Retune Iron Coast waves, enemy attacks and weapon presentation
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@@ -1,74 +1,17 @@
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# Iron Coast 5 — Cinder Docks
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# Iron Coast — Mission 5: Cinder Docks
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Enable this individual mission package in the Mods screen. Dependency selection
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adds `iron_coast_scout`, `iron_coast_turret`, `iron_coast_boss_5`, `pulse_cannon`,
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`seeker_swarm`, `ion_lance` and `iron_coast_music`, each compatible with version
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1.x. Choose **Iron Coast 5 — Cinder Docks** in the mission menu. This mission has
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no `next` reference; the optional Iron Coast campaign package supplies six-level
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progression while the level stays independently playable.
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API 1 package, version 1.0.1. Enable it in Mods at the main menu and apply the selection. The normal dependency selection also enables `iron_coast_scout`, `iron_coast_turret`, `iron_coast_boss_5`, `pulse_cannon`, `seeker_swarm`, `ion_lance`, `iron_coast_music`.
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Destroy both armored furnace stations, then defeat **Cinder Hammer** to shut down
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the shipbuilding yard. The stations arrive at ticks 240 and 920 and stay at y=24
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until destroyed. The boss arrives at tick 1660 and remains in the firing area.
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Killing the boss first still requires the stations. Victory awards 15,000 credits
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once, plus ordinary destruction rewards, including 1,200 per station and 1,800
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for Cinder Hammer. The 2,600-tick duration is a catalog hint; waiting cannot win.
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Mission `iron_coast_mission_5:mission_05`: **Iron Coast 5 — Cinder Docks**. Destroy both foundries and Cinder Hammer. Required ground objectives remain reachable; escaping optional aircraft never counts as a kill. Elapsed time alone does not finish the mission.
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Original enemies join the custom scouts: two opposing diagonal sweep libraries
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(`base:enemy_0_21`, `base:enemy_0_22`), two curved-entry libraries
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(`base:enemy_1_25`, `base:enemy_1_26`), a straight light fighter
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(`base:enemy_0_13`) and a dock boat (`base:enemy_0_8`). Their original assets,
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banking, movement paths, projectiles, collision and rewards remain in the base
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registry, with no clones or overrides. These escorts and the ordinary turrets
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are optional targets. All native spawns are enabled on every difficulty.
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Scheduled spawn totals for Training / Rookie / Veteran / Elite are **45 / 64 / 83 / 107**. These are enabled scheduled entries, not simultaneous live-enemy counts. Groups can overlap when earlier enemies survive.
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Slag warnings alternate between the outer left and right lanes, followed 35
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simulation ticks later by three falling shells. The central corridor stays clear.
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Three coolant injectors are supplied if inventory room permits, including the
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physical slot cost of reserve super-shields. A full 20-slot inventory can enter
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without losing equipment. No premium weapon is borrowed or required.
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Align the forward guns with required targets while moving around incoming shots. If carried, select Field Repair or coolant with Cycle and use Special: they restore 25 or 30 energy respectively and consume a real item. Shop purchases and refills still cost credits.
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Hold Fire (default Ctrl), line up with each station and keep the ship near y=160.
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Alt or Shift changes selected equipment. Select **Foundry Coolant Injector** and
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press Special (default Z) when energy drops to 65 or below; each use restores 30
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and consumes one injector. The item costs 15,000 credits per injector and has a
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five-unit capacity, matching the Iron Coast repair rate of 500 credits per shield
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unit. Ordinary forward guns keep firing while a coolant injector is selected.
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The shared **Coastal Steel** music loops through the mission; nine local cues
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cover approach, furnace warnings, slag, cannon fire, shutdown, boss arrival,
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coolant use and victory.
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## Equipment supplied by the mission
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New generated terrain, briefing and transparent furnace-station masters are
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packaged as SD and HD PNGs. SD uses the original game palette; HD uses separate
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physical dimensions while preserving logical collision footprints. A reflected
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terrain period makes the repetition edges match exactly. The exact imagegen
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prompts, asset source hashes, procedural audio generator and generated outputs
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are tracked with the mod. See `prompts.md`, `prompts.json`, `provenance.json`
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and `asset-report.json`.
