Retune Iron Coast waves, enemy attacks and weapon presentation
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@@ -1,70 +1,17 @@
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# Iron Coast — Mission 4: Stormwall
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Enable this individual mission in **Mods**. Its seven installed dependencies
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are selected automatically: `iron_coast_scout`, `iron_coast_turret`,
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`iron_coast_boss_4`, `pulse_cannon`, `seeker_swarm`, `ion_lance`, and
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`iron_coast_music`, all at
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compatible 1.x versions. This mission is independently playable; the optional
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Iron Coast campaign pack supplies campaign ordering.
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API 1 package, version 1.0.1. Enable it in Mods at the main menu and apply the selection. The normal dependency selection also enables `iron_coast_scout`, `iron_coast_turret`, `iron_coast_boss_4`, `pulse_cannon`, `seeker_swarm`, `ion_lance`, `iron_coast_music`.
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Choose **Iron Coast 4 — Stormwall**. Scout flights screen four coastal
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batteries on the right-hand cliff. Destroy all four emplacements and the
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Stormwall Arsenal to finish. Turrets enter at ticks 180, 340, 620 and 820;
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the Arsenal enters at 1150. Surviving batteries stop at logical y=72 and
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the Arsenal patrols at the top of the battlefield until killed. Waiting out
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the 3000-tick duration never completes the mission.
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Mission `iron_coast_mission_4:mission_04`: **Iron Coast 4 — Stormwall**. Destroy four required turrets and Stormwall Arsenal. Required ground objectives remain reachable; escaping optional aircraft never counts as a kill. Elapsed time alone does not finish the mission.
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Six original aircraft entries mix with fourteen Iron Coast scouts. The
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`base:enemy_0_73` and `base:enemy_0_74` pair follows curved nine-point
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routes; `base:enemy_0_23` and `base:enemy_0_24` cross the battlefield;
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`base:enemy_1_25` and `base:enemy_1_26` use a second original curved entry.
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Their catalog definitions retain original flight points, speed, firing,
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animation and rewards. This package references them directly and contains
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no copied original sprites or definitions.
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Scheduled spawn totals for Training / Rookie / Veteran / Elite are **35 / 50 / 65 / 84**. These are enabled scheduled entries, not simultaneous live-enemy counts. Groups can overlap when earlier enemies survive.
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Hold Fire, move under each battery on the right, then follow the Arsenal's
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horizontal patrol. Its battery alarms and visible pauses warn before each
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three-shell salvo. A Pulse Cannon is loaned when absent and an inventory slot
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is free. It fires alongside the primary guns without weapon selection. The
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loan is returned on success or failure; owned equipment is preserved. Full
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20-slot inventories skip the loan and start without deleting equipment.
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Storm effects are artwork and warning sounds; there is no hidden weather
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damage. The separate soundtrack mod supplies the looping **Coastal Steel**
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MUS composition through Rust FM synthesis. Victory awards 12,000 credits
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plus ordinary enemy destruction rewards.
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Align the forward guns with required targets while moving around incoming shots. If carried, select Field Repair or coolant with Cycle and use Special: they restore 25 or 30 energy respectively and consume a real item. Shop purchases and refills still cost credits.
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The mission contains 216 SD/HD terrain pairs, matching SD/HD briefing art,
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two generated source masters and four synthesized WAV cues. Artwork, sounds,
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prompts and provenance are packaged here for Git. Original game data remains
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external. See `prompts.json`, `prompts.md` and `asset-report.json`.
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## Equipment supplied by the mission
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Regenerate the deterministic packaging from the project root:
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A temporary Pulse Cannon trial is supplied when needed and capacity allows. Hold Fire to use it alongside the forward guns; the temporary item is returned after the mission.
