Retune Iron Coast waves, enemy attacks and weapon presentation
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@@ -21,15 +21,26 @@ current enemy snapshots. A finite 16,384-property Rhai map limit fixes documente
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queries failing on ordinary enemy groups; operation, command and 64 KiB saved-state
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limits remain unchanged. All 45 modding regression tests pass. Three actual 1080p
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SDL captures (menu, S1 Wave 7, S3 Wave 9) match the previous binary byte for byte.
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Windows cross-build, PE imports and shared-data verification pass; this source
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revision still needs its own native Windows CI result.
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Windows cross-build, PE imports and shared-data verification pass. This API
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revision passed its own native Windows CI at 5,340 frames: 360 tests passed,
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zero failed and 26 were ignored. The subsequent 5,341-frame artwork append
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has a separate CI observation; the 360-test result is not relabeled for it.
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Iron Coast retuning is active in `.reference/campaign-retune-20261017/`.
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The baseline covers all 27 original and 14 mod missions at all four difficulties.
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Mission waves, enemy movement, bosses and weapon presentation are being validated
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in a combined private mod overlay before application. The working mod packages
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have not yet been replaced. The 45-picture terrain context sample found visible
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road-material seams; affected artwork remains held for repair.
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Iron Coast’s final retune is applied to the working packages: 14 scaled mission
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schedules, five shared enemy AIs, 14 boss patterns and five weapons’ visual/audio
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feedback. The combined 45-package overlay passes resource validation and save
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pins; paid routes complete both stages at all four difficulties. Stage I Elite
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uses the documented loan and legitimately purchased repairs; earlier failing
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policies remain preserved. See `docs/iron-coast-retune.md` for counts and limits.
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All six bounded SD/HD flight screenshots and three actual menu screenshots
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have been reviewed. The shop, mod diagnostics and mission selector remain
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readable, and the new versions appear correctly. These are presentation checks,
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not a claim of exhaustive human playtesting.
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HD continuation remains active. Four more boss frames have genuine World
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captures awaiting material review; unused-picture and retained-detail trials
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remain private. The terrain context sample found road-material seams, so those
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15 tiles remain held. No whole-remaster completion is claimed.
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# Earlier 5,339-frame checkpoint — retained historical observation
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