Vendor raptor source files (was embedded gitlink)
Tree vendored at upstream 0019c5dd; origin + license recorded in raptor/VENDOR.txt. Windows SDL dev packages excluded via .gitignore.
This commit is contained in:
1 parent
bd3ea30d55
commit
f7c9b7a02d
809 files changed
+337824
-1
No files matched your search
@@ -0,0 +1,30 @@
|
||||
#include "SDL.h"
|
||||
#define MAX_CONTROLLERS 4
|
||||
|
||||
extern SDL_GameController* ControllerHandles[MAX_CONTROLLERS];
|
||||
extern SDL_Haptic* RumbleHandles[MAX_CONTROLLERS];
|
||||
|
||||
extern int joy_ack;
|
||||
|
||||
extern bool Up, Down, Left, Right;
|
||||
extern bool Start, Back, LeftShoulder, RightShoulder;
|
||||
extern bool AButton, BButton, XButton, YButton;
|
||||
|
||||
extern int16_t StickX, StickY, TriggerLeft, TriggerRight;
|
||||
|
||||
extern int AButtonconvert, BButtonconvert, XButtonconvert, YButtonconvert;
|
||||
|
||||
void IPT_CalJoy(void);
|
||||
void IPT_CloJoy(void);
|
||||
void IPT_CalJoyRumbleLow(void);
|
||||
void IPT_CalJoyRumbleMedium(void);
|
||||
void IPT_CalJoyRumbleHigh(void);
|
||||
|
||||
int JOY_IsKey(int button);
|
||||
void JOY_Wait(int button);
|
||||
int JOY_IsKeyInGameStart(int button);
|
||||
int JOY_IsKeyInGameBack(int button);
|
||||
int JOY_IsKeyMenu(int button);
|
||||
|
||||
void GetJoyButtonMapping(void);
|
||||
int JOY_IsScroll(int scrollflag);
|
||||
Reference in new issue
Block a user