Preserve current legacy presentation and options improvements

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raptorreplica committed 2026-10-10 11:07:37 +11:00
1 parent 214789fe87
commit eee082f2ad
15 files changed
+1090 -73

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@@ -70,6 +70,11 @@ typedef struct ANIMS_S
#define A_ENERGY_GRAB 19
#define A_SUPER_SHIELD 20
// Machine-gun ejecta: same GUNSTR streak art dropped into world space at
// the wingtips (ground layer, drifts with the map scroll) so casings stay
// behind the plane instead of flicking in place at the gun.
#define A_PLAYER_EJECTA 21
void ANIMS_Clear(void);
ANIMS *ANIMS_Remove(ANIMS *anim);
void ANIMS_Init(void);