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```sh
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python3 RustRaptor/mods/iron_coast_mission_4/build_assets.py
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```
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## Validation and history
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After building RustRaptor in release mode, validate the real catalog, scripts
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and playthrough without changing any saves:
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```sh
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python3 RustRaptor/mods/iron_coast_mission_4/validate.py
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```
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Actual-input acceptance uses difficulty 2, held fire, y=160, and horizontal
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movement limited to four logical pixels per step, aiming at a visible turret
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first, then the Arsenal, then aircraft. It uses the mission loan and no
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purchased equipment, direct damage commands or shield refills. Separate
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tests check original enemies seen and moving, late reachable objectives,
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reward gating, one-time payout, full-inventory victory, loan return on failure,
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successful replay with retained script state and owned equipment.
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Final revision results are recorded in `acceptance-report.json`.
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The revised eight-package run passes seven focused tests. A normal
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75-shield/10,000-credit pilot completes at tick **1218** with **63 shield
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and 27,805 credits**; the 100-shield/zero-credit fixture ends at the same
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step with **88 shield and 17,805 credits**. All six native aircraft types
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are observed moving in both runs. A veteran with twenty occupied inventory
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slots also completes without receiving the loan or losing equipment.
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These controlled runs establish a viable path; they do not establish
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balancing for every player, loadout or difficulty.
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See the [current Iron Coast retune results and limits](../../docs/iron-coast-retune.md). Package-local acceptance reports, validation results and retained test sources describe pre-retune 1.0 behavior unless a result explicitly identifies the newer package and runner. They remain historical material, not current playthrough guarantees.
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@@ -40,7 +40,7 @@
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"missions": [
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{
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"id": "iron_coast_mission_4:mission_04",
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"name": "Iron Coast 4 \u2014 Stormwall",
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"name": "Iron Coast 4 — Stormwall",
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"duration": 3000,
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"auto_complete": false,
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"columns": 9,
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@@ -2858,160 +2858,592 @@
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],
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"spawns": [
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{
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"tick": 35,
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"tick": 32,
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"enemy": "iron_coast_scout:unit",
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"x": 56,
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"y": -24
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},
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{
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"tick": 85,
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"enemy": "base:enemy_0_73",
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"x": 170,
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"y": -80,
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"x": 64,
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"y": -32,
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"difficulty": 0
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},
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{
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"tick": 140,
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"enemy": "base:enemy_0_74",
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"x": 70,
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"y": -80,
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"tick": 32,
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"enemy": "iron_coast_scout:unit",
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"x": 216,
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"y": -32,
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"difficulty": 0
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},
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{
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"tick": 32,
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"enemy": "iron_coast_scout:unit",
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"x": 136,
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"y": -24,
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"difficulty": 1
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},
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{
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"tick": 32,
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"enemy": "iron_coast_scout:unit",
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"x": 24,
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"y": -32,
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"difficulty": 2
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},
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{
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"tick": 32,
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"enemy": "iron_coast_scout:unit",
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"x": 264,
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"y": -32,
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"difficulty": 3
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},
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{
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"tick": 124,
