Package RustRaptor and refine controls, menus, saves, sound and mod selection

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raptorreplica committed 2026-10-10 13:47:41 +11:00
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//! Checked decoders for the loose catalog and the original little-endian assets.
use anyhow::{Context, Result, bail, ensure};
use serde::{Deserialize, Serialize};
use std::{
collections::{BTreeMap, HashMap},
fs,
path::{Component, Path, PathBuf},
};
pub const TRANSPARENT: u16 = 256;
#[derive(Debug, Clone)]
pub struct Entry {
pub id: u32,
pub size: usize,
pub path: PathBuf,
}
#[derive(Debug, Clone)]
pub struct Catalog {
pub root: PathBuf,
pub entries: BTreeMap<u32, Entry>,
names: BTreeMap<String, u32>,
}
pub fn contained(root: &Path, relative: &Path) -> Result<PathBuf> {
ensure!(
!relative.is_absolute()
&& relative
.components()
.all(|c| matches!(c, Component::Normal(_))),
"asset path must stay inside its root: {}",
relative.display()
);
let root = root.canonicalize().context("asset root does not exist")?;
let path = root
.join(relative)
.canonicalize()
.with_context(|| format!("missing asset {}", relative.display()))?;
ensure!(path.starts_with(&root), "asset symlink escapes its root");
Ok(path)
}
impl Catalog {
pub fn open(root: impl AsRef<Path>) -> Result<Self> {
let root = root.as_ref().to_path_buf();
let index = fs::read_to_string(root.join("INDEX"))?;
let mut entries = BTreeMap::new();
let mut names = BTreeMap::new();
for (line_no, line) in index.lines().enumerate() {
if line.trim().is_empty() {
continue;
}
let fields: Vec<_> = line.split_whitespace().collect();
ensure!(
fields.len() == 3,
"INDEX line {}: expected id, size, path",
line_no + 1
);
let id = u32::from_str_radix(fields[0], 16)?;
let size = fields[1].parse::<usize>()?;
ensure!(size <= 64 * 1024 * 1024, "asset exceeds 64 MiB");
let path = PathBuf::from(fields[2]);
contained(&root, &path)?;
ensure!(
entries
.insert(
id,
Entry {
id,
size,
path: path.clone()
}
)
.is_none(),
"duplicate asset id {id:x}"
);
let name = path
.file_name()
.context("missing asset name")?
.to_string_lossy()
.to_ascii_uppercase();
names.entry(name).or_insert(id);
}
ensure!(!entries.is_empty(), "empty catalog");
Ok(Self {
root,
entries,
names,
})
}
pub fn id(&self, name: &str) -> Result<u32> {
self.names
.get(&name.to_ascii_uppercase())
.copied()
.with_context(|| format!("missing asset {name}"))
}
pub fn read(&self, id: u32) -> Result<Vec<u8>> {
let entry = self
.entries
.get(&id)
.with_context(|| format!("unknown asset {id:x}"))?;
let data = fs::read(contained(&self.root, &entry.path)?)?;
ensure!(
data.len() == entry.size,
"asset {id:x}: INDEX size {} != actual {}",
entry.size,
data.len()
);
Ok(data)
}
pub fn named(&self, name: &str) -> Result<Vec<u8>> {
self.read(self.id(name)?)
}
pub fn sprite(&self, id: u32) -> Result<Sprite> {
Sprite::decode(&self.read(id)?).with_context(|| format!("sprite {id:x}"))
}
pub fn verify(&self) -> Result<usize> {
for id in self.entries.keys() {
self.read(*id)?;
}
Ok(self.entries.len())
}
pub fn palette(&self) -> Result<[[u8; 3]; 256]> {
decode_palette(&self.named("PALETTE_DAT")?)
}
}
pub fn i32_at(data: &[u8], off: usize) -> Result<i32> {
let end = off.checked_add(4).context("32-bit field offset overflow")?;
Ok(i32::from_le_bytes(
data.get(off..end)
.context("truncated 32-bit field")?
.try_into()?,
))
}
pub fn i16_at(data: &[u8], off: usize) -> Result<i16> {
let end = off.checked_add(2).context("16-bit field offset overflow")?;
Ok(i16::from_le_bytes(
data.get(off..end)
.context("truncated 16-bit field")?
.try_into()?,
))
}
pub fn decode_palette(data: &[u8]) -> Result<[[u8; 3]; 256]> {
ensure!(data.len() == 768, "palette must contain 768 bytes");
Ok(std::array::from_fn(|i| {
std::array::from_fn(|j| {
let x = data[i * 3 + j];
(x.min(63) << 2) | (x.min(63) >> 4)
})
}))
}
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq, Eq)]
pub struct Sprite {
pub width: usize,
pub height: usize,
pub pixels: Vec<u16>,
}
impl Sprite {
pub fn blank(width: usize, height: usize) -> Self {
Self {
width,
height,
pixels: vec![TRANSPARENT; width * height],
}
}
pub fn decode(data: &[u8]) -> Result<Self> {
let typ = i32_at(data, 0)?;
let width = i32_at(data, 12)?;
let height = i32_at(data, 16)?;
ensure!(
(1..=4096).contains(&width)
&& (1..=4096).contains(&height)
&& width as i64 * height as i64 <= 1_048_576,
"invalid sprite dimensions {width}x{height}"
);
let mut out = Self::blank(width as usize, height as usize);
match typ {
1 => {
let bytes = data
.get(20..20 + out.pixels.len())
.context("truncated raw picture")?;
for (dst, src) in out.pixels.iter_mut().zip(bytes) {
*dst = *src as u16;
}
}
0 => {
let mut off = 20;
let mut runs = 0;
loop {
let x = i32_at(data, off)?;
let y = i32_at(data, off + 4)?;
let dest = i32_at(data, off + 8)?;
let len = i32_at(data, off + 12)?;
off += 16;
if dest == -1 {
break;
}
ensure!(
x >= 0
&& y >= 0
&& len > 0
&& x.checked_add(len).is_some_and(|n| n <= width)
&& y < height,
"invalid sprite span"
);
let bytes = data
.get(off..off + len as usize)
.context("truncated sprite span")?;
let start = y as usize * out.width + x as usize;
for (dst, src) in out.pixels[start..start + len as usize]
.iter_mut()
.zip(bytes)
{
*dst = *src as u16;
}
off += len as usize;
runs += 1;
ensure!(runs <= out.pixels.len(), "too many sprite spans");
}
}
_ => bail!("unsupported picture type {typ}"),
}
Ok(out)
}
pub fn png(path: &Path, palette: &[[u8; 3]; 256]) -> Result<Self> {
let mut reader = image::ImageReader::open(path)?.with_guessed_format()?;
ensure!(
reader.format() == Some(image::ImageFormat::Png),
"mod artwork must be PNG"
);
let mut limits = image::Limits::default();
limits.max_image_width = Some(4096);
limits.max_image_height = Some(4096);
limits.max_alloc = Some(64 * 1024 * 1024);
reader.limits(limits);
let image = reader.decode()?.into_rgba8();
ensure!(
image.width() <= 4096
&& image.height() <= 4096
&& image.width() as u64 * image.height() as u64 <= 4_194_304,
"PNG exceeds 4096px"
);
let mut out = Self::blank(image.width() as usize, image.height() as usize);
// Palette art repeats colors extensively. Cache by RGB (alpha is handled
// separately) so terrain atlases do not search 256 entries per pixel.
let mut colors = HashMap::<[u8; 3], u16>::new();
for (dst, p) in out.pixels.iter_mut().zip(image.pixels()) {
if p[3] < 128 {
continue;
}
*dst = *colors.entry([p[0], p[1], p[2]]).or_insert_with(|| {
palette
.iter()
.enumerate()
.min_by_key(|(_, c)| {
(0..3)
.map(|j| (p[j] as i32 - c[j] as i32).pow(2))
.sum::<i32>()
})
.unwrap()
.0 as u16
});
}
Ok(out)
}
}
#[derive(Debug, Clone)]
pub struct LegacyMap {
pub tiles: Vec<(u16, u16)>,
pub spawns: Vec<LegacySpawn>,
}
#[derive(Debug, Clone)]
pub struct LegacySpawn {
pub link: i32,
pub library: usize,
pub x: i32,
pub row: i32,
pub game: usize,
pub difficulty: i32,
}
impl LegacyMap {
pub fn decode(data: &[u8]) -> Result<Self> {
let size = i32_at(data, 0)?;
let off = i32_at(data, 4)?;
let count = i32_at(data, 8)?;
ensure!(
size >= 5412 && size as usize == data.len() && off == 5412 && count >= 0,
"invalid map header"
);
ensure!(
(count as usize) < 65536 && 5412 + count as usize * 24 <= data.len(),
"truncated map spawns"
);
let mut tiles = Vec::new();
for i in 0..1350 {
let off = 12 + i * 4;
let flat = i16_at(data, off)?;
let game = i16_at(data, off + 2)?;
ensure!(
flat >= 0 && (0..4).contains(&game),
"invalid tile reference"
);
tiles.push((flat as u16, game as u16));
}
let mut spawns = Vec::new();
for i in 0..count as usize {
let o = 5412 + i * 24;
let lib = i32_at(data, o + 4)?;
let game = i32_at(data, o + 16)?;
ensure!(lib >= 0 && (0..4).contains(&game), "invalid enemy library");
spawns.push(LegacySpawn {
link: i32_at(data, o)?,
library: lib as usize,
x: i32_at(data, o + 8)?,
row: i32_at(data, o + 12)?,
game: game as usize,
difficulty: i32_at(data, o + 20)?,
});
}
Ok(Self { tiles, spawns })
}
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct LegacyEnemy {
pub name: String,
pub fields: Vec<i32>,
pub shoot_type: Vec<i16>,
pub engine_x: Vec<i16>,
pub engine_y: Vec<i16>,
pub engine_width: Vec<i16>,
pub gun_x: Vec<i16>,
pub gun_y: Vec<i16>,
pub flight_x: Vec<i16>,
pub flight_y: Vec<i16>,
}
impl LegacyEnemy {
pub const SIZE: usize = 528;
pub fn library(data: &[u8]) -> Result<Vec<Self>> {
ensure!(data.len() % Self::SIZE == 0, "truncated enemy library");
data.chunks_exact(Self::SIZE)
.map(|record| {
let name =
String::from_utf8(record[..16].split(|x| *x == 0).next().unwrap().to_vec())?;
let fields = (0..26)
.map(|i| i32_at(record, 16 + i * 4))
.collect::<Result<Vec<_>>>()?;
let shorts = |offset: usize, count: usize| -> Result<Vec<i16>> {
(0..count).map(|i| i16_at(record, offset + i * 2)).collect()
};
ensure!(
(0..=30).contains(&fields[19]) && (0..=24).contains(&fields[22]),
"invalid enemy path or guns"
);
Ok(Self {
name,
fields,
shoot_type: shorts(120, 24)?,
engine_x: shorts(168, 24)?,
engine_y: shorts(216, 24)?,
engine_width: shorts(264, 24)?,
gun_x: shorts(312, 24)?,
gun_y: shorts(360, 24)?,
flight_x: shorts(408, 30)?,
flight_y: shorts(468, 30)?,
})
})
.collect()
}
}
#[derive(Debug, Clone, Copy, Serialize, Deserialize)]
pub struct DemoFrame {
pub buttons: [bool; 4],
pub x: i16,
pub y: i16,
pub bank: i16,
}
pub fn decode_demo(data: &[u8]) -> Result<(usize, usize, Vec<DemoFrame>)> {
ensure!(data.len() >= 12 && data.len() % 12 == 0, "truncated demo");
let count = i16_at(data, 8)?;
ensure!(
count >= 0 && count as usize * 12 <= data.len(),
"invalid demo frame count"
);
let sector = i16_at(data, 4)?;
let wave = i16_at(data, 6)?;
ensure!(
(0..3).contains(&sector) && (0..9).contains(&wave),
"invalid demo mission"
);
let frames = data[12..]
.chunks_exact(12)
.take(count as usize)
.map(|f| {
Ok(DemoFrame {
buttons: std::array::from_fn(|i| f[i] != 0),
x: i16_at(f, 4)?,
y: i16_at(f, 6)?,
bank: i16_at(f, 8)?,
})
})
.collect::<Result<_>>()?;
Ok((sector as usize, wave as usize, frames))
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn truncation_is_an_error() {
for n in 0..20 {
assert!(Sprite::decode(&vec![0; n]).is_err());
}
}
#[test]
fn raw_picture() {
let mut b = Vec::new();
for x in [1i32, 0, 0, 2, 1] {
b.extend(x.to_le_bytes())
}
b.extend([0, 7]);
assert_eq!(Sprite::decode(&b).unwrap().pixels, vec![0, 7]);
}
#[test]
fn span_outside_canvas_rejected() {
let mut b = Vec::new();
for x in [0i32, 0, 0, 2, 1, 1, 0, 1, 2] {
b.extend(x.to_le_bytes())
}
b.extend([3, 4]);
assert!(Sprite::decode(&b).is_err());
}
}
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//! Checked MUS decoding, the original GENMIDI/OPL3 driver behavior and digital DSP mixing.
//!
//! Driver and DSP behavior is ported from the retained GPL-2.0-or-later sources.
//! The OPL driver credits Id Software (1993–1996) and Simon Howard (2005–2014).
use crate::assets::{i16_at, i32_at};
use anyhow::{Context, Result, bail, ensure};
mod opl3;
use opl3::Chip as Opl3Chip;
use std::collections::VecDeque;
#[derive(Debug, Clone, PartialEq, Eq)]
pub enum MusicEvent {
Off(u8, u8),
On(u8, u8, u8),
OnInherited(u8, u8),
Bend(u8, u8),
System(u8, u8),
Control(u8, u8, u8),
End,
}
#[derive(Debug, Clone)]
pub struct MusScore {
pub groups: Vec<(u32, Vec<MusicEvent>)>,
pub channels: u8,
}
impl MusScore {
pub fn decode(bytes: &[u8]) -> Result<Self> {
ensure!(bytes.get(..4) == Some(b"MUS\x1a"), "invalid MUS signature");
let length = i16_at(bytes, 4)? as u16 as usize;
let start = i16_at(bytes, 6)? as u16 as usize;
let channels = i16_at(bytes, 8)? as u16;
let instruments = i16_at(bytes, 12)? as u16 as usize;
ensure!(channels <= 15, "MUS has too many primary channels");
ensure!(
start >= 16 + instruments * 2
&& start.checked_add(length).is_some_and(|e| e <= bytes.len()),
"MUS score range is invalid"
);
let data = &bytes[start..start + length];
let mut p = 0usize;
let mut tick = 0u32;
let mut groups = Vec::new();
let mut pending = Vec::new();
let mut ended = false;
let byte = |p: &mut usize| -> Result<u8> {
let value = *data.get(*p).context("truncated MUS event")?;
*p += 1;
Ok(value)
};
while p < data.len() {
let descriptor = byte(&mut p)?;
let channel = descriptor & 15;
let kind = (descriptor >> 4) & 7;
let event = match kind {
0 => MusicEvent::Off(channel, byte(&mut p)? & 127),
1 => {
let key = byte(&mut p)?;
if key & 128 != 0 {
let velocity = byte(&mut p)?;
ensure!(velocity <= 127, "invalid MUS note velocity");
MusicEvent::On(channel, key & 127, velocity)
} else {
MusicEvent::OnInherited(channel, key)
}
}
2 => MusicEvent::Bend(channel, byte(&mut p)?),
3 => {
let control = byte(&mut p)?;
ensure!((10..=14).contains(&control), "invalid MUS system event");
MusicEvent::System(channel, control)
}
4 => {
let control = byte(&mut p)?;
let value = byte(&mut p)?;
ensure!(
control <= 14 && value <= 127,
"invalid MUS controller event"
);
MusicEvent::Control(channel, control, value)
}
6 => MusicEvent::End,
_ => bail!("unsupported MUS event {kind}"),
};
let end = matches!(event, MusicEvent::End);
pending.push(event);
if descriptor & 128 != 0 || end {
groups.push((tick, std::mem::take(&mut pending)));
if end {
ended = true;
break;
}
let mut delay = 0u32;
for n in 0..5 {
let v = byte(&mut p)?;
delay = delay
.checked_mul(128)
.and_then(|x| x.checked_add((v & 127) as u32))
.context("MUS delay overflow")?;
if v & 128 == 0 {
break;
}
ensure!(n < 4, "MUS delay too long");
}
tick = tick.checked_add(delay).context("MUS time overflow")?;
}
}
ensure!(ended, "MUS score has no end event");
Ok(Self {
groups,
channels: channels as u8,
})
}
}
#[derive(Clone)]
struct Instrument {
flags: u16,
fixed: u8,
fine: u8,
voice: [[u8; 16]; 2],
}
#[derive(Clone, Copy, Default)]
struct Voice {
channel: u8,
key: u8,
frequency: u16,
velocity: u8,
active: bool,
instrument: usize,
part: usize,
note: i32,
loaded: bool,
car_volume: u8,
mod_volume: u8,
}
#[derive(Clone, PartialEq, Eq)]
pub struct DigitalSample {
pub rate: u32,
pub data: Vec<u8>,
}
impl DigitalSample {
pub fn decode(data: &[u8]) -> Result<Self> {
ensure!(i16_at(data, 0)? == 3, "not a digital sound patch");
let rate = i16_at(data, 2)? as u16 as u32;
let length = i32_at(data, 4)?;
ensure!(
rate > 0 && length > 32 && length as usize <= data.len().saturating_sub(8),
"invalid digital sound header"
);
// DMX patches include sixteen bytes of padding at each end.
Ok(Self {
rate,
data: data[24..8 + length as usize - 16].to_vec(),
})
}
}
struct SampleVoice {
sample: DigitalSample,
position: usize,
step: usize,
fraction: usize,
remaining: usize,
left: [i16; 256],
right: [i16; 256],
priority: i32,
}
struct Fade {
level: i32,
target: i32,
add: i32,
remainder: i32,
steps: i32,
accumulator: i32,
}
pub struct Mixer {
chip: Opl3Chip,
rate: u32,
instruments: Vec<Instrument>,
voices: [Voice; 18],
free: VecDeque<usize>,
allocated: Vec<usize>,
pan: [u8; 16],
program: [usize; 16],
volume: [u8; 16],
channel_volume: [u8; 16],
velocity: [u8; 16],
bend: [u8; 16],
score: Option<MusScore>,
group: usize,
score_tick: u32,
music_phase: u32,
fader_phase: u32,
last_volume: u8,
fade: Option<Fade>,
looping: bool,
digital: [Option<SampleVoice>; 8],
digital_channels: usize,
digital_phase: u32,
digital_hold: [i32; 2],
pub music_volume: u8,
pub fx_volume: u8,
}
impl Mixer {
pub fn new(rate: u32, genmidi: &[u8]) -> Result<Self> {
ensure!(
genmidi.get(..8) == Some(b"#OPL_II#") && genmidi.len() >= 8 + 175 * 36,
"invalid GENMIDI instrument table"
);
ensure!((8000..=192000).contains(&rate), "invalid mixer sample rate");
let instruments = genmidi[8..8 + 175 * 36]
.chunks_exact(36)
.map(|b| Instrument {
flags: u16::from_le_bytes([b[0], b[1]]),
fixed: b[3],
fine: b[2],
voice: [b[4..20].try_into().unwrap(), b[20..36].try_into().unwrap()],
})
.collect();
let mut chip = Opl3Chip::new(rate);
initialize_chip(&mut chip);
Ok(Self {
chip,
rate,
instruments,
voices: [Voice::default(); 18],
free: (0..18).collect(),
allocated: vec![],
pan: [0x30; 16],
program: [0; 16],
volume: [127; 16],
channel_volume: [100; 16],
velocity: [0; 16],
bend: [128; 16],
score: None,
group: 0,
score_tick: 0,
music_phase: 0,
fader_phase: 0,
last_volume: 0,
fade: None,
looping: false,
digital: std::array::from_fn(|_| None),
digital_channels: 2,
digital_phase: 0,
digital_hold: [0; 2],
music_volume: 85,
fx_volume: 85,
})
}
pub fn play(&mut self, score: MusScore, looping: bool) {
self.play_with_fade(score, looping, false);
}
pub fn play_with_fade(&mut self, score: MusScore, looping: bool, fade_in: bool) {
self.all_off();
self.score = Some(score);
self.looping = looping;
self.group = 0;
self.score_tick = 0;
self.fade = None;
self.reset_channels();
if fade_in {
self.fade = Some(make_fade(0, 127));
}
}
pub fn stop(&mut self) {
self.all_off();
self.score = None;
self.fade = None;
}
pub fn stop_with_fade(&mut self) {
let level = self
.fade
.as_ref()
.map_or(self.music_volume as i32, |f| f.level);
if level == 0 {
self.stop();
} else {
self.fade = Some(make_fade(level, 0));
}
}
pub fn set_fx_channels(&mut self, count: usize) {
self.digital_channels = count.clamp(1, 8);
for slot in &mut self.digital[self.digital_channels..] {
*slot = None;
}
}
fn release(&mut self, n: usize) {
self.chip
.write_reg_buffered(register(0xb0, n), (self.voices[n].frequency >> 8) as u8);
self.voices[n].active = false;
self.allocated.retain(|v| *v != n);
self.free.push_back(n);
}
fn all_off(&mut self) {
for n in self.allocated.clone() {
self.release(n);
}
}
fn off(&mut self, channel: u8, key: u8) {
for n in self.allocated.clone() {
if self.voices[n].channel == channel && self.voices[n].key == key {
self.release(n);
}
}
}
fn channel_off(&mut self, channel: u8) {
for n in self.allocated.clone() {
if self.voices[n].channel == channel {
self.release(n);
}
}
}
fn reset_channels(&mut self) {
self.channel_volume.fill(100);
let channels = self.score.as_ref().map_or(15, |s| s.channels);
for c in 0..16 {
self.channel_off(c);
if c < channels || c == 15 {
self.bend[c as usize] = 128;
self.pan[c as usize] = 0x30;
self.set_channel_volume(
c,
100.min(self.music_volume.min(127)).min(self.fade_level()),
);
}
}
}
fn on(&mut self, channel: u8, key: u8, velocity: u8) {
if velocity == 0 {
self.off(channel, key);
return;
}
if channel == 15 && !(35..=81).contains(&key) {
return;
}
let instrument = if channel == 15 {
128 + (key - 35) as usize
} else {
self.program[channel as usize].min(127)
};
if self.free.is_empty() {
let mut result = self.allocated[0];
for &n in &self.allocated {
if self.voices[n].part != 0 || self.voices[n].channel >= self.voices[result].channel
{
result = n;
}
}
self.release(result);
}
self.voice_on(channel, key, velocity, instrument, 0);
if self.instruments[instrument].flags & 4 != 0 {
self.voice_on(channel, key, velocity, instrument, 1);
}
}
fn voice_on(&mut self, channel: u8, key: u8, velocity: u8, instrument: usize, part: usize) {
let Some(n) = self.free.pop_front() else {
return;
};
let ins = self.instruments[instrument].clone();
let v = ins.voice[part];
if !self.voices[n].loaded
|| self.voices[n].instrument != instrument
|| self.voices[n].part != part
{
let op = operator(n);
let bank = (n as u16 / 9) << 8;
for (offset, base) in [(3u16, 7usize), (0, 0)] {
let level = v[base + 4]
| if base == 7 || v[6] & 1 != 0 {
63
} else {
v[base + 5]
};
if base == 7 {
self.voices[n].car_volume = level;
} else {
self.voices[n].mod_volume = level;
}
for (reg, value) in [
(0x40, level),
(0x20, v[base]),
(0x60, v[base + 1]),
(0x80, v[base + 2]),
(0xe0, v[base + 3]),
] {
self.chip
.write_reg_buffered((reg + op + offset) | bank, value);
}
}
self.chip
.write_reg_buffered(register(0xc0, n), v[6] | self.pan[channel as usize]);
}
let note = if ins.flags & 1 != 0 {
ins.fixed as i32
} else {
(if channel == 15 { 60 } else { key as i32 })
+ i16::from_le_bytes([v[14], v[15]]) as i32
};
let old = self.voices[n];
self.voices[n] = Voice {
channel,
key,
frequency: 0,
velocity,
active: true,
instrument,
part,
note,
loaded: true,
..old
};
self.allocated.push(n);
self.voice_volume(n);
self.voice_frequency(n);
}
fn voice_volume(&mut self, n: usize) {
let voice = self.voices[n];
let v = self.instruments[voice.instrument].voice[voice.part];
let midi = 2
* (crate::legacy_tables::VOLUME_CURVE[self.volume[voice.channel as usize] as usize]
+ 1);
let full = (crate::legacy_tables::VOLUME_CURVE[voice.velocity as usize] * midi) >> 9;
let car = (63 - full) as u8;
if car != voice.car_volume & 63 {
let op = operator(n);
let bank = (n as u16 / 9) << 8;
self.voices[n].car_volume = (voice.car_volume & 192) | car;
self.chip
.write_reg_buffered((0x43 + op) | bank, self.voices[n].car_volume);
if v[6] & 1 != 0 && v[5] != 63 {
let level = (voice.mod_volume & 192) | v[5].max(car);
if level != voice.mod_volume {
self.voices[n].mod_volume = level;
self.chip
.write_reg_buffered((0x40 + op) | bank, level | (v[4] & 192));
}
}
}
}
fn voice_frequency(&mut self, n: usize) {
let voice = self.voices[n];
let ins = &self.instruments[voice.instrument];
let fine = if voice.part != 0 {
ins.fine as i32 / 2 - 64
} else {
0
};
let f = frequency(voice.note, self.bend[voice.channel as usize], fine);
if f != voice.frequency {
self.voices[n].frequency = f;
self.chip.write_reg_buffered(register(0xa0, n), f as u8);
self.chip
.write_reg_buffered(register(0xb0, n), ((f >> 8) as u8) | 0x20);
}
}
fn set_channel_volume(&mut self, c: u8, v: u8) {
self.volume[c as usize] = v.min(127);
// Preserve original physical voice iteration order, which affects buffered writes.
