Retune Iron Coast waves, enemy attacks and weapon presentation
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@@ -20,7 +20,7 @@ fn on_hit(event, state, random) {
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}
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}
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let commands = [#{op: "play_sound", sound: "iron_coast_depth_charge:impact"},
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#{op: "effect", kind: "ground_blast", x: center_x, y: center_y}];
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#{op: "effect", kind: "small_air", x: center_x, y: center_y}];
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let struck = [event.entity];
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for neighbor in 0..3 {
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let chosen = #{};
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