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"enemy": "base:enemy_1_25",
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"x": 64,
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"y": -32,
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"difficulty": 0
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},
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{
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"tick": 124,
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"enemy": "base:enemy_1_26",
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"x": 216,
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"y": -32,
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"difficulty": 0
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},
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{
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"tick": 124,
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"enemy": "iron_coast_scout:unit",
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"x": 136,
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"y": -24,
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"difficulty": 1
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},
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{
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"tick": 124,
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"enemy": "base:enemy_1_25",
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"x": 24,
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"y": -32,
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"difficulty": 2
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},
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{
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"tick": 124,
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"enemy": "base:enemy_1_26",
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"x": 264,
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"y": -32,
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"difficulty": 3
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},
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{
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"tick": 180,
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"enemy": "iron_coast_turret:unit",
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"x": 224,
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"y": -32
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"y": -32,
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"difficulty": 0
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},
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{
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"tick": 245,
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"enemy": "iron_coast_scout:unit",
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"x": 104,
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"y": -24
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"tick": 220,
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"enemy": "base:enemy_0_20",
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"x": 64,
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"y": -32,
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"difficulty": 0
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},
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{
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"tick": 295,
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"tick": 220,
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"enemy": "base:enemy_0_20",
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"x": 216,
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"y": -32,
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"difficulty": 0
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},
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{
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"tick": 220,
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"enemy": "iron_coast_scout:unit",
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"x": 184,
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"y": -24
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"x": 136,
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"y": -24,
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"difficulty": 1
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},
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{
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"tick": 220,
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"enemy": "base:enemy_0_20",
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"x": 24,
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"y": -32,
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"difficulty": 2
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},
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{
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"tick": 220,
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"enemy": "base:enemy_0_20",
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"x": 264,
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"y": -32,
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"difficulty": 3
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},
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{
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"tick": 240,
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"enemy": "iron_coast_scout:unit",
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"x": 136,
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"y": -24,
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"difficulty": 3
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},
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{
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"tick": 310,
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"enemy": "iron_coast_scout:unit",
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"x": 64,
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"y": -32,
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"difficulty": 0
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},
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{
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"tick": 310,
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"enemy": "iron_coast_scout:unit",
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"x": 216,
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"y": -32,
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"difficulty": 0
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},
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{
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"tick": 310,
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"enemy": "iron_coast_scout:unit",
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"x": 136,
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"y": -24,
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"difficulty": 1
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},
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{
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"tick": 310,