for n in 0..18 {
if self.voices[n].active && self.voices[n].channel == c {
self.voice_volume(n);
}
}
}
fn event(&mut self, e: MusicEvent) {
match e {
MusicEvent::Off(c, k) => self.off(c, k),
MusicEvent::On(c, k, v) => {
self.velocity[c as usize] = v;
self.on(c, k, v);
}
MusicEvent::OnInherited(c, k) => self.on(c, k, self.velocity[c as usize]),
MusicEvent::Bend(c, b) => {
self.bend[c as usize] = b;
let (updated, others): (Vec<_>, Vec<_>) = self
.allocated
.iter()
.copied()
.partition(|n| self.voices[*n].channel == c);
for &n in &updated {
self.voice_frequency(n);
}
self.allocated = others.into_iter().chain(updated).collect();
}
MusicEvent::System(c, 10 | 11 | 14) => {
self.channel_off(c);
if matches!(e, MusicEvent::System(_, 14)) {
self.bend[c as usize] = 128;
self.pan[c as usize] = 0x30;
}
}
MusicEvent::Control(c, 0, p) => self.program[c as usize] = p.min(127) as usize,
MusicEvent::Control(c, 3, v) => {
self.channel_volume[c as usize] = v;
self.set_channel_volume(
c,
v.min(self.music_volume.min(127)).min(self.fade_level()),
);
}
MusicEvent::Control(c, 4, p) => {
let pan = if p >= 96 {
0x10
} else if p <= 48 {
0x20
} else {
0x30
};
if self.pan[c as usize] != pan {
self.pan[c as usize] = pan;
for n in 0..18 {
let voice = self.voices[n];
if voice.active && voice.channel == c {
self.chip.write_reg_buffered(
register(0xc0, n),
self.instruments[voice.instrument].voice[voice.part][6] | pan,
);
}
}
}
}
MusicEvent::Control(c, 10 | 11, _) => self.channel_off(c),
MusicEvent::Control(c, 14, _) => {
self.channel_off(c);
self.set_channel_volume(
c,
self.velocity[c as usize]
.min(self.music_volume.min(127))
.min(self.fade_level()),
);
}
_ => {}
}
}
fn fade_level(&self) -> u8 {
self.fade
.as_ref()
.map_or(127, |f| f.level.clamp(0, 127) as u8)
}
fn service_music(&mut self) {
// Events are serviced at 70Hz after that output sample, matching MUS_Mix.
let mut restarts = 0;
loop {
let group = self
.score
.as_ref()
.and_then(|s| s.groups.get(self.group))
.filter(|(time, _)| *time <= self.score_tick)
.cloned();
let Some((time, events)) = group else {
break;
};
self.group += 1;
for event in events {
if matches!(event, MusicEvent::End) {
if self.looping && time > 0 && restarts == 0 {
self.group = 0;
self.score_tick = 0;
self.reset_channels();
restarts += 1;
} else {
self.score = None;
}
} else {
self.event(event);
}
}
if self.score.is_none() {
break;
}
}
self.score_tick = self.score_tick.saturating_add(1);
}
fn service_fader(&mut self) {
let mut update = self.last_volume != self.music_volume;
self.last_volume = self.music_volume;
if let Some(f) = &mut self.fade {
update = true;
if f.level < self.music_volume as i32 || f.target < self.music_volume as i32 {
let mut count = f.add;
f.accumulator += f.remainder;
if f.accumulator >= f.steps {
f.accumulator -= f.steps;
count += 1;
}
if f.target < f.level {
f.level = (f.level - count).max(0);
} else {
f.level = (f.level + count)
.min(f.target)
.min(self.music_volume.min(127) as i32);
}
}
if f.level == 0 && f.target == 0 {
self.stop();
return;
}
if f.level >= f.target && f.target != 0 {
self.fade = None;
} else if f.target != 0 && f.level >= self.music_volume.min(127) as i32 {
self.fade = None;
}
}
if update {
let channels = self.score.as_ref().map_or(15, |s| s.channels);
for c in 0..16 {
if c < channels || c == 15 {
let v = self.music_volume.min(127).min(self.fade_level());
self.set_channel_volume(
c,
if c == 15 {
v
} else {
v.min(self.channel_volume[c as usize])
},
);
}
}
}
}
pub fn sample(
&mut self,
sample: DigitalSample,
pan: i32,
pitch: i32,
volume: i32,
priority: i32,
) {
if sample.data.is_empty() || sample.rate == 0 {
return;
}
let pan = pan.clamp(0, 255) as usize;
let step = ((DSP_PITCH[pitch.clamp(0, 255) as usize] as u64 * sample.rate as u64
+ 11025 / 2)
/ 11025)
.max(1) as usize;
let remaining = sample.data.len().saturating_mul(256) / step;
if remaining == 0 {
return;
}
let slot = if let Some(n) = self.digital[..self.digital_channels]
.iter()
.position(Option::is_none)
{
n
} else {
let mut lowest = 0;
let mut fewest = usize::MAX;
let mut best = 0;
for (n, v) in self.digital[..self.digital_channels].iter().enumerate() {
let v = v.as_ref().unwrap();
if v.priority > lowest {
lowest = v.priority;
best = n;
} else if v.priority == lowest && v.remaining < fewest {
fewest = v.remaining;
best = n;
}
}
if lowest < priority || lowest == 0 {
return;
}
if lowest == priority && self.digital[best].as_ref().unwrap().sample != sample {
if let Some(n) = self.digital[..self.digital_channels]
.iter()
.position(|v| v.as_ref().is_some_and(|v| v.sample == sample))
{
best = n;
}
}
best
};
let volume = volume.clamp(0, 127) * self.fx_volume.min(127) as i32 / 127;
let left = volume_table(DSP_PAN[255 - pan] as i32 * volume / 127);
let right = volume_table(DSP_PAN[pan] as i32 * volume / 127);
self.digital[slot] = Some(SampleVoice {
sample,
position: 0,
step,
fraction: (step & 255) >> 1,
remaining,
left,
right,
priority,
});
}
fn service_digital(&mut self) {
let mut sample = [0i32; 2];
for slot in &mut self.digital[..self.digital_channels] {
if let Some(v) = slot {
if let Some(value) = v.sample.data.get(v.position) {
sample[0] += v.left[*value as usize] as i32;
sample[1] += v.right[*value as usize] as i32;
}
v.fraction += v.step & 255;
let carry = usize::from(v.fraction >= 256);
v.fraction &= 255;
v.position = v.position.saturating_add((v.step >> 8) + carry);
v.remaining -= 1;
if v.remaining == 0 {
*slot = None;
}
}
}
self.digital_hold = sample.map(|v| v.clamp(-128, 127) * 128);
}
pub fn mix(&mut self, out: &mut [i16]) {
// A partial stereo frame is explicitly silent, not leftover caller memory.
out.fill(0);
for frame in out.chunks_exact_mut(2) {
let mut fm = [0i16; 2];
self.chip.generate_resampled(&mut fm);
self.music_phase += 70;
while self.music_phase >= self.rate {
self.music_phase -= self.rate;
self.service_music();
}
self.fader_phase += 50;
while self.fader_phase >= self.rate {
self.fader_phase -= self.rate;
self.service_fader();
}
self.digital_phase += 11025;
while self.digital_phase >= self.rate {
self.digital_phase -= self.rate;
self.service_digital();
}
frame[0] = (fm[0] as i32 + self.digital_hold[0]).clamp(-32768, 32767) as i16;
frame[1] = (fm[1] as i32 + self.digital_hold[1]).clamp(-32768, 32767) as i16;
}
}
}
fn make_fade(level: i32, target: i32) -> Fade {
let steps = (target - level).abs();
Fade {
level,
target,
add: steps / 51,
remainder: steps % 51,
steps: steps.max(1),
accumulator: -((steps % 51) >> 1),
}
}
fn volume_table(volume: i32) -> [i16; 256] {
let mut value = -(volume / 2);
let step = volume >> 8;
let sub = volume & 255;
let mut accumulator = sub >> 1;
std::array::from_fn(|_| {
let out = value as i16;
value += step;
accumulator += sub;
while accumulator >= 256 {
value += 1;
accumulator -= 256;
}
out
})
}
fn initialize_chip(chip: &mut Opl3Chip) {
for r in 0x40..=0x55 {
chip.write_reg_buffered(r, 63);
}
for r in 0x60..=0xf5 {
chip.write_reg_buffered(r, 0);
}
for r in 1..0x40 {
chip.write_reg_buffered(r, 0);
}
chip.write_reg_buffered(4, 0x60);
chip.write_reg_buffered(4, 0x80);
chip.write_reg_buffered(1, 0x20);
chip.write_reg_buffered(0x105, 1);
for r in 0x40..=0x55 {
chip.write_reg_buffered(r | 0x100, 63);
}
for r in 0x60..=0xf5 {
chip.write_reg_buffered(r | 0x100, 0);
}
for r in 1..0x40 {
chip.write_reg_buffered(r | 0x100, 0);
}
chip.write_reg_buffered(8, 0x40);
chip.write_reg_buffered(0x105, 1);
}
fn register(reg: u16, n: usize) -> u16 {
(reg + n as u16 % 9) | ((n as u16 / 9) << 8)
}
fn operator(n: usize) -> u16 {
[0, 1, 2, 8, 9, 10, 16, 17, 18][n % 9]
}
fn frequency(mut note: i32, bend: u8, fine: i32) -> u16 {
while note < 0 {
note += 12;
}
while note > 95 {
note -= 12;
}
let index = (64 + 32 * note + (bend as i32 / 2 - 64) + fine).max(0) as usize;
if index < 284 {
crate::legacy_tables::FREQUENCY_CURVE[index]
} else {
crate::legacy_tables::FREQUENCY_CURVE[(index - 284) % 384 + 284]
| ((((index - 284) / 384).min(7) as u16) << 10)
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn truncated_scores_are_rejected() {
for n in 0..16 {
assert!(MusScore::decode(&vec![0; n]).is_err());
}
}
#[test]
fn simple_score() {
let mut data = b"MUS\x1a".to_vec();
data.extend([5, 0, 16, 0, 1, 0, 0, 0, 0, 0, 0, 0]);
data.extend([0x90, 0x80 | 60, 100, 1, 0x60]);
let s = MusScore::decode(&data).unwrap();
assert_eq!(s.groups.len(), 2);
}
#[test]
fn bad_digital_length() {
assert!(DigitalSample::decode(&[3, 0, 68, 172, 99, 0, 0, 0, 128]).is_err());
}
}
// Exact lookup values from the original digital mixer.
const DSP_PITCH: [u16; 256] = [
0x0040, 0x0040, 0x0041, 0x0042, 0x0042, 0x0043, 0x0044, 0x0045, 0x0045, 0x0046, 0x0047, 0x0048,
0x0048, 0x0049, 0x004A, 0x004B, 0x004C, 0x004C, 0x004D, 0x004E, 0x004F, 0x0050, 0x0051, 0x0052,
0x0053, 0x0053, 0x0054, 0x0055, 0x0056, 0x0057, 0x0058, 0x0059, 0x005A, 0x005B, 0x005C, 0x005D,
0x005E, 0x005F, 0x0060, 0x0061, 0x0062, 0x0063, 0x0064, 0x0066, 0x0067, 0x0068, 0x0069, 0x006A,
0x006B, 0x006C, 0x006E, 0x006F, 0x0070, 0x0071, 0x0072, 0x0074, 0x0075, 0x0076, 0x0077, 0x0079,
0x007A, 0x007B, 0x007D, 0x007E, 0x0080, 0x0081, 0x0082, 0x0084, 0x0085, 0x0087, 0x0088, 0x008A,
0x008B, 0x008D, 0x008E, 0x0090, 0x0091, 0x0093, 0x0095, 0x0096, 0x0098, 0x0099, 0x009B, 0x009D,
0x009F, 0x00A0, 0x00A2, 0x00A4, 0x00A6, 0x00A7, 0x00A9, 0x00AB, 0x00AD, 0x00AF, 0x00B1, 0x00B3,
0x00B5, 0x00B7, 0x00B9, 0x00BB, 0x00BD, 0x00BF, 0x00C1, 0x00C3, 0x00C5, 0x00C7, 0x00C9, 0x00CB,
0x00CE, 0x00D0, 0x00D2, 0x00D5, 0x00D7, 0x00D9, 0x00DC, 0x00DE, 0x00E0, 0x00E3, 0x00E5, 0x00E8,
0x00EA, 0x00ED, 0x00EF, 0x00F2, 0x00F5, 0x00F7, 0x00FA, 0x00FD, 0x0100, 0x0102, 0x0105, 0x0108,
0x010B, 0x010E, 0x0111, 0x0114, 0x0117, 0x011A, 0x011D, 0x0120, 0x0123, 0x0126, 0x0129, 0x012D,
0x0130, 0x0133, 0x0137, 0x013A, 0x013D, 0x0141, 0x0144, 0x0148, 0x014C, 0x014F, 0x0153, 0x0157,
0x015A, 0x015E, 0x0162, 0x0166, 0x016A, 0x016E, 0x0172, 0x0176, 0x017A, 0x017E, 0x0182, 0x0186,
0x018A, 0x018F, 0x0193, 0x0197, 0x019C, 0x01A0, 0x01A5, 0x01A9, 0x01AE, 0x01B3, 0x01B8, 0x01BC,
0x01C1, 0x01C6, 0x01CB, 0x01D0, 0x01D5, 0x01DA, 0x01DF, 0x01E5, 0x01EA, 0x01EF, 0x01F5, 0x01FA,
0x0200, 0x0205, 0x020B, 0x0210, 0x0216, 0x021C, 0x0222, 0x0228, 0x022E, 0x0234, 0x023A, 0x0240,
0x0247, 0x024D, 0x0253, 0x025A, 0x0260, 0x0267, 0x026E, 0x0275, 0x027B, 0x0282, 0x0289, 0x0290,
0x0298, 0x029F, 0x02A6, 0x02AD, 0x02B5, 0x02BC, 0x02C4, 0x02CC, 0x02D4, 0x02DC, 0x02E3, 0x02EC,
0x02F4, 0x02FC, 0x0304, 0x030D, 0x0315, 0x031E, 0x0326, 0x032F, 0x0338, 0x0341, 0x034A, 0x0353,
0x035D, 0x0366, 0x036F, 0x0379, 0x0383, 0x038D, 0x0396, 0x03A0, 0x03AB, 0x03B5, 0x03BF, 0x03CA,
0x03D4, 0x03DF, 0x03EA, 0x03F5,
];
// Exact lookup values from the original digital mixer.
const DSP_PAN: [u8; 256] = [
0x0E, 0x13, 0x19, 0x1D, 0x22, 0x26, 0x2A, 0x2F, 0x33, 0x37, 0x3B, 0x3F, 0x41, 0x45, 0x49, 0x4C,
0x50, 0x53, 0x55, 0x59, 0x5C, 0x5E, 0x61, 0x65, 0x67, 0x6A, 0x6C, 0x6F, 0x71, 0x74, 0x75, 0x78,
0x7A, 0x7D, 0x7F, 0x80, 0x83, 0x85, 0x86, 0x89, 0x8B, 0x8C, 0x8E, 0x90, 0x92, 0x93, 0x95, 0x96,
0x99, 0x9A, 0x9C, 0x9D, 0x9E, 0xA0, 0xA2, 0xA3, 0xA5, 0xA6, 0xA7, 0xA9, 0xAA, 0xAB, 0xAC, 0xAE,
0xAF, 0xB0, 0xB1, 0xB2, 0xB3, 0xB5, 0xB6, 0xB7, 0xB8, 0xB9, 0xBA, 0xBB, 0xBC, 0xBD, 0xBE, 0xBF,
0xC0, 0xC1, 0xC2, 0xC3, 0xC4, 0xC5, 0xC5, 0xC6, 0xC7, 0xC8, 0xC9, 0xCA, 0xCB, 0xCC, 0xCD, 0xCD,
0xCD, 0xCE, 0xCF, 0xD0, 0xD1, 0xD2, 0xD2, 0xD3, 0xD3, 0xD4, 0xD5, 0xD6, 0xD6, 0xD6, 0xD7, 0xD8,
0xD9, 0xD9, 0xD9, 0xDA, 0xDB, 0xDC, 0xDC, 0xDC, 0xDD, 0xDE, 0xDE, 0xDF, 0xDF, 0xE0, 0xE0, 0xE1,
0xE1, 0xE1, 0xE2, 0xE3, 0xE4, 0xE4, 0xE4, 0xE5, 0xE5, 0xE6, 0xE6, 0xE6, 0xE7, 0xE7, 0xE7, 0xE8,
0xE9, 0xE9, 0xE9, 0xE9, 0xEA, 0xEB, 0xEB, 0xEB, 0xEC, 0xEC, 0xEC, 0xEC, 0xED, 0xED, 0xED, 0xEE,
0xEE, 0xEF, 0xEF, 0xEF, 0xF0, 0xF0, 0xF0, 0xF0, 0xF1, 0xF1, 0xF1, 0xF2, 0xF2, 0xF2, 0xF2, 0xF3,
0xF3, 0xF3, 0xF3, 0xF4, 0xF4, 0xF4, 0xF5, 0xF5, 0xF5, 0xF5, 0xF6, 0xF6, 0xF6, 0xF6, 0xF7, 0xF7,
0xF7, 0xF7, 0xF7, 0xF7, 0xF8, 0xF8, 0xF8, 0xF8, 0xF9, 0xF9, 0xF9, 0xF9, 0xF9, 0xF9, 0xF9, 0xFA,
0xFA, 0xFA, 0xFA, 0xFB, 0xFB, 0xFB, 0xFB, 0xFB, 0xFB, 0xFC, 0xFC, 0xFC, 0xFC, 0xFC, 0xFC, 0xFC,
0xFD, 0xFD, 0xFD, 0xFD, 0xFD, 0xFD, 0xFD, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
];
-504
View File
@@ -1,504 +0,0 @@
GNU LESSER GENERAL PUBLIC LICENSE
Version 2.1, February 1999
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
[This is the first released version of the Lesser GPL. It also counts
as the successor of the GNU Library Public License, version 2, hence
the version number 2.1.]
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
Licenses are intended to guarantee your freedom to share and change
free software--to make sure the software is free for all its users.
This license, the Lesser General Public License, applies to some
specially designated software packages--typically libraries--of the
Free Software Foundation and other authors who decide to use it. You
can use it too, but we suggest you first think carefully about whether
this license or the ordinary General Public License is the better
strategy to use in any particular case, based on the explanations below.
When we speak of free software, we are referring to freedom of use,
not price. Our General Public Licenses are designed to make sure that
you have the freedom to distribute copies of free software (and charge
for this service if you wish); that you receive source code or can get
it if you want it; that you can change the software and use pieces of
it in new free programs; and that you are informed that you can do
these things.
To protect your rights, we need to make restrictions that forbid
distributors to deny you these rights or to ask you to surrender these
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For example, if you distribute copies of the library, whether gratis
or for a fee, you must give the recipients all the rights that we gave
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code. If you link other code with the library, you must provide
complete object files to the recipients, so that they can relink them
with the library after making changes to the library and recompiling
it. And you must show them these terms so they know their rights.
We protect your rights with a two-step method: (1) we copyright the
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To protect each distributor, we want to make it very clear that
there is no warranty for the free library. Also, if the library is
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That's all there is to it!
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//! Checked original AGX cinematic deltas and a platform-independent 70 Hz player.
//! MDS catalog files are RIFF MIDI streams; they are not the movie format.
use crate::{
assets::{Catalog, Sprite},
audio::DigitalSample,
simulation::{LegacyRng, SoundEvent},
};
use anyhow::{Context, Result, ensure};
#[derive(Debug, Clone)]
pub struct DeltaFrame {
fill: Option<u8>,
spans: Vec<(usize, Vec<u8>)>,
}
impl DeltaFrame {
pub fn decode(bytes: &[u8], first: bool) -> Result<Self> {
let fill = if first {
Some(*bytes.first().context("missing cinematic fill byte")?)
