Preserve current legacy presentation and options improvements
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@@ -70,6 +70,11 @@ typedef struct ANIMS_S
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#define A_ENERGY_GRAB 19
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#define A_SUPER_SHIELD 20
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// Machine-gun ejecta: same GUNSTR streak art dropped into world space at
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// the wingtips (ground layer, drifts with the map scroll) so casings stay
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// behind the plane instead of flicking in place at the gun.
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#define A_PLAYER_EJECTA 21
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void ANIMS_Clear(void);
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ANIMS *ANIMS_Remove(ANIMS *anim);
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void ANIMS_Init(void);
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