Package RustRaptor and refine controls, menus, saves, sound and mod selection
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# RaptorReplica
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The retained C++ engine described below is the playable reference. An independent
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Rust rewrite is now selectable with `./play.sh --engine rust`; see
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[Rust implementation and validation](rust-rewrite.md), [modding API](modding-api.md)
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and [optional HD art](hd-art.md). Full Rust cutover acceptance remains in progress.
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RustRaptor is the default game in `../RustRaptor/`; see
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[Rust implementation and validation](../RustRaptor/docs/rust-rewrite.md),
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[modding API](../RustRaptor/docs/modding-api.md) and
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[optional HD art](../RustRaptor/docs/hd-art.md).
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The historical C++ reference is described below.
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A faithful, playable replica of **Raptor: Call of the Shadows** (Cygnus
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Studios, 1994) running the reconstructed original engine on Linux, with the
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@@ -12,7 +13,7 @@ original game data extracted into a modern, editable asset tree.
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## Quick start
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```sh
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./play.sh
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./play.sh --engine legacy
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```
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Builds the engine on first run, then launches fullscreen. Saves and
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