Add independent Rust engine, deterministic mod API and asset pipeline
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# Building and running
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For the independent Rust engine, use `./play.sh --engine rust`. Rust 1.88+,
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Cargo and SDL2 development libraries are required. The launcher builds in release
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mode and sets the local SDL2 library path. See [Rust build/test commands and
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separate profile locations](rust-rewrite.md). The sections below describe the
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retained C++ engine; its launcher now rebuilds the target before each launch.
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## Requirements
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- Linux with X11 (developed and verified on Arch, Cinnamon)
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