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"enemy": "iron_coast_scout:unit",
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"x": 24,
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"y": -32,
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"difficulty": 2
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},
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{
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"tick": 310,
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"enemy": "iron_coast_scout:unit",
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"x": 264,
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"y": -32,
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"difficulty": 3
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},
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{
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"tick": 340,
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"enemy": "iron_coast_turret:unit",
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"x": 208,
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"y": -32
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"y": -32,
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"difficulty": 0
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},
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{
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"tick": 405,
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"tick": 400,
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"enemy": "base:enemy_0_73",
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"x": 64,
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"y": -32,
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"difficulty": 0
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},
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{
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"tick": 400,
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"enemy": "base:enemy_0_74",
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"x": 216,
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"y": -32,
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"difficulty": 0
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},
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{
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"tick": 400,
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"enemy": "iron_coast_scout:unit",
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"x": 136,
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"y": -24,
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"difficulty": 1
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},
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{
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"tick": 400,
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"enemy": "base:enemy_0_73",
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"x": 24,
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"y": -32,
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"difficulty": 2
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},
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{
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"tick": 400,
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"enemy": "base:enemy_0_74",
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"x": 264,
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"y": -32,
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"difficulty": 3
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},
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{
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"tick": 496,
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"enemy": "base:enemy_0_23",
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"x": 184,
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"y": -72,
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"x": 64,
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"y": -32,
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"difficulty": 0
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},
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{
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"tick": 455,
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"tick": 496,
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"enemy": "base:enemy_0_24",
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"x": 88,
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"y": -72,
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"x": 216,
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"y": -32,
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"difficulty": 0
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},
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{
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"tick": 510,
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"tick": 496,
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"enemy": "iron_coast_scout:unit",
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"x": 208,
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"y": -24
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"x": 136,
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"y": -24,
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"difficulty": 1
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},
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{
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"tick": 560,
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"tick": 496,
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"enemy": "base:enemy_0_23",
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"x": 24,
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"y": -32,
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"difficulty": 2
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},
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{
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"tick": 496,
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"enemy": "base:enemy_0_24",
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"x": 264,
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"y": -32,
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"difficulty": 3
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},
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{
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"tick": 586,
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"enemy": "iron_coast_scout:unit",
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"x": 104,
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"y": -24
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"x": 64,
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"y": -32,
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"difficulty": 0
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},
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{
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"tick": 586,
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"enemy": "iron_coast_scout:unit",
