Add independent Rust engine, deterministic mod API and asset pipeline
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@@ -0,0 +1,16 @@
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fn on_spawn(event, state, random) {
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#{ commands: [], state: state }
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}
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fn on_tick(event, state, random) {
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// on_tick may be queued on the same step as on_death; do not command a retired entity.
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if event.health <= 0 { return #{ commands: [], state: state }; }
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let sideways = if (event.tick / 24) % 2 == 0 { 1 } else { -1 };
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#{ commands: [#{ op: "velocity", entity: event.entity, vx: sideways, vy: 1 }], state: state }
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}
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fn on_death(event, state, random) {
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let destroyed = if state.contains("destroyed") { state.destroyed + 1 } else { 1 };
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#{ commands: [#{ op: "objective", key: "aurora:destroyed", value: destroyed }],
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state: #{ destroyed: destroyed } }
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}
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