} else {
None
};
let mut offset = usize::from(first);
let mut spans = Vec::new();
loop {
let header = bytes
.get(offset..offset + 8)
.context("truncated AGX span header")?;
offset += 8;
let read = |n: usize| u16::from_le_bytes([header[n], header[n + 1]]) as usize;
if read(0) == 0 {
break;
}
let position = read(4);
let length = read(6);
ensure!(
length > 0
&& position
.checked_add(length)
.is_some_and(|end| end <= 320 * 200),
"AGX span exceeds 320x200 canvas"
);
let pixels = bytes
.get(offset..offset + length)
.context("truncated AGX span pixels")?;
offset += length;
spans.push((position, pixels.to_vec()));
ensure!(spans.len() <= 64000, "too many AGX spans");
}
Ok(Self { fill, spans })
}
pub fn apply(&self, canvas: &mut Sprite) -> Result<()> {
ensure!(
canvas.width == 320 && canvas.height == 200 && canvas.pixels.len() == 64000,
"AGX requires original 320x200 canvas"
);
if let Some(fill) = self.fill {
canvas.pixels.fill(fill as u16);
}
for (start, pixels) in &self.spans {
for (destination, source) in canvas.pixels[*start..*start + pixels.len()]
.iter_mut()
.zip(pixels)
{
*destination = *source as u16;
}
}
Ok(())
}
}
#[derive(Debug, Clone, Copy)]
pub enum Kind {
Intro,
Landing,
Death,
CampaignEnd(u8),
}
#[derive(Clone)]
struct ClipSpec {
name: &'static str,
count: u32,
dwell: u32,
repeats: u32,
fade_in: u32,
fade_out: u32,
fade_color: [u8; 3],
background: Option<&'static str>,
}
fn clip(name: &'static str, count: u32, dwell: u32, repeats: u32) -> ClipSpec {
ClipSpec {
name,
count,
dwell,
repeats,
fade_in: 0,
fade_out: 0,
fade_color: [0; 3],
background: None,
}
}
fn specs(kind: Kind) -> Vec<ClipSpec> {
match kind {
Kind::Intro => {
let mut city = clip("CHASE_AGX", 30, 8, 1);
city.fade_in = 128;
let mut side = clip("SHIPSD1_AGX", 20, 18, 2);
side.background = Some("FX_JETSND");
let mut pilot = clip("PILOT_AGX", 21, 10, 1);
pilot.background = Some("FX_IJETSND");
let mut side_before_fire = side.clone();
side_before_fire.repeats = 1;
let mut firing = clip("SHIPSD2_AGX", 20, 18, 1);
firing.background = Some("FX_JETSND");
let mut explosion = clip("EXPLO_AGX", 22, 12, 1);
explosion.background = Some("FX_EJETSND");
explosion.fade_out = 60;
explosion.fade_color = [255, 113, 12];
vec![city, side, pilot, side_before_fire, firing, explosion]
}
Kind::Landing => {
let mut landing = clip("LANDING_AGX", 33, 10, 1);
landing.fade_out = 64;
vec![landing]
}
Kind::Death => {
let mut ground = clip("SDEATH_AGX", 6, 3, 8);
ground.fade_out = 100;
vec![clip("DOWN_AGX", 30, 11, 1), ground]
}
Kind::CampaignEnd(sector) => {
let mut ending = match sector {
0 => clip("GAME1END_AGX", 5, 4, 8),
1 => clip("GAME2END_AGX", 25, 4, 1),
_ => clip("GAME3END_AGX", 39, 8, 1),
};
ending.fade_out = 120;
if sector >= 2 {
ending.background = Some("FX_JETSND");
}
let mut base = clip("BASE_AGX", 30, 10, 1);
base.fade_in = 128;
let mut clips = vec![ending, base];
clips.extend(specs(Kind::Landing));
clips
}
}
}
struct Clip {
spec: ClipSpec,
frames: Vec<DeltaFrame>,
background: Option<(SoundEvent, u64)>,
}
#[derive(Clone, Copy)]
enum Phase {
FadeIn(u32),
Frame(u32),
FadeOut(u32),
Finished,
}
pub struct Cinematic {
pub image: Sprite,
pub sounds: Vec<SoundEvent>,
clips: Vec<Clip>,
current: usize,
frame: usize,
repetition: u32,
phase: Phase,
clock: u64,
ticks: u64,
background_at: u64,
rng: LegacyRng,
}
impl Cinematic {
pub fn load(catalog: &Catalog, kind: Kind) -> Result<Self> {
let mut clips = Vec::new();
let mut total = 0_usize;
for spec in specs(kind) {
let start = catalog.id(spec.name)?;
let mut frames = Vec::new();
for index in 0..spec.count {
let bytes = catalog.read(start + index)?;
total += bytes.len();
ensure!(total <= 32 * 1024 * 1024, "cinematic exceeds 32 MiB");
frames.push(
DeltaFrame::decode(&bytes, index == 0)
.with_context(|| format!("{} frame {}", spec.name, index))?,
);
}
let background = spec
.background
.and_then(|name| sound(name, 127, &mut LegacyRng::new(0)))
.and_then(|event| {
let sample = catalog
.read(event.asset)
.and_then(|b| DigitalSample::decode(&b))
.ok()?;
let ticks = (sample.data.len() as u64 * 70 * 128)
.div_ceil(sample.rate as u64 * event.pitch.clamp(1, 255) as u64)
.max(1);
Some((event, ticks))
});
clips.push(Clip {
spec,
frames,
background,
});
}
let mut result = Self {
image: Sprite::blank(320, 200),
sounds: Vec::new(),
clips,
current: 0,
frame: 0,
repetition: 0,
phase: Phase::Finished,
clock: 0,
ticks: 0,
background_at: 0,
rng: LegacyRng::new(0),
};
result.begin()?;
Ok(result)
}
fn begin(&mut self) -> Result<()> {
if self.current == self.clips.len() {
self.phase = Phase::Finished;
return Ok(());
}
self.frame = 0;
self.repetition = 0;
self.clips[self.current].frames[0].apply(&mut self.image)?;
let spec = &self.clips[self.current].spec;
self.phase = if spec.fade_in > 0 {
Phase::FadeIn(spec.fade_in)
} else {
Phase::Frame(spec.dwell)
};
self.background_at = self.ticks;
self.frame_sound();
Ok(())
}
fn frame_sound(&mut self) {
let name = self.clips[self.current].spec.name;
let sound_name = match name {
"CHASE_AGX" if self.frame == 4 || self.frame == 9 => Some("FX_FLYBY"),
"SHIPSD2_AGX" if self.frame > 1 => Some("FX_INTROGUN"),
"EXPLO_AGX" if self.frame == 21 || self.frame >= 8 && self.frame % 2 == 1 => {
Some("FX_AIREXPLO")
}
"EXPLO_AGX" if (2..10).contains(&self.frame) => Some("FX_INTROHIT"),
"GAME2END_AGX" if self.frame == 22 || self.frame == 24 => Some("FX_AIREXPLO"),
"GAME3END_AGX" if self.frame == 30 || self.frame == 32 => Some("FX_AIREXPLO"),
_ => None,
};
let pan = match (name, self.frame) {
("CHASE_AGX", 4) => 210,
("CHASE_AGX", 9) => 100,
("GAME3END_AGX", _) => 100,
("EXPLO_AGX", _) => 110 + self.rng.next_value() % 40,
_ => 127,
};
if let Some(event) = sound_name.and_then(|name| sound(name, pan, &mut self.rng)) {
self.sounds.push(event);
}
}
pub fn advance(&mut self, nanos: u64) -> Result<()> {
self.clock = self.clock.saturating_add(nanos.min(1_000_000_000) * 70);
while self.clock >= 1_000_000_000 && !self.finished() {
self.clock -= 1_000_000_000;
self.ticks += 1;
if let Some((event, period)) = &self.clips[self.current].background {
if self.ticks >= self.background_at {
self.sounds.push(event.clone());
self.background_at = self.ticks + period;
}
}
match self.phase {
Phase::FadeIn(n) if n > 1 => self.phase = Phase::FadeIn(n - 1),
Phase::FadeIn(_) => self.phase = Phase::Frame(self.clips[self.current].spec.dwell),
Phase::Frame(n) if n > 1 => self.phase = Phase::Frame(n - 1),
Phase::Frame(_) => {
if self.frame + 1 < self.clips[self.current].frames.len() {
self.frame += 1;
} else if self.repetition + 1 < self.clips[self.current].spec.repeats {
self.repetition += 1;
self.frame = 0;
} else {
let fade = self.clips[self.current].spec.fade_out;
if fade > 0 {
self.phase = Phase::FadeOut(fade);
} else {
self.current += 1;
self.begin()?;
}
continue;
}
self.clips[self.current].frames[self.frame].apply(&mut self.image)?;
self.phase = Phase::Frame(self.clips[self.current].spec.dwell);
self.frame_sound();
}
Phase::FadeOut(n) if n > 1 => self.phase = Phase::FadeOut(n - 1),
Phase::FadeOut(_) => {
self.current += 1;
self.begin()?;
}
Phase::Finished => {}
}
}
Ok(())
}
pub fn finished(&self) -> bool {
matches!(self.phase, Phase::Finished)
}
pub fn palette(&self, base: &[[u8; 3]; 256]) -> [[u8; 3]; 256] {
let (progress, total, target) = match self.phase {
Phase::FadeIn(remaining) => {
let total = self.clips[self.current].spec.fade_in;
(total - remaining, total, [0; 3])
}
Phase::FadeOut(remaining) => {
let spec = &self.clips[self.current].spec;
(remaining, spec.fade_out, spec.fade_color)
}
_ => return *base,
};
std::array::from_fn(|i| {
std::array::from_fn(|j| {
((base[i][j] as u32 * progress + target[j] as u32 * (total - progress))
/ total.max(1)) as u8
})
})
}
}
fn sound(name: &str, pan: i32, rng: &mut LegacyRng) -> Option<SoundEvent> {
let definition = crate::legacy_tables::sounds()
.into_iter()
.find(|sound| sound.name == name)?;
let pitch = definition.pitch
+ if definition.random {
rng.next_value() % 40 - 20
} else {
0
};
Some(SoundEvent {
asset: definition.asset,
pan,
pitch,
volume: definition.volume,
priority: definition.priority,
})
}
#[cfg(test)]
mod tests {
use super::*;
fn delta(first: bool, offset: u16, pixels: &[u8]) -> Vec<u8> {
let mut bytes = if first { vec![5] } else { vec![] };
for value in [1_u16, 0, offset, pixels.len() as u16] {
bytes.extend(value.to_le_bytes());
}
bytes.extend(pixels);
bytes.extend([0; 8]);
bytes
}
#[test]
fn deltas_preserve_unchanged_pixels_and_initial_fill() {
let mut canvas = Sprite::blank(320, 200);
DeltaFrame::decode(&delta(true, 4, &[1, 2, 3]), true)
.unwrap()
.apply(&mut canvas)
.unwrap();
assert_eq!(&canvas.pixels[..8], &[5, 5, 5, 5, 1, 2, 3, 5]);
DeltaFrame::decode(&delta(false, 5, &[9]), false)
.unwrap()
.apply(&mut canvas)
.unwrap();
assert_eq!(&canvas.pixels[4..8], &[1, 9, 3, 5]);
}
#[test]
fn malformed_delta_cannot_write_outside_canvas() {
assert!(DeltaFrame::decode(&delta(false, 63999, &[1, 2]), false).is_err());
let valid = delta(false, 5, &[1, 2]);
for length in 0..valid.len() - 8 {
assert!(DeltaFrame::decode(&valid[..length], false).is_err());
}
}
#[test]
fn player_timing_is_independent_of_render_rate() {
fn player() -> Cinematic {
let frames = vec![
DeltaFrame::decode(&delta(true, 0, &[1]), true).unwrap(),
DeltaFrame::decode(&delta(false, 0, &[2]), false).unwrap(),
];
let mut p = Cinematic {
image: Sprite::blank(320, 200),
sounds: vec![],
clips: vec![Clip {
spec: clip("fixture", 2, 8, 2),
frames,
background: None,
}],
current: 0,
frame: 0,
repetition: 0,
phase: Phase::Finished,
clock: 0,
ticks: 0,
background_at: 0,
rng: LegacyRng::new(0),
};
p.begin().unwrap();
p
}
let mut a = player();
let mut b = player();
a.advance(300_000_000).unwrap();
for _ in 0..30 {
b.advance(10_000_000).unwrap();
}
assert_eq!(a.image, b.image);
assert_eq!(a.frame, b.frame);
assert_eq!(a.repetition, b.repetition);
assert_eq!(a.ticks, b.ticks);
}
#[test]
#[ignore = "requires original local game assets"]
fn all_original_cinematic_sequences_decode() {
let root = std::env::var("RAPTOR_TEST_DATA")
.expect("set RAPTOR_TEST_DATA to the original asset directory");
let catalog = Catalog::open(root).unwrap();
for kind in [
Kind::Intro,
Kind::Landing,
Kind::Death,
Kind::CampaignEnd(0),
Kind::CampaignEnd(1),
Kind::CampaignEnd(2),
] {
let mut movie = Cinematic::load(&catalog, kind).unwrap();
while !movie.finished() {
movie.advance(1_000_000_000).unwrap();
}
}
}
}
-905
View File
@@ -1,905 +0,0 @@
//! Versioned, namespaced content shared by the base game and mods.
use crate::assets::{Catalog, LegacyEnemy, LegacyMap, Sprite};
use anyhow::{Context, Result, ensure};
use schemars::JsonSchema;
use serde::{Deserialize, Serialize};
use std::{collections::BTreeMap, path::PathBuf};
pub const API_VERSION: u32 = 1;
#[derive(
Debug, Clone, PartialEq, Eq, PartialOrd, Ord, Hash, Serialize, Deserialize, JsonSchema,
)]
#[serde(transparent)]
pub struct ContentId(pub String);
impl ContentId {
pub fn new(value: impl Into<String>) -> Result<Self> {
let id = Self(value.into());
id.validate()?;
Ok(id)
}
pub fn validate(&self) -> Result<()> {
let (ns, name) = self
.0
.split_once(':')
.context("content IDs require namespace:name")?;
ensure!(
!ns.is_empty()
&& !name.is_empty()
&& !name.contains(':')
&& self.0.len() <= 128
&& self
.0
.chars()
.all(|c| c.is_ascii_lowercase() || c.is_ascii_digit() || ":_-/.".contains(c)),
"invalid content ID {}",
self.0
);
Ok(())
}
}
impl From<&str> for ContentId {
fn from(s: &str) -> Self {
Self(s.into())
}
}
impl std::fmt::Display for ContentId {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
self.0.fmt(f)
}
}
#[derive(Debug, Clone, Serialize, Deserialize, JsonSchema)]
#[serde(deny_unknown_fields)]
pub struct Art {
pub asset: Option<u32>,
pub png: Option<String>,
#[serde(default)]
pub hd_png: Option<String>,
pub logical_width: u32,
pub logical_height: u32,
#[serde(default = "one")]
pub frames: u32,
#[serde(default)]
pub nearest: bool,
}
fn one() -> u32 {
1
}
fn yes() -> bool {
true
}
fn shield() -> i32 {
100
}
fn speed() -> i32 {
2
}
fn rate() -> u32 {
10
}
#[derive(Debug, Clone, Serialize, Deserialize, JsonSchema)]
#[serde(rename_all = "snake_case")]
pub enum Target {
Air,
Ground,
All,
}
#[derive(Debug, Clone, Serialize, Deserialize, JsonSchema)]
#[serde(rename_all = "snake_case")]
pub enum WeaponBehavior {
Straight,
Homing,
Beam,
Spread,
Bomb,
EnergyGrab,
}
#[derive(Debug, Clone, Serialize, Deserialize, JsonSchema)]
#[serde(deny_unknown_fields)]
pub struct WeaponDef {
pub id: ContentId,
pub name: String,
pub damage: i32,
pub speed: i32,
pub cooldown: u32,
pub behavior: WeaponBehavior,
pub target: Target,
#[serde(default)]
pub art: Option<Art>,
#[serde(default)]
pub offsets: Vec<[i32; 2]>,
#[serde(default)]
pub script: Option<String>,
#[serde(default)]
pub legacy: Option<u32>,
}
#[derive(Debug, Clone, Serialize, Deserialize, JsonSchema)]
#[serde(deny_unknown_fields)]
pub struct ItemDef {
pub id: ContentId,
pub name: String,
pub price: u32,
#[serde(default = "one")]
pub max_count: u32,
#[serde(default = "one")]
pub initial_count: u32,
#[serde(default)]
pub weapon: Option<ContentId>,
#[serde(default)]
pub shield: i32,
#[serde(default)]
pub credits: u32,
#[serde(default)]
pub consumable: bool,
#[serde(default)]
pub special: bool,
#[serde(default)]
pub art: Option<Art>,
#[serde(default)]
pub script: Option<String>,
#[serde(default)]
pub legacy: Option<u32>,
}
#[derive(Debug, Clone, Serialize, Deserialize, JsonSchema)]
#[serde(deny_unknown_fields)]
pub struct EnemyDef {
pub id: ContentId,
pub name: String,
#[serde(default = "shield")]
pub health: i32,
#[serde(default = "speed")]
pub speed: i32,
#[serde(default)]
pub reward: u32,
#[serde(default)]
pub ground: bool,
#[serde(default)]
pub boss: bool,
#[serde(default = "rate")]
pub cooldown: u32,
#[serde(default)]
pub path: Vec<[i32; 2]>,
#[serde(default)]
pub repeat: bool,
#[serde(default)]
pub weapon: Option<ContentId>,
#[serde(default)]
pub drop: Option<ContentId>,
#[serde(default)]
pub art: Option<Art>,
#[serde(default)]
pub script: Option<String>,
#[serde(skip)]
#[schemars(skip)]
pub legacy: Option<LegacyEnemy>,
}
#[derive(Debug, Clone, Serialize, Deserialize, JsonSchema)]
#[serde(deny_unknown_fields)]
pub struct SpawnDef {
pub tick: u64,
pub enemy: ContentId,
pub x: i32,
pub y: i32,
#[serde(default)]
pub difficulty: u32,
}
#[derive(Debug, Clone, Serialize, Deserialize, JsonSchema)]
#[serde(deny_unknown_fields)]
pub struct TileDef {
pub art: Art,
#[serde(default)]
pub health: i32,
#[serde(default)]
pub reward: u32,
#[serde(default)]
pub destroyed: Option<Art>,
}
#[derive(Debug, Clone, Serialize, Deserialize, JsonSchema)]
#[serde(deny_unknown_fields)]
pub struct MissionDef {
pub id: ContentId,
pub name: String,
#[serde(default)]
pub art: Option<Art>,
pub duration: u64,
#[serde(default = "yes")]
pub auto_complete: bool,
#[serde(default)]
pub spawns: Vec<SpawnDef>,
#[serde(default)]
pub tiles: Vec<TileDef>,
#[serde(default)]
pub columns: u32,
#[serde(default)]
pub layout: Vec<usize>,
#[serde(default)]
pub next: Option<ContentId>,
#[serde(default)]
pub music: Option<u32>,
#[serde(default)]
pub script: Option<String>,
#[serde(default)]
pub legacy_map: Option<u32>,
}
#[derive(Debug, Clone, Serialize, Deserialize, JsonSchema)]
#[serde(deny_unknown_fields)]
pub struct CampaignDef {
pub id: ContentId,
pub name: String,
#[serde(default)]
pub art: Option<Art>,
pub missions: Vec<ContentId>,
}
#[derive(Debug, Clone, Serialize, Deserialize, JsonSchema)]
#[serde(deny_unknown_fields)]
pub struct SoundDef {
pub id: ContentId,
pub name: String,
pub file: String,
#[serde(default = "sound_volume")]
pub volume: i32,
#[serde(default = "sound_volume")]
pub pan: i32,
#[serde(default = "sound_pitch")]
pub pitch: i32,
#[serde(default = "one")]
pub priority: u32,
}
fn sound_volume() -> i32 {
127
}
fn sound_pitch() -> i32 {
128
}
#[derive(Debug, Clone, Default, Serialize, Deserialize, JsonSchema)]
#[serde(deny_unknown_fields)]
pub struct ContentPack {
#[serde(default)]
pub sounds: Vec<SoundDef>,
#[serde(default)]
pub weapons: Vec<WeaponDef>,
#[serde(default)]
pub items: Vec<ItemDef>,
#[serde(default)]
pub enemies: Vec<EnemyDef>,
#[serde(default)]
pub missions: Vec<MissionDef>,
#[serde(default)]
pub campaigns: Vec<CampaignDef>,
#[serde(default)]
pub overrides: Vec<ContentId>,
}
#[derive(Debug, Clone, Default)]
pub struct Registry {
pub sounds: BTreeMap<ContentId, SoundDef>,
pub weapons: BTreeMap<ContentId, WeaponDef>,
pub items: BTreeMap<ContentId, ItemDef>,
pub enemies: BTreeMap<ContentId, EnemyDef>,
pub missions: BTreeMap<ContentId, MissionDef>,
pub campaigns: BTreeMap<ContentId, CampaignDef>,
pub owners: BTreeMap<ContentId, String>,
pub asset_roots: BTreeMap<String, PathBuf>,
pub overrides: Vec<String>,
}
impl Registry {
pub fn apply(&mut self, pack: ContentPack, owner: &str) -> Result<()> {
let mut candidate = self.clone();
candidate.apply_inner(pack, owner)?;
*self = candidate;
Ok(())
}
fn apply_inner(&mut self, pack: ContentPack, owner: &str) -> Result<()> {
let overrides: std::collections::BTreeSet<_> = pack.overrides.into_iter().collect();
let mut supplied = std::collections::BTreeSet::new();
macro_rules! insert {
($values:expr,$map:ident) => {
for value in $values {
value.id.validate()?;
ensure!(
supplied.insert(value.id.clone()),
"duplicate definition {}",
value.id
);
let exists = self.owners.contains_key(&value.id);
ensure!(
!exists || self.$map.contains_key(&value.id),
"override cannot change content type: {}",
value.id
);
ensure!(
exists == overrides.contains(&value.id),
"{}: {} requires an explicit override and override targets must exist",
owner,
value.id
);
if !exists {
ensure!(
value.id.0.starts_with(&format!("{owner}:")),
"{} does not belong to namespace {owner}",
value.id
);
}
if exists {
self.overrides.push(format!(
"{}: {} -> {owner}",
value.id, self.owners[&value.id]
));
}
self.owners.insert(value.id.clone(), owner.into());
self.$map.insert(value.id.clone(), value);
}
};
}
insert!(pack.weapons, weapons);
insert!(pack.items, items);
insert!(pack.enemies, enemies);
insert!(pack.missions, missions);
insert!(pack.campaigns, campaigns);
insert!(pack.sounds, sounds);
ensure!(
overrides.is_subset(&supplied),
"override has no replacement definition"
);
Ok(())
}
pub fn validate(&self) -> Result<()> {
let label = |name: &str, script: &Option<String>| -> Result<()> {
ensure!(
!name.trim().is_empty() && name.len() <= 128,
"content name must contain 1–128 bytes"
);
ensure!(
script
.as_ref()
.is_none_or(|s| !s.is_empty() && s.len() <= 4096),
"invalid script path length"
);
Ok(())
};
let art = |a: &Option<Art>| -> Result<()> {
if let Some(a) = a {
ensure!(
a.logical_width > 0
&& a.logical_height > 0
&& a.logical_width <= 4096
&& a.logical_height <= 4096
&& a.frames > 0
&& a.frames <= 256
&& (a.logical_width as u64 * a.logical_height as u64) <= 1_048_576,
"invalid artwork dimensions/frames"
);
ensure!(
a.asset.is_some() != a.png.is_some(),
"art requires exactly one of asset or png"
);
ensure!(
a.png
.as_ref()
.is_none_or(|p| !p.is_empty() && p.len() <= 4096),
"invalid artwork path length"
);
ensure!(
a.hd_png
.as_ref()
.is_none_or(|p| !p.is_empty() && p.len() <= 4096),
"invalid HD artwork path length"
);
ensure!(
a.asset
.is_none_or(|id| id.checked_add(a.frames - 1).is_some()),
"art animation asset ID overflow"
);
}
Ok(())
};
for w in self.weapons.values() {
label(&w.name, &w.script)?;
ensure!(
w.damage > 0
&& w.damage <= 100000
&& w.cooldown > 0
&& w.speed.unsigned_abs() <= 128
&& w.offsets.len() <= 64,
"invalid weapon {}",
w.id
);
ensure!(
w.offsets
.iter()
.flatten()
.all(|n| n.unsigned_abs() <= 32768),
"weapon offset outside world bounds"
);
ensure!(
w.legacy.is_none_or(|n| n < 15),
"invalid original projectile ID"
);
art(&w.art)?;
}
for i in self.items.values() {
label(&i.name, &i.script)?;
ensure!(
i.max_count > 0
&& i.max_count <= 1_000_000
&& i.initial_count > 0
&& i.initial_count <= i.max_count,
"invalid item {}",
i.id
);
ensure!(
i.shield.unsigned_abs() <= 100000 && i.legacy.is_none_or(|n| n < 24),
"invalid item effects/original ID"
);
if let Some(w) = &i.weapon {
ensure!(
self.weapons.contains_key(w),
"item {} references missing weapon {w}",
i.id
);
}
art(&i.art)?;
}
for e in self.enemies.values() {
label(&e.name, &e.script)?;
ensure!(
e.health > 0
&& e.health <= 100000
&& e.cooldown > 0
&& e.speed.unsigned_abs() <= 128
&& e.path.len() <= 1024,
"invalid enemy {}",
e.id
);
ensure!(
e.path.iter().flatten().all(|v| v.unsigned_abs() <= 32768),
"enemy path outside world bounds"
);
if let Some(w) = &e.weapon {
ensure!(
self.weapons.contains_key(w),
"enemy {} references missing weapon {w}",
e.id
);
}
if let Some(i) = &e.drop {
ensure!(
self.items.contains_key(i),
"enemy {} references missing drop {i}",
e.id
);
}
art(&e.art)?;
}
for m in self.missions.values() {
label(&m.name, &m.script)?;
art(&m.art)?;
ensure!(
m.duration > 0
&& m.duration <= 1_000_000
&& m.spawns.len() <= 100000
&& m.tiles.len() <= 65536
&& m.layout.len() <= 2_000_000,
"invalid mission {}",
m.id
);
if !m.layout.is_empty() {
ensure!(
(1..=128).contains(&m.columns)
&& m.layout.len() % m.columns as usize == 0
&& m.layout.iter().all(|i| *i < m.tiles.len()),
"invalid mission terrain {}",
m.id
);
}
for tile in &m.tiles {
ensure!(
(if m.legacy_map.is_some() { -32768 } else { 0 }..=100000)
.contains(&tile.health),
"invalid terrain health"
);
art(&Some(tile.art.clone()))?;
art(&tile.destroyed)?;
}
ensure!(
m.spawns.windows(2).all(|w| w[0].tick <= w[1].tick),
"mission {} spawns must be sorted by tick",
m.id
);
for s in &m.spawns {
ensure!(
s.tick <= 1_000_000
&& s.difficulty <= if m.legacy_map.is_some() { 5 } else { 3 },
"invalid spawn tick/difficulty"
);
ensure!(
s.x.unsigned_abs() <= 32768 && s.y.unsigned_abs() <= 32768,
"spawn coordinate outside world bounds"
);
ensure!(
self.enemies.contains_key(&s.enemy),
"mission {} references missing enemy {}",
m.id,
s.enemy
);
}
if let Some(next) = &m.next {
ensure!(
self.missions.contains_key(next),
"missing next mission {next}"
);
}
}
for c in self.campaigns.values() {
label(&c.name, &None)?;
art(&c.art)?;
ensure!(c.missions.len() <= 100000, "campaign exceeds mission limit");
ensure!(!c.missions.is_empty(), "empty campaign {}", c.id);
for m in &c.missions {
ensure!(
self.missions.contains_key(m),
"campaign {} references missing mission {m}",
c.id
);
}
}
for sound in self.sounds.values() {
label(&sound.name, &None)?;
ensure!(
!sound.file.is_empty()
&& sound.file.len() <= 4096
&& (0..=127).contains(&sound.volume)
&& (0..=255).contains(&sound.pan)
&& (0..=255).contains(&sound.pitch)
&& sound.priority <= 100000,
"invalid sound definition {}",
sound.id
);
}
Ok(())
}
pub fn base(catalog: &Catalog) -> Result<Self> {
let mut reg = Self::default();
let mut pack = ContentPack::default();
for o in crate::legacy_tables::objects() {
let id = ContentId::from(o.id);
let weapon = if o.index < 15 {
Some(ContentId(format!(
"base:projectile_{}",
o.id.strip_prefix("base:").unwrap()
)))
} else {
None
};
let art = if o.asset > 0 {
let s = catalog.sprite(o.asset)?;
Some(Art {
asset: Some(o.asset),
png: None,
hd_png: None,
logical_width: s.width as u32,
logical_height: s.height as u32,
frames: o.frames.max(1),
nearest: false,
})
} else {
None
};
pack.items.push(ItemDef {
id: id.clone(),
name: o.name.into(),
price: o.cost,
max_count: o.max_count.max(1),
initial_count: o.initial_count,
weapon,
shield: if o.index == 16 {
25
} else if o.index == 15 {
100
} else {
0
},
credits: if o.index >= 18 { o.cost } else { 0 },
consumable: o.index == 11,
special: o.special,
art,
script: None,
legacy: Some(o.index),
});
}
for w in crate::legacy_tables::weapons() {
let sprite = if w.asset > 0 {
Some(catalog.sprite(w.asset)?)
