Package RustRaptor and refine controls, menus, saves, sound and mod selection
This commit is contained in:
1 parent
0844f6dffa
commit
e17bc1003e
649 files changed
+8652
-2677
No files matched your search
@@ -1,21 +1,19 @@
|
||||
# RaptorReplica
|
||||
|
||||
A Linux replica of Raptor: Call of the Shadows, with the retained C++ engine and an independent Rust engine under development.
|
||||
[RustRaptor](RustRaptor/README.md) contains the independent Rust game, bundled mods,
|
||||
SD/HD artwork, sound effects, schemas, tests and build tools. Rust is the default:
|
||||
|
||||
```sh
|
||||
./play.sh --engine rust
|
||||
./play.sh --engine legacy
|
||||
./play.sh
|
||||
```
|
||||
|
||||
The C++ engine remains the launcher default while Rust gameplay parity and full-game acceptance are verified. Rust includes SDL2 input, interpolated indexed rendering, audio, all 27 original mission definitions, deterministic simulation, pilot slots, separate saves, cinematics, an in-game mod manager, bounded Rhai scripting, crisp sprite filters and an optional HD artwork setting.
|
||||
You can also run `./RustRaptor/run.sh`. The game loads your existing `data/`
|
||||
catalog; choose bundled mods from its **Mods** menu. Mod images and sounds are
|
||||
tracked in Git alongside their definitions and scripts.
|
||||
|
||||
The local HD proof replaces one player frame; other frames use original artwork. It is not a complete remaster. Longer reference replays, full campaign playthroughs and presentation fidelity remain in validation.
|
||||
The retained source under `raptor/` is an optional reference. It is not required
|
||||
to build or play RustRaptor. `./play.sh --engine legacy` runs that reference.
|
||||
|
||||
- [Building and running](docs/building.md)
|
||||
- [Rust implementation and validation](docs/rust-rewrite.md)
|
||||
- [Mod API and schemas](docs/modding-api.md)
|
||||
- [Optional HD artwork](docs/hd-art.md)
|
||||
- [Asset extraction](docs/asset-pipeline.md)
|
||||
- [Milestones](PLAN.md)
|
||||
|
||||
Code is GPL-2.0-or-later; the vendored Rust FM emulator is LGPL-2.1-or-later. Original game catalog assets, local HD remaster proofs, builds, caches and recordings stay outside Git. Authored mod SD/HD images and sounds are included in Git. Supply your own licensed data in `data/`.
|
||||
See [Rust build and validation](RustRaptor/docs/rust-rewrite.md),
|
||||
[modding API](RustRaptor/docs/modding-api.md), and
|
||||
[Iron Coast packages](RustRaptor/docs/iron-coast.md).
|
||||
Reference in new issue
Block a user