# Desktop display measurements Local release measurements on 2026-10-10 used SDL's OpenGL renderer at 1920×1080 fullscreen output, aspect correction, Scale4, no scanlines, and all seven Iron Coast packages. They include normal terrain, sprites, indexed shadows, effects and mod scripting. They exclude Cargo compilation. | Mode | Startup | Render work median | Render work 95th percentile | Frame median | Frame 95th percentile | | --- | ---: | ---: | ---: | ---: | ---: | | SD artwork | 2,345.82 ms | 7.40 ms | 8.76 ms | 7.52 ms | 8.88 ms | | HD artwork | 2,375.56 ms | 8.67 ms | 14.66 ms | 8.79 ms | 14.78 ms | Each run sampled 174 frames from a 180-frame flight, excluding five warmup frames and the screenshot frame. Work time excludes the presentation call; frame time includes it. Startup covers desktop-host construction and SDL setup; the preceding CLI catalog registration is excluded. The explicit one-millisecond smoke-loop sleep is outside both measurements. These short runs establish local performance for this scene and machine, not worst-case performance across every boss or device. The fixed 70/3 Hz simulation advances independently of display timing. From `RustRaptor/`, prepare two isolated profile configurations with `width = 1920`, `height = 1080`, `fullscreen = true`, `scale = 4`, `scanlines = false`, and `hd_mode = false` or `true`. Enable the mission's six dependencies and mission package in `enabled_mods`; see [Iron Coast](iron-coast.md). Run: ```sh ./run.sh --profile-root ../.reference/enemy-sd-profile \ --preview-mission iron_coast_mission_1:mission_01 \ --smoke-frames 180 --benchmark \ --screenshot ../.reference/rustraptor-sd-1080-final.png ./run.sh --profile-root ../.reference/enemy-hd-profile \ --preview-mission iron_coast_mission_1:mission_01 \ --smoke-frames 180 --benchmark \ --screenshot ../.reference/rustraptor-hd-1080-final.png ``` Both captures were checked to be exactly 1920×1080. The benchmark reports the actual SDL output size, since a window manager can constrain a requested window. Use a real SDL display. Dummy-video screenshots verify raster composition but cannot measure GPU presentation. Frame-limited runs do not save pilots or settings. Profiles, caches and screenshots remain ignored local files.