Vendor raptor source files (was embedded gitlink)
Tree vendored at upstream 0019c5dd; origin + license recorded in raptor/VENDOR.txt. Windows SDL dev packages excluded via .gitignore.
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#pragma once
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#include "rap.h"
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#include "enemy.h"
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#include "gfxapi.h"
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typedef enum
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{
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ES_ATPLAYER, // 0
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ES_ATDOWN, // 1
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ES_ANGLELEFT, // 2
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ES_ANGLERIGHT, // 3
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ES_MISSLE, // 4
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ES_LASER, // 5
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ES_MINES, // 6
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ES_PLASMA, // 7
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ES_COCONUTS // 8
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}ESHOT_TYPE;
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typedef struct
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{
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int item; // BASE ITEM NUMBER
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char *pic[10]; // POINTER TO PICS
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int num_frames; // NUMBER OF FRAMES
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int smokeflag; // TRUE = SMOKETRAIL
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int speed; // SPEED OF SHOT
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int xoff; // X CENTER OFFSET
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int yoff; // Y CENTER OFFSET
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int hits; // HIT POINT DAMAGE TO PLAYER
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}ESHOT_LIB;
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typedef struct ESHOT_S
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{
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struct ESHOT_S *prev; // LINK LIST PREV
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struct ESHOT_S *next; // LINK LIST NEXT
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char *pic; // POINTER TO CUR FRAME PIC
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int curframe; // CURRENT ANIM FRAME
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int x; // CUR SHOT CENTER X
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int y; // CUR SHOT CENTER Y
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MOVEOBJ move; // MOVE STUFF
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int doneflag; // SHOT DONE = TRUE
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ESHOT_LIB *lib; // POINTER TO LIB
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int cnt;
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int speed;
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int pos;
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int type;
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SPRITE_SHIP *en;
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int gun_num;
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}ESHOT;
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void ESHOT_Shoot(SPRITE_SHIP *enemy, int gun_num);
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void ESHOT_Clear(void);
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void ESHOT_Think(void);
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void ESHOT_Display(void);
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void ESHOT_Init(void);
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