# Restart checkpoint — 11 October 2026 The shutdown interrupted the final coordinated stop before the unified note was written. Work is preserved on `codex/rust-rewrite`; no game, Cargo, review helper or packaging shell process remained at recovery. The image-generation gate was paused with zero active leases, and has now been resumed. Recover each worker from its existing outputs before submitting another generation request. ## Repository relocation and GitHub `RustRaptor/` is now the Git root, including its `.git/` metadata. Migration commit `8f45979` preserves history and is pushed to the public [Quintine/RustRaptor](https://github.com/Quintine/RustRaptor) repository on `codex/rust-rewrite`. Run all Git commands from `RustRaptor/`, with paths such as `src/desktop.rs` and `docs/hd-backlog.md`. The user explicitly requested that the bundled game and data be included in Git. `bin/`, `lib/`, `data/` and `runtime-manifest.json` are tracked; caches, review files and duplicate zip exports are ignored. All 6,566 runtime data hashes match in a fresh public GitHub checkout, which validates all 6,449 original catalog entries. Its SDL game also launched from `/tmp` using only the bundled library and an isolated profile. Pending source, mod and artwork-review work survived the relocation. See [repository layout](repository.md). ## Engine and package - Packaged executable now includes the `c0a6fd3` reviewed source checkpoint, including diagnostics navigation and interpolated Lightning effects. Its SHA-256 is `4b164987d9fabf7388d2fc66168a9f2aedc71392d42a6ce4066e3607684b1479`. The original `fdf2ff0` checkpoint supplied standalone RustRaptor, widescreen menus and always-4:3 original cinematics, including when gameplay stretching is selected. Fresh 1080p intro capture confirms black 240-pixel side borders. - `RustRaptor/bin/raptor-rust`, `lib/`, `data/` and `dist/RustRaptor-linux-x86_64.zip` exist. The latest snapshot includes all 6,449 original assets, 340 approved HD frames and 22 local mods. It was launched from a copied folder containing spaces, from `/tmp`, without Cargo. - Before shutdown, 320 default tests, the complete 42-image menu/intro audit, separate cinematic aspect regression, mod/catalog/HD validation and copied 1280×800/1080p SDL/audio smoke checks passed. Later fixes require fresh checks. - Source navigation fixes are committed in `4b1edef`; the terrain compositor fix is committed in `ab23255`; Lightning weapon/API packages and authored art/audio are committed in `c0a6fd3`. The refreshed package validates all 22 mods and 340 supplied HD frames. Desktop builds use the isolated `target/desktop-runtime` directory to avoid competing headless artifacts. ## Next user fixes 1. Mod/save diagnostics: parent and selection are now preserved when details are reopened. The Escape regression and fresh 42-capture screenshot audit pass, including repeated details, confirmation and back navigation. 2. Installed mod rows now stay in ID order through toggles and priority changes, with dependency and confirmation behavior preserved. Navigation tests pass. 3. Default Forward Guns still appear to miss miscellaneous buildings/cars. Actual original-data checks now cover all 889 destructible terrain definitions, 17 early wave 6/7 occurrences, all 110 classic ground units and four early native spawn paths. These pass. Some industrial pieces are deliberately indestructible in the original tables; the exact reported object remains unidentified, so no speculative native collision change was made. The resumed source suite passes 333 tests with 31 optional checks ignored. The original menu/intro audit passes and completes at 1,891 service ticks. The subsequent independent Lightning review found and fixed attached-effect interpolation and missing mod/script/hook command-error context. All 72 focused API, modding and weapon checks pass after those fixes. The reviewed packages are committed, and the executable and zip have been refreshed and launched. Root owns menu fixes. `iron_coast_5` temporarily owns the ground-target diagnosis; its completed boss candidates and pending equipment review remain preserved. ## HD state and owners The original picture inventory is 5,753 IDs. The development pack now has 340 registered frames across 122 complete sequences; 5,413 IDs remain unregistered. The packaged runtime has the same 340-frame approved snapshot. Existing raw candidates are not counted as accepted remasters. Working originals, generated drafts and proof captures remain outside the Git root; the approved runtime snapshot and all authored mod artwork and sound are tracked in Git. | Agent | Recover and continue | | --- | --- | | hd_coordinator | Sole manifest/ledger owner; 29 boss and 48 terrain frames await final registration checks; retain Mole9 hold | | hd_full_review | All 66 terrain pages and 1,706 cases now reviewed; exact-hash terrain approval saved | | hd_terrain_render | Frozen compositor SHA b30b4a65…; 29 boss frames approved, Mole9 held; all eight new portrait screenshots approved | | campaign_integration | 34 effect/projectile families, 303 IDs have raw outputs; geometry, brightness and layout corrections continue | | campaign_release_review | Terrain 4: 84 jobs, 1,344 IDs; 64 candidates saved, half await further visual/Host QA | | hd_dark_player | Equipment and HUD digits; reconcile accepted frames, preserve pending Death Ray/Energy review | | hd_enemies_01 | Enemy 1: 139 IDs; source geometry holds, SHIP25 connection failures and APE service refusal preserved | | hd_terrain_set_1 | Terrain 1: 42 jobs, 672 IDs; first 16 registered; 80 other candidates and explicit rejected scenery remain | | hd_terrain_set_2 | Terrain 2: 90 jobs, 1,437 IDs; continue canonical chunks and full neighboring-context review | | iron_coast_2 | Enemy 3: 59 families, 138 raw IDs; recovered 45-family enemy 2 queue continues, old 11 families frozen | | iron_coast_3 | Boss 1: 26 families, 83 IDs; 11 recovered atlas families need binding/QA; previous 15 candidates preserved | | iron_coast_4 | Boss 2: 27 families, 83 IDs; continue corrections, complete reviews and respect service cooldowns | | iron_coast_5 | Boss 3: 25 families, 82 candidates and 328 scale checks; temporarily auditing every destructible classic tile for ground-gun misses | | iron_coast_6 | Terrain 3: 68 jobs, 1,082 IDs with middle/late shards; retain destroyed-state geometry holds | ## Durable worker evidence - `data/hd/jobs/effects-10249-1024c/RESTART.md` and adjacent checkpoint JSON: effect/projectile raw outputs, exact hashes, request outcomes and next tasks. - `.reference/hd-terrain-cross-review/restart-checkpoint.json`: frozen terrain fix, 29 boss approvals, Mole9 hold and current portrait captures. - `.reference/hd-boss3-cross-review/shutdown-checkpoint.json`: completed boss shard, exact equipment8 candidate hashes and unfinished review. - `data/hd/jobs/bosses-03-review-summary.json` and `bosses-03-owner-progress.json`: all boss03 candidates and known caveats. - Current source-bound candidates/provenance under `data/hd/jobs//`; lease history under `data/hd/jobs/.imagegen-gate/`. Do not regenerate already-returned raw images, infer approval from validation, clear source-fidelity holds or reset the shared checkout. Follow the documented single-call gate lifecycle and refresh checkpoints before the next shutdown.