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The mission supplies three coolant cells when inventory capacity allows. Select coolant with Cycle, then press Special to restore 30 energy per consumed cell. Healing is not automatic.
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Regenerate the outputs with:
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## Validation and history
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```sh
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python3 RustRaptor/mods/iron_coast_mission_5/build_content.py
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python3 RustRaptor/mods/iron_coast_mission_5/build_assets.py
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```
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Run `RustRaptor/mods/iron_coast_mission_5/validate.sh` for local original-data
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acceptance. Its control fixture uses only starter guns, bounded horizontal
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movement toward a station's x+8 coordinate (otherwise x=144), and selectable
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coolant when shield is at most 65. It tests normal registration resources
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(75 shield, 10,000 credits), the 100-shield fixture, identical repeated outcomes,
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all six native enemies appearing and moving, full-slot entry, one-time rewards
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and mission-state reset on re-entry. It does not directly damage enemies or refill
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shield during the controlled flight. Results are in `validation-report.json`.
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The original asset catalog is required locally and remains outside Git.
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The final local run finishes at tick **1,818** (about 78 seconds) from normal
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registration resources with **71 shield**, **31,950 credits** and two coolant
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uses. Repeating the same controls produces an identical world digest. The
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100-shield/zero-credit fixture finishes at the same tick with 66 shield and
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21,950 credits using one coolant. All six native libraries were seen moving in
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every run; full 20-slot inventories with zero or four reserve super-shields
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preserved their equipment. Required objectives, one-time rewards and restarting
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with retained script state passed. Human difficulty and presentation remain
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subject to ordinary play testing.
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See the [current Iron Coast retune results and limits](../../docs/iron-coast-retune.md). Package-local acceptance reports, validation results and retained test sources describe pre-retune 1.0 behavior unless a result explicitly identifies the newer package and runner. They remain historical material, not current playthrough guarantees.
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@@ -144,7 +144,7 @@
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"missions": [
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{
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"id": "iron_coast_mission_5:mission_05",
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"name": "Iron Coast 5 \u2014 Cinder Docks",
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"name": "Iron Coast 5 — Cinder Docks",
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"duration": 2600,
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"auto_complete": false,
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"columns": 9,
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@@ -2963,154 +2963,753 @@
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],
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"spawns": [
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{
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"tick": 50,
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"enemy": "base:enemy_0_22",
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"x": 40,
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"y": -24
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"tick": 40,
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"enemy": "iron_coast_scout:unit",
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"x": 64,
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"y": -32,
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"difficulty": 0
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},
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{
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"tick": 88,
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"enemy": "base:enemy_0_21",
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"x": 208,
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"y": -24
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"tick": 40,
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"enemy": "iron_coast_scout:unit",
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"x": 216,
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"y": -32,
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"difficulty": 0
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},
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{
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"tick": 126,
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"tick": 40,
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"enemy": "iron_coast_scout:unit",
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"x": 136,
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"y": -24
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"y": -24,
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"difficulty": 1
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},
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{
