Vendor raptor source files (was embedded gitlink)

Tree vendored at upstream 0019c5dd; origin + license recorded in
raptor/VENDOR.txt. Windows SDL dev packages excluded via .gitignore.
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raptorreplica committed 2026-08-25 22:08:42 +10:00
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#pragma once
#define G3D_DIST 200
#define GFX_DARK 0
#define GFX_LITE 1
#define SCREENWIDTH 320
#define SCREENHEIGHT 200
typedef enum
{
UPPER_LEFT,
UPPER_RIGHT,
LOWER_LEFT,
LOWER_RIGHT
}CORNER;
typedef enum
{
DARK,
LIGHT,
GREY
}SHADE;
typedef enum
{
GSPRITE,
GPIC
}GFX_TYPE;
#define CLIP_XRIGHT 2
#define CLIP_XLEFT 4
#define CLIP_YTOP 8
#define CLIP_YBOTTOM 16
typedef struct
{
GFX_TYPE type; // type of picture
int opt1; // option 1
int opt2; // option 2
int width; // width of pic
int height; // heigth of pic
}GFX_PIC;
typedef struct
{
int x; // X POS OF SEG
int y; // Y POS OF SEG
int offset; // OFFSET FROM X, Y
int length; // LENGTH OF LINE
}GFX_SPRITE;
typedef struct
{
int height;
short charofs[256];
char width[256];
}FONT;
extern char *displaybuffer;
extern char *displayscreen;
extern int ud_x, ud_y, ud_lx, ud_ly;
extern int o_ud_x, o_ud_y, o_ud_lx, o_ud_ly;
extern int update_start;
extern char *gfx_inmem;
extern int gfx_xp, gfx_yp;
extern int gfx_lx, gfx_ly;
extern int gfx_imga;
extern int framecount;
extern int tablelen;
extern int stable[324];
extern char *ltable, *dtable, *gtable;
extern int ylookup[200];
extern int retraceflag;
extern int G3D_viewx, G3D_viewy, G3D_viewz;
extern int G3D_x, G3D_y, G3D_z, G3D_screenx, G3D_screeny;
void GFX_UpdateTimer(void);
void GFX_InitSystem(void);
void GFX_InitVideo(char *curpal);
int GFX_GetFrameCount(void);
int GFX_ClipLines(char **image, int *x, int *y, int *lx, int *ly);
void GFX_SetPalette(char *curpal, int startpal);
void GFX_FadeOut(int red, int green, int blue, int speed);
void GFX_FadeIn(char *palette, int steps);
void GFX_FadeStart(void);
void GFX_FadeFrame(char *palette, int cur_step, int steps);
void GFX_SetPalRange(int start, int end);
void GFX_MakeLightTable(char *palette, char *ltable, int level);
void GFX_MakeGreyTable(char *palette, char *ltable);
void GFX_GetScreen(char *outmem, int x, int y, int lx, int ly);
void GFX_PutTexture(char *intxt, int x, int y, int lx, int ly);
void GFX_ShadeArea(int opt, int x, int y, int lx, int ly);
void GFX_ShadeShape(int opt, char* mask, int x, int y);
void GFX_VShadeLine(int opt, int x, int y, int ly);
void GFX_HShadeLine(int opt, int x, int y, int lx);
void GFX_LightBox(int opt, int x, int y, int lx, int ly);
void GFX_ColorBox(int x, int y, int lx, int ly, int color);
void GFX_HLine(int x, int y, int lx, int color);
void GFX_VLine(int x, int y, int ly, int color);
void GFX_Line(int x, int y, int x2, int y2, int color);
void GFX_ScalePic(char *buffin, int x, int y, int new_lx, int new_ly, int see_thru);
void GFX_DisplayUpdate(void);
void GFX_PutImage(char *image, int x, int y, int see_thru);
void GFX_PutSprite(char *inmem, int x, int y);
void GFX_MarkUpdate(int x, int y, int lx, int ly);
void GFX_ForceUpdate(int x, int y, int lx, int ly);
void GFX_SetFrameHook(void (*func)(void (*)(void)));
void GFX_WaitUpdate(int count);
void GFX_DisplayScreen(void);
void GFX_DrawSprite(char *dest, char *inmem);
void GFX_DrawChar(char *dest, char *inmem, int width, int height, int addx, int color);
void GFX_Shade(char *outmem, int maxlen, char *dtable);
void GFX_PutPic(void);
void GFX_PutMaskPic(void);
int GFX_StrPixelLen(FONT* infont, char *instr, int maxloop);
int GFX_Print(int printx, int printy, char *str, FONT* infont, int basecolor);
void GFX_ShadeSprite(char *dest, char *inmem, char *dtable);
void GFX_ScaleLine(char *outmem, char *inmem);
void GFX_CScaleLine(char *outmem, char *inmem);
void GFX_3D_SetView(int x, int y, int z);
void GFX_3DPoint(void);