Vendor raptor source files (was embedded gitlink)
Tree vendored at upstream 0019c5dd; origin + license recorded in raptor/VENDOR.txt. Windows SDL dev packages excluded via .gitignore.
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cmake_minimum_required(VERSION 3.10)
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set(EXECUTABLE_OUTPUT_PATH "bin")
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set(CMAKE_CXX_FLAGS "-O3")
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SET(CMAKE_CXX_STANDARD 11)
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set(CMAKE_C_FLAGS "-O3")
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SET(CMAKE_C_STANDARD 11)
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if(NOT DEFINED CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE RelWithDebInfo)
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endif()
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project(raptor)
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if(ANDROID)
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include(FetchContent)
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FetchContent_Declare(
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SDL
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URL https://github.com/libsdl-org/SDL/archive/refs/tags/release-2.30.10.zip
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SOURCE_DIR ${CMAKE_BINARY_DIR}/include/SDL2
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)
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set(BUILD_SHARED_LIBS ON)
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set(SDL2_DISABLE_UNINSTALL ON CACHE BOOL "" FORCE)
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set(SDL_TEST_ENABLED_BY_DEFAULT OFF)
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set(SDL2_DISABLE_SDL2MAIN ON CACHE BOOL "" FORCE)
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FetchContent_MakeAvailable(SDL)
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set(SDL_ACTIVITY_FOLDER app/src/main/java/org/libsdl/app/)
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file(REMOVE_RECURSE ${CMAKE_SOURCE_DIR}/android/${SDL_ACTIVITY_FOLDER})
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file(COPY ${CMAKE_BINARY_DIR}/include/SDL2/android-project/${SDL_ACTIVITY_FOLDER} DESTINATION ${CMAKE_SOURCE_DIR}/android/${SDL_ACTIVITY_FOLDER})
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file(REMOVE_RECURSE ${CMAKE_SOURCE_DIR}/android/app/src/main/assets)
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file(COPY ${CMAKE_SOURCE_DIR}/include/TinySoundFont/LICENSE DESTINATION ${CMAKE_SOURCE_DIR}/android/app/src/main/assets/licenses)
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file(RENAME ${CMAKE_SOURCE_DIR}/android/app/src/main/assets/licenses/LICENSE ${CMAKE_SOURCE_DIR}/android/app/src/main/assets/licenses/LICENSE.TSF)
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file(COPY ${CMAKE_SOURCE_DIR}/pkg/android/license/LICENSE DESTINATION ${CMAKE_SOURCE_DIR}/android/app/src/main/assets/licenses)
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elseif(WIN32)
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add_definitions(-D_CRT_SECURE_NO_DEPRECATE)
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if(MSVC)
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set(SDL2_DIR "include/SDL2-devel-2.28.2-VC/SDL2-2.28.2/cmake")
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else()
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set(SDL2_DIR "include/SDL2-devel-2.28.2-mingw/SDL2-2.28.2/cmake")
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endif()
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find_package(SDL2 REQUIRED)
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include_directories(${SDL2_INCLUDE_DIRS})
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else()
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find_package(SDL2 REQUIRED)
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include_directories(${SDL2_INCLUDE_DIRS})
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endif()
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include_directories(./include/textscreen/include/)
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include_directories(./include/TinySoundFont/)
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add_subdirectory(./include/textscreen/include)
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set(SOURCE_FILES
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src/tile.cpp
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src/gssapi.cpp
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src/objects.cpp
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src/tile_a.cpp
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src/windows.cpp
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src/flame.cpp
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src/i_lastscr.cpp
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src/joyapi.cpp
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src/kbdapi.cpp
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src/glbapi.cpp
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src/i_video.cpp
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src/musapi.cpp
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src/movie_a.cpp
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src/ptrapi_a.cpp
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src/swdapi.cpp
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src/imsapi.cpp
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src/store.cpp
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src/i_oplmusic.cpp
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src/bonus.cpp
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src/anims.cpp
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src/shadow.cpp
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src/movie.cpp
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src/m_misc.cpp
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src/shots.cpp
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src/opl3.cpp
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src/eshot.cpp
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src/gfxapi_a.cpp
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src/dspapi.cpp
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src/vmemapi.cpp
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src/rap.cpp
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src/demo.cpp
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src/prefapi.cpp
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src/gfxapi.cpp
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src/intro.cpp
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src/help.cpp
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src/input.cpp
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src/fx.cpp
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src/ptrapi.cpp
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src/loadsave.cpp