} else {
None
};
pack.weapons.push(WeaponDef {
id: ContentId(format!(
"base:projectile_{}",
w.id.strip_prefix("base:").unwrap()
)),
name: w.name.into(),
damage: w.damage.max(1),
speed: w.speed,
cooldown: w.cooldown.max(1),
behavior: match w.index {
4 | 8 | 7 | 2 => WeaponBehavior::Homing,
5 | 12 | 13 | 14 => WeaponBehavior::Beam,
9 | 11 => WeaponBehavior::Bomb,
10 => WeaponBehavior::EnergyGrab,
6 => WeaponBehavior::Spread,
_ => WeaponBehavior::Straight,
},
target: match w.target {
1 => Target::Air,
2 | 3 | 4 => Target::Ground,
_ => Target::All,
},
art: sprite.map(|sprite| Art {
asset: Some(w.asset),
png: None,
hd_png: None,
logical_width: sprite.width as u32,
logical_height: sprite.height as u32,
frames: w.frames.max(1),
nearest: false,
}),
offsets: if w.index == 0 {
vec![[-13, 0], [13, 0]]
} else {
vec![[0, 0]]
},
script: None,
legacy: Some(w.index),
});
}
pack.weapons.push(WeaponDef {
id: "base:enemy_bullet".into(),
name: "Enemy cannon".into(),
damage: 3,
speed: 4,
cooldown: 12,
behavior: WeaponBehavior::Straight,
target: Target::All,
art: Some(Art {
asset: Some(0x101d6),
png: None,
hd_png: None,
logical_width: 8,
logical_height: 8,
frames: 2,
nearest: false,
}),
offsets: vec![[0, 0]],
script: None,
legacy: None,
});
for game in 0..4 {
let Ok(bytes) = catalog.named(&format!("SPRITE{}_ITM", game + 1)) else {
continue;
};
for (n, legacy) in LegacyEnemy::library(&bytes)?.into_iter().enumerate() {
let Ok(asset) = catalog.id(&legacy.name) else {
continue;
};
let Ok(s) = catalog.sprite(asset) else {
continue;
};
let f = &legacy.fields;
pack.enemies.push(EnemyDef {
id: ContentId(format!("base:enemy_{game}_{n}")),
name: legacy.name.clone(),
health: f[13].max(1),
speed: f[18].clamp(0, 128),
reward: f[14].max(0) as u32,
ground: f[21] >= 3,
boss: f[12] != 0,
cooldown: f[3].max(1) as u32,
path: legacy
.flight_x
.iter()
.zip(&legacy.flight_y)
.take(f[19].max(0) as usize)
.map(|(x, y)| [*x as i32, *y as i32])
.collect(),
repeat: f[21] == 0,
weapon: if f[22] > 0 {
Some("base:enemy_bullet".into())
} else {
None
},
drop: pack
.items
.iter()
.find(|i| i.legacy == Some(f[1] as u32))
.map(|i| i.id.clone()),
art: Some(Art {
asset: Some(asset),
png: None,
hd_png: None,
logical_width: s.width as u32,
logical_height: s.height as u32,
frames: f[7].max(1) as u32,
nearest: false,
}),
script: None,
legacy: Some(legacy),
});
}
}
for sector in 1..=3 {
let mut missions = Vec::new();
for wave in 1..=9 {
let Ok(id) = catalog.id(&format!("MAP{wave}G{sector}_MAP")) else {
continue;
};
let map = LegacyMap::decode(&catalog.read(id)?)?;
let mut spawns = Vec::new();
let mut group_row = None;
for s in &map.spawns {
let row = *group_row.get_or_insert(s.row);
let eid = ContentId(format!("base:enemy_{}_{}", s.game, s.library));
if pack.enemies.iter().any(|e| e.id == eid) {
spawns.push(SpawnDef {
tick: if row >= 139 {
0
} else {
(56 + (138 - row) * 32) as u64
},
enemy: eid,
x: 16 + s.x * 32,
y: (if row >= 139 { -136 } else { -112 }) - (row - s.row) * 32,
difficulty: s.difficulty.max(0) as u32,
});
}
if s.link == 1 || s.link == -1 {
group_row = None;
}
}
spawns.sort_by_key(|s| s.tick);
let mut tiles = Vec::new();
let mut layout = Vec::new();
let mut lookup = BTreeMap::new();
for (flat, game) in map.tiles {
let key = (flat, game);
let pos = if let Some(p) = lookup.get(&key) {
*p
} else {
let start = catalog.id(&format!("STARTG{}TILES", game + 1))? + 1;
let lib = catalog.named(&format!("FLATSG{}_ITM", game + 1))?;
let o = flat as usize * 8;
let destroyed = crate::assets::i32_at(&lib, o)?;
let health = crate::assets::i16_at(&lib, o + 4)?;
let bounty = crate::assets::i16_at(&lib, o + 6)?;
let make = |asset| Art {
asset: Some(asset),
png: None,
hd_png: None,
logical_width: 32,
logical_height: 32,
frames: 1,
nearest: false,
};
let n = tiles.len();
tiles.push(TileDef {
art: make(start + flat as u32),
health: if destroyed != flat as i32 {
health as i32
} else {
0
},
reward: bounty.max(0) as u32,
destroyed: if destroyed != flat as i32 {
Some(make(start + destroyed as u32))
} else {
None
},
});
lookup.insert(key, n);
n
};
layout.push(pos);
}
let mid = ContentId(format!("base:sector_{sector}_wave_{wave}"));
missions.push(mid.clone());
pack.missions.push(MissionDef {
id: mid,
name: format!("Sector {sector} / Wave {wave}"),
art: None,
duration: 4700,
auto_complete: true,
spawns,
tiles,
columns: 9,
layout,
next: if wave < 9 {
Some(ContentId(format!("base:sector_{sector}_wave_{}", wave + 1)))
} else {
None
},
music: catalog
.id(&format!(
"RAP{}_MUS",
[
[8, 2, 4, 7, 6, 2, 3, 4, 6],
[3, 2, 4, 8, 6, 2, 8, 1, 6],
[8, 4, 1, 7, 6, 2, 3, 4, 6],
][sector - 1][wave - 1]
))
.ok(),
script: None,
legacy_map: Some(id),
});
}
if !missions.is_empty() {
pack.campaigns.push(CampaignDef {
id: ContentId(format!("base:sector_{sector}")),
name: ["Bravo Sector", "Tango Sector", "Outer Regions"][sector - 1].into(),
art: None,
missions,
});
}
}
reg.apply(pack, "base")?;
reg.validate()?;
Ok(reg)
}
pub fn art(&self, id: &ContentId) -> Option<&Art> {
self.enemies
.get(id)
.and_then(|e| e.art.as_ref())
.or_else(|| self.items.get(id).and_then(|e| e.art.as_ref()))
.or_else(|| self.weapons.get(id).and_then(|e| e.art.as_ref()))
.or_else(|| self.missions.get(id).and_then(|e| e.art.as_ref()))
.or_else(|| self.campaigns.get(id).and_then(|e| e.art.as_ref()))
}
}
pub fn art_sprite(
catalog: &Catalog,
registry: &Registry,
owner: &str,
art: &Art,
frame: u32,
) -> Result<Sprite> {
art_sprite_variant(catalog, registry, owner, art, frame, false)
}
pub fn art_sprite_variant(
catalog: &Catalog,
registry: &Registry,
owner: &str,
art: &Art,
frame: u32,
hd: bool,
) -> Result<Sprite> {
ensure!(art.frames > 0, "art animation must have frames");
let png = if hd {
art.hd_png.as_ref().or(art.png.as_ref())
} else {
art.png.as_ref()
};
if let Some(id) = art.asset.filter(|_| !(hd && art.hd_png.is_some())) {
catalog.sprite(
id.checked_add(frame % art.frames)
.context("art asset ID overflow")?,
)
} else {
let root = registry
.asset_roots
.get(owner)
.context("unknown artwork owner")?;
let path =
crate::assets::contained(root, std::path::Path::new(png.context("missing PNG")?))?;
let sprite = Sprite::png(&path, &catalog.palette()?)?;
ensure!(
sprite.width % art.frames as usize == 0,
"PNG strip width must be divisible by frame count"
);
let width = sprite.width / art.frames as usize;
let x = (frame % art.frames) as usize * width;
let mut out = Sprite::blank(width, sprite.height);
for y in 0..out.height {
out.pixels[y * width..(y + 1) * width].copy_from_slice(
&sprite.pixels[y * sprite.width + x..y * sprite.width + x + width],
);
}
Ok(out)
}
}
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-439
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@@ -1,439 +0,0 @@
//! Opt-in remaster artwork tied to the original asset ID and animation canvas.
//! Missing or rejected frames fall back to the original crisp sprite.
use crate::assets::{Catalog, Sprite, contained};
use anyhow::{Context, Result, ensure};
use image::{
ImageReader, RgbaImage,
imageops::{self, FilterType},
};
use serde::{Deserialize, Serialize};
use sha2::{Digest, Sha256};
use std::{
collections::BTreeMap,
fs,
path::{Path, PathBuf},
};
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(deny_unknown_fields)]
pub struct Manifest {
pub format_version: u32,
pub name: String,
#[serde(default)]
pub description: String,
pub sequences: Vec<Sequence>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(deny_unknown_fields)]
pub struct Sequence {
pub name: String,
pub base_asset: u32,
pub frame_count: u32,
pub frames: Vec<Frame>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(deny_unknown_fields)]
pub struct Frame {
pub frame: u32,
pub file: PathBuf,
pub logical_width: u32,
pub logical_height: u32,
/// Anchor relative to the original canvas. Version 1 requires [0, 0].
pub origin: [i32; 2],
/// Exact original catalog payload, so changes cannot quietly misalign art.
pub source_sha256: String,
/// Optional pixel rectangle [x, y, width, height] in an atlas PNG.
#[serde(default)]
pub crop: Option<[u32; 4]>,
}
struct Replacement {
frame: Frame,
rgba: RgbaImage,
}
#[derive(Default)]
pub struct HdAssets {
replacements: BTreeMap<u32, Replacement>,
scaled: BTreeMap<(u32, usize), Sprite>,
pub diagnostics: Vec<String>,
}
impl HdAssets {
pub fn load(root: &Path, catalog: &Catalog) -> Self {
let mut result = Self::default();
if !root.exists() {
return result;
}
match result.read(root, catalog) {
Ok(()) => {}
Err(e) => {
// Reject the complete pack if its sequence metadata is invalid.
result.replacements.clear();
result
.diagnostics
.push(format!("HD pack {}: {e:#}", root.display()));
}
}
result
}
fn read(&mut self, root: &Path, catalog: &Catalog) -> Result<()> {
let bytes = fs::read(contained(root, Path::new("hd.json"))?)?;
ensure!(bytes.len() <= 256 * 1024, "HD metadata exceeds 256 KiB");
let manifest: Manifest = serde_json::from_slice(&bytes)?;
ensure!(
manifest.format_version == 1,
"unsupported HD artwork format {}",
manifest.format_version
);
ensure!(manifest.sequences.len() <= 512, "too many HD sequences");
let mut ids = BTreeMap::new();
for sequence in &manifest.sequences {
ensure!(
(1..=512).contains(&sequence.frame_count),
"invalid frame count for {}",
sequence.name
);
ensure!(
sequence.frames.len() <= sequence.frame_count as usize,
"too many supplied frames for {}",
sequence.name
);
for frame in &sequence.frames {
ensure!(
frame.frame < sequence.frame_count,
"{}: frame {} outside sequence",
sequence.name,
frame.frame
);
let id = sequence
.base_asset
.checked_add(frame.frame)
.context("HD asset ID overflow")?;
ensure!(ids.insert(id, ()).is_none(), "duplicate HD asset {id:05x}");
ensure!(self.replacements.len() < 4096, "too many HD frames");
match Self::read_frame(root, catalog, id, frame) {
Ok(replacement) => {
if self
.replacements
.values()
.map(|r| r.rgba.as_raw().len())
.sum::<usize>()
+ replacement.rgba.as_raw().len()
> 128 * 1024 * 1024
{
self.diagnostics.push(format!(
"HD {id:05x}: pack exceeds 128 MiB artwork budget; using original"
));
} else {
self.replacements.insert(id, replacement);
}
}
Err(e) => self.diagnostics.push(format!(
"HD {} frame {} ({id:05x}): {e:#}; using original",
sequence.name, frame.frame
)),
}
}
if sequence.frames.len() != sequence.frame_count as usize {
self.diagnostics.push(format!(
"HD {}: {} of {} frames supplied; uncovered frames use original artwork",
sequence.name,
sequence.frames.len(),
sequence.frame_count
));
}
}
Ok(())
}
fn read_frame(root: &Path, catalog: &Catalog, id: u32, frame: &Frame) -> Result<Replacement> {
let source = catalog.read(id)?;
let original = Sprite::decode(&source)?;
validate_frame(frame, &original, &source)?;
let path = contained(root, &frame.file)?;
ensure!(
fs::metadata(&path)?.len() <= 32 * 1024 * 1024,
"HD PNG exceeds 32 MiB"
);
let mut reader = ImageReader::open(path)?.with_guessed_format()?;
ensure!(
reader.format() == Some(image::ImageFormat::Png),
"HD artwork must be PNG"
);
let mut limits = image::Limits::default();
limits.max_image_width = Some(4096);
limits.max_image_height = Some(4096);
limits.max_alloc = Some(64 * 1024 * 1024);
reader.limits(limits);
let mut rgba = reader.decode()?.into_rgba8();
ensure!(
rgba.width() as u64 * rgba.height() as u64 <= 4_194_304,
"HD PNG exceeds pixel limit"
);
if let Some([x, y, width, height]) = frame.crop {
ensure!(
width > 0
&& height > 0
&& x.checked_add(width).is_some_and(|n| n <= rgba.width())
&& y.checked_add(height).is_some_and(|n| n <= rgba.height()),
"HD atlas crop exceeds its PNG"
);
rgba = imageops::crop_imm(&rgba, x, y, width, height).to_image();
}
ensure!(
rgba.width() as u64 * frame.logical_height as u64
== rgba.height() as u64 * frame.logical_width as u64,
"HD frame aspect must match the original canvas"
);
ensure!(
rgba.width() >= frame.logical_width * 2 && rgba.height() >= frame.logical_height * 2,
"HD artwork must supply at least twice the logical resolution"
);
ensure!(
rgba.pixels().any(|p| p[3] == 0),
"HD frame needs a transparent background"
);
ensure!(
rgba.pixels().any(|p| p[3] >= 128),
"HD frame has no visible pixels"
);
Ok(Replacement {
frame: frame.clone(),
rgba,
})
}
pub fn coverage(&self) -> usize {
self.replacements.len()
}
/// Return already detailed artwork at the canvas resolution; never run ScaleNx on it.
pub fn sprite(
&mut self,
id: u32,
scale: usize,
palette: &[[u8; 3]; 256],
) -> Result<Option<Sprite>> {
ensure!(
(1..=4).contains(&scale),
"HD presentation scale must be 1..4"
);
let Some(replacement) = self.replacements.get(&id) else {
return Ok(None);
};
if !self.scaled.contains_key(&(id, scale)) {
let width = replacement.frame.logical_width as usize * scale;
let height = replacement.frame.logical_height as usize * scale;
let resized = imageops::resize(
&replacement.rgba,
width as u32,
height as u32,
FilterType::Lanczos3,
);
let mut sprite = Sprite::blank(width, height);
let mut colors = BTreeMap::new();
for (destination, pixel) in sprite.pixels.iter_mut().zip(resized.pixels()) {
if pixel[3] < 128 {
continue;
}
let key = [pixel[0], pixel[1], pixel[2]];
*destination = *colors.entry(key).or_insert_with(|| closest(palette, key));
}
if self
.scaled
.values()
.map(|s| s.pixels.len() * 2)
.sum::<usize>()
+ sprite.pixels.len() * 2
> 64 * 1024 * 1024
{
self.scaled.clear();
}
self.scaled.insert((id, scale), sprite);
}
Ok(self.scaled.get(&(id, scale)).cloned())
}
}
fn validate_frame(frame: &Frame, original: &Sprite, source: &[u8]) -> Result<()> {
ensure!(
frame.logical_width as usize == original.width
&& frame.logical_height as usize == original.height,
"HD logical dimensions must equal original {}x{}",
original.width,
original.height
);
ensure!(
frame.origin == [0, 0],
"HD format 1 preserves the original top-left anchor [0, 0]"
);
ensure!(
frame.source_sha256 == format!("{:x}", Sha256::digest(source)),
"original source hash changed; regenerate or review this frame"
);
Ok(())
}
fn closest(palette: &[[u8; 3]; 256], rgb: [u8; 3]) -> u16 {
palette
.iter()
.enumerate()
.min_by_key(|(_, c)| {
(0..3)
.map(|j| (c[j] as i32 - rgb[j] as i32).pow(2))
.sum::<i32>()
})
.unwrap()
.0 as u16
}
#[cfg(test)]
mod tests {
use super::*;
use crate::assets::TRANSPARENT;
fn frame(source: &[u8]) -> Frame {
Frame {
frame: 0,
file: "ship.png".into(),
logical_width: 2,
logical_height: 2,
origin: [0, 0],
source_sha256: format!("{:x}", Sha256::digest(source)),
crop: None,
}
}
#[test]
fn metadata_cannot_change_original_canvas_or_anchor() {
let source = b"source";
let original = Sprite::blank(2, 2);
let mut f = frame(source);
assert!(validate_frame(&f, &original, source).is_ok());
f.logical_width = 3;
assert!(validate_frame(&f, &original, source).is_err());
f.logical_width = 2;
f.origin = [1, 0];
assert!(validate_frame(&f, &original, source).is_err());
f.origin = [0, 0];
assert!(validate_frame(&f, &original, b"changed").is_err());
}
#[test]
fn detailed_art_preserves_canvas_and_transparency_without_filtering_twice() {
let source = b"source";
let mut rgba = RgbaImage::new(8, 8);
for y in 2..6 {
for x in 2..6 {
rgba.put_pixel(x, y, image::Rgba([255, 0, 0, 255]));
}
}
let mut art = HdAssets::default();
art.replacements.insert(
1,
Replacement {
frame: frame(source),
rgba,
},
);
let mut palette = [[0; 3]; 256];
palette[100] = [255, 0, 0];
let s = art.sprite(1, 4, &palette).unwrap().unwrap();
assert_eq!((s.width, s.height), (8, 8));
assert_eq!(s.pixels[0], TRANSPARENT);
assert_eq!(s.pixels[3 * 8 + 3], 100);
assert!(art.sprite(2, 4, &palette).unwrap().is_none());
}
fn fixture() -> (tempfile::TempDir, Catalog, Manifest) {
let dir = tempfile::tempdir().unwrap();
let mut source = Vec::new();
for n in [1_i32, 0, 0, 2, 2] {
source.extend(n.to_le_bytes());
}
source.extend([1, 2, 3, 4]);
fs::write(dir.path().join("source"), &source).unwrap();
fs::write(
dir.path().join("INDEX"),
format!("00001 {} source\n", source.len()),
)
.unwrap();
fs::create_dir(dir.path().join("hd")).unwrap();
let mut png = RgbaImage::new(8, 8);
for y in 2..6 {
for x in 2..6 {
png.put_pixel(x, y, image::Rgba([100, 20, 20, 255]));
}
}
png.save(dir.path().join("hd/ship.png")).unwrap();
let manifest = Manifest {
format_version: 1,
name: "Fixture".into(),
description: String::new(),
sequences: vec![Sequence {
name: "ship".into(),
base_asset: 1,
frame_count: 2,
frames: vec![frame(&source)],
}],
};
let catalog = Catalog::open(dir.path()).unwrap();
(dir, catalog, manifest)
}
fn pack(dir: &Path, catalog: &Catalog, manifest: &Manifest) -> HdAssets {
fs::write(
dir.join("hd/hd.json"),
serde_json::to_vec(manifest).unwrap(),
)
.unwrap();
HdAssets::load(&dir.join("hd"), catalog)
}
#[test]
fn source_checked_pack_reports_partial_coverage_and_rejects_changed_data() {
let (dir, catalog, mut manifest) = fixture();
let assets = pack(dir.path(), &catalog, &manifest);
assert_eq!(assets.coverage(), 1);
assert!(assets.diagnostics[0].contains("1 of 2 frames"));
manifest.sequences[0].frames[0].source_sha256 = "changed".into();
let assets = pack(dir.path(), &catalog, &manifest);
assert_eq!(assets.coverage(), 0);
assert!(
assets
.diagnostics
.iter()
.any(|m| m.contains("source hash changed"))
);
}
#[test]
fn invalid_atlas_and_path_cannot_escape_original_canvas() {
let (dir, catalog, mut manifest) = fixture();
manifest.sequences[0].frames[0].crop = Some([0, 0, 9, 8]);
let assets = pack(dir.path(), &catalog, &manifest);
assert_eq!(assets.coverage(), 0);
assert!(
assets
.diagnostics
.iter()
.any(|m| m.contains("crop exceeds"))
);
manifest.sequences[0].frames[0].crop = None;
manifest.sequences[0].frames[0].file = "../source".into();
let assets = pack(dir.path(), &catalog, &manifest);
assert_eq!(assets.coverage(), 0);
assert!(assets.diagnostics.iter().any(|m| m.contains("stay inside")));
}
#[test]
fn duplicate_sequence_ids_reject_pack_atomically() {
let (dir, catalog, mut manifest) = fixture();
let duplicate = manifest.sequences[0].clone();
manifest.sequences.push(duplicate);
let assets = pack(dir.path(), &catalog, &manifest);
assert_eq!(assets.coverage(), 0);
assert!(
assets
.diagnostics
.iter()
.any(|m| m.contains("duplicate HD asset"))
);
}
#[test]
fn missing_pack_is_clean_fallback() {
let dir = tempfile::tempdir().unwrap();
// Build a real minimal catalog so the public loading path is exercised.