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"tick": 40,
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"enemy": "iron_coast_scout:unit",
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"x": 24,
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"y": -32,
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"difficulty": 2
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},
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{
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"tick": 40,
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"enemy": "iron_coast_scout:unit",
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"x": 264,
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"y": -32,
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"difficulty": 3
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},
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{
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"tick": 128,
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"enemy": "base:enemy_0_20",
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"x": 64,
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"y": -32,
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"difficulty": 0
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},
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{
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"tick": 128,
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"enemy": "base:enemy_0_20",
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"x": 216,
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"y": -32,
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"difficulty": 0
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},
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{
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"tick": 128,
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"enemy": "iron_coast_scout:unit",
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"x": 136,
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"y": -24,
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"difficulty": 1
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},
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{
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"tick": 128,
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"enemy": "base:enemy_0_20",
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"x": 24,
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"y": -32,
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"difficulty": 2
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},
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{
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"tick": 128,
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"enemy": "base:enemy_0_20",
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"x": 264,
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"y": -32,
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"difficulty": 3
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},
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{
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"tick": 180,
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"enemy": "iron_coast_turret:unit",
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"x": 40,
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"y": -32
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"y": -32,
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"difficulty": 0
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},
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{
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"tick": 214,
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"enemy": "base:enemy_0_21",
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"x": 64,
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"y": -32,
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"difficulty": 0
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},
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{
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"tick": 214,
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"enemy": "base:enemy_0_22",
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"x": 216,
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"y": -32,
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"difficulty": 0
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},
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{
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"tick": 214,
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"enemy": "iron_coast_scout:unit",
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"x": 136,
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"y": -24,
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"difficulty": 1
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},
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{
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"tick": 214,
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"enemy": "base:enemy_0_21",
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"x": 24,
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"y": -32,
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"difficulty": 2
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},
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{
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"tick": 214,
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"enemy": "base:enemy_0_22",
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"x": 264,
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"y": -32,
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"difficulty": 3
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},
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{
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"tick": 234,
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"enemy": "iron_coast_scout:unit",
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"x": 136,
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"y": -24,
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"difficulty": 3
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},
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{
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"tick": 240,
