Retune Iron Coast waves, enemy attacks and weapon presentation

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raptorreplica committed 2026-10-17 18:13:20 +11:00
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# Iron Coast content packages
Iron Coast contains six independently toggleable mission mods, five shared
Iron Coast Stage I contains six independently toggleable mission mods, five shared
weapon and enemy mods, a shared soundtrack, six stage boss mods, and an optional
campaign assembly mod. Enable **Iron
Coast — Complete Campaign** (`iron_coast_campaign`) to select the full campaign
@@ -13,6 +13,13 @@ needed by another enabled mod remain selected. The Mods manager validates versio
and dependency order and applies the change at the main menu. The new weapons can also be used in the original campaigns;
the enemy packages can be referenced from other missions.
Stage II — **Black Tide** adds eight more independent missions, eight bosses,
three shared enemies, two weapons and a three-track soundtrack. Enable
`iron_coast_stage2_campaign` to select that route and its dependencies. See
[Black Tide’s package instructions](../mods/iron_coast_stage2_campaign/README.md).
The [pacing and presentation update](iron-coast-retune.md) documents the current
waves, enemy patterns, weapon feedback and all four difficulty comparisons.
| Package | Content |
| --- | --- |
| `iron_coast_campaign` | Links all six missions into one campaign without replacing mission scripts or artwork |
@@ -35,7 +42,9 @@ the enemy packages can be referenced from other missions.
| `seeker_swarm` | Selectable homing missile volleys |
| `ion_lance` | Selectable penetrating beam |
All packages are version 1.0.0 and use mod API 1. Every mission requires
All packages use mod API 1. Retuned enemies, bosses and missions use patch
versions 1.0.1 (Iron Crown 1.0.2); the five retuned weapons use 1.1.0.
Unchanged packages retain 1.0.0. Every Stage I mission requires
compatible 1.x versions of its five shared content mods, soundtrack and stage
boss. The campaign assembly requires all six mission packages; shared dependencies are selected transitively.
Save compatibility records each enabled package's exact version and content
@@ -54,7 +63,7 @@ retains that dependency; the confirmation lists the actual affected packages.
## Mission 1: Breakwater
The player raids a coastal industrial harbor. Ten scouts cover the approach,
The player raids a coastal industrial harbor. Difficulty-scaled scouts cover the approach,
four ground turrets protect the docks, two destructible supply depots release
repair kits, and the command ship arrives at step 720. Destroy at least two
turrets and the command ship to finish. Surviving turrets stop at y=72 and the boss stays in the playfield until
@@ -153,8 +162,9 @@ MUS score played through the same FM synthesizer as the original game music;
its source composition, generated score and provenance are included.
The generated mod assets are included in Git, so a fresh checkout includes
the complete content packages. The original base-game asset catalog is still
required locally to play the game and remains excluded from version control.
the complete content packages. The original base-game asset catalog is included in the standalone
`RustRaptor/data/` folder and tracked in this repository. Local review captures
and build caches remain excluded from version control.
To rebuild the mission assets from their included generated masters, run:
```sh