//! Validate the shipped weapon definitions/scripts using synthetic PNG and WAV inputs. //! No original or locally generated game artwork is needed in CI. use raptor_replica::{ content::{ContentId, ContentPack, Registry}, modding::{self, ActiveMods}, persistence::Pilot, simulation::{Input, World}, }; use serde_json::{Value, json}; use std::{fs, path::Path}; const PACKAGES: [&str; 3] = ["pulse_cannon", "seeker_swarm", "ion_lance"]; fn content(value: Value) -> ContentPack { serde_json::from_value(value).unwrap() } fn base() -> Registry { let mut registry = Registry::default(); registry.apply(content(json!({ "items": [{"id":"base:energy","name":"Shield","price":100,"max_count":100}], "missions": [{"id":"base:practice","name":"Practice","duration":2000}], "enemies": [ {"id":"base:target","name":"Stationary target","health":100,"speed":0}, {"id":"base:ground_target","name":"Ground target","health":100,"speed":0,"ground":true} ] })), "base").unwrap(); registry } fn wav() -> Vec { let mut bytes = b"RIFF".to_vec(); bytes.extend(164u32.to_le_bytes()); bytes.extend(b"WAVEfmt "); bytes.extend(16u32.to_le_bytes()); bytes.extend(1u16.to_le_bytes()); bytes.extend(1u16.to_le_bytes()); bytes.extend(11025u32.to_le_bytes()); bytes.extend(22050u32.to_le_bytes()); bytes.extend(2u16.to_le_bytes()); bytes.extend(16u16.to_le_bytes()); bytes.extend(b"data"); bytes.extend(128u32.to_le_bytes()); bytes.extend([0; 128]); bytes } fn install_synthetic(root: &Path, id: &str) { let source = Path::new(env!("CARGO_MANIFEST_DIR")) .join("examples/mods") .join(id); let target = root.join(id); fs::create_dir_all(target.join("scripts")).unwrap(); fs::create_dir_all(target.join("art")).unwrap(); fs::create_dir_all(target.join("audio")).unwrap(); for file in [ "mod.toml", "content.json", "scripts/weapon.rhai", "scripts/equipment.rhai", ] { fs::copy(source.join(file), target.join(file)).unwrap(); } let definitions: Value = serde_json::from_slice(&fs::read(target.join("content.json")).unwrap()).unwrap(); for entry in definitions["weapons"] .as_array() .unwrap() .iter() .chain(definitions["items"].as_array().unwrap()) { let art = &entry["art"]; for (property, scale) in [("png", 1), ("hd_png", 4)] { let image = image::RgbaImage::from_pixel( art["logical_width"].as_u64().unwrap() as u32 * scale, art["logical_height"].as_u64().unwrap() as u32 * scale, image::Rgba([60, 90, 120, 255]), ); image .save(target.join(art[property].as_str().unwrap())) .unwrap(); } } for sound in definitions["sounds"].as_array().unwrap() { fs::write(target.join(sound["file"].as_str().unwrap()), wav()).unwrap(); } } fn activate(ids: &[&str]) -> (tempfile::TempDir, ActiveMods) { let root = tempfile::tempdir().unwrap(); for id in ids { install_synthetic(root.path(), id); } let discovery = modding::discover(root.path()); assert!(discovery.errors.is_empty(), "{:?}", discovery.errors); let active = ActiveMods::build( &base(), &discovery, &ids.iter().map(|id| id.to_string()).collect::>(), None, ) .unwrap(); (root, active) } fn pilot(id: &str, registry: &Registry) -> Pilot { let equipment = ContentId::new(format!("{id}:equipment")).unwrap(); Pilot { inventory: [(equipment.clone(), 1), ("base:energy".into(), 100)] .into_iter() .collect(), selected: registry.items[&equipment].special.then_some(equipment), mission: "base:practice".into(), ..Pilot::default() } } fn world(id: &str, registry: &Registry) -> World { World::new(&"base:practice".into(), &pilot(id, registry), registry).unwrap() } fn state<'a>(active: &'a ActiveMods, id: &str) -> &'a Value { &active.scripts.states[&format!("{id}/scripts/weapon.rhai")] } #[test] fn each_weapon_package_is_independent_and_the_three_can_coexist() { for id in PACKAGES { let (_root, active) = activate(&[id]); assert_eq!(active.pins.len(), 1); assert_eq!(active.pins[0].version, "1.0.0"); assert_eq!(active.registry.weapons.len(), 1); assert_eq!(active.registry.sounds.len(), 2); assert!( active .registry .items .contains_key(&format!("{id}:equipment").as_str().into()) ); assert!( active .registry .weapons .contains_key(&format!("{id}:projectile").as_str().into()) ); } let (_root, all) = activate(&PACKAGES); assert_eq!(all.pins.len(), 3); assert_eq!(all.registry.weapons.len(), 3); assert_eq!(all.registry.sounds.len(), 6); assert!(all.registry.overrides.is_empty()); } #[test] fn shop_charges_each_price_and_rejects_duplicate_equipment() { let (_root, active) = activate(&PACKAGES); for id in PACKAGES { let item: ContentId = format!("{id}:equipment").as_str().into(); let price = active.registry.items[&item].price; let mut pilot = Pilot { credits: price, inventory: Default::default(), ..Pilot::default() }; pilot.buy(&item, &active.registry).unwrap(); assert_eq!(pilot.credits, 0); assert_eq!(pilot.inventory[&item], 1); assert!(pilot.buy(&item, &active.registry).is_err()); pilot.sell(&item, &active.registry).unwrap(); assert!(pilot.credits > 0); assert_eq!(pilot.inventory.get(&item).copied().unwrap_or(0), 0); } } #[test] fn pulse_cannon_emits_paired_rounds_and_every_third_burst_is_scripted() { let (_root, mut active) = activate(&["pulse_cannon"]); let mut world = world("pulse_cannon", &active.registry); for _ in 0..19 { world .step( Input { fire: true, ..Input::default() }, &active.registry, &mut active.scripts, ) .unwrap(); } assert_eq!(state(&active, "pulse_cannon")["bursts"], 3); assert_eq!(world.projectiles.len(), 8); assert_eq!(world.projectiles.iter().filter(|p| p.vx != 0).count(), 2); assert_eq!(world.mod_sounds, vec![ContentId::from("pulse_cannon:fire")]); assert!(!world.effects.is_empty()); } #[test] fn pulse_hits_deal_damage_and_run_effect_audio_and_hit_state_callbacks() { let (_root, mut active) = activate(&["pulse_cannon"]); let mut world = world("pulse_cannon", &active.registry); world .spawn(&"base:target