fs::write(dir.path().join("a"), []).unwrap();
fs::write(dir.path().join("INDEX"), "00001 0 a\n").unwrap();
let catalog = Catalog::open(dir.path()).unwrap();
let art = HdAssets::load(&dir.path().join("missing"), &catalog);
assert_eq!(art.coverage(), 0);
assert!(art.diagnostics.is_empty());
}
}
-953
View File
@@ -1,953 +0,0 @@
// Generated by tools/generate_legacy_tables.py; source is GPL-2.0-or-later.
pub struct LegacyObject {
pub index: u32,
pub id: &'static str,
pub name: &'static str,
pub asset: u32,
pub frames: u32,
pub cost: u32,
pub max_count: u32,
pub initial_count: u32,
pub special: bool,
}
pub struct LegacyWeapon {
pub index: u32,
pub id: &'static str,
pub name: &'static str,
pub asset: u32,
pub frames: u32,
pub damage: i32,
pub speed: i32,
pub cooldown: u32,
pub target: u32,
pub maxspeed: i32,
pub startframe: u32,
pub delay: bool,
pub plot: bool,
pub moving: bool,
pub follow_x: bool,
pub follow_y: bool,
pub effect: bool,
pub beam: u32,
}
pub fn objects() -> Vec<LegacyObject> {
vec![
LegacyObject {
index: 0,
id: "base:forward_guns",
name: "Forward Guns",
asset: 66224,
frames: 1,
cost: 12000,
max_count: 1,
initial_count: 1,
special: false,
},
LegacyObject {
index: 1,
id: "base:plasma_guns",
name: "Plasma Guns",
asset: 66225,
frames: 2,
cost: 78800,
max_count: 1,
initial_count: 1,
special: false,
},
LegacyObject {
index: 2,
id: "base:micro_missile",
name: "Micro Missile",
asset: 66227,
frames: 2,
cost: 175600,
max_count: 1,
initial_count: 1,
special: false,
},
LegacyObject {
index: 3,
id: "base:dumb_missile",
name: "Dumb Missile",
asset: 66229,
frames: 1,
cost: 145200,
max_count: 1,
initial_count: 1,
special: true,
},
LegacyObject {
index: 4,
id: "base:mini_gun",
name: "Mini Gun",
asset: 66230,
frames: 4,
cost: 250650,
max_count: 1,
initial_count: 1,
special: true,
},
LegacyObject {
index: 5,
id: "base:turret",
name: "Turret",
asset: 66234,
frames: 4,
cost: 512850,
max_count: 1,
initial_count: 1,
special: true,
},
LegacyObject {
index: 6,
id: "base:missile_pods",
name: "Missile Pods",
asset: 66238,
frames: 1,
cost: 204950,
max_count: 1,
initial_count: 1,
special: true,
},
LegacyObject {
index: 7,
id: "base:air_missile",
name: "Air Missile",
asset: 66239,
frames: 1,
cost: 63500,
max_count: 1,
initial_count: 1,
special: true,
},
LegacyObject {
index: 8,
id: "base:grd_missile",
name: "Grd Missile",
asset: 66240,
frames: 1,
cost: 110000,
max_count: 1,
initial_count: 1,
special: true,
},
LegacyObject {
index: 9,
id: "base:bomb",
name: "Bomb",
asset: 66266,
frames: 1,
cost: 98200,
max_count: 1,
initial_count: 1,
special: true,
},
LegacyObject {
index: 10,
id: "base:energy_grab",
name: "Energy Grab",
asset: 66241,
frames: 4,
cost: 300750,
max_count: 1,
initial_count: 1,
special: true,
},
LegacyObject {
index: 11,
id: "base:mega_bomb",
name: "Mega Bomb",
asset: 66245,
frames: 1,
cost: 32250,
max_count: 5,
initial_count: 1,
special: false,
},
LegacyObject {
index: 12,
id: "base:pulse_cannon",
name: "Pulse Cannon",
asset: 66246,
frames: 2,
cost: 725000,
max_count: 1,
initial_count: 1,
special: true,
},
LegacyObject {
index: 13,
id: "base:forward_laser",
name: "Forward Laser",
asset: 66248,
frames: 4,
cost: 1750000,
max_count: 1,
initial_count: 1,
special: true,
},
LegacyObject {
index: 14,
id: "base:death_ray",
name: "Death Ray",
asset: 66252,
frames: 4,
cost: 950000,
max_count: 1,
initial_count: 1,
special: true,
},
LegacyObject {
index: 15,
id: "base:super_shield",
name: "Super Shield",
asset: 66256,
frames: 1,
cost: 78500,
max_count: 100,
initial_count: 100,
special: false,
},
LegacyObject {
index: 16,
id: "base:energy",
name: "Energy",
asset: 66257,
frames: 4,
cost: 10000,
max_count: 100,
initial_count: 25,
special: false,
},
LegacyObject {
index: 17,
id: "base:detect",
name: "Detect",
asset: 66261,
frames: 1,
cost: 10000,
max_count: 1,
initial_count: 1,
special: false,
},
LegacyObject {
index: 18,
id: "base:itembuy1",
name: "Itembuy1",
asset: 66261,
frames: 1,
cost: 93800,
max_count: 93800,
initial_count: 93800,
special: false,
},
LegacyObject {
index: 19,
id: "base:itembuy2",
name: "Itembuy2",
asset: 66262,
frames: 1,
cost: 76000,
max_count: 76000,
initial_count: 76000,
special: false,
},
LegacyObject {
index: 20,
id: "base:itembuy3",
name: "Itembuy3",
asset: 66263,
frames: 1,
cost: 55700,
max_count: 55700,
initial_count: 55700,
special: false,
},
LegacyObject {
index: 21,
id: "base:itembuy4",
name: "Itembuy4",
asset: 66264,
frames: 1,
cost: 35200,
max_count: 35200,
initial_count: 35200,
special: false,
},
LegacyObject {
index: 22,
id: "base:itembuy5",
name: "Itembuy5",
asset: 66265,
frames: 1,
cost: 122500,
max_count: 122500,
initial_count: 122500,
special: false,
},
LegacyObject {
index: 23,
id: "base:itembuy6",
name: "Itembuy6",
asset: 66267,
frames: 4,
cost: 50,
max_count: 50,
initial_count: 50,
special: false,
},
]
}
pub fn weapons() -> Vec<LegacyWeapon> {
vec![
LegacyWeapon {
index: 0,
id: "base:forward_guns",
name: "Forward Guns",
asset: 65987,
frames: 4,
damage: 1,
speed: 8,
cooldown: 2,
target: 0,
maxspeed: 16,
startframe: 0,
delay: false,
plot: false,
moving: true,
follow_x: false,
follow_y: false,
effect: false,
beam: 0,
},
LegacyWeapon {
index: 1,
id: "base:plasma_guns",
name: "Plasma Guns",
asset: 65999,
frames: 2,
damage: 2,
speed: 4,
cooldown: 10,
target: 1,
maxspeed: 8,
startframe: 0,
delay: false,
plot: false,
moving: true,
follow_x: false,
follow_y: false,
effect: false,
beam: 0,
},
LegacyWeapon {
index: 2,
id: "base:micro_missile",
name: "Micro Missile",
asset: 65985,
frames: 2,
damage: 2,
speed: 2,
cooldown: 4,
target: 3,
maxspeed: 8,
startframe: 0,
delay: false,
plot: false,
moving: true,
follow_x: false,
follow_y: false,
effect: false,
beam: 0,
},
LegacyWeapon {
index: 3,
id: "base:dumb_missile",
name: "Dumb Missile",
asset: 65978,
frames: 3,
damage: 4,
speed: 2,
cooldown: 10,
target: 0,
maxspeed: 12,
startframe: 1,
delay: true,
plot: true,
moving: true,
follow_x: false,
follow_y: false,
effect: false,
beam: 0,
},
LegacyWeapon {
index: 4,
id: "base:mini_gun",
name: "Mini Gun",
asset: 65987,
frames: 4,
damage: 1,
speed: 8,
cooldown: 1,
target: 3,
maxspeed: 10,
startframe: 1,
delay: false,
plot: true,
moving: true,
follow_x: false,
follow_y: false,
effect: false,
beam: 0,
},
LegacyWeapon {
index: 5,
id: "base:turret",
name: "Turret",
asset: 0,
frames: 0,
damage: 5,
speed: 0,
cooldown: 6,
target: 0,
maxspeed: 0,
startframe: 0,
delay: false,
plot: false,
moving: false,
follow_x: false,
follow_y: false,
effect: false,
beam: 1,
},
LegacyWeapon {
index: 6,
id: "base:missile_pods",
name: "Missile Pods",
asset: 65981,
frames: 2,
damage: 4,
speed: 1,
cooldown: 5,
target: 1,
maxspeed: 16,
startframe: 0,
delay: false,
plot: false,
moving: true,
follow_x: false,
follow_y: false,
effect: false,
beam: 0,
},
LegacyWeapon {
index: 7,
id: "base:air_missile",
name: "Air Missile",
asset: 65981,
frames: 2,
damage: 4,
speed: 1,
cooldown: 10,
target: 1,
maxspeed: 12,
startframe: 0,
delay: false,
plot: false,
moving: true,
follow_x: false,
follow_y: false,
effect: false,
beam: 0,
},
LegacyWeapon {
index: 8,
id: "base:grd_missile",
name: "Grd Missile",
asset: 65983,
frames: 2,
damage: 20,
speed: 1,
cooldown: 20,
target: 2,
maxspeed: 6,
startframe: 0,
delay: false,
plot: false,
moving: true,
follow_x: false,
follow_y: false,
effect: false,
beam: 0,
},
LegacyWeapon {
index: 9,
id: "base:bomb",
name: "Bomb",
asset: 66003,
frames: 1,
damage: 50,
speed: 1,
cooldown: 30,
target: 4,
maxspeed: 4,
startframe: 0,
delay: false,
plot: false,
moving: true,
follow_x: false,
follow_y: false,
effect: false,
beam: 0,
},
LegacyWeapon {
index: 10,
id: "base:energy_grab",
name: "Energy Grab",
asset: 66077,
frames: 6,
damage: 3,
speed: 4,
cooldown: 2,
target: 5,
maxspeed: 8,
startframe: 0,
delay: false,
plot: false,
moving: true,
follow_x: false,
follow_y: false,
effect: false,
beam: 0,
},
LegacyWeapon {
index: 11,
id: "base:mega_bomb",
name: "Mega Bomb",
asset: 65995,
frames: 4,
damage: 50,
speed: 2,
cooldown: 60,
target: 0,
maxspeed: 2,
startframe: 0,
delay: false,
plot: true,
moving: true,
follow_x: false,
follow_y: false,
effect: true,
beam: 0,
},
LegacyWeapon {
index: 12,
id: "base:pulse_cannon",
name: "Pulse Cannon",
asset: 66083,
frames: 2,
damage: 5,
speed: 8,
cooldown: 3,
target: 0,
maxspeed: 8,
startframe: 0,
delay: false,
plot: false,
moving: true,
follow_x: false,
follow_y: false,
effect: false,
beam: 0,
},
LegacyWeapon {
index: 13,
id: "base:forward_laser",
name: "Forward Laser",
asset: 66101,
frames: 4,
damage: 10,
speed: 0,
cooldown: 7,
target: 1,
maxspeed: 0,
startframe: 0,
delay: false,
plot: false,
moving: false,
follow_x: true,
follow_y: true,
effect: true,
beam: 2,
},
LegacyWeapon {
index: 14,
id: "base:death_ray",
name: "Death Ray",
asset: 66097,
frames: 4,
damage: 6,
speed: 0,
cooldown: 7,
target: 3,
maxspeed: 0,
startframe: 0,
delay: false,
plot: false,
moving: false,
follow_x: true,
follow_y: true,
effect: true,
beam: 2,
},
]
}
pub const O_GUN1: [i32; 8] = [1, 3, 5, 6, 5, 3, 1, 0];
pub const O_GUN2: [i32; 8] = [1, 3, 6, 9, 6, 3, 2, 0];
pub const O_GUN3: [i32; 8] = [2, 6, 8, 11, 8, 6, 2, 0];
pub struct LegacySound {
pub name: &'static str,
pub asset: u32,
pub pitch: i32,
pub random: bool,
pub volume: i32,
pub priority: i32,
}
pub fn sounds() -> Vec<LegacySound> {
vec![
LegacySound {
name: "FX_MON1",
asset: 194,
pitch: 128,
random: true,
volume: 127,
priority: 1,
},
LegacySound {
name: "FX_MON2",
asset: 199,
pitch: 128,
random: true,
volume: 127,
priority: 1,
},
LegacySound {
name: "FX_MON3",
asset: 204,
pitch: 128,
random: true,
volume: 127,
priority: 1,
},
LegacySound {
name: "FX_MON4",
asset: 209,
pitch: 128,
random: true,
volume: 127,
priority: 1,
},
LegacySound {
name: "FX_MON5",
asset: 214,
pitch: 128,
random: true,
volume: 127,
priority: 1,
},
LegacySound {
name: "FX_MON6",
asset: 219,
pitch: 128,
random: true,
volume: 127,
priority: 1,
},
LegacySound {
name: "FX_DAVE",
asset: 224,
pitch: 128,
random: false,
volume: 127,
priority: 1,
},
LegacySound {
name: "FX_THEME",
asset: 99,
pitch: 128,
random: false,
volume: 127,
priority: 0,
},
LegacySound {
name: "FX_AIREXPLO",
asset: 104,
pitch: 128,
random: true,
volume: 127,
priority: 1,
},
LegacySound {
name: "FX_AIREXPLO2",
asset: 109,
pitch: 128,
random: true,
volume: 127,
priority: 1,
},
LegacySound {
name: "FX_BONUS",
asset: 114,
pitch: 128,
random: false,
volume: 127,
priority: 0,
},
LegacySound {
name: "FX_CRASH",
asset: 119,
pitch: 128,
random: false,
volume: 127,
priority: 0,
},
LegacySound {
name: "FX_DOOR",
asset: 124,
pitch: 120,
random: false,
volume: 127,
priority: 0,
},
LegacySound {
name: "FX_FLYBY",
asset: 129,
pitch: 120,
random: false,
volume: 127,
priority: 0,
},
LegacySound {
name: "FX_EGRAB",
asset: 134,
pitch: 128,
random: false,
volume: 40,
priority: 2,
},
LegacySound {
name: "FX_GEXPLO",
asset: 139,
pitch: 128,
random: true,
volume: 127,
priority: 2,
},
LegacySound {
name: "FX_GUN",
asset: 144,
pitch: 125,
random: true,
volume: 30,
priority: 10,
},
LegacySound {
name: "FX_JETSND",
asset: 149,
pitch: 120,
random: false,
volume: 120,
priority: 4,
},
LegacySound {
name: "FX_LASER",
asset: 154,
pitch: 120,
random: false,
volume: 50,
priority: 2,
},
LegacySound {
name: "FX_MISSLE",
asset: 159,
pitch: 120,
random: true,
volume: 50,
priority: 3,
},
LegacySound {
name: "FX_SWEP",
asset: 164,
pitch: 128,
random: false,
volume: 127,
priority: 1,
},
LegacySound {
name: "FX_TURRET",
asset: 169,
pitch: 128,
random: true,
volume: 60,
priority: 1,
},
LegacySound {
name: "FX_WARNING",
asset: 174,
pitch: 128,
random: false,
volume: 100,
priority: 2,
},
LegacySound {
name: "FX_BOSS1",
asset: 179,
pitch: 127,
random: false,
volume: 127,
priority: 1,
},
LegacySound {
name: "FX_IJETSND",
asset: 149,
pitch: 235,
random: false,
volume: 45,
priority: 1,
},
LegacySound {
name: "FX_EJETSND",
asset: 149,
pitch: 65,
random: false,
volume: 120,
priority: 1,
},
LegacySound {
name: "FX_INTROHIT",
asset: 144,
pitch: 215,
random: true,
volume: 127,
priority: 1,
},
LegacySound {
name: "FX_INTROGUN",
asset: 144,
pitch: 110,
random: true,
volume: 127,
priority: 1,
},
LegacySound {
name: "FX_ENEMYSHOT",
asset: 189,
pitch: 100,
random: true,
volume: 50,
priority: 1,
},
LegacySound {
name: "FX_ENEMYLASER",
asset: 154,
pitch: 70,
random: true,
volume: 120,
priority: 1,
},
LegacySound {
name: "FX_ENEMYMISSLE",
asset: 159,
pitch: 140,
random: true,
volume: 55,
priority: 2,
},
LegacySound {
name: "FX_ENEMYPLASMA",
asset: 189,
pitch: 127,
random: true,
volume: 127,
priority: 2,
},
LegacySound {
name: "FX_SHIT",
asset: 184,
pitch: 132,
random: true,
volume: 127,
priority: 1,
},
LegacySound {
name: "FX_HIT",
asset: 144,
pitch: 214,
random: true,
volume: 100,
priority: 1,
},
LegacySound {
name: "FX_NOSHOOT",
asset: 189,
pitch: 254,
random: false,
volume: 40,
priority: 2,
},
LegacySound {
name: "FX_PULSE",
asset: 189,
pitch: 100,
random: true,
volume: 50,
priority: 2,
},
]
}
pub const FREQUENCY_CURVE: [u16; 668] = [
307, 307, 308, 308, 309, 310, 310, 311, 311, 312, 312, 313, 313, 314, 315, 315, 316, 316, 317,
317, 318, 319, 319, 320, 320, 321, 322, 322, 323, 323, 324, 324, 325, 326, 326, 327, 327, 328,
329, 329, 330, 330, 331, 332, 332, 333, 333, 334, 335, 335, 336, 336, 337, 338, 338, 339, 339,
340, 341, 341, 342, 343, 343, 344, 344, 345, 346, 346, 347, 347, 348, 349, 349, 350, 351, 351,
352, 353, 353, 354, 354, 355, 356, 356, 357, 358, 358, 359, 360, 360, 361, 362, 362, 363, 364,
364, 365, 366, 366, 367, 368, 368, 369, 370, 370, 371, 372, 372, 373, 374, 374, 375, 376, 376,
377, 378, 378, 379, 380, 380, 381, 382, 382, 383, 384, 385, 385, 386, 387, 387, 388, 389, 389,
390, 391, 392, 392, 393, 394, 394, 395, 396, 397, 397, 398, 399, 399, 400, 401, 402, 402, 403,
404, 404, 405, 406, 407, 407, 408, 409, 410, 410, 411, 412, 413, 413, 414, 415, 416, 416, 417,
418, 419, 419, 420, 421, 422, 422, 423, 424, 425, 425, 426, 427, 428, 429, 429, 430, 431, 432,
432, 433, 434, 435, 436, 436, 437, 438, 439, 440, 440, 441, 442, 443, 444, 444, 445, 446, 447,
448, 448, 449, 450, 451, 452, 452, 453, 454, 455, 456, 457, 457, 458, 459, 460, 461, 462, 462,
463, 464, 465, 466, 467, 467, 468, 469, 470, 471, 472, 472, 473, 474, 475, 476, 477, 478, 478,
479, 480, 481, 482, 483, 484, 485, 485, 486, 487, 488, 489, 490, 491, 492, 493, 493, 494, 495,
496, 497, 498, 499, 500, 501, 502, 502, 503, 504, 505, 506, 507, 508, 509, 510, 511, 512, 513,
513, 514, 515, 516, 517, 518, 519, 520, 521, 522, 523, 524, 525, 526, 527, 528, 528, 529, 530,
531, 532, 533, 534, 535, 536, 537, 538, 539, 540, 541, 542, 543, 544, 545, 546, 547, 548, 549,
550, 551, 552, 553, 554, 555, 556, 557, 558, 559, 560, 561, 562, 563, 564, 565, 566, 567, 568,
569, 570, 571, 572, 573, 574, 575, 576, 577, 578, 580, 581, 582, 583, 584, 585, 586, 587, 588,
589, 590, 591, 592, 593, 594, 595, 596, 598, 599, 600, 601, 602, 603, 604, 605, 606, 607, 608,
610, 611, 612, 613, 614, 615, 616, 617, 618, 620, 621, 622, 623, 624, 625, 626, 627, 629, 630,
631, 632, 633, 634, 635, 637, 638, 639, 640, 641, 642, 644, 645, 646, 647, 648, 649, 651, 652,
653, 654, 655, 656, 658, 659, 660, 661, 662, 664, 665, 666, 667, 668, 670, 671, 672, 673, 674,
676, 677, 678, 679, 681, 682, 683, 684, 686, 687, 688, 689, 690, 692, 693, 694, 695, 697, 698,
699, 701, 702, 703, 704, 706, 707, 708, 709, 711, 712, 713, 715, 716, 717, 718, 720, 721, 722,
724, 725, 726, 728, 729, 730, 732, 733, 734, 736, 737, 738, 740, 741, 742, 744, 745, 746, 748,
749, 750, 752, 753, 754, 756, 757, 758, 760, 761, 763, 764, 765, 767, 768, 770, 771, 772, 774,
775, 777, 778, 779, 781, 782, 784, 785, 786, 788, 789, 791, 792, 794, 795, 796, 798, 799, 801,
802, 804, 805, 807, 808, 809, 811, 812, 814, 815, 817, 818, 820, 821, 823, 824, 826, 827, 829,
830, 832, 833, 835, 836, 838, 839, 841, 842, 844, 845, 847, 848, 850, 851, 853, 855, 856, 858,
859, 861, 862, 864, 865, 867, 869, 870, 872, 873, 875, 876, 878, 880, 881, 883, 884, 886, 888,
889, 891, 892, 894, 896, 897, 899, 900, 902, 904, 905, 907, 909, 910, 912, 914, 915, 917, 919,
920, 922, 924, 925, 927, 929, 930, 932, 934, 935, 937, 939, 940, 942, 944, 945, 947, 949, 951,
952, 954, 956, 957, 959, 961, 963, 964, 966, 968, 970, 971, 973, 975, 977, 978, 980, 982, 984,
986, 987, 989, 991, 993, 995, 996, 998, 1000, 1002, 1004, 1005, 1007, 1009, 1011, 1013, 1014,
1016, 1018, 1020, 1022, 876,
];
pub const VOLUME_CURVE: [u16; 128] = [
0, 1, 3, 5, 6, 8, 10, 11, 13, 14, 16, 17, 19, 20, 22, 23, 25, 26, 27, 29, 30, 32, 33, 34, 36,
37, 39, 41, 43, 45, 47, 49, 50, 52, 54, 55, 57, 59, 60, 61, 63, 64, 66, 67, 68, 69, 71, 72, 73,
74, 75, 76, 77, 79, 80, 81, 82, 83, 84, 84, 85, 86, 87, 88, 89, 90, 91, 92, 92, 93, 94, 95, 96,
96, 97, 98, 99, 99, 100, 101, 101, 102, 103, 103, 104, 105, 105, 106, 107, 107, 108, 109, 109,
110, 110, 111, 112, 112, 113, 113, 114, 114, 115, 115, 116, 117, 117, 118, 118, 119, 119, 120,
120, 121, 121, 122, 122, 123, 123, 123, 124, 124, 125, 125, 126, 126, 127, 127,
];
-13
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@@ -1,13 +0,0 @@
pub mod assets;
pub mod audio;
pub mod cinematics;
pub mod content;
#[cfg(feature = "desktop")]
pub mod desktop;
pub mod hd;
mod legacy_tables;
pub mod modding;
pub mod persistence;
pub mod render;
pub mod simulation;
pub mod sound;
-207
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@@ -1,207 +0,0 @@
use anyhow::{Context, Result};
use raptor_replica::{
assets::{Catalog, decode_demo},
content::{ContentId, Registry},
modding::{self, ActiveMods},
