Record native Windows validation of the 800-frame package
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@@ -39,6 +39,8 @@ the relocation. See [repository layout](repository.md).
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[the build run](https://github.com/Quintine/RustRaptor/actions/runs/38119440288).
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A [second native run](https://github.com/Quintine/RustRaptor/actions/runs/38119943948)
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also verifies the exact committed GNU runtime and launcher before its MSVC build.
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The [800-frame native run](https://github.com/Quintine/RustRaptor/actions/runs/38121272504)
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passes all 279 tests and both runtime checks with the refreshed art and all mods.
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The Windows executable additionally runs Iron Coast mission 1 with all 22 mods enabled
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and captures its custom music. Hardware display/audio/controller checks
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remain manual; automated runs use SDL dummy drivers.
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@@ -80,7 +80,10 @@ gameplay from a path with spaces and Unicode. The
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[second run](https://github.com/Quintine/RustRaptor/actions/runs/38119943948)
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also checked the exact committed GNU executable, SDL2 DLL and launcher before
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building and validating MSVC. Those runs used the previous 340-frame artwork
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snapshot; the refreshed 800-frame package is checked separately under Wine.
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snapshot. The [800-frame native Windows run](https://github.com/Quintine/RustRaptor/actions/runs/38121272504)
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also passed all 279 tests, the committed GNU runtime checks and the rebuilt
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MSVC package's complete HD, mod and SDL gameplay validation. The same snapshot
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passed the relocated-folder checks under Wine.
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The local GNU build additionally
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ran Iron Coast mission 1 at 1080p with all 22 mods enabled and captured its
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custom music. Both runs used SDL's dummy output drivers for automation;
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