Add independent Rust engine, deterministic mod API and asset pipeline
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# RaptorReplica
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The retained C++ engine described below is the playable reference. An independent
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Rust rewrite is now selectable with `./play.sh --engine rust`; see
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[Rust implementation and validation](rust-rewrite.md), [modding API](modding-api.md)
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and [optional HD art](hd-art.md). Full Rust cutover acceptance remains in progress.
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A faithful, playable replica of **Raptor: Call of the Shadows** (Cygnus
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Studios, 1994) running the reconstructed original engine on Linux, with the
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original game data extracted into a modern, editable asset tree.
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