Retune Iron Coast waves, enemy attacks and weapon presentation

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raptorreplica committed 2026-10-17 18:13:20 +11:00
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@@ -21,15 +21,26 @@ current enemy snapshots. A finite 16,384-property Rhai map limit fixes documente
queries failing on ordinary enemy groups; operation, command and 64 KiB saved-state
limits remain unchanged. All 45 modding regression tests pass. Three actual 1080p
SDL captures (menu, S1 Wave 7, S3 Wave 9) match the previous binary byte for byte.
Windows cross-build, PE imports and shared-data verification pass; this source
revision still needs its own native Windows CI result.
Windows cross-build, PE imports and shared-data verification pass. This API
revision passed its own native Windows CI at 5,340 frames: 360 tests passed,
zero failed and 26 were ignored. The subsequent 5,341-frame artwork append
has a separate CI observation; the 360-test result is not relabeled for it.
Iron Coast retuning is active in `.reference/campaign-retune-20261017/`.
The baseline covers all 27 original and 14 mod missions at all four difficulties.
Mission waves, enemy movement, bosses and weapon presentation are being validated
in a combined private mod overlay before application. The working mod packages
have not yet been replaced. The 45-picture terrain context sample found visible
road-material seams; affected artwork remains held for repair.
Iron Coast’s final retune is applied to the working packages: 14 scaled mission
schedules, five shared enemy AIs, 14 boss patterns and five weapons’ visual/audio
feedback. The combined 45-package overlay passes resource validation and save
pins; paid routes complete both stages at all four difficulties. Stage I Elite
uses the documented loan and legitimately purchased repairs; earlier failing
policies remain preserved. See `docs/iron-coast-retune.md` for counts and limits.
All six bounded SD/HD flight screenshots and three actual menu screenshots
have been reviewed. The shop, mod diagnostics and mission selector remain
readable, and the new versions appear correctly. These are presentation checks,
not a claim of exhaustive human playtesting.
HD continuation remains active. Four more boss frames have genuine World
captures awaiting material review; unused-picture and retained-detail trials
remain private. The terrain context sample found road-material seams, so those
15 tiles remain held. No whole-remaster completion is claimed.
# Earlier 5,339-frame checkpoint — retained historical observation