Remaster classic tank and two aircraft with original supports

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raptorreplica committed 2026-10-17 22:00:49 +11:00
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# Original artwork HD backlog
Current artwork/runtime checkpoint — 17 October 2026: the registered and assembled pack contains **5,414 frames / 3,578 complete sequences**, including **4,300 Terrain pictures**. **339 originals await approval**: 235 Terrain, 70 enemies/ground objects, 33 UI/other and one boss. This includes held drafts and actual refusals. The sole addition is native singleton 30094/DSHP02G3_PIC, using unchanged raw `774b4296`, its 32×32 logical canvas, zero origin and crop `[58,0,1196,1196]`. Its 125 retained Original logical cells are not newly generated HD. All previous 5,413 bindings and the full 3,577-header prefix remain exact. Actual data contains **9,360 files / 8,253,893,890 bytes**; CLI validates 5,414 frames with zero rejects and 45 mods/one override (`3b9fd8c2`). The genuine context is base:enemy_2_74 ground entity 1219 at tick 921, health 55. Foreground air entity 1246 covers 2,263 of 3,750 protected samples across native1–4, leaving 1,487 exposed. This qualifies visible supports/fragments and layered placement in one occluded scene, not an unoccluded whole hull; the separate I3 whole intrinsic material review remains the hidden-body authority. Coarse matte retained patches, bright authored metal, partial footprints and three inherited extra native1 pixels remain qualified; the old 77-cell variant remains held. Source18 and both Source C+D executables are unchanged. Three actual 1080p/HD4x SDL controls match dated pre-M2 H5413 across 6,220,800 RGB/alpha pixels under the current 45-mod guard. These combined M2v1.0.2 plus 30094 regression controls contain neither M2 nor 30094; they add no target-art or M2 gameplay approval. Native Windows at published 5,407/`6a3c465d` passed 379 tests with 26 ignored and zero failures. Later 5,413/M2-followup Windows results remain pending; 5,414 publication and native Windows execution are not yet claimed. Historical records and all-placement/full-route/death/seamlessness limits remain separate.
Current artwork/runtime checkpoint — 17 October 2026: the registered and assembled pack contains **5,417 frames / 3,581 complete sequences**, including **4,300 Terrain pictures**. **336 originals await approval**: 235 Terrain, 67 enemies/ground objects, 33 UI/other and one boss. This includes held drafts and actual refusals. The only additions are complete native singletons 30091 (ground), 30050 (AIR) and 3006f (AIR), preserving their 40×40 / 32×24 / 24×24 Source canvases, zero origins and literal full-canvas crop/default fields. Their 101/85/48 retained Original logical cells total 234 and are not newly generated HD. Three raw routes add 4,725,344 bytes. Every previous 5,414 binding and the full 3,578-header prefix remain exact. Actual data contains **9,363 files / 8,258,639,433 bytes**; CLI validates 5,417 frames with zero rejects and 45 mods/one override (`da1c69ee`). The genuine ground scene is entity 890 at tick 701, health 80: foreground air 1002 covers 1,729 of 3,030 protected SourceNx samples, leaving 1,301 exposed. It is not an unoccluded whole-body context. Two genuine AIR scenes cover both 30050 Twins and 3006f; primary protected samples have zero later coverage and occupied targets have zero viewport clips. These finite captures exclude player, projectiles, secondary effects, UI and Host; all material, route/death and timing limits remain. Six directed other-target intersections are empty within the saved 30/61/11-ID Source sets, not disjoint whole Source sets. Current-C metadata adds no image generation or intrinsic measurement; Source18 and both C+D executables remain exact. Three actual 1080p/HD4x SDL controls match post-M2 H5414 across 6,220,800 RGB/alpha pixels under the identical current 341-file/45-mod guard. This ART-ONLY regression adds no target-visibility or all-placement approval and changes no M2 gameplay. Native Windows `d9b10678` at H5414 passed 379 tests with 26 ignored and zero failures, including relocation, Stage II and isolated PCM checks; 5,417 publication/native Windows execution remain pending. All historical HOLDs, reader failures and actual provider refusals remain separate.
Preserved 17 October 2026 Source-update checkpoint at 5,384 (historical coverage): Current Source C+D runtime — 17 October 2026, published `a073f73f`: HD coverage remains **5,384 frames / 3,551 sequences**, with **369 originals remaining** (260 Terrain, 75 enemies/ground objects, 33 UI/other, one boss). Both executables are rebuilt; 90 Rust / 78 Python tests, HD validation and three exact 1080p regression controls pass. Five old Rust checks remain ignored. Source C+D native Windows CI is pending; the prior `58723547` result (361 passed / 26 ignored / zero failed) is a different epoch. Earlier material, context and QA records below remain historical; this source update adds no art approval.
@@ -48,7 +48,7 @@ The published 3,592-frame admission adds **427 source/material-qualified origina
| --- | ---: | ---: | ---: | ---: |
| Player banking | 21 | 21 | 0 | 3 |
| Bosses | 249 | 248 | 1 | 79 |
| Enemies and ground objects | 419 | 349 | 70 | 183 |
| Enemies and ground objects | 419 | 352 | 67 | 183 |
| Player and enemy projectiles | 51 | 51 | 0 | 18 |
| Explosions and effects | 281 | 281 | 0 | 25 |
| Equipment and pickups | 47 | 47 | 0 | 23 |