coastal industrial harbor. Ten scouts cover the approach,
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The player raids a coastal industrial harbor. Difficulty-scaled scouts cover the approach,
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four ground turrets protect the docks, two destructible supply depots release
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repair kits, and the command ship arrives at step 720. Destroy at least two
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turrets and the command ship to finish. Surviving turrets stop at y=72 and the boss stays in the playfield until
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@@ -153,8 +162,9 @@ MUS score played through the same FM synthesizer as the original game music;
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its source composition, generated score and provenance are included.
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The generated mod assets are included in Git, so a fresh checkout includes
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the complete content packages. The original base-game asset catalog is still
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required locally to play the game and remains excluded from version control.
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the complete content packages. The original base-game asset catalog is included in the standalone
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`RustRaptor/data/` folder and tracked in this repository. Local review captures
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and build caches remain excluded from version control.
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To rebuild the mission assets from their included generated masters, run:
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```sh
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