persistence::{Paths, Pilot},
simulation::{Input, World},
};
use std::path::PathBuf;
fn main() {
if let Err(e) = run() {
eprintln!("{e:#}");
std::process::exit(1)
}
}
fn run() -> Result<()> {
let args: Vec<String> = std::env::args().skip(1).collect();
let arg = |key: &str| {
args.iter()
.position(|s| s == key)
.and_then(|i| args.get(i + 1))
};
let benchmark = args.iter().any(|a| a == "--benchmark");
anyhow::ensure!(
!benchmark || arg("--smoke-frames").is_some(),
"--benchmark requires --smoke-frames"
);
if args.iter().any(|a| a == "--help" || a == "-h") {
println!(
"raptor-rust [--data DIR] [--mods DIR]\n --verify-assets Check catalog and all original mission definitions\n --validate-mods ID,... Validate selected local mod packages\n --schemas DIR Write mod API JSON schemas\n --headless MISSION --ticks N Deterministic simulation smoke run\n --replay ASSET_NAME --trace FILE Record legacy demo simulation states\n --import-legacy FILE --output FILE\n --smoke-frames N Exit desktop after N rendered frames\n --benchmark Report startup and frame timings (with --smoke-frames)\n --screenshot FILE Save the final desktop frame as PNG\n --preview-mission ID Start a mission directly\n --preview-cinematic KIND intro, landing, death, end1, end2, end3\n --profile-root DIR Use a separate pilot/config/cache directory\n --enabled ID,... Enable mods for headless/replay commands"
);
return Ok(());
}
if let Some(path) = arg("--schemas") {
modding::write_schemas(&PathBuf::from(path))?;
println!("Wrote API v1 schemas to {path}");
return Ok(());
}
let data = arg("--data")
.map(PathBuf::from)
.unwrap_or_else(|| PathBuf::from(env!("CARGO_MANIFEST_DIR")).join("data"));
let catalog = Catalog::open(data)?;
let base = Registry::base(&catalog)?;
if args.iter().any(|a| a == "--verify-assets") {
println!(
"Verified {} assets; {} missions, {} enemies, {} weapons, {} items",
catalog.verify()?,
base.missions.len(),
base.enemies.len(),
base.weapons.len(),
base.items.len()
);
return Ok(());
}
let mut paths = Paths::discover()?;
if let Some(root) = arg("--profile-root") {
let root = PathBuf::from(root);
paths.data = root.join("data");
paths.config = root.join("config");
paths.cache = root.join("cache");
paths.legacy = root.join("legacy");
}
let root = arg("--mods")
.map(PathBuf::from)
.unwrap_or_else(|| paths.mods());
let discovery = modding::discover(&root);
if let Some(ids) = arg("--validate-mods") {
let enabled = ids
.split(',')
.filter(|s| !s.is_empty())
.map(str::to_string)
.collect::<Vec<_>>();
let active = ActiveMods::build(&base, &discovery, &enabled, Some(&catalog))?;
println!(
"Validated {} mods; {} override(s)",
active.pins.len(),
active.registry.overrides.len()
);
for err in discovery.errors {
eprintln!("Discovery: {err}");
}
return Ok(());
}
if let Some(path) = arg("--import-legacy") {
let output = PathBuf::from(arg("--output").context("--import-legacy requires --output")?);
let source = PathBuf::from(path).canonicalize()?;
anyhow::ensure!(
output.canonicalize().ok().as_ref() != Some(&source),
"legacy import output must be separate from the original save"
);
let pilot = Pilot::import_legacy(&PathBuf::from(path), &base)?;
pilot.save(&output)?;
println!("Imported pilot to {}", output.display());
return Ok(());
}
let enabled = arg("--enabled")
.map(|s| {
s.split(',')
.filter(|s| !s.is_empty())
.map(str::to_string)
.collect::<Vec<_>>()
})
.unwrap_or_default();
if let Some(id) = arg("--headless") {
let mut active = ActiveMods::build(&base, &discovery, &enabled, Some(&catalog))?;
let mut pilot = Pilot::default();
pilot.mission = ContentId::new(id)?;
let mut world = World::new(&pilot.mission, &pilot, &active.registry)?;
let ticks = arg("--ticks")
.map(|s| s.parse())
.transpose()?
.unwrap_or(500);
for _ in 0..ticks {
world.step(
Input {
fire: true,
..Input::default()
},
&active.registry,
&mut active.scripts,
)?;
if world.outcome != raptor_replica::simulation::Outcome::Playing {
break;
}
}
println!(
"tick={} outcome={:?} enemies={} credits={} digest={}",
world.tick,
world.outcome,
world.enemies.len(),
world.player.credits,
world.digest()
);
return Ok(());
}
if let Some(name) = arg("--replay") {
let (sector, wave, frames) = decode_demo(&catalog.named(name)?)?;
let mission = ContentId(format!("base:sector_{}_wave_{}", sector + 1, wave + 1));
let mut pilot = Pilot::demo(sector, &base)?;
pilot.mission = mission.clone();
let mut active = ActiveMods::build(&base, &discovery, &enabled, Some(&catalog))?;
let mut world = World::new(&mission, &pilot, &active.registry)?;
let mut trace = arg("--trace")
.map(|path| std::fs::File::create(path))
.transpose()?;
let limit = arg("--ticks")
.map(|s| s.parse::<usize>())
.transpose()?
.unwrap_or(frames.len());
for f in frames.into_iter().take(limit) {
world.step(
Input {
fire: f.buttons[0],
cycle: f.buttons[1],
bomb: f.buttons[2],
absolute: Some([f.x as i32, f.y as i32]),
demo_bank: Some(f.bank as i32),
..Input::default()
},
&active.registry,
&mut active.scripts,
)?;
if let Some(file) = &mut trace {
use std::io::Write;
writeln!(file, "{}", world.reference_state(&active.registry))?;
}
}
println!("Replay tick={} digest={}", world.tick, world.digest());
return Ok(());
}
#[cfg(feature = "desktop")]
{
let movie = arg("--preview-cinematic")
.map(|s| match s.as_str() {
"intro" => Ok(raptor_replica::cinematics::Kind::Intro),
"landing" => Ok(raptor_replica::cinematics::Kind::Landing),
"death" => Ok(raptor_replica::cinematics::Kind::Death),
"end1" => Ok(raptor_replica::cinematics::Kind::CampaignEnd(0)),
"end2" => Ok(raptor_replica::cinematics::Kind::CampaignEnd(1)),
"end3" => Ok(raptor_replica::cinematics::Kind::CampaignEnd(2)),
_ => Err(anyhow::anyhow!("unknown cinematic {s}")),
})
.transpose()?;
raptor_replica::desktop::run(
catalog,
base,
paths,
root,
arg("--smoke-frames").map(|s| s.parse()).transpose()?,
arg("--screenshot").map(PathBuf::from),
arg("--preview-mission")
.map(|s| ContentId::new(s))
.transpose()?,
movie,
benchmark,
)?;
}
#[cfg(not(feature = "desktop"))]
{
let _ = (catalog, base, paths, root);
return Err(anyhow::anyhow!(
"desktop support is disabled; use a headless command"
));
}
#[cfg(feature = "desktop")]
Ok(())
}
-814
View File
@@ -1,814 +0,0 @@
//! Local mod discovery, dependency ordering and transactional script callbacks.
use crate::{
assets::{Catalog, contained},
content::{API_VERSION, ContentPack, Registry},
simulation::LegacyRng,
};
use anyhow::{Context, Result, ensure};
use rhai::{
AST, Dynamic, Engine, Scope,
packages::{
ArithmeticPackage, BasicArrayPackage, BasicFnPackage, BasicIteratorPackage,
BasicMapPackage, BasicMathPackage, BasicStringPackage, BitFieldPackage, LogicPackage,
MoreStringPackage, Package,
},
};
use schemars::JsonSchema;
use semver::{Version, VersionReq};
use serde::{Deserialize, Serialize};
use sha2::{Digest, Sha256};
use std::{
collections::{BTreeMap, BTreeSet},
fs,
path::{Path, PathBuf},
};
#[derive(Debug, Clone, Serialize, Deserialize, JsonSchema)]
#[serde(deny_unknown_fields)]
pub struct Manifest {
/// Unique lowercase namespace; `base` is reserved for the original game.
pub id: String,
/// Display name shown in the in-game manager.
pub name: String,
/// Semantic package version, saved together with a SHA-256 content hash.
pub version: String,
/// Exact supported content/script API major version.
pub api_version: u32,
#[serde(default)]
pub description: String,
/// Required, explicitly enabled mod IDs mapped to semantic version requirements.
#[serde(default)]
pub dependencies: BTreeMap<String, String>,
/// IDs which cannot be enabled at the same time as this package.
#[serde(default)]
pub conflicts: Vec<String>,
/// Relative path to the JSON content pack. Defaults to `content.json`.
#[serde(default = "content_file")]
pub content: String,
/// Relative paths to every Rhai source referenced by this content pack.
#[serde(default)]
pub scripts: Vec<String>,
}
fn content_file() -> String {
"content.json".into()
}
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq, Eq)]
pub struct ModPin {
pub id: String,
pub version: String,
pub hash: String,
}
#[derive(Debug, Clone)]
pub struct InstalledMod {
pub root: PathBuf,
pub manifest: Manifest,
pub hash: String,
}
#[derive(Debug, Default)]
pub struct Discovery {
pub mods: BTreeMap<String, InstalledMod>,
pub errors: Vec<String>,
/// Directory inventoried by this snapshot, used to reject new duplicate packages.
pub root: Option<PathBuf>,
}
const MAX_FILE_BYTES: u64 = 64 * 1024 * 1024;
const MAX_PACKAGE_BYTES: u64 = 256 * 1024 * 1024;
const MAX_FILES: usize = 10000;
const MAX_DEPTH: usize = 16;
fn namespace(id: &str) -> bool {
!id.is_empty()
&& id.len() <= 64
&& id != "base"
&& id
.chars()
.all(|c| c.is_ascii_lowercase() || c.is_ascii_digit() || "_-".contains(c))
}
fn relative_path(value: &str) -> Result<()> {
let path = Path::new(value);
ensure!(
!value.is_empty()
&& value.len() <= 512
&& !path.is_absolute()
&& path
.components()
.all(|c| matches!(c, std::path::Component::Normal(_))),
"package paths must be relative and may not contain parent traversal: {value}"
);
Ok(())
}
fn read_package_file(root: &Path, relative: &Path) -> Result<Vec<u8>> {
let path = contained(root, relative)?;
let metadata = fs::symlink_metadata(&path)?;
ensure!(metadata.is_file(), "package entry must be a regular file");
ensure!(metadata.len() <= MAX_FILE_BYTES, "mod file exceeds 64 MiB");
let data = fs::read(path)?;
ensure!(
data.len() as u64 <= MAX_FILE_BYTES,
"mod file exceeds 64 MiB"
);
Ok(data)
}
fn load_package(path: &Path) -> Result<InstalledMod> {
ensure!(
fs::symlink_metadata(path)?.is_dir(),
"mod folder must be a real directory"
);
let root = path.canonicalize()?;
let mut files = Vec::new();
let mut bytes = 0;
walk(&root, &root, &mut files, &mut bytes, 0)?;
files.sort();
let manifest_data = read_package_file(&root, Path::new("mod.toml"))?;
ensure!(
manifest_data.len() <= 64 * 1024,
"mod manifest exceeds 64 KiB"
);
let manifest: Manifest = toml::from_str(std::str::from_utf8(&manifest_data)?)?;
ensure!(namespace(&manifest.id), "invalid/reserved mod namespace");
ensure!(
!manifest.name.trim().is_empty() && manifest.name.len() <= 128,
"invalid mod display name"
);
ensure!(
manifest.description.len() <= 4096,
"mod description exceeds 4 KiB"
);
Version::parse(&manifest.version).context("invalid package version")?;
ensure!(
manifest.dependencies.len() <= 128 && manifest.conflicts.len() <= 128,
"too many dependencies/conflicts"
);
for (dependency, version) in &manifest.dependencies {
ensure!(
namespace(dependency) && dependency != &manifest.id,
"invalid/self dependency {dependency}"
);
VersionReq::parse(version)
.with_context(|| format!("invalid version requirement for {dependency}"))?;
}
let conflicts: BTreeSet<_> = manifest.conflicts.iter().collect();
ensure!(
conflicts.len() == manifest.conflicts.len(),
"duplicate conflict declaration"
);
for conflict in &manifest.conflicts {
ensure!(
namespace(conflict) && conflict != &manifest.id,
"invalid/self conflict {conflict}"
);
}
relative_path(&manifest.content)?;
contained(&root, Path::new(&manifest.content))?;
ensure!(
manifest.scripts.len() <= 64,
"too many scripts (maximum 64)"
);
let scripts: BTreeSet<_> = manifest.scripts.iter().collect();
ensure!(
scripts.len() == manifest.scripts.len(),
"duplicate script declaration"
);
for script in &manifest.scripts {
relative_path(script)?;
contained(&root, Path::new(script))?;
}
let mut hash = Sha256::new();
hash.update(b"raptor-mod-package-v1\0");
for relative in files {
let name = relative
.to_str()
.context("package filenames must be UTF-8")?;
let data = read_package_file(&root, &relative)?;
hash.update((name.len() as u64).to_le_bytes());
hash.update(name.as_bytes());
hash.update((data.len() as u64).to_le_bytes());
hash.update(data);
}
Ok(InstalledMod {
root,
manifest,
hash: format!("{:x}", hash.finalize()),
})
}
pub fn discover(root: &Path) -> Discovery {
let mut out = Discovery::default();
out.root = Some(root.canonicalize().unwrap_or_else(|_| root.to_path_buf()));
if !root.exists() {
return out;
}
let entries = match fs::read_dir(root) {
Ok(e) => e,
Err(e) => {
out.errors.push(e.to_string());
return out;
}
};
let mut entries: Vec<_> = entries.collect();
entries.sort_by_key(|e| e.as_ref().ok().map(|e| e.path()));
let mut ambiguous = BTreeSet::new();
for entry in entries {
let e = match entry {
Ok(e) => e,
Err(err) => {
out.errors.push(format!("{}: {err}", root.display()));
continue;
}
};
let kind = match e.file_type() {
Ok(kind) => kind,
Err(err) => {
out.errors.push(format!("{}: {err}", e.path().display()));
continue;
}
};
if kind.is_symlink() {
out.errors.push(format!(
"{}: mod folders may not be symlinks",
e.path().display()
));
continue;
}
if !kind.is_dir() {
continue;
}
match load_package(&e.path()) {
Ok(m) => {
let id = m.manifest.id.clone();
if ambiguous.contains(&id) || out.mods.contains_key(&id) {
out.errors.push(format!("duplicate installed mod {id}"));
ambiguous.insert(id.clone());
out.mods.remove(&id);
} else {
out.mods.insert(id, m);
}
}
Err(err) => out.errors.push(format!("{}: {err:#}", e.path().display())),
}
}
out
}
fn walk(
root: &Path,
current: &Path,
files: &mut Vec<PathBuf>,
bytes: &mut u64,
depth: usize,
) -> Result<()> {
ensure!(
depth <= MAX_DEPTH,
"mod package directory depth exceeds {MAX_DEPTH}"
);
for e in fs::read_dir(current)? {
let e = e?;
let relative = e.path().strip_prefix(root)?.to_path_buf();
ensure!(
!e.file_type()?.is_symlink(),
"mod packages may not contain symlinks"
);
if e.file_type()?.is_dir() {
walk(root, &e.path(), files, bytes, depth + 1)?
} else {
ensure!(
e.file_type()?.is_file(),
"mod entries must be regular files"
);
ensure!(
e.metadata()?.len() <= MAX_FILE_BYTES,
"mod file exceeds 64 MiB"
);
*bytes = bytes
.checked_add(e.metadata()?.len())
.context("package size overflow")?;
ensure!(*bytes <= MAX_PACKAGE_BYTES, "mod package exceeds 256 MiB");
files.push(relative);
ensure!(files.len() <= MAX_FILES, "mod package has too many files");
}
}
Ok(())
}
pub fn order(discovery: &Discovery, enabled: &[String]) -> Result<Vec<String>> {
let selected: BTreeSet<_> = enabled.iter().cloned().collect();
ensure!(
selected.len() == enabled.len(),
"duplicate mod in load order"
);
let mut result = Vec::new();
let mut visiting = BTreeSet::new();
let mut done = BTreeSet::new();
fn visit(
id: &str,
d: &Discovery,
selected: &BTreeSet<String>,
visiting: &mut BTreeSet<String>,
done: &mut BTreeSet<String>,
result: &mut Vec<String>,
) -> Result<()> {
if done.contains(id) {
return Ok(());
}
ensure!(visiting.insert(id.into()), "cyclic mod dependency at {id}");
let m = d
.mods
.get(id)
.with_context(|| format!("mod {id} is not installed"))?;
ensure!(
m.manifest.api_version == API_VERSION,
"{id}: requires API {}, game provides {API_VERSION}",
m.manifest.api_version
);
for (dep, requirement) in &m.manifest.dependencies {
ensure!(selected.contains(dep), "{id} requires enabled mod {dep}");
let v = &d
.mods
.get(dep)
.with_context(|| format!("missing dependency {dep}"))?
.manifest
.version;
ensure!(
VersionReq::parse(requirement)?.matches(&Version::parse(v)?),
"{id} requires {dep} {requirement}, installed {v}"
);
visit(dep, d, selected, visiting, done, result)?;
}
for conflict in &m.manifest.conflicts {
ensure!(
!selected.contains(conflict),
"{id} conflicts with {conflict}"
);
}
visiting.remove(id);
done.insert(id.into());
result.push(id.into());
Ok(())
}
for id in enabled {
visit(
id,
discovery,
&selected,
&mut visiting,
&mut done,
&mut result,
)?;
}
Ok(result)
}
pub struct ActiveMods {
pub registry: Registry,
pub pins: Vec<ModPin>,
pub scripts: ScriptRuntime,
}
impl ActiveMods {
pub fn build(
base: &Registry,
discovery: &Discovery,
enabled: &[String],
catalog: Option<&Catalog>,
) -> Result<Self> {
let mut registry = base.clone();
let mut pins = Vec::new();
let mut scripts = ScriptRuntime::new();
let ordered = order(discovery, enabled)?;
let refreshed = discovery.root.as_ref().map(|root| discover(root));
for id in &ordered {
let previous = &discovery.mods[id];
if let Some(refreshed) = &refreshed {
ensure!(
refreshed.mods.contains_key(id),
"{id}: package removed, invalid or duplicated since discovery; rescan the Mods screen ({})",
refreshed.errors.join("; ")
);
}
let current = load_package(&previous.root).with_context(|| {
format!("{id}: package changed or was removed; rescan the Mods screen")
})?;
ensure!(
current.manifest.id == *id && current.hash == previous.hash,
"{id}: package changed since discovery; rescan the Mods screen before applying"
);
}
for id in &ordered {
let m = &discovery.mods[id];
let content: ContentPack = serde_json::from_slice(&read_package_file(
&m.root,
Path::new(&m.manifest.content),
)?)
.with_context(|| format!("{id}: invalid content"))?;
registry.asset_roots.insert(id.clone(), m.root.clone());
registry.apply(content, &id)?;
for path in &m.manifest.scripts {
let source = read_package_file(&m.root, Path::new(path))?;
let source = std::str::from_utf8(&source)
.with_context(|| format!("{id}/{path}: source must be UTF-8"))?;
scripts.add(&id, path, &source)?;
}
pins.push(ModPin {
id: id.clone(),
version: m.manifest.version.clone(),
hash: m.hash.clone(),
});
}
registry.validate()?;
let validate_art = |owner: &str, art: &crate::content::Art| -> Result<()> {
for png in art.png.iter().chain(art.hd_png.iter()) {
let root = registry
.asset_roots
.get(owner)
.context("missing PNG root")?;
let path = contained(root, Path::new(png))?;
let palette = catalog
.map(|cat| cat.palette())
.transpose()?
