Clarify runtime handoff wording
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@@ -2,7 +2,7 @@
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The Rust Options screen includes **HD art**. It starts disabled. Enable it to use reviewed artwork from the selected data directory's `hd/hd.json`; each missing or rejected frame keeps the selected original / 2x / 3x / 4x crisp treatment. The bundled runtime uses `data/`, while development artwork and review jobs live under `../data/`. The scale setting still determines the indexed rendering resolution, and the HD toggle can be changed while paused. HD art is presentation only: simulation, collision sizes, banking positions and save content IDs stay unchanged.
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The development base-game pack currently supplies **800 reviewed replacement frames in 340 complete sequences**. These include all twenty-one light, dark and firing-flash player poses, 223 boss frames, complete vehicle families, ground defenses and opening bunkers, all forty-seven equipment and pickup pictures, projectile and effect animations, eleven HUD picture glyphs, nine pilot portraits, both title logos, three standalone opening cards and 208 canonical terrain tiles. The tracked Linux/Windows playable snapshots now contain these800 reviewed frames, copied by the root assembler from the frozen handoff. Later development approvals remain separate from this runtime checkpoint. The complete catalog backlog and generation status are listed in [hd-backlog.md](hd-backlog.md).
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The development base-game pack currently supplies **800 reviewed replacement frames in 340 complete sequences**. These include all twenty-one light, dark and firing-flash player poses, 223 boss frames, complete vehicle families, ground defenses and opening bunkers, all forty-seven equipment and pickup pictures, projectile and effect animations, eleven HUD picture glyphs, nine pilot portraits, both title logos, three standalone opening cards and 208 canonical terrain tiles. The tracked Linux/Windows playable snapshots now contain these 800 reviewed frames, copied by the root assembler from the frozen handoff. Later development approvals remain separate from this runtime checkpoint. The complete catalog backlog and generation status are listed in [hd-backlog.md](hd-backlog.md).
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| Reviewed artwork | Original asset IDs | Supplied / complete frames |
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| --- | --- | ---: |
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