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src/enemy.cpp
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src/mpuwinmm.cpp
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src/mputsf.cpp
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src/mpualsa.cpp
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src/mpucorea.cpp
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src/mpucorem.cpp
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)
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set(SOURCE_SETUP_FILES
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src/setup/input.cpp
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src/setup/main.cpp
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src/setup/music.cpp
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src/setup/prefapi.cpp
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src/setup/sound.cpp
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src/setup/txt_joyinput.cpp
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src/setup/txt_keyinput.cpp
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src/setup/txt_mouseinput.cpp
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)
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if(${CMAKE_SYSTEM_NAME} MATCHES "Android")
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add_library( ${PROJECT_NAME} SHARED ${SOURCE_FILES})
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target_link_libraries(raptor
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textscreen
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SDL2::SDL2
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)
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elseif(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
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find_package(ALSA REQUIRED)
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add_executable( ${PROJECT_NAME} ${SOURCE_FILES} )
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target_link_libraries(raptor
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textscreen
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asound
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SDL2::SDL2main
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SDL2::SDL2
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)
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elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
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find_library(AUDIO_TOOLBOX AudioToolbox)
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find_library(AUDIO_UNIT AudioUnit)
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find_library(FOUNDATION_LIBRARY Foundation)
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find_library(COREMIDI_LIB CoreMIDI)
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add_executable( ${PROJECT_NAME} ${SOURCE_FILES} )
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target_link_libraries(raptor ${AUDIO_TOOLBOX} ${AUDIO_UNIT} ${FOUNDATION_LIBRARY} ${COREMIDI_LIB}
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textscreen
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SDL2::SDL2main
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SDL2::SDL2
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)
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elseif(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
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add_executable( ${PROJECT_NAME} ${SOURCE_FILES} )
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target_sources(raptor PRIVATE rsrc/resource.rc)
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target_link_libraries(raptor
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winmm.lib
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textscreen
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SDL2::SDL2main
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SDL2::SDL2
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)
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if(${CMAKE_BUILD_TYPE} MATCHES "RelWithDebInfo" OR ${CMAKE_BUILD_TYPE} MATCHES "Release")
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if(MSVC)
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target_link_options(raptor PRIVATE /subsystem:windows /ENTRY:mainCRTStartup)
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else()
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target_link_options(raptor PRIVATE -mwindows)
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endif()
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elseif(NOT MSVC)
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target_link_options(raptor PRIVATE -mconsole)
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endif()
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else()
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add_executable( ${PROJECT_NAME} ${SOURCE_FILES} )
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target_link_libraries(raptor
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textscreen
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SDL2::SDL2main
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SDL2::SDL2
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)
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endif()
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if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Android")
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add_executable( raptorsetup ${SOURCE_SETUP_FILES} )
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if(WIN32)
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target_sources(raptorsetup PRIVATE rsrc/setup/resource.rc)
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endif()
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target_link_libraries(raptorsetup
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textscreen
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SDL2::SDL2main
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SDL2::SDL2
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)
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if(${CMAKE_BUILD_TYPE} MATCHES "RelWithDebInfo" OR ${CMAKE_BUILD_TYPE} MATCHES "Release")
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if(MSVC)
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target_link_options(raptorsetup PRIVATE /subsystem:windows /ENTRY:mainCRTStartup)
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elseif(WIN32)
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target_link_options(raptorsetup PRIVATE -mwindows)
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endif()
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elseif(WIN32 AND NOT MSVC)
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target_link_options(raptorsetup PRIVATE -mconsole)
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endif()
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endif()
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