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"enemy": "iron_coast_mission_5:foundry",
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"x": 112,
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"y": -48
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"y": -48,
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"difficulty": 0
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},
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{
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"tick": 360,
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"enemy": "base:enemy_1_26",
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"tick": 302,
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"enemy": "iron_coast_scout:unit",
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"x": 64,
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"y": -24
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"y": -32,
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"difficulty": 0
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},
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{
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"tick": 398,
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"enemy": "base:enemy_1_25",
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"x": 208,
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"y": -24
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"tick": 302,
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"enemy": "iron_coast_scout:unit",
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"x": 216,
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"y": -32,
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"difficulty": 0
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},
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{
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"tick": 436,
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"tick": 302,
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"enemy": "iron_coast_scout:unit",
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"x": 136,
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"y": -24
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"y": -24,
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"difficulty": 1
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},
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{
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"tick": 302,
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"enemy": "iron_coast_scout:unit",
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"x": 24,
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"y": -32,
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"difficulty": 2
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},
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{
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"tick": 302,
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"enemy": "iron_coast_scout:unit",
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"x": 264,
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"y": -32,
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"difficulty": 3
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},
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{
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"tick": 414,
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"enemy": "base:enemy_0_23",
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"x": 64,
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"y": -32,
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"difficulty": 0
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},
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{
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"tick": 414,
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"enemy": "base:enemy_0_24",
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"x": 216,
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"y": -32,
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"difficulty": 0
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},
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{
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"tick": 414,
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"enemy": "iron_coast_scout:unit",
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"x": 136,
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"y": -24,
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"difficulty": 1
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},
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{
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"tick": 414,
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"enemy": "base:enemy_0_23",
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"x": 24,
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"y": -32,
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"difficulty": 2
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},
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{
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"tick": 414,
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"enemy": "base:enemy_0_24",
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"x": 264,
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"y": -32,
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"difficulty": 3
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},
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{
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"tick": 500,
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"enemy": "iron_coast_turret:unit",
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"x": 232,
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"y": -32
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"y": -32,
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"difficulty": 0
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},
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{
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"tick": 620,
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"enemy": "base:enemy_0_13",
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"x": 72,
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"y": -24