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"x": 216,
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"y": -32,
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"difficulty": 0
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},
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{
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"tick": 586,
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"enemy": "iron_coast_scout:unit",
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"x": 136,
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"y": -24,
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"difficulty": 1
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},
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{
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"tick": 586,
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"enemy": "iron_coast_scout:unit",
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"x": 24,
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"y": -32,
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"difficulty": 2
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},
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{
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"tick": 586,
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"enemy": "iron_coast_scout:unit",
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"x": 264,
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"y": -32,
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"difficulty": 3
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},
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{
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"tick": 606,
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"enemy": "iron_coast_scout:unit",
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"x": 136,
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"y": -24,
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"difficulty": 3
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},
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{
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"tick": 620,
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"enemy": "iron_coast_turret:unit",
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"x": 240,
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"y": -32
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},
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{
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"tick": 680,
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"enemy": "iron_coast_scout:unit",
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"x": 184,
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"y": -24
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},
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{
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"tick": 730,
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"enemy": "base:enemy_1_25",
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"x": 176,
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"y": -64,
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"y": -32,
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"difficulty": 0
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},
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{
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"tick": 780,
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||||
"enemy": "base:enemy_1_26",
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"tick": 676,
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"enemy": "base:enemy_0_20",
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"x": 64,
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"y": -64,
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"y": -32,
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"difficulty": 0
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},
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{
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"tick": 676,
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"enemy": "base:enemy_0_20",
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"x": 216,
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"y": -32,
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"difficulty": 0
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||||
},
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{
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"tick": 676,
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"enemy": "iron_coast_scout:unit",
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"x": 136,
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"y": -24,
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"difficulty": 1
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},
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{
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"tick": 676,
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"enemy": "base:enemy_0_20",
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"x": 24,
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"y": -32,
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"difficulty": 2
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||||
},
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{
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"tick": 676,
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"enemy": "base:enemy_0_20",
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"x": 264,
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"y": -32,
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"difficulty": 3
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||||
},
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{
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"tick": 766,
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"enemy": "base:enemy_0_21",
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"x": 64,
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"y": -32,
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"difficulty": 0
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},
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{
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"tick": 766,
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"enemy": "base:enemy_0_22",
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"x": 216,
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"y": -32,
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"difficulty": 0
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},
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{
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"tick": 766,
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"enemy": "iron_coast_scout:unit",
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"x": 136,
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"y": -24,
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"difficulty": 1
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},
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{
