Vendor raptor source files (was embedded gitlink)
Tree vendored at upstream 0019c5dd; origin + license recorded in raptor/VENDOR.txt. Windows SDL dev packages excluded via .gitignore.
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#pragma once
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#define G3D_DIST 200
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#define GFX_DARK 0
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#define GFX_LITE 1
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#define SCREENWIDTH 320
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#define SCREENHEIGHT 200
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typedef enum
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{
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UPPER_LEFT,
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UPPER_RIGHT,
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LOWER_LEFT,
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LOWER_RIGHT
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}CORNER;
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typedef enum
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{
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DARK,
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LIGHT,
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GREY
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}SHADE;
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typedef enum
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{
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GSPRITE,
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GPIC
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}GFX_TYPE;
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#define CLIP_XRIGHT 2
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#define CLIP_XLEFT 4
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#define CLIP_YTOP 8
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#define CLIP_YBOTTOM 16
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typedef struct
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{
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GFX_TYPE type; // type of picture
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int opt1; // option 1
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int opt2; // option 2
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int width; // width of pic
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int height; // heigth of pic
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}GFX_PIC;
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typedef struct
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{
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int x; // X POS OF SEG
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int y; // Y POS OF SEG
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int offset; // OFFSET FROM X, Y
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int length; // LENGTH OF LINE
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}GFX_SPRITE;
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typedef struct
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{
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int height;
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short charofs[256];
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char width[256];
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}FONT;
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extern char *displaybuffer;
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extern char *displayscreen;
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extern int ud_x, ud_y, ud_lx, ud_ly;
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extern int o_ud_x, o_ud_y, o_ud_lx, o_ud_ly;
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extern int update_start;
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extern char *gfx_inmem;
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extern int gfx_xp, gfx_yp;
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extern int gfx_lx, gfx_ly;
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extern int gfx_imga;
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extern int framecount;
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extern int tablelen;
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extern int stable[324];
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extern char *ltable, *dtable, *gtable;
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extern int ylookup[200];
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extern int retraceflag;
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extern int G3D_viewx, G3D_viewy, G3D_viewz;
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extern int G3D_x, G3D_y, G3D_z, G3D_screenx, G3D_screeny;
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void GFX_UpdateTimer(void);
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void GFX_InitSystem(void);
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void GFX_InitVideo(char *curpal);
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int GFX_GetFrameCount(void);
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int GFX_ClipLines(char **image, int *x, int *y, int *lx, int *ly);
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void GFX_SetPalette(char *curpal, int startpal);
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void GFX_FadeOut(int red, int green, int blue, int speed);
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void GFX_FadeIn(char *palette, int steps);
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void GFX_FadeStart(void);
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void GFX_FadeFrame(char *palette, int cur_step, int steps);
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void GFX_SetPalRange(int start, int end);
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void GFX_MakeLightTable(char *palette, char *ltable, int level);
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void GFX_MakeGreyTable(char *palette, char *ltable);
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void GFX_GetScreen(char *outmem, int x, int y, int lx, int ly);
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void GFX_PutTexture(char *intxt, int x, int y, int lx, int ly);
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void GFX_ShadeArea(int opt, int x, int y, int lx, int ly);
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void GFX_ShadeShape(int opt, char* mask, int x, int y);
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void GFX_VShadeLine(int opt, int x, int y, int ly);
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void GFX_HShadeLine(int opt, int x, int y, int lx);
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void GFX_LightBox(int opt, int x, int y, int lx, int ly);
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void GFX_ColorBox(int x, int y, int lx, int ly, int color);
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void GFX_HLine(int x, int y, int lx, int color);
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void GFX_VLine(int x, int y, int ly, int color);
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void GFX_Line(int x, int y, int x2, int y2, int color);
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void GFX_ScalePic(char *buffin, int x, int y, int new_lx, int new_ly, int see_thru);
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void GFX_DisplayUpdate(void);
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void GFX_PutImage(char *image, int x, int y, int see_thru);
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void GFX_PutSprite(char *inmem, int x, int y);
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void GFX_MarkUpdate(int x, int y, int lx, int ly);
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void GFX_ForceUpdate(int x, int y, int lx, int ly);
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void GFX_SetFrameHook(void (*func)(void (*)(void)));
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void GFX_WaitUpdate(int count);
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void GFX_DisplayScreen(void);
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void GFX_DrawSprite(char *dest, char *inmem);
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void GFX_DrawChar(char *dest, char *inmem, int width, int height, int addx, int color);
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void GFX_Shade(char *outmem, int maxlen, char *dtable);
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void GFX_PutPic(void);
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void GFX_PutMaskPic(void);
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int GFX_StrPixelLen(FONT* infont, char *instr, int maxloop);
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int GFX_Print(int printx, int printy, char *str, FONT* infont, int basecolor);
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void GFX_ShadeSprite(char *dest, char *inmem, char *dtable);
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void GFX_ScaleLine(char *outmem, char *inmem);
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void GFX_CScaleLine(char *outmem, char *inmem);
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void GFX_3D_SetView(int x, int y, int z);
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void GFX_3DPoint(void);
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