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"tick": 508,
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"enemy": "base:enemy_1_25",
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"x": 64,
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"y": -32,
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"difficulty": 0
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},
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{
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"tick": 658,
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"enemy": "iron_coast_scout:unit",
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"tick": 508,
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"enemy": "base:enemy_1_26",
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"x": 216,
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"y": -24
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"y": -32,
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"difficulty": 0
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},
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{
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"tick": 696,
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"tick": 508,
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"enemy": "iron_coast_scout:unit",
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"x": 136,
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"y": -24
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"y": -24,
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"difficulty": 1
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},
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{
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"tick": 508,
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"enemy": "base:enemy_1_25",
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"x": 24,
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"y": -32,
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"difficulty": 2
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},
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{
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"tick": 508,
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"enemy": "base:enemy_1_26",
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"x": 264,
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"y": -32,
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"difficulty": 3
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},
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{
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"tick": 606,
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"enemy": "iron_coast_scout:unit",
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"x": 64,
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"y": -32,
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"difficulty": 0
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},
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{
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"tick": 606,
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"enemy": "iron_coast_scout:unit",
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"x": 216,
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"y": -32,
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"difficulty": 0
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},
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{
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"tick": 606,
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"enemy": "iron_coast_scout:unit",
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"x": 136,
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"y": -24,
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"difficulty": 1
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},
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{
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"tick": 606,
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"enemy": "iron_coast_scout:unit",
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"x": 24,
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"y": -32,
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"difficulty": 2
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},
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{
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"tick": 606,
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"enemy": "iron_coast_scout:unit",
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"x": 264,
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"y": -32,
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"difficulty": 3
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},
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{
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"tick": 626,
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"enemy": "iron_coast_scout:unit",
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"x": 136,
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"y": -24,
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"difficulty": 3
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},
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{
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"tick": 704,
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"enemy": "base:enemy_0_21",
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"x": 64,
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"y": -32,
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"difficulty": 0
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},
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{
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"tick": 704,
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"enemy": "base:enemy_0_22",
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"x": 216,
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"y": -32,
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"difficulty": 0
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},
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{
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"tick": 704,
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||||
"enemy": "iron_coast_scout:unit",
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"x": 136,