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"tick": 766,
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"enemy": "base:enemy_0_21",
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"x": 24,
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"y": -32,
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"difficulty": 2
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},
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{
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"tick": 766,
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"enemy": "base:enemy_0_22",
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"x": 264,
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"y": -32,
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"difficulty": 3
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},
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{
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"tick": 820,
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"enemy": "iron_coast_turret:unit",
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"x": 192,
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"y": -32
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"y": -32,
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||||
"difficulty": 0
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},
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{
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"tick": 870,
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"tick": 860,
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"enemy": "iron_coast_scout:unit",
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"x": 208,
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"y": -24
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"x": 64,
|
||||
"y": -32,
|
||||
"difficulty": 0
|
||||
},
|
||||
{
|
||||
"tick": 925,
|
||||
"tick": 860,
|
||||
"enemy": "iron_coast_scout:unit",
|
||||
"x": 104,
|
||||
"y": -24
|
||||
"x": 216,
|
||||
"y": -32,
|
||||
"difficulty": 0
|
||||
},
|
||||
{
|
||||
"tick": 980,
|
||||
"enemy": "iron_coast_scout:unit",
|
||||
"x": 184,
|
||||
"y": -24
|
||||
},
|
||||
{
|
||||
"tick": 1040,
|
||||
"enemy": "iron_coast_scout:unit",
|
||||
"x": 56,
|
||||
"y": -24
|
||||
},
|
||||
{
|
||||
"tick": 1100,
|
||||
"tick": 860,
|
||||
"enemy": "iron_coast_scout:unit",
|
||||
"x": 136,
|
||||
"y": -24
|
||||
"y": -24,
|
||||
"difficulty": 1
|
||||
},
|
||||
{
|
||||
"tick": 860,
|
||||
"enemy": "iron_coast_scout:unit",
|
||||
"x": 24,
|
||||
"y": -32,
|
||||
"difficulty": 2
|
||||
},
|
||||
{
|
||||
"tick": 860,
|
||||
"enemy": "iron_coast_scout:unit",
|
||||
"x": 264,
|
||||
"y": -32,
|
||||
"difficulty": 3
|
||||
},
|
||||
{
|
||||
"tick": 956,
|
||||
"enemy": "base:enemy_0_23",
|
||||
"x": 64,
|
||||
"y": -32,
|
||||
"difficulty": 0
|
||||
},
|
||||
{
|
||||
"tick": 956,
|
||||
"enemy": "base:enemy_0_24",
|
||||
"x": 216,
|
||||
"y": -32,
|
||||
"difficulty": 0
|
||||
},
|
||||
{
|
||||
"tick": 956,
|
||||
"enemy": "iron_coast_scout:unit",
|
||||
"x": 136,
|
||||
"y": -24,
|
||||
"difficulty": 1
|
||||
},
|
||||
{
|
||||
"tick": 956,
|
||||
"enemy": "base:enemy_0_23",
|
||||
"x": 24,
|
||||
"y": -32,
|
||||
"difficulty": 2
|
||||
},
|
||||
{
|
||||
"tick": 956,
|
||||
"enemy": "base:enemy_0_24",
|
||||
"x": 264,
|
||||
"y": -32,
|
||||
"difficulty": 3
|
||||
},
|
||||
{
|
||||
"tick": 976,
|
||||
"enemy": "iron_coast_scout:unit",
|
||||
"x": 136,
|
||||
"y": -24,
|
||||
"difficulty": 3
|
||||
},
|
||||
{
|
||||
"tick": 1054,
|
||||
"enemy": "base:enemy_1_25",
|
||||
"x": 64,
|
||||
"y": -32,
|
||||
"difficulty": 0
|
||||
},
|
||||
{
|
||||
"tick": 1054,
|
||||
"enemy": "base:enemy_1_26",
|
||||
"x": 216,
|
||||
"y": -32,
|
||||
"difficulty": 0
|
||||
},
|
||||
{
|
||||
"tick": 1054,
|
||||
"enemy": "iron_coast_scout:unit",
|
||||
"x": 136,
|
||||
"y": -24,
|
||||
"difficulty": 1
|
||||
},
|
||||
{
|
||||
"tick": 1054,
|
||||
"enemy": "base:enemy_1_25",
|
||||
"x": 24,
|
||||
"y": -32,
|
||||
"difficulty": 2
|
||||
},
|
||||
{
|
||||
"tick": 1054,
|
||||
"enemy": "base:enemy_1_26",
|
||||
"x": 264,
|
||||
"y": -32,
|
||||
"difficulty": 3
|
||||
},
|
||||
{
|
||||
"tick": 1150,
|
||||
"enemy": "iron_coast_boss_4:unit",
|
||||
"x": 112,
|
||||
"y": -64
|
||||
"y": -64,
|
||||
"difficulty": 0
|
||||
},
|
||||
{
|
||||
"tick": 1260,
|
||||
"tick": 1182,
|
||||
"enemy": "iron_coast_scout:unit",
|
||||
"x": 208,
|
||||
"y": -24
|
||||
"x": 64,
|
||||
"y": -32,
|
||||
"difficulty": 0
|
||||
},
|
||||
{
|
||||
"tick": 1320,
|
||||
"tick": 1182,
|
||||
"enemy": "iron_coast_scout:unit",
|
||||
"x": 104,
|
||||
"y": -24
|
||||
"x": 216,
|
||||
"y": -32,
|
||||
"difficulty": 0
|
||||
},
|
||||
{
|
||||
"tick": 1400,
|
||||
"tick": 1182,
|
||||
"enemy": "iron_coast_scout:unit",
|
||||
"x": 184,
|
||||
"y": -24
|
||||
"x": 136,
|
||||
"y": -24,
|
||||
"difficulty": 1
|
||||
},
|
||||
{
|
||||
"tick": 1182,
|
||||
"enemy": "iron_coast_scout:unit",
|
||||
"x": 24,
|
||||
"y": -32,
|
||||
"difficulty": 2
|
||||
},
|
||||
{
|
||||
"tick": 1182,
|
||||
"enemy": "iron_coast_scout:unit",
|
||||
"x": 264,
|
||||
"y": -32,
|
||||
"difficulty": 3
|
||||
},
|
||||
{
|
||||
"tick": 1302,
|
||||
"enemy": "base:enemy_0_21",
|
||||
"x": 64,
|
||||
"y": -32,
|
||||
"difficulty": 0
|
||||
},
|
||||
{
|
||||
"tick": 1302,
|
||||
"enemy": "base:enemy_0_22",
|
||||
"x": 216,
|
||||
"y": -32,
|
||||
"difficulty": 0
|
||||
},
|
||||
{
|
||||
"tick": 1302,
|
||||
"enemy": "iron_coast_scout:unit",
|
||||
"x": 136,
|
||||
"y": -24,
|
||||
"difficulty": 1
|
||||
},
|
||||
{
|
||||
"tick": 1302,
|
||||
"enemy": "base:enemy_0_21",
|
||||
"x": 24,
|
||||
"y": -32,
|
||||
"difficulty": 2
|
||||
},
|
||||
{
|
||||
"tick": 1302,
|
||||
"enemy": "base:enemy_0_22",
|
||||
"x": 264,
|
||||
"y": -32,
|
||||
"difficulty": 3
|
||||
},
|
||||
{
|
||||
"tick": 1422,
|
||||
"enemy": "base:enemy_0_73",
|
||||
"x": 64,
|
||||
"y": -32,
|
||||
"difficulty": 0
|
||||
},
|
||||
{
|
||||
"tick": 1422,
|
||||
"enemy": "base:enemy_0_74",
|
||||
"x": 216,
|
||||
"y": -32,
|
||||
"difficulty": 0
|
||||
},
|
||||
{
|
||||
"tick": 1422,
|
||||
"enemy": "iron_coast_scout:unit",
|
||||
"x": 136,
|
||||
"y": -24,
|
||||
"difficulty": 1
|
||||
},
|
||||
{
|
||||
"tick": 1422,
|
||||
"enemy": "base:enemy_0_73",
|
||||
"x": 24,
|
||||
"y": -32,
|
||||
"difficulty": 2
|
||||
},
|
||||
{
|
||||
"tick": 1422,
|
||||
"enemy": "base:enemy_0_74",
|
||||
"x": 264,
|
||||
"y": -32,
|
||||
"difficulty": 3
|
||||
},
|
||||
{
|
||||
"tick": 1442,
|
||||
"enemy": "iron_coast_scout:unit",
|
||||
"x": 136,
|
||||
"y": -24,
|
||||
"difficulty": 3
|
||||
}
|
||||
],
|
||||
"art": {
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
id = "iron_coast_mission_4"
|
||||
name = "Iron Coast — Mission 4: Stormwall"
|
||||
version = "1.0.0"
|
||||
version = "1.0.1"
|
||||
api_version = 1
|
||||
description = "Breach a storm-lashed cliff battery, silence four emplacements and destroy the Stormwall Arsenal. Original curved and crossing fighter patrols mix with Iron Coast scouts. Includes SD/HD storm-coast art, mission-only Pulse Cannon loan, warning cues and the Iron Coast soundtrack."
|
||||
content = "content.json"
|
||||
|
||||
Reference in new issue
Block a user