Package RustRaptor and refine controls, menus, saves, sound and mod selection

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raptorreplica committed 2026-10-10 13:47:41 +11:00
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# RaptorReplica
The retained C++ engine described below is the playable reference. An independent
Rust rewrite is now selectable with `./play.sh --engine rust`; see
[Rust implementation and validation](rust-rewrite.md), [modding API](modding-api.md)
and [optional HD art](hd-art.md). Full Rust cutover acceptance remains in progress.
RustRaptor is the default game in `../RustRaptor/`; see
[Rust implementation and validation](../RustRaptor/docs/rust-rewrite.md),
[modding API](../RustRaptor/docs/modding-api.md) and
[optional HD art](../RustRaptor/docs/hd-art.md).
The historical C++ reference is described below.
A faithful, playable replica of **Raptor: Call of the Shadows** (Cygnus
Studios, 1994) running the reconstructed original engine on Linux, with the
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## Quick start
```sh
./play.sh
./play.sh --engine legacy
```
Builds the engine on first run, then launches fullscreen. Saves and