Add independent Rust engine, deterministic mod API and asset pipeline

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raptorreplica committed 2026-10-10 12:17:43 +11:00
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# RaptorReplica
The retained C++ engine described below is the playable reference. An independent
Rust rewrite is now selectable with `./play.sh --engine rust`; see
[Rust implementation and validation](rust-rewrite.md), [modding API](modding-api.md)
and [optional HD art](hd-art.md). Full Rust cutover acceptance remains in progress.
A faithful, playable replica of **Raptor: Call of the Shadows** (Cygnus
Studios, 1994) running the reconstructed original engine on Linux, with the
original game data extracted into a modern, editable asset tree.