{ "validation": "Package-local actual Rust simulation and Rhai, release library; python3 validate.py", "tests": { "warning_precedes_three_shells_and_batteries_alternate": "passed", "two_bosses_have_independent_state_and_death_counts_once": "passed", "saved_script_state_and_rng_reproduce_identical_future": "passed", "a_new_sortie_clears_reused_entity_death_guards": "passed", "live_boss_enters_and_persists_in_safe_bounds_without_auto_completion": "passed", "restored_dead_guard_does_not_hide_a_lethal_hit_on_the_reused_spawn_step": "passed" }, "independent_cli": "Validated 1 mods; 0 overrides", "test_difficulty": 3, "full_definition_health": 160, "original_difficulty_scaling": "Boss health is halved by the engine on difficulties 0 and 1, as for existing bosses.", "sound_peak": 25558, "sounds_non_silent": true, "art_preview": "art/preview.png", "sd_boss_opaque_bounds": [ 3, 6, 93, 54 ], "sd_shell_opaque_bounds": [ 3, 2, 5, 6 ], "safe_patrol_bounds": [ 80, 145 ], "persistent_y": 24, "death_objective": "iron_coast_boss_4:defeated", "mission_completion": "Never completes a mission itself", "queued_spawn_regression": "Reproduced against old callback: missing death objective when restored dead flag survives a lethal spawn-step hit. Fixed lifecycle reset before survival guard; no dead commands; once-only objective/reward; duplicate callback safely ignored.", "script_sha256": "f3cc133f6cf858d7fa4e3a6c7e424ad81aa5a66abfb64407572622314fc58f00" }