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"y": -24,
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"difficulty": 1
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||||
},
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{
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"tick": 704,
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||||
"enemy": "base:enemy_0_21",
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"x": 24,
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"y": -32,
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"difficulty": 2
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},
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{
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"tick": 704,
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"enemy": "base:enemy_0_22",
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"x": 264,
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"y": -32,
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"difficulty": 3
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},
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{
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"tick": 800,
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"enemy": "base:enemy_0_73",
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"x": 64,
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"y": -32,
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"difficulty": 0
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},
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{
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"tick": 800,
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"enemy": "base:enemy_0_74",
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"x": 216,
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"y": -32,
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"difficulty": 0
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},
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{
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"tick": 800,
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"enemy": "iron_coast_scout:unit",
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"x": 136,
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"y": -24,
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"difficulty": 1
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||||
},
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{
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"tick": 800,
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"enemy": "base:enemy_0_73",
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"x": 24,
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"y": -32,
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"difficulty": 2
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||||
},
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{
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"tick": 800,
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"enemy": "base:enemy_0_74",
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"x": 264,
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"y": -32,
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"difficulty": 3
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},
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{
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"tick": 810,
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"enemy": "iron_coast_turret:unit",
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"x": 40,
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"y": -32
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"y": -32,
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||||
"difficulty": 0
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||||
},
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{
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"tick": 898,
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"enemy": "iron_coast_scout:unit",
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"x": 64,
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"y": -32,
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"difficulty": 0
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||||
},
|
||||
{
|
||||
"tick": 898,
|
||||
"enemy": "iron_coast_scout:unit",
|
||||
"x": 216,
|
||||
"y": -32,
|
||||
"difficulty": 0
|
||||
},
|
||||
{
|
||||
"tick": 898,
|
||||
"enemy": "iron_coast_scout:unit",
|
||||
"x": 136,
|
||||
"y": -24,
|
||||
"difficulty": 1
|
||||
},
|
||||
{
|
||||
"tick": 898,
|
||||
"enemy": "iron_coast_scout:unit",
|
||||
"x": 24,
|
||||
"y": -32,
|
||||
"difficulty": 2
|
||||
},
|
||||
{
|
||||
"tick": 898,
|
||||
"enemy": "iron_coast_scout:unit",
|
||||
"x": 264,
|
||||
"y": -32,
|
||||
"difficulty": 3
|
||||
},
|
||||
{
|
||||
"tick": 920,
|
||||
"enemy": "iron_coast_mission_5:foundry",
|
||||
"x": 176,
|
||||
"y": -48
|
||||
"y": -48,
|
||||
"difficulty": 0
|
||||
},
|
||||
{
|
||||
"tick": 1040,
|
||||
"enemy": "base:enemy_0_8",
|
||||
"tick": 1000,
|
||||
"enemy": "base:enemy_1_25",
|
||||
"x": 64,
|
||||
"y": -32,
|
||||
"difficulty": 0
|
||||
},
|
||||
{
|
||||
"tick": 1000,
|
||||
"enemy": "base:enemy_1_26",
|
||||
"x": 216,
|
||||
"y": -24
|
||||
"y": -32,
|
||||
"difficulty": 0
|
||||
},
|
||||
{
|
||||
"tick": 1078,
|
||||
"enemy": "iron_coast_scout:unit",
|
||||
"x": 200,
|
||||
"y": -24
|
||||
},
|
||||
{
|
||||
"tick": 1116,
|
||||
"tick": 1000,
|
||||
"enemy": "iron_coast_scout:unit",
|
||||
"x": 136,
|
||||
"y": -24
|
||||
"y": -24,
|
||||
"difficulty": 1
|
||||
},
|
||||
{
|
||||
"tick": 1000,
|
||||
"enemy": "base:enemy_1_25",
|
||||
"x": 24,
|
||||
"y": -32,
|
||||
"difficulty": 2
|
||||
},
|
||||
{
|
||||
"tick": 1000,
|
||||
"enemy": "base:enemy_1_26",
|
||||
"x": 264,
|
||||
"y": -32,
|
||||
"difficulty": 3
|
||||
},
|
||||
{
|
||||
"tick": 1020,
|
||||
"enemy": "iron_coast_scout:unit",
|
||||
"x": 136,
|
||||
"y": -24,
|
||||
"difficulty": 3
|
||||
},
|
||||
{
|
||||
"tick": 1094,
|
||||
"enemy": "base:enemy_0_20",
|
||||
"x": 64,
|
||||
"y": -32,
|
||||
"difficulty": 0
|
||||
},
|
||||
{
|
||||
"tick": 1094,
|
||||
"enemy": "base:enemy_0_20",
|
||||
"x": 216,
|
||||
"y": -32,
|
||||
"difficulty": 0
|
||||
},
|
||||
{
|
||||
"tick": 1094,
|
||||
"enemy": "iron_coast_scout:unit",