.unwrap_or([[0; 3]; 256]);
let sprite = crate::assets::Sprite::png(&path, &palette)?;
ensure!(
sprite.width % art.frames as usize == 0,
"{owner}/{png}: PNG strip width must divide evenly into frames"
);
ensure!(
sprite.width / art.frames as usize * art.logical_height as usize
== sprite.height * art.logical_width as usize,
"{owner}/{png}: artwork canvas aspect differs from logical canvas"
);
if art.hd_png.as_ref() == Some(png) {
ensure!(
sprite.width / art.frames as usize >= 2 * art.logical_width as usize
&& sprite.height >= 2 * art.logical_height as usize,
"{owner}/{png}: HD artwork needs at least twice the logical resolution"
);
}
}
if let (Some(id), Some(cat)) = (art.asset, catalog) {
for frame in 0..art.frames {
cat.sprite(id.checked_add(frame).context("asset ID overflow")?)?;
}
}
Ok(())
};
for (id, owner) in &registry.owners {
if owner == "base" {
continue;
}
if let Some(art) = registry.art(id) {
validate_art(owner, art)?;
}
if let Some(sound) = registry.sounds.get(id) {
let root = registry
.asset_roots
.get(owner)
.context("missing sound root")?;
let bytes = read_package_file(root, Path::new(&sound.file))?;
crate::sound::decode(&bytes)
.with_context(|| format!("{owner}/{}: invalid sound", sound.file))?;
}
if let Some(m) = registry.missions.get(id) {
for tile in &m.tiles {
validate_art(owner, &tile.art)?;
if let Some(a) = &tile.destroyed {
validate_art(owner, a)?;
}
}
}
}
let validate_script = |owner: &str, path: &Option<String>| -> Result<()> {
if let Some(path) = path {
ensure!(
scripts.has(owner, path),
"{owner}: script {path} must appear in manifest.scripts"
);
}
Ok(())
};
for (id, owner) in &registry.owners {
if let Some(w) = registry.weapons.get(id) {
validate_script(owner, &w.script)?;
}
if let Some(e) = registry.enemies.get(id) {
validate_script(owner, &e.script)?;
}
if let Some(i) = registry.items.get(id) {
validate_script(owner, &i.script)?;
}
if let Some(m) = registry.missions.get(id) {
validate_script(owner, &m.script)?;
}
}
for id in &ordered {
ensure!(
load_package(&discovery.mods[id].root)?.hash == discovery.mods[id].hash,
"{id}: package changed while loading; rescan the Mods screen before applying"
);
}
Ok(Self {
registry,
pins,
scripts,
})
}
}
#[derive(Debug, Clone, Serialize, Deserialize, JsonSchema)]
#[serde(tag = "op", rename_all = "snake_case", deny_unknown_fields)]
pub enum Command {
/// Add an enemy at an integer position in the original logical canvas.
Spawn {
enemy: String,
x: i32,
y: i32,
},
Projectile {
weapon: String,
x: i32,
y: i32,
vx: i32,
vy: i32,
#[serde(default)]
hostile: bool,
},
Damage {
/// Enemy entity ID; zero addresses the player.
entity: u64,
amount: i32,
},
Despawn {
entity: u64,
},
Move {
/// Existing enemy entity ID.
entity: u64,
x: i32,
y: i32,
},
Velocity {
entity: u64,
vx: i32,
vy: i32,
},
GiveItem {
item: String,
count: u32,
},
ConsumeItem {
item: String,
count: u32,
},
Credits {
amount: i32,
},
Shield {
amount: i32,
},
Effect {
x: i32,
y: i32,
},
Sound {
asset: u32,
},
PlaySound {
sound: String,
},
Objective {
/// Stable namespaced objective key, at most 128 bytes.
key: String,
value: i32,
},
Complete,
Fail,
}
#[derive(Debug, Clone, Serialize, Deserialize, JsonSchema)]
#[serde(deny_unknown_fields)]
pub struct HookResult {
/// Transactional commands, applied in order only when the callback succeeds.
#[serde(default)]
pub commands: Vec<Command>,
/// JSON-serializable state shared by callbacks in this script; maximum 64 KiB.
#[serde(default)]
pub state: serde_json::Value,
}
pub struct ScriptRuntime {
engine: Engine,
scripts: BTreeMap<(String, String), AST>,
pub states: BTreeMap<String, serde_json::Value>,
pub rng: BTreeMap<String, LegacyRng>,
budget: std::sync::Arc<std::sync::atomic::AtomicI64>,
}
impl ScriptRuntime {
pub fn new() -> Self {
// Rhai's default StandardPackage includes wall-clock timestamps and native sleep.
// Use an explicit package allowlist so timing cannot bypass operation limits,
// including through dynamically created function pointers.
let mut engine = Engine::new_raw();
ArithmeticPackage::new().register_into_engine(&mut engine);
BasicStringPackage::new().register_into_engine(&mut engine);
BasicIteratorPackage::new().register_into_engine(&mut engine);
BasicFnPackage::new().register_into_engine(&mut engine);
BitFieldPackage::new().register_into_engine(&mut engine);
LogicPackage::new().register_into_engine(&mut engine);
BasicMathPackage::new().register_into_engine(&mut engine);
BasicArrayPackage::new().register_into_engine(&mut engine);
BasicMapPackage::new().register_into_engine(&mut engine);
MoreStringPackage::new().register_into_engine(&mut engine);
engine
.set_max_operations(100000)
.set_max_call_levels(32)
.set_max_expr_depths(64, 32)
.set_max_array_size(4096)
.set_max_map_size(1024)
.set_max_string_size(16384)
.set_max_modules(0);
engine.disable_symbol("eval");
engine.disable_symbol("import");
engine.on_print(|_| {});
engine.on_debug(|_, _, _| {});
let budget = std::sync::Arc::new(std::sync::atomic::AtomicI64::new(500000));
let counter = budget.clone();
engine.on_progress(move |_| {
if counter.fetch_sub(1, std::sync::atomic::Ordering::Relaxed) <= 0 {
Some(Dynamic::UNIT)
} else {
None
}
});
Self {
engine,
scripts: BTreeMap::new(),
states: BTreeMap::new(),
rng: BTreeMap::new(),
budget,
}
}
pub fn begin_tick(&self) {
self.budget
.store(500000, std::sync::atomic::Ordering::Relaxed);
}
pub fn add(&mut self, owner: &str, path: &str, source: &str) -> Result<()> {
ensure!(
source.len() <= 1024 * 1024,
"{owner}/{path}: script source exceeds 1 MiB"
);
let mut ast = self
.engine
.compile(source)
.map_err(|e| anyhow::anyhow!("{owner}/{path}: {e}"))?;
for function in ast.iter_functions() {
if [
"on_spawn",
"on_tick",
"on_fire",
"on_hit",
"on_death",
"on_pickup",
"on_use",
"on_mission_start",
"on_mission_end",
]
.contains(&function.name)
{
ensure!(
function.params.len() == 3,
"{owner}/{path}::{}: callbacks require (event, state, random)",
function.name
);
}
}
ast.set_source(format!("{owner}/{path}"));
self.scripts.insert((owner.into(), path.into()), ast);
Ok(())
}
pub fn has(&self, owner: &str, path: &str) -> bool {
self.scripts.contains_key(&(owner.into(), path.into()))
}
pub fn invoke(
&mut self,
owner: &str,
path: &str,
hook: &str,
event: &serde_json::Value,
seed: i32,
) -> Result<Vec<Command>> {
let ast = self
.scripts
.get(&(owner.into(), path.into()))
.with_context(|| format!("{owner}/{path}::{hook}: script is not loaded"))?;
if !ast
.iter_functions()
.any(|f| f.name == hook && f.params.len() == 3)
{
return Ok(vec![]);
}
let key = format!("{owner}/{path}");
let mut rng = *self.rng.get(&key).unwrap_or(&LegacyRng::new(seed));
let random: Vec<i32> = (0..32).map(|_| rng.next_value()).collect();
let state = self
.states
.get(&key)
.cloned()
.unwrap_or_else(|| serde_json::json!({}));
let event = rhai::serde::to_dynamic(event.clone())?;
let state = rhai::serde::to_dynamic(state)?;
let random = rhai::serde::to_dynamic(random)?;
let value = self
.engine
.call_fn::<Dynamic>(&mut Scope::new(), ast, hook, (event, state, random))
.map_err(|e| anyhow::anyhow!("{owner}/{path}::{hook}: {e}"))?;
let result: HookResult = rhai::serde::from_dynamic(&value)
.map_err(|e| anyhow::anyhow!("{owner}/{path}::{hook}: invalid result: {e}"))?;
ensure!(
result.commands.len() <= 256,
"{owner}/{path}::{hook}: callback emitted too many commands"
);
ensure!(
serde_json::to_vec(&result.state)?.len() <= 65536,
"{owner}/{path}::{hook}: callback state exceeds 64 KiB"
);
// World command validation is performed by the caller before committing these values.
self.states.insert(key.clone(), result.state);
self.rng.insert(key, rng);
Ok(result.commands)
}
pub fn checkpoints(
&self,
) -> (
BTreeMap<String, serde_json::Value>,
BTreeMap<String, LegacyRng>,
) {
(self.states.clone(), self.rng.clone())
}
pub fn restore(
&mut self,
c: (
BTreeMap<String, serde_json::Value>,
BTreeMap<String, LegacyRng>,
),
) {
self.states = c.0;
self.rng = c.1;
}
}
impl Default for ScriptRuntime {
fn default() -> Self {
Self::new()
}
}
pub fn write_schemas(root: &Path) -> Result<()> {
fs::create_dir_all(root)?;
macro_rules! schema {
($name:expr,$ty:ty) => {
crate::persistence::atomic_write(
&root.join($name),
&serde_json::to_vec_pretty(&schemars::schema_for!($ty))?,
)?;
};
}
schema!("mod-v1.json", Manifest);
schema!("content-v1.json", ContentPack);
schema!("hook-v1.json", HookResult);
schema!("weapon-projectile-v1.json", crate::content::WeaponDef);
schema!("item-v1.json", crate::content::ItemDef);
schema!("enemy-v1.json", crate::content::EnemyDef);
schema!("mission-v1.json", crate::content::MissionDef);
schema!("campaign-v1.json", crate::content::CampaignDef);
schema!("sound-v1.json", crate::content::SoundDef);
Ok(())
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn bounded_script_and_state_rollback() {
let mut rt = ScriptRuntime::new();
rt.add("test", "bad.rhai", "fn on_tick(e,s,r) { while true {} }")
.unwrap();
assert!(
rt.invoke("test", "bad.rhai", "on_tick", &serde_json::json!({}), 1)
.is_err()
);
assert!(rt.states.is_empty());
}
#[test]
fn script_can_emit_commands() {
let mut rt = ScriptRuntime::new();
rt.add("test","good.rhai","fn on_fire(e,s,r) { #{ commands: [#{ op: \"credits\", amount: 7 }], state: #{ calls: 1 } } }").unwrap();
assert_eq!(
rt.invoke("test", "good.rhai", "on_fire", &serde_json::json!({}), 1)
.unwrap()
.len(),
1
);
assert_eq!(rt.states["test/good.rhai"]["calls"], 1);
}
#[test]
fn io_is_not_exposed() {
let mut rt = ScriptRuntime::new();
rt.add(
"test",
"io.rhai",
"fn on_tick(e,s,r){ read_file(\"/etc/passwd\") }",
)
.unwrap();
assert!(
rt.invoke("test", "io.rhai", "on_tick", &serde_json::json!({}), 1)
.is_err()
);
}
}
-599
View File
@@ -1,599 +0,0 @@
use crate::{
content::{ContentId, Registry},
modding::ModPin,
};
use anyhow::{Context, Result, ensure};
use serde::{Deserialize, Serialize};
use std::{
collections::BTreeMap,
fs::{self, OpenOptions},
io::Write,
path::{Path, PathBuf},
};
#[derive(Debug, Clone)]
pub struct Paths {
pub data: PathBuf,
pub config: PathBuf,
pub cache: PathBuf,
pub legacy: PathBuf,
}
impl Paths {
pub fn discover() -> Result<Self> {
let home = PathBuf::from(std::env::var_os("HOME").context("HOME is unset")?);
let dir = |name: &str, fallback: &str| {
std::env::var_os(name)
.map(PathBuf::from)
.unwrap_or_else(|| home.join(fallback))
};
Ok(Self {
data: dir("XDG_DATA_HOME", ".local/share").join("RaptorReplica"),
config: dir("XDG_CONFIG_HOME", ".config").join("RaptorReplica"),
cache: dir("XDG_CACHE_HOME", ".cache").join("RaptorReplica"),
legacy: home.join(".local/share/Raptor"),
})
}
pub fn mods(&self) -> PathBuf {
self.data.join("mods")
}
pub fn save_path(&self, slot: usize) -> PathBuf {
self.data.join(format!("pilot-{slot:04}.json"))
}
}
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(default, deny_unknown_fields)]
pub struct Config {
pub hd_mode: bool,
pub scale: usize,
pub scanlines: bool,
pub fullscreen: bool,
pub borderless: bool,
pub aspect_correct: bool,
pub width: u32,
pub height: u32,
pub music_volume: u8,
pub fx_volume: u8,
pub fx_channels: usize,
pub control: String,
pub difficulty: u32,
pub bindings: BTreeMap<String, String>,
pub enabled_mods: Vec<String>,
}
impl Default for Config {
fn default() -> Self {
Self {
hd_mode: false,
scale: 4,
scanlines: false,
fullscreen: false,
borderless: false,
aspect_correct: true,
width: 1280,
height: 960,
music_volume: 85,
fx_volume: 85,
fx_channels: 2,
control: "keyboard".into(),
difficulty: 2,
bindings: [
("up", "Up"),
("down", "Down"),
("left", "Left"),
("right", "Right"),
("fire", "Left Ctrl"),
("special", "Left Alt"),
("cycle", "Space"),
("bomb", "Right Shift"),
]
.into_iter()
.map(|(k, v)| (k.into(), v.into()))
.collect(),
enabled_mods: vec![],
}
}
}
impl Config {
pub fn load(paths: &Paths) -> Result<Self> {
let path = paths.config.join("config.toml");
let mut c = if path.exists() {
toml::from_str(&fs::read_to_string(path)?)?
} else {
Self::import_ini(&paths.legacy.join("SETUP.INI"))?
};
ensure!(
matches!(c.scale, 1 | 2 | 3 | 4)
&& c.width >= 320
&& c.height >= 200
&& c.width <= 7680
&& c.height <= 4320
&& (1..=8).contains(&c.fx_channels)
&& c.difficulty <= 3,
"invalid video/difficulty settings"
);
c.music_volume = c.music_volume.min(127);
c.fx_volume = c.fx_volume.min(127);
Ok(c)
}
pub fn save(&self, paths: &Paths) -> Result<()> {
atomic_write(
&paths.config.join("config.toml"),
toml::to_string_pretty(self)?.as_bytes(),
)
}
pub fn import_ini(path: &Path) -> Result<Self> {
let mut config = Self::default();
if !path.exists() {
return Ok(config);
}
let mut section = String::new();
for line in fs::read_to_string(path)?.lines() {
let line = line.trim();
if line.starts_with('[') && line.ends_with(']') {
section = line[1..line.len() - 1].to_ascii_lowercase();
continue;
}
let Some((k, v)) = line.split_once('=') else {
continue;
};
let k = k.trim().to_ascii_lowercase();
let value = v.trim().parse::<i32>().unwrap_or(0);
match (section.as_str(), k.as_str()) {
("video", "fullscreen") => config.fullscreen = value != 0,
("video", "borderless") => config.borderless = value != 0,
("video", "upscaler") => {
config.scale = if [2, 3, 4].contains(&value) {
value as usize
} else {
1
}
}
("video", "scanlines") => config.scanlines = value != 0,
("video", "aspect_ratio_correct") => config.aspect_correct = value != 0,
("music", "volume") => config.music_volume = value.clamp(0, 127) as u8,
("soundfx", "volume") => config.fx_volume = value.clamp(0, 127) as u8,
("soundfx", "channels") => config.fx_channels = value.clamp(1, 8) as usize,
("setup", "control") => {
config.control = match value {
1 => "mouse",
2 => "controller",
_ => "keyboard",
}
.into()
}
("keyboard", _) => {
let action = match k.as_str() {
"moveup" => "up",
"movedn" => "down",
"moveleft" => "left",
"moveright" => "right",
"fire" => "fire",
"firesp" => "special",
"changesp" => "cycle",
"megafire" => "bomb",
_ => continue,
};
if let Some(key) = legacy_scancode(value) {
config.bindings.insert(action.into(), key.into());
}
}
_ => {}
}
}
Ok(config)
}
}
fn legacy_scancode(n: i32) -> Option<&'static str> {
Some(match n {
72 => "Up",
80 => "Down",
75 => "Left",
77 => "Right",
29 => "Left Ctrl",
56 => "Left Alt",
57 => "Space",
54 => "Right Shift",
17 => "W",
30 => "A",
31 => "S",
32 => "D",
16 => "Q",
18 => "E",
28 => "Return",
_ => return None,
})
}
pub fn atomic_write(path: &Path, data: &[u8]) -> Result<()> {
let parent = path.parent().context("output has no parent")?;
fs::create_dir_all(parent)?;
let mut n = 0u32;
let (temp, mut file) = loop {
let p = parent.join(format!(
".{}.{}.{}.tmp",
path.file_name()
.context("missing output name")?
.to_string_lossy(),
std::process::id(),
n
));
match OpenOptions::new().write(true).create_new(true).open(&p) {
Ok(f) => break (p, f),
Err(e) if e.kind() == std::io::ErrorKind::AlreadyExists => n += 1,
Err(e) => return Err(e.into()),
}
};
let result = (|| -> Result<()> {
file.write_all(data)?;
file.sync_all()?;
fs::rename(&temp, path)?;
fs::File::open(parent)?.sync_all()?;
Ok(())
})();
if result.is_err() {
let _ = fs::remove_file(temp);
}
result
}
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(deny_unknown_fields)]
pub struct LegacyProgress {
pub portrait: i32,
pub sector: u32,
pub waves: [u32; 3],
pub difficulties: [u32; 4],
pub training: bool,
pub training_completed: bool,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(deny_unknown_fields)]
pub struct Pilot {
pub version: u32,
pub name: String,
pub callsign: String,
pub credits: u32,
pub difficulty: u32,
pub inventory: BTreeMap<ContentId, u32>,
pub selected: Option<ContentId>,
pub completed: Vec<ContentId>,
pub mission: ContentId,
pub mods: Vec<ModPin>,
pub script_state: BTreeMap<String, serde_json::Value>,
#[serde(default)]
pub script_rng: BTreeMap<String, crate::simulation::LegacyRng>,
#[serde(default)]
pub legacy_progress: Option<LegacyProgress>,
}
impl Default for Pilot {
fn default() -> Self {
Self {
version: 1,
name: "Pilot".into(),
callsign: "RAPTOR".into(),
credits: 0,
difficulty: 2,
inventory: [("base:forward_guns".into(), 1), ("base:energy".into(), 100)]
.into_iter()
.collect(),
selected: None,
completed: vec![],
mission: "base:sector_1_wave_1".into(),
mods: vec![],
script_state: BTreeMap::new(),
script_rng: BTreeMap::new(),
legacy_progress: None,
}
}
}
impl Pilot {
pub fn complete_mission(&mut self, registry: &Registry) -> Result<()> {
let mission = registry
.missions
.get(&self.mission)
.context("completed mission is unavailable")?;
if !self.completed.contains(&self.mission) {
self.completed.push(self.mission.clone());
}
let original = self
.mission
.0
.strip_prefix("base:sector_")
.and_then(|s| s.split_once("_wave_"))
.and_then(|(s, w)| Some((s.parse::<usize>().ok()?, w.parse::<u32>().ok()?)))
.filter(|(s, w)| (1..=3).contains(s) && (1..=9).contains(w));
if let Some((sector, wave)) = original.filter(|_| mission.legacy_map.is_some()) {
let sector = sector - 1;
let mut progress = self.legacy_progress.clone().unwrap_or(LegacyProgress {
portrait: 0,
sector: sector as u32,
waves: [0; 3],
difficulties: [self.difficulty; 4],
training: false,
training_completed: false,
});
progress.difficulties[sector] = self.difficulty;
let limit = if self.difficulty == 0 { 4 } else { 9 };
if wave >= limit {
if self.difficulty == 0 && !progress.training_completed {
// Original graduation resets the training ship and awards
// three 25-unit shields plus the initial 10,000 credits.
self.inventory = [("base:forward_guns".into(), 1), ("base:energy".into(), 75)]
.into_iter()
.collect();
self.selected = None;
self.credits = 10000;
progress.training_completed = true;
for difficulty in &mut progress.difficulties {
if *difficulty == 0 {
*difficulty = 1;
}
}
}
progress.difficulties[sector] = (self.difficulty + 1).min(3);
progress.waves[sector] = 0;
if limit == 4 {
progress.waves = [0; 3];
progress.sector = 0;
} else {
progress.sector = ((sector + 1) % 3) as u32;
}
} else {
progress.sector = sector as u32;
progress.waves[sector] = wave;
}
let next_sector = progress.sector as usize;
self.difficulty = progress.difficulties[next_sector];
self.mission = ContentId(format!(
"base:sector_{}_wave_{}",
next_sector + 1,
progress.waves[next_sector] + 1
));
self.legacy_progress = Some(progress);
} else if let Some(next) = &mission.next {
self.mission = next.clone();
}
self.validate(registry, &self.mods)
}
pub fn demo(sector: usize, registry: &Registry) -> Result<Self> {
let mut p = Self {
difficulty: 3,
credits: 10000,
..Self::default()
};
p.inventory.insert("base:detect".into(), 1);
let equipment: &[(u32, u32)] = match sector {
0 => &[(2, 1), (11, 1), (4, 1), (7, 1), (5, 1), (14, 1)],
1 => &[(11, 4), (15, 100), (1, 1), (2, 1), (5, 1), (8, 1)],
2 => &[(11, 4), (15, 100), (1, 1), (2, 1), (13, 1), (8, 1)],
_ => anyhow::bail!("invalid demo sector"),
};
for (index, count) in equipment {
let item = registry
.items
.values()
.find(|i| i.legacy == Some(*index))
.context("missing demo item")?;
p.inventory.insert(item.id.clone(), *count);
}
if sector == 1 {
p.credits += 0x50003;
} else if sector == 2 {
p.credits += 0xd5fff;
}
// DEMO_MakePlayer advances once after OBJS_Add selects the first
// special weapon. Match that ordering rather than inventory sorting.
p.selected = registry
.items
.values()
.find(|i| i.legacy == Some([5, 8, 8][sector]))
.map(|i| i.id.clone());
Ok(p)
}
pub fn save(&self, path: &Path) -> Result<()> {
atomic_write(path, &serde_json::to_vec_pretty(self)?)
