Package RustRaptor and refine controls, menus, saves, sound and mod selection
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# Building and running
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For the independent Rust engine, use `./play.sh --engine rust`. Rust 1.88+,
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For RustRaptor, use `./play.sh` or `./RustRaptor/run.sh`. Rust 1.88+,
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Cargo and SDL2 development libraries are required. The launcher builds in release
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mode and sets the local SDL2 library path. See [Rust build/test commands and
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separate profile locations](rust-rewrite.md). The sections below describe the
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separate profile locations](../RustRaptor/docs/rust-rewrite.md). The sections below describe the
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retained C++ engine; its launcher now rebuilds the target before each launch.
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## Requirements
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@@ -18,7 +18,7 @@ retained C++ engine; its launcher now rebuilds the target before each launch.
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## Build and run
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```sh
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./play.sh
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./play.sh --engine legacy
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```
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`play.sh` checks `data/INDEX`, builds `raptor/build/bin/raptor` on first run
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