{ "gating_checks": { "completion_reward_exactly_7500_once": true, "requires_three_relays_and_boss": true, "restart_state_reset": true }, "mission": "iron_coast_mission_2:mission_02", "runs": [ { "credit_gain": 11365, "credits_final": 21365, "credits_initial": 10000, "digest": "47a61aa01bafca959c86bac2c2f59e32a07b647541d452d8a69b6ea38d6fa193", "full_inventory": false, "native_definitions_observed_moving": [ "base:enemy_0_20", "base:enemy_0_23", "base:enemy_0_56" ], "objectives": { "iron_coast_boss_2:defeated": 1, "iron_coast_mission_2:complete": 1, "iron_coast_mission_2:debrief": 1, "iron_coast_mission_2:network_down": 1, "iron_coast_mission_2:phase": 4, "iron_coast_mission_2:relays_disabled": 3, "iron_coast_scout:defeated": 3, "iron_coast_turret:defeated": 1 }, "outcome": "Complete", "owned_pulse": false, "played_cues": [ "iron_coast_boss_2:death", "iron_coast_mission_2:approach", "iron_coast_mission_2:boss_alarm", "iron_coast_mission_2:network_alarm", "iron_coast_mission_2:network_down", "iron_coast_mission_2:relay_offline", "iron_coast_mission_2:victory", "iron_coast_scout:death", "iron_coast_scout:shot", "iron_coast_turret:death", "iron_coast_turret:shot", "pulse_cannon:fire", "pulse_cannon:impact" ], "seen_enemies": [ "base:enemy_0_20", "base:enemy_0_23", "base:enemy_0_56", "iron_coast_boss_2:unit", "iron_coast_mission_2:relay", "iron_coast_scout:unit", "iron_coast_turret:unit" ], "shield_initial": 75, "shield_remaining": 86, "tick": 926 }, { "credit_gain": 11365, "credits_final": 11365, "credits_initial": 0, "digest": "33276f1cf85335210e6f7af661313698469eb27c7741f07e1a020fd57f707d05", "full_inventory": false, "native_definitions_observed_moving": [ "base:enemy_0_20", "base:enemy_0_23", "base:enemy_0_56" ], "objectives": { "iron_coast_boss_2:defeated": 1, "iron_coast_mission_2:complete": 1, "iron_coast_mission_2:debrief": 1, "iron_coast_mission_2:network_down": 1, "iron_coast_mission_2:phase": 4, "iron_coast_mission_2:relays_disabled": 3, "iron_coast_scout:defeated": 3, "iron_coast_turret:defeated": 1 }, "outcome": "Complete", "owned_pulse": false, "played_cues": [ "iron_coast_boss_2:death", "iron_coast_mission_2:approach", "iron_coast_mission_2:boss_alarm", "iron_coast_mission_2:network_alarm", "iron_coast_mission_2:network_down", "iron_coast_mission_2:relay_offline", "iron_coast_mission_2:victory", "iron_coast_scout:death", "iron_coast_scout:shot", "iron_coast_turret:death", "iron_coast_turret:shot", "pulse_cannon:fire", "pulse_cannon:impact" ], "seen_enemies": [ "base:enemy_0_20", "base:enemy_0_23", "base:enemy_0_56", "iron_coast_boss_2:unit", "iron_coast_mission_2:relay", "iron_coast_scout:unit", "iron_coast_turret:unit" ], "shield_initial": 100, "shield_remaining": 78, "tick": 926 }, { "credit_gain": 11365, "credits_final": 21365, "credits_initial": 10000, "digest": "89f47f6049473c2d591ed4d89afc34dcaddbec33b5a50fe0f0589ea1d7d2e430", "full_inventory": false, "native_definitions_observed_moving": [ "base:enemy_0_20", "base:enemy_0_23", "base:enemy_0_56" ], "objectives": { "iron_coast_boss_2:defeated": 1, "iron_coast_mission_2:complete": 1, "iron_coast_mission_2:debrief": 1, "iron_coast_mission_2:network_down": 1, "iron_coast_mission_2:phase": 4, "iron_coast_mission_2:relays_disabled": 3, "iron_coast_scout:defeated": 3, "iron_coast_turret:defeated": 1 }, "outcome": "Complete", "owned_pulse": true, "played_cues": [ "iron_coast_boss_2:death", "iron_coast_mission_2:approach", "iron_coast_mission_2:boss_alarm", "iron_coast_mission_2:network_alarm", "iron_coast_mission_2:network_down", "iron_coast_mission_2:relay_offline", "iron_coast_mission_2:victory", "iron_coast_scout:death", "iron_coast_scout:shot", "iron_coast_turret:death", "iron_coast_turret:shot", "pulse_cannon:fire", "pulse_cannon:impact" ], "seen_enemies": [ "base:enemy_0_20", "base:enemy_0_23", "base:enemy_0_56", "iron_coast_boss_2:unit", "iron_coast_mission_2:relay", "iron_coast_scout:unit", "iron_coast_turret:unit" ], "shield_initial": 75, "shield_remaining": 74, "tick": 928 }, { "credit_gain": 11440, "credits_final": 21440, "credits_initial": 10000, "digest": "0a57afc1944071b24cd42f0cce56789afd9a397d88dfb79de8ac44add2d6b155", "full_inventory": true, "native_definitions_observed_moving": [ "base:enemy_0_20", "base:enemy_0_23", "base:enemy_0_56" ], "objectives": { "iron_coast_boss_2:defeated": 1, "iron_coast_mission_2:complete": 1, "iron_coast_mission_2:debrief": 1, "iron_coast_mission_2:network_down": 1, "iron_coast_mission_2:phase": 4, "iron_coast_mission_2:relays_disabled": 3, "iron_coast_scout:defeated": 4, "iron_coast_turret:defeated": 1 }, "outcome": "Complete", "owned_pulse": false, "played_cues": [ "iron_coast_boss_2:death", "iron_coast_mission_2:approach", "iron_coast_mission_2:boss_alarm", "iron_coast_mission_2:network_alarm", "iron_coast_mission_2:network_down", "iron_coast_mission_2:relay_offline", "iron_coast_mission_2:victory", "iron_coast_scout:death", "iron_coast_scout:shot", "iron_coast_turret:death", "iron_coast_turret:shot" ], "seen_enemies": [ "base:enemy_0_20", "base:enemy_0_23", "base:enemy_0_56", "iron_coast_boss_2:unit", "iron_coast_mission_2:relay", "iron_coast_scout:unit", "iron_coast_turret:unit" ], "shield_initial": 75, "shield_remaining": 82, "tick": 930 } ], "strategy": "Held fire; y160; move at most 4 pixels/tick toward first living relay x, otherwise x144. No direct damage, shield or credit commands." }