// Persistent furnace gunship. Each instance has its own serializable clock. fn is_alive(event) { for unit in event.entities { if unit.entity == event.entity && unit.health > 0 { return true; } } false } fn initialize(state, key) { if !state.contains("units") { state.units = #{}; } if !state.units.contains(key) { state.units[key] = #{ age: 0, direction: 1, shots: 0 }; } state } fn on_spawn(event, state, random) { if !is_alive(event) { return #{ commands: [], state: state }; } let key = event.entity.to_string(); state = initialize(state, key); // A pilot save contains previous script state; this is a fresh enemy instance. state.units[key] = #{ age: 0, direction: 1, shots: 0 }; #{ commands: [#{ op: "velocity", entity: event.entity, vx: 0, vy: 2 }], state: state } } fn on_tick(event, state, random) { // A lethal hit earlier in this tick must never create a ghost attack. if event.health <= 0 || !is_alive(event) { return #{ commands: [], state: state }; } if event.y < 24 { return #{ commands: [#{ op: "velocity", entity: event.entity, vx: 0, vy: 2 }], state: state }; } let key = event.entity.to_string(); state = initialize(state, key); let unit = state.units[key]; unit.age += 1; if event.x >= 144 { unit.direction = -1; } if event.x <= 80 { unit.direction = 1; } let commands = [ #{ op: "move", entity: event.entity, x: event.x, y: 24 }, #{ op: "velocity", entity: event.entity, vx: unit.direction, vy: 0 } ]; // 12 ticks of warning before the first muzzle fires, then three shells six // ticks apart. The right/center/left lanes leave space to dodge the fan. let phase = unit.age % 54; if phase == 36 { commands.push(#{ op: "play_sound", sound: "iron_coast_boss_5:warning" }); } if phase == 48 { commands.push(#{ op: "projectile", weapon: "iron_coast_boss_5:plasma", x: event.x + 24, y: event.y + 55, vx: -2, vy: 4, hostile: true }); commands.push(#{ op: "play_sound", sound: "iron_coast_boss_5:shot" }); unit.shots += 1; } if phase == 0 { commands.push(#{ op: "projectile", weapon: "iron_coast_boss_5:mortar", x: event.x + 44, y: event.y + 58, vx: 0, vy: 4, hostile: true }); commands.push(#{ op: "play_sound", sound: "iron_coast_boss_5:shot" }); unit.shots += 1; } if phase == 6 && unit.age > 6 { commands.push(#{ op: "projectile", weapon: "iron_coast_boss_5:plasma", x: event.x + 64, y: event.y + 55, vx: 2, vy: 4, hostile: true }); commands.push(#{ op: "play_sound", sound: "iron_coast_boss_5:shot" }); unit.shots += 1; } state.units[key] = unit; #{ commands: commands, state: state } } fn on_hit(event, state, random) { state.hits = if state.contains("hits") { state.hits + 1 } else { 1 }; #{ commands: [], state: state } } fn on_death(event, state, random) { if state.contains("units") { state.units.remove(event.entity.to_string()); } state.destroyed = if state.contains("destroyed") { state.destroyed + 1 } else { 1 }; let defeated = if event.objectives.contains("iron_coast_boss_5:defeated") { event.objectives["iron_coast_boss_5:defeated"] + 1 } else { 1 }; #{ commands: [ #{ op: "objective", key: "iron_coast_boss_5:defeated", value: defeated }, #{ op: "effect", x: event.x + 24, y: event.y + 40 }, #{ op: "effect", x: event.x + 64, y: event.y + 40 }, #{ op: "play_sound", sound: "iron_coast_boss_5:death" } ], state: state } }