Prepare v1.0.0 with rebuilt runtimes and HD coverage note
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@@ -1,6 +1,8 @@
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# Downloadable releases
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Current release: [0.1.0 Preview — Linux and Windows](https://github.com/Quintine/RustRaptor/releases/tag/v0.1.0-preview.20261020).
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Current release: [v1.0.0 — Linux and Windows](https://github.com/Quintine/RustRaptor/releases/tag/v1.0.0).
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**Artwork note:** 5,743 of 5,753 original pictures have approved HD remasters. Ten retain original-art fallback; v1.0.0 does not claim complete HD coverage.
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The GitHub release provides playable Linux x86_64 and Windows x86_64 packages.
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Cargo, Python, the old engine and a Git checkout are unnecessary for play.
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@@ -79,7 +81,7 @@ export copy before producing the next. Keep receipts. After all assets exist:
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```sh
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python3 tools/export_release.py checksums --plan /tmp/release-plan.json \
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--receipts /path/to/receipts --output /tmp/SHA256SUMS \
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--manifest-output /tmp/release-manifest.json --tag v0.1.0-preview.20261020
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--manifest-output /tmp/release-manifest.json --tag v1.0.0
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```
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Upload the versioned release manifest, checksum list and installers, check complete remote membership, and
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@@ -87,13 +89,15 @@ publish the draft only after all checks pass. Native Windows CI and local
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representative rendering/audio evidence retain their actual commit and scope;
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archive integrity checks do not imply a fresh full playthrough.
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## Hosted export for this preview
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## Hosted export
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The manually dispatched **Upload frozen preview to existing draft** workflow
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packages the immutable `7ecaa42b29ff0db5d2f7cdfe6da0a3221dfea555` game
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checkpoint on a GitHub runner. Its publishing controller is checked out
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separately from the later maintenance commit; the release tag stays fixed.
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The controller requires the existing empty preview draft, verifies every local
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and remote asset, and retains the frozen plan and receipts as an Actions
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artifact. It leaves the draft unpublished for final review. It cannot be reused
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for a different release without explicitly updating its fixed identity guards.
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The manually dispatched **Upload frozen release to existing draft** workflow
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accepts the exact tested 40-character commit, existing version tag, empty draft
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release ID and expected prerelease flag. For v1.0.0 select `false` for prerelease.
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The publishing controller is checked out separately from the immutable game
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checkpoint. Every source and remote release identity is checked, all archives
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are verified, and the frozen plan and receipts are retained as an Actions
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artifact. The job leaves the draft unpublished for final review.
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The older preview workflow retains its fixed 20 October checkpoint and cannot
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modify its already-published release. Neither workflow publishes automatically.
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