Vendor raptor source files (was embedded gitlink)

Tree vendored at upstream 0019c5dd; origin + license recorded in
raptor/VENDOR.txt. Windows SDL dev packages excluded via .gitignore.
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raptorreplica committed 2026-08-25 22:08:42 +10:00
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#pragma once
#include "rap.h"
#include "enemy.h"
#include "gfxapi.h"
typedef enum
{
ES_ATPLAYER, // 0
ES_ATDOWN, // 1
ES_ANGLELEFT, // 2
ES_ANGLERIGHT, // 3
ES_MISSLE, // 4
ES_LASER, // 5
ES_MINES, // 6
ES_PLASMA, // 7
ES_COCONUTS // 8
}ESHOT_TYPE;
typedef struct
{
int item; // BASE ITEM NUMBER
char *pic[10]; // POINTER TO PICS
int num_frames; // NUMBER OF FRAMES
int smokeflag; // TRUE = SMOKETRAIL
int speed; // SPEED OF SHOT
int xoff; // X CENTER OFFSET
int yoff; // Y CENTER OFFSET
int hits; // HIT POINT DAMAGE TO PLAYER
}ESHOT_LIB;
typedef struct ESHOT_S
{
struct ESHOT_S *prev; // LINK LIST PREV
struct ESHOT_S *next; // LINK LIST NEXT
char *pic; // POINTER TO CUR FRAME PIC
int curframe; // CURRENT ANIM FRAME
int x; // CUR SHOT CENTER X
int y; // CUR SHOT CENTER Y
MOVEOBJ move; // MOVE STUFF
int doneflag; // SHOT DONE = TRUE
ESHOT_LIB *lib; // POINTER TO LIB
int cnt;
int speed;
int pos;
int type;
SPRITE_SHIP *en;
int gun_num;
}ESHOT;
void ESHOT_Shoot(SPRITE_SHIP *enemy, int gun_num);
void ESHOT_Clear(void);
void ESHOT_Think(void);
void ESHOT_Display(void);
void ESHOT_Init(void);