}
pub fn load(path: &Path, registry: &Registry, pins: &[ModPin]) -> Result<Self> {
let p: Self = serde_json::from_slice(&fs::read(path)?)?;
p.validate(registry, pins)?;
Ok(p)
}
pub fn validate(&self, registry: &Registry, pins: &[ModPin]) -> Result<()> {
let p = self;
ensure!(p.version == 1, "unsupported save version {}", p.version);
ensure!(
p.difficulty <= 3 && p.inventory.len() <= 20,
"invalid pilot difficulty/inventory"
);
let mut cursor = 0;
for required in &p.mods {
let position = pins[cursor..].iter().position(|pin| pin.id == required.id)
.with_context(|| format!("save requires mod {} {}; enable the matching mods in the saved load order in the Mods screen", required.id, required.version))? + cursor;
ensure!(
pins[position] == *required,
"save requires unchanged mod {} {} (content hash {}); restore that version/content or select another pilot",
required.id,
required.version,
required.hash
);
cursor = position + 1;
}
ensure!(
registry.missions.contains_key(&p.mission),
"save mission {} is unavailable",
p.mission
);
for (id, count) in &p.inventory {
ensure!(
registry.items.contains_key(id),
"saved item {id} is unavailable"
);
ensure!(
*count <= registry.items[id].max_count,
"saved quantity of {id} exceeds capacity"
);
}
if let Some(id) = &p.selected {
ensure!(
p.inventory.get(id).is_some_and(|n| *n > 0)
&& registry.items.get(id).is_some_and(|i| i.special),
"equipped item {id} is unavailable"
);
}
for id in &p.completed {
ensure!(
registry.missions.contains_key(id),
"completed mission {id} is unavailable"
);
}
if let Some(progress) = &p.legacy_progress {
ensure!(
progress.sector < 3
&& progress.waves.iter().all(|w| *w < 9)
&& progress.difficulties.iter().all(|d| *d < 4),
"invalid saved campaign progression"
);
}
ensure!(
serde_json::to_vec(&p.script_state)?.len() <= 4 * 1024 * 1024,
"saved script state exceeds limit"
);
Ok(())
}
pub fn buy(&mut self, id: &ContentId, registry: &Registry) -> Result<()> {
let item = registry.items.get(id).context("unknown shop item")?;
ensure!(self.credits >= item.price, "not enough credits");
let count = self.inventory.get(id).copied().unwrap_or(0);
ensure!(count < item.max_count, "item capacity reached");
ensure!(
count > 0 || self.inventory.len() < 20,
"ship inventory is full"
);
self.credits -= item.price;
self.inventory.insert(
id.clone(),
count.saturating_add(item.initial_count).min(item.max_count),
);
Ok(())
}
pub fn sell(&mut self, id: &ContentId, registry: &Registry) -> Result<()> {
let item = registry.items.get(id).context("unknown shop item")?;
ensure!(
id.0 != "base:forward_guns" && id.0 != "base:energy",
"essential ship equipment cannot be sold"
);
let count = self.inventory.get_mut(id).context("item is not owned")?;
ensure!(*count > 0, "item is not owned");
*count -= 1;
self.credits = self.credits.saturating_add(item.price / 2);
if *count == 0 {
self.inventory.remove(id);
if self.selected.as_ref() == Some(id) {
self.selected = None;
}
}
Ok(())
}
pub fn import_legacy(path: &Path, registry: &Registry) -> Result<Self> {
let bytes = fs::read(path)?;
ensure!(
(88..=88 + 20 * 24).contains(&bytes.len()) && (bytes.len() - 88) % 24 == 0,
"invalid legacy save length"
);
let head = decrypt(&bytes[..88], b"CASTLE");
let body = decrypt(&bytes[88..], b"CASTLE");
let val = |o| crate::assets::i32_at(&head, o);
let count = val(60)?;
ensure!(
count >= 0 && count as usize <= (body.len() / 24),
"truncated legacy inventory"
);
let sector = val(44)?;
ensure!((0..3).contains(&sector), "invalid legacy sector");
let wave = val(48 + sector as usize * 4)?;
ensure!((0..9).contains(&wave), "invalid legacy wave");
let difficulty = val(64 + sector as usize * 4)?;
ensure!((0..4).contains(&difficulty), "invalid legacy difficulty");
let waves = [val(48)?, val(52)?, val(56)?];
let difficulties = [val(64)?, val(68)?, val(72)?, val(76)?];
ensure!(
waves.iter().all(|w| (0..9).contains(w)),
"invalid legacy campaign progress"
);
ensure!(
difficulties.iter().all(|d| (0..4).contains(d)),
"invalid legacy campaign difficulty"
);
ensure!(
[val(80)?, val(84)?].iter().all(|f| *f == 0 || *f == 1),
"invalid legacy training flags"
);
let text = |r: std::ops::Range<usize>| {
String::from_utf8_lossy(head[r].split(|b| *b == 0).next().unwrap()).into_owned()
};
let mut p = Self {
name: text(0..20),
callsign: text(20..32),
credits: val(36)? as u32,
difficulty: difficulty as u32,
mission: ContentId(format!("base:sector_{}_wave_{}", sector + 1, wave + 1)),
inventory: BTreeMap::new(),
legacy_progress: Some(LegacyProgress {
portrait: val(32)?,
sector: sector as u32,
waves: waves.map(|w| w as u32),
difficulties: difficulties.map(|d| d as u32),
training: val(80)? != 0,
training_completed: val(84)? != 0,
}),
..Self::default()
};
let special = val(40)?;
for r in body.chunks_exact(24).take(count as usize) {
let count = crate::assets::i32_at(r, 8)?;
let typ = crate::assets::i32_at(r, 12)?;
ensure!(count >= 0, "negative legacy item count");
let item = registry
.items
.values()
.find(|i| i.legacy == Some(typ as u32))
.context("unknown legacy item")?;
p.inventory.insert(item.id.clone(), count as u32);
if typ == special {
p.selected = Some(item.id.clone());
}
}
for s in 0..3 {
let w = val(48 + s * 4)?;
for i in 1..=w {
p.completed
.push(ContentId(format!("base:sector_{}_wave_{i}", s + 1)));
}
}
p.validate(registry, &[])?;
Ok(p)
}
}
fn decrypt(bytes: &[u8], key: &[u8]) -> Vec<u8> {
let mut index = 25 % key.len();
let mut previous = key[index];
bytes
.iter()
.map(|x| {
let clear = x.wrapping_sub(key[index]).wrapping_sub(previous);
previous = *x;
index = (index + 1) % key.len();
clear
})
.collect()
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn writes_replace_atomically() {
let tmp = tempfile::tempdir().unwrap();
let p = tmp.path().join("save.json");
atomic_write(&p, b"first").unwrap();
atomic_write(&p, b"second").unwrap();
assert_eq!(fs::read(p).unwrap(), b"second");
assert_eq!(fs::read_dir(tmp.path()).unwrap().count(), 1);
}
}
-474
View File
@@ -1,474 +0,0 @@
//! Palette-indexed rendering. Filters copy colors, never blend palette entries.
use crate::assets::{Sprite, TRANSPARENT};
use anyhow::{Result, ensure};
use sha2::{Digest, Sha256};
use std::{collections::BTreeMap, fs, path::PathBuf};
/// Original tiny gun rounds and sparse final ground-explosion embers lose
/// important pixels under edge filtering; preserve their exact pixel area.
pub fn prefers_nearest(asset: u32) -> bool {
matches!(asset, 0x101c3..=0x101c6 | 0x10178..=0x1018d)
}
pub fn upscale(sprite: &Sprite, factor: usize) -> Result<Sprite> {
ensure!(
matches!(factor, 1 | 2 | 3 | 4),
"scale must be 1, 2, 3 or 4"
);
ensure!(
sprite.width > 0
&& sprite.height > 0
&& sprite.pixels.len() == sprite.width * sprite.height,
"invalid indexed image"
);
ensure!(
sprite.width as u64 * sprite.height as u64 * (factor * factor) as u64 <= 16_777_216,
"derived image exceeds pixel limit"
);
if factor == 1 {
return Ok(sprite.clone());
}
if factor == 4 {
return upscale(&upscale(sprite, 2)?, 2);
}
let mut out = Sprite::blank(sprite.width * factor, sprite.height * factor);
for y in 0..sprite.height {
for x in 0..sprite.width {
let sample = |dx: isize, dy: isize| {
sprite.pixels[(y as isize + dy).clamp(0, sprite.height as isize - 1) as usize
* sprite.width
+ (x as isize + dx).clamp(0, sprite.width as isize - 1) as usize]
};
let [a, b, c, d, e, f, g, h, i] = [
sample(-1, -1),
sample(0, -1),
sample(1, -1),
sample(-1, 0),
sample(0, 0),
sample(1, 0),
sample(-1, 1),
sample(0, 1),
sample(1, 1),
];
let p = if factor == 2 {
if b != h && d != f {
[
if d == b { d } else { e },
if b == f { f } else { e },
if d == h { d } else { e },
if h == f { f } else { e },
e,
e,
e,
e,
e,
]
} else {
[e; 9]
}
} else if b != h && d != f {
[
if d == b { d } else { e },
if (d == b && e != c) || (b == f && e != a) {
b
} else {
e
},
if b == f { f } else { e },
if (d == b && e != g) || (d == h && e != a) {
d
} else {
e
},
e,
if (b == f && e != i) || (h == f && e != c) {
f
} else {
e
},
if d == h { d } else { e },
if (d == h && e != i) || (h == f && e != g) {
h
} else {
e
},
if h == f { f } else { e },
]
} else {
[e; 9]
};
for dy in 0..factor {
for dx in 0..factor {
out.pixels[(y * factor + dy) * out.width + x * factor + dx] =
p[dy * factor + dx];
}
}
}
}
Ok(out)
}
pub fn nearest(sprite: &Sprite, factor: usize) -> Sprite {
let mut out = Sprite::blank(sprite.width * factor, sprite.height * factor);
for y in 0..out.height {
for x in 0..out.width {
out.pixels[y * out.width + x] = sprite.pixels[(y / factor) * sprite.width + x / factor];
}
}
out
}
/// Original VGA light/dark lookup. Inputs are six-bit RGB components, not SDL
/// eight-bit colors. GFX_Remap uses Manhattan distance and the last equal match.
pub fn legacy_light_table(palette: &[[u8; 3]; 256], level: i32) -> [u8; 256] {
std::array::from_fn(|index| {
let target = palette[index].map(|component| (component as i32 + level).clamp(0, 63));
let mut best = 0;
let mut distance = i32::MAX;
for (candidate, color) in palette.iter().enumerate() {
let difference: i32 = (0..3)
.map(|channel| (color[channel] as i32 - target[channel]).abs())
.sum();
if difference <= distance {
best = candidate as u8;
distance = difference;
}
}
best
})
}
/// SHADOW_GAdd / GFX_ShadeShape: preserve native mask spans at offset (-3,+4).
pub fn shade_ground_shadow(canvas: &mut Canvas, mask: &Sprite, x: f32, y: f32, table: &[u8; 256]) {
let scaled = nearest(mask, canvas.scale);
canvas.shade(
&scaled,
((x - 3.0) * canvas.scale as f32).round() as i32,
((y + 4.0) * canvas.scale as f32).round() as i32,
table,
);
}
fn shadow_project(coordinate: i32, center: i32) -> i32 {
// GFX_3DPoint: view=(160,100,1000), objectZ=1280, distance=200.
// Keep division before arithmetic shift; negative coordinates round down
// after the original signed integer division.
((((coordinate as i64 - center as i64) * (200 << 11)) / 280) >> 11) as i32 + center
}
/// SHADOW_Draw's projected horizontal spans, with duplicate projected rows
/// suppressed. Fractional positions translate the indexed mask smoothly on the
/// high-resolution canvas; integer positions retain the original projection.
pub fn shade_air_shadow(canvas: &mut Canvas, mask: &Sprite, x: f32, y: f32, table: &[u8; 256]) {
let base_x = x.floor() as i32 - 10;
let base_y = y.floor() as i32 + 20;
let fraction_x = (x - x.floor()) * (5.0 / 7.0);
let fraction_y = (y - y.floor()) * (5.0 / 7.0);
let scale = canvas.scale as f32;
let mut previous_row = None;
for row in 0..mask.height {
let source = &mask.pixels[row * mask.width..(row + 1) * mask.width];
if source.iter().all(|pixel| *pixel == TRANSPARENT) {
continue;
}
let projected_y = shadow_project(base_y + row as i32, 100);
if previous_row == Some(projected_y) {
continue;
}
previous_row = Some(projected_y);
let top = ((projected_y as f32 + fraction_y) * scale).round() as i32;
let bottom = ((projected_y as f32 + 1.0 + fraction_y) * scale).round() as i32;
let mut column = 0;
while column < mask.width {
if source[column] == TRANSPARENT {
column += 1;
continue;
}
let start = column;
while column < mask.width && source[column] != TRANSPARENT {
column += 1;
}
let left = ((shadow_project(base_x + start as i32, 160) as f32 + fraction_x) * scale)
.round() as i32;
let right =
((shadow_project(base_x + column as i32 - 1, 160) as f32 + 1.0 + fraction_x)
* scale)
.round() as i32;
for yy in top.max(0)..bottom.min(canvas.image.height as i32) {
for xx in left.max(0)..right.min(canvas.image.width as i32) {
let pixel =
&mut canvas.image.pixels[yy as usize * canvas.image.width + xx as usize];
if *pixel < 256 {
*pixel = table[*pixel as usize] as u16;
}
}
}
}
}
}
pub struct SpriteCache {
memory: BTreeMap<String, Sprite>,
root: Option<PathBuf>,
}
impl SpriteCache {
pub fn new(root: Option<PathBuf>) -> Self {
Self {
memory: BTreeMap::new(),
root,
}
}
pub fn get(&mut self, sprite: &Sprite, factor: usize, pixelated: bool) -> Result<&Sprite> {
let mut hash = Sha256::new();
hash.update(b"raptor-scale-v1");
hash.update(sprite.width.to_le_bytes());
hash.update(sprite.height.to_le_bytes());
hash.update([factor as u8, pixelated as u8]);
for p in &sprite.pixels {
hash.update(p.to_le_bytes());
}
let key = format!("{:x}", hash.finalize());
if !self.memory.contains_key(&key) {
let saved = self
.root
.as_ref()
.and_then(|r| fs::read(r.join(format!("{key}.json"))).ok())
.and_then(|b| serde_json::from_slice::<Sprite>(&b).ok())
.filter(|s| {
s.width == sprite.width * factor
&& s.height == sprite.height * factor
&& s.pixels.len() == s.width * s.height
&& s.pixels.iter().all(|p| *p <= TRANSPARENT)
});
let scaled = if let Some(s) = saved {
s
} else if pixelated {
nearest(sprite, factor)
} else {
upscale(sprite, factor)?
};
if let Some(root) = &self.root {
fs::create_dir_all(root)?;
if !root.join(format!("{key}.json")).exists() {
crate::persistence::atomic_write(
&root.join(format!("{key}.json")),
&serde_json::to_vec(&scaled)?,
)?;
}
}
if self
.memory
.values()
.map(|s| s.pixels.len() * 2)
.sum::<usize>()
+ scaled.pixels.len() * 2
> 128 * 1024 * 1024
{
self.memory.clear();
}
self.memory.insert(key.clone(), scaled);
}
Ok(&self.memory[&key])
}
}
pub struct Canvas {
pub image: Sprite,
pub scale: usize,
}
impl Canvas {
pub fn new(scale: usize) -> Self {
Self {
image: Sprite {
width: 320 * scale,
height: 200 * scale,
pixels: vec![0; 320 * 200 * scale * scale],
},
scale,
}
}
pub fn clear(&mut self, color: u16) {
self.image.pixels.fill(color)
}
pub fn blit(&mut self, sprite: &Sprite, x: i32, y: i32) {
for sy in 0..sprite.height {
let yy = y + sy as i32;
if yy < 0 || yy >= self.image.height as i32 {
continue;
}
for sx in 0..sprite.width {
let xx = x + sx as i32;
if xx < 0 || xx >= self.image.width as i32 {
continue;
}
let c = sprite.pixels[sy * sprite.width + sx];
if c != TRANSPARENT {
self.image.pixels[yy as usize * self.image.width + xx as usize] = c;
}
}
}
}
pub fn rect(&mut self, x: i32, y: i32, w: i32, h: i32, color: u16) {
let s = self.scale as i32;
for yy in (y * s).max(0)..((y + h) * s).min(self.image.height as i32) {
for xx in (x * s).max(0)..((x + w) * s).min(self.image.width as i32) {
self.image.pixels[yy as usize * self.image.width + xx as usize] = color;
}
}
}
pub fn shade(&mut self, mask: &Sprite, x: i32, y: i32, table: &[u8; 256]) {
for sy in 0..mask.height {
let yy = y + sy as i32;
if yy < 0 || yy >= self.image.height as i32 {
continue;
}
for sx in 0..mask.width {
let xx = x + sx as i32;
if xx < 0
|| xx >= self.image.width as i32
|| mask.pixels[sy * mask.width + sx] == TRANSPARENT
{
continue;
}
let p = &mut self.image.pixels[yy as usize * self.image.width + xx as usize];
if *p < 256 {
*p = table[*p as usize] as u16;
}
}
}
}
pub fn rgba(&self, palette: &[[u8; 3]; 256], scanlines: bool) -> Vec<u8> {
let mut out = vec![0; self.image.pixels.len() * 4];
for (i, p) in self.image.pixels.iter().enumerate() {
let color = palette[(*p).min(255) as usize];
let dark = scanlines && (i / self.image.width) % (self.scale * 3) == self.scale * 2;
for j in 0..3 {
out[i * 4 + j] = if dark { color[j] / 2 } else { color[j] };
}
out[i * 4 + 3] = 255;
}
out
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn uniform_image_unchanged() {
let s = Sprite {
width: 2,
height: 2,
pixels: vec![9; 4],
};
for n in [2, 3, 4] {
assert!(upscale(&s, n).unwrap().pixels.iter().all(|p| *p == 9));
}
}
#[test]
fn scale_four_is_two_passes() {
let s = Sprite {
width: 3,
height: 3,
pixels: vec![0, 1, 0, 1, 1, 0, 0, 0, TRANSPARENT],
};
assert_eq!(
upscale(&s, 4).unwrap(),
upscale(&upscale(&s, 2).unwrap(), 2).unwrap()
);
}
#[test]
fn scale_three_guard_preserves_cross() {
let s = Sprite {
width: 3,
height: 3,
pixels: vec![1, 2, 3, 4, 5, 4, 6, 2, 7],
};
let out = upscale(&s, 3).unwrap();
for y in 3..6 {
for x in 3..6 {
assert_eq!(out.pixels[y * 9 + x], 5)
}
}
}
#[test]
fn clipped_transparency() {
let mut c = Canvas::new(1);
c.clear(3);
c.blit(
&Sprite {
width: 2,
height: 1,
pixels: vec![8, TRANSPARENT],
},
-1,
0,
);
assert_eq!(c.image.pixels[0], 3);
}
}
pub struct BitmapFont {
height: usize,
glyphs: Vec<Option<Sprite>>,
widths: Vec<usize>,
}
impl BitmapFont {
pub fn decode(bytes: &[u8]) -> Result<Self> {
let height = crate::assets::i32_at(bytes, 0)?;
ensure!(
(1..=64).contains(&height) && bytes.len() >= 772,
"invalid bitmap font"
);
let mut glyphs = Vec::new();
let mut widths = Vec::new();
for ch in 0..256 {
let offset = crate::assets::i16_at(bytes, 4 + ch * 2)?;
let width = bytes[516 + ch] as usize;
widths.push(width);
if offset < 0 || width == 0 {
glyphs.push(None);
continue;
}
let start = 772 + offset as usize;
let len = width * height as usize;
let data = bytes
.get(start..start + len)
.ok_or_else(|| anyhow::anyhow!("truncated font glyph {ch}"))?;
glyphs.push(Some(Sprite {
width,
height: height as usize,
pixels: data
.iter()
.map(|v| if *v == 0 { TRANSPARENT } else { *v as u16 })
.collect(),
}));
}
Ok(Self {
height: height as usize,
glyphs,
widths,
})
}
pub fn text(&self, canvas: &mut Canvas, x: i32, y: i32, text: &str, color: u16) {
let mut cursor = x;
for ch in text.bytes() {
if let Some(g) = &self.glyphs[ch as usize] {
let mut glyph = g.clone();
for p in &mut glyph.pixels {
if *p != TRANSPARENT {
*p = (*p + color.saturating_sub(1)).min(255);
}
}
canvas.blit(
&nearest(&glyph, canvas.scale),
cursor * canvas.scale as i32,
y * canvas.scale as i32,
);
}
cursor += self.widths[ch as usize] as i32 + 1;
if cursor > 314 {
break;
}
}
}
pub fn height(&self) -> usize {
self.height
}
}
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@@ -1,96 +0,0 @@
//! Checked package-local PCM WAV loading, independent of SDL2.
//! RIFF chunks are little-endian and padded to a two-byte boundary.
use crate::audio::DigitalSample;
use anyhow::{Context, Result, ensure};
pub fn decode(bytes: &[u8]) -> Result<DigitalSample> {
ensure!(bytes.len() <= 8 * 1024 * 1024, "sound exceeds 8 MiB");
if !bytes.starts_with(b"RIFF") {
return DigitalSample::decode(bytes);
}
let u32_at = |offset| -> Result<u32> {
Ok(u32::from_le_bytes(
bytes
.get(offset..offset + 4)
.context("truncated WAV field")?
.try_into()?,
))
};
ensure!(
bytes.get(8..12) == Some(b"WAVE") && u32_at(4)? as usize == bytes.len().saturating_sub(8),
"invalid RIFF/WAVE length"
);
let mut format = None;
let mut audio = None;
let mut offset = 12;
while offset < bytes.len() {
let tag = bytes
.get(offset..offset + 4)
.context("truncated WAV chunk")?;
let length = u32_at(offset + 4)? as usize;
let start = offset + 8;
let end = start
.checked_add(length)
.context("WAV chunk size overflow")?;
let chunk = bytes
.get(start..end)
.context("truncated WAV chunk payload")?;
match tag {
b"fmt " => {
ensure!(
format.is_none() && chunk.len() >= 16,
"duplicate/truncated WAV format"
);
let u16_at = |n| u16::from_le_bytes([chunk[n], chunk[n + 1]]);
let rate = u32::from_le_bytes(chunk[4..8].try_into()?);
let channels = u16_at(2) as usize;
let bits = u16_at(14) as usize;
ensure!(
u16_at(0) == 1
&& matches!(channels, 1 | 2)
&& matches!(bits, 8 | 16)
&& (8000..=48000).contains(&rate),
"sound must be 8/16-bit PCM WAV, mono/stereo, 8–48 kHz"
);
let align = channels * bits / 8;
ensure!(
u16_at(12) as usize == align
&& u32::from_le_bytes(chunk[8..12].try_into()?) == rate * align as u32,
"invalid WAV block/byte rate"
);
format = Some((rate, channels, bits, align));
}
b"data" => {
ensure!(audio.is_none(), "duplicate WAV data");
audio = Some(chunk);
}
_ => {}
}
offset = end
.checked_add(length & 1)
.context("WAV padding overflow")?;
ensure!(offset <= bytes.len(), "truncated WAV padding");
}
let (rate, channels, bits, align) = format.context("WAV has no format")?;
let audio = audio.context("WAV has no audio data")?;
ensure!(
!audio.is_empty() && audio.len() % align == 0 && audio.len() / align <= rate as usize * 30,
"invalid WAV sample count (maximum 30 seconds)"
);
let data = audio
.chunks_exact(align)
.map(|frame| {
let total: i32 = (0..channels)
.map(|channel| {
if bits == 8 {
(frame[channel] as i32 - 128) * 256
} else {
i16::from_le_bytes([frame[channel * 2], frame[channel * 2 + 1]]) as i32
}
})
.sum();
((total / channels as i32) / 256 + 128).clamp(0, 255) as u8
})
.collect();
Ok(DigitalSample { rate, data })
}