|
||||
"x": 136,
|
||||
"y": -24,
|
||||
"difficulty": 1
|
||||
},
|
||||
{
|
||||
"tick": 1094,
|
||||
"enemy": "base:enemy_0_20",
|
||||
"x": 24,
|
||||
"y": -32,
|
||||
"difficulty": 2
|
||||
},
|
||||
{
|
||||
"tick": 1094,
|
||||
"enemy": "base:enemy_0_20",
|
||||
"x": 264,
|
||||
"y": -32,
|
||||
"difficulty": 3
|
||||
},
|
||||
{
|
||||
"tick": 1198,
|
||||
"enemy": "iron_coast_scout:unit",
|
||||
"x": 64,
|
||||
"y": -32,
|
||||
"difficulty": 0
|
||||
},
|
||||
{
|
||||
"tick": 1198,
|
||||
"enemy": "iron_coast_scout:unit",
|
||||
"x": 216,
|
||||
"y": -32,
|
||||
"difficulty": 0
|
||||
},
|
||||
{
|
||||
"tick": 1198,
|
||||
"enemy": "iron_coast_scout:unit",
|
||||
"x": 136,
|
||||
"y": -24,
|
||||
"difficulty": 1
|
||||
},
|
||||
{
|
||||
"tick": 1198,
|
||||
"enemy": "iron_coast_scout:unit",
|
||||
"x": 24,
|
||||
"y": -32,
|
||||
"difficulty": 2
|
||||
},
|
||||
{
|
||||
"tick": 1198,
|
||||
"enemy": "iron_coast_scout:unit",
|
||||
"x": 264,
|
||||
"y": -32,
|
||||
"difficulty": 3
|
||||
},
|
||||
{
|
||||
"tick": 1210,
|
||||
"enemy": "iron_coast_turret:unit",
|
||||
"x": 232,
|
||||
"y": -32
|
||||
"y": -32,
|
||||
"difficulty": 0
|
||||
},
|
||||
{
|
||||
"tick": 1300,
|
||||
"enemy": "base:enemy_0_73",
|
||||
"x": 64,
|
||||
"y": -32,
|
||||
"difficulty": 0
|
||||
},
|
||||
{
|
||||
"tick": 1300,
|
||||
"enemy": "base:enemy_0_74",
|
||||
"x": 216,
|
||||
"y": -32,
|
||||
"difficulty": 0
|
||||
},
|
||||
{
|
||||
"tick": 1300,
|
||||
"enemy": "iron_coast_scout:unit",
|
||||
"x": 56,
|
||||
"y": -24
|
||||
"x": 136,
|
||||
"y": -24,
|
||||
"difficulty": 1
|
||||
},
|
||||
{
|
||||
"tick": 1338,
|
||||
"enemy": "iron_coast_scout:unit",
|
||||
"tick": 1300,
|
||||
"enemy": "base:enemy_0_73",
|
||||
"x": 24,
|
||||
"y": -32,
|
||||
"difficulty": 2
|
||||
},
|
||||
{
|
||||
"tick": 1300,
|
||||
"enemy": "base:enemy_0_74",
|
||||
"x": 264,
|
||||
"y": -32,
|
||||
"difficulty": 3
|
||||
},
|
||||
{
|
||||
"tick": 1396,
|
||||
"enemy": "base:enemy_0_23",
|
||||
"x": 64,
|
||||
"y": -32,
|
||||
"difficulty": 0
|
||||
},
|
||||
{
|
||||
"tick": 1396,
|
||||
"enemy": "base:enemy_0_24",
|
||||
"x": 216,
|
||||
"y": -24
|
||||
"y": -32,
|
||||
"difficulty": 0
|
||||
},
|
||||
{
|
||||
"tick": 1376,
|
||||
"tick": 1396,
|
||||
"enemy": "iron_coast_scout:unit",
|
||||
"x": 136,
|
||||
"y": -24
|
||||
"y": -24,
|
||||
"difficulty": 1
|
||||
},
|
||||
{
|
||||
"tick": 1396,
|
||||
"enemy": "base:enemy_0_23",
|
||||
"x": 24,
|
||||
"y": -32,
|
||||
"difficulty": 2
|
||||
},
|
||||
{
|
||||
"tick": 1396,
|
||||
"enemy": "base:enemy_0_24",
|
||||
"x": 264,
|
||||
"y": -32,
|
||||
"difficulty": 3
|
||||
},
|
||||
{
|
||||
"tick": 1416,
|
||||
"enemy": "iron_coast_scout:unit",
|
||||
"x": 136,
|
||||
"y": -24,
|
||||
"difficulty": 3
|
||||
},
|
||||
{
|
||||
"tick": 1500,
|
||||
"enemy": "iron_coast_scout:unit",
|
||||
"x": 80,
|
||||
"y": -24
|
||||
"x": 64,
|
||||
"y": -32,
|
||||
"difficulty": 0
|
||||
},
|
||||
{
|
||||
"tick": 1538,
|
||||
"tick": 1500,
|
||||
"enemy": "iron_coast_scout:unit",
|
||||
"x": 200,
|
||||
"y": -24
|
||||
"x": 216,
|
||||
"y": -32,
|
||||
"difficulty": 0
|
||||
},
|
||||
{
|
||||
"tick": 1576,
|
||||
"tick": 1500,
|
||||
"enemy": "iron_coast_scout:unit",
|
||||
"x": 136,
|
||||
"y": -24
|
||||
"y": -24,
|
||||
"difficulty": 1
|
||||
},
|
||||
{
|
||||
"tick": 1500,
|
||||
"enemy": "iron_coast_scout:unit",
|
||||
"x": 24,
|
||||
"y": -32,
|
||||
"difficulty": 2
|
||||
},
|
||||
{
|
||||
"tick": 1500,
|
||||
"enemy": "iron_coast_scout:unit",
|
||||
"x": 264,
|
||||
"y": -32,
|
||||
"difficulty": 3
|
||||
},
|
||||
{
|
||||
"tick": 1586,
|
||||
"enemy": "base:enemy_0_20",
|
||||
"x": 64,
|
||||
"y": -32,
|
||||
"difficulty": 0
|
||||
},
|
||||
{
|
||||
"tick": 1586,
|
||||
"enemy": "base:enemy_0_20",
|
||||
"x": 216,
|
||||
"y": -32,
|
||||
"difficulty": 0
|
||||
},
|
||||
{
|
||||
"tick": 1586,
|
||||
"enemy": "iron_coast_scout:unit",
|
||||
"x": 136,
|
||||
"y": -24,
|
||||
"difficulty": 1
|
||||
},
|
||||
{
|
||||
"tick": 1586,
|
||||
"enemy": "base:enemy_0_20",
|
||||
"x": 24,
|
||||
"y": -32,
|
||||
"difficulty": 2
|
||||
},
|
||||
{
|
||||
"tick": 1586,
|
||||
"enemy": "base:enemy_0_20",
|
||||
"x": 264,
|
||||
"y": -32,
|
||||
"difficulty": 3
|
||||
},
|
||||
{
|
||||
"tick": 1660,
|
||||
"enemy": "iron_coast_boss_5:unit",
|
||||
"x": 112,
|
||||
"y": 24
|
||||
"y": 24,
|
||||
"difficulty": 0
|
||||
},
|
||||
{
|
||||
"tick": 1694,
|
||||
"enemy": "base:enemy_0_21",
|
||||
"x": 64,
|
||||
"y": -32,
|
||||
"difficulty": 0
|
||||
},
|
||||
{
|
||||
"tick": 1694,
|
||||
"enemy": "base:enemy_0_22",
|
||||
"x": 216,
|
||||
"y": -32,
|
||||
"difficulty": 0
|
||||
},
|
||||
{
|
||||
"tick": 1694,
|
||||
"enemy": "iron_coast_scout:unit",
|
||||
"x": 136,
|
||||
"y": -24,
|
||||
"difficulty": 1
|
||||
},
|
||||
{
|
||||
"tick": 1694,
|
||||
"enemy": "base:enemy_0_21",
|
||||
"x": 24,
|
||||
"y": -32,
|
||||
"difficulty": 2
|
||||
},
|
||||
{
|
||||
"tick": 1694,
|
||||
"enemy": "base:enemy_0_22",
|
||||
"x": 264,
|
||||
"y": -32,
|
||||
"difficulty": 3
|
||||
},
|
||||
{
|
||||
"tick": 1830,
|
||||
"enemy": "iron_coast_scout:unit",
|
||||
"x": 64,
|
||||
"y": -32,
|
||||
"difficulty": 0
|
||||
},
|
||||
{
|
||||
"tick": 1830,
|
||||
"enemy": "iron_coast_scout:unit",
|
||||
"x": 216,
|
||||
"y": -32,
|
||||
"difficulty": 0
|
||||
},
|
||||
{
|
||||
"tick": 1830,
|
||||
"enemy": "iron_coast_scout:unit",
|
||||
"x": 136,
|
||||
"y": -24,
|
||||
"difficulty": 1
|
||||
},
|
||||
{
|
||||
"tick": 1830,
|
||||
"enemy": "iron_coast_scout:unit",
|
||||
"x": 24,
|
||||
"y": -32,
|
||||
"difficulty": 2
|
||||
},
|
||||
{
|
||||
"tick": 1830,
|
||||
"enemy": "iron_coast_scout:unit",
|
||||
"x": 264,
|
||||
"y": -32,
|
||||
"difficulty": 3
|
||||
},
|
||||
{
|
||||
"tick": 1850,
|
||||
"enemy": "iron_coast_scout:unit",
|
||||
"x": 136,
|
||||
"y": -24,
|
||||
"difficulty": 3
|
||||
}
|
||||
],
|
||||
"art": {
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
id = "iron_coast_mission_5"
|
||||
name = "Iron Coast — Mission 5: Cinder Docks"
|
||||
version = "1.0.0"
|
||||
version = "1.0.1"
|
||||
api_version = 1
|
||||
description = "Shut down two armored furnace stations in a hostile shipbuilding yard, then destroy its launch cruiser. Includes SD/HD industrial terrain, foundry targets, coolant injectors and synthesized warning cues."
|
||||
content = "content.json"
|
||||
|
||||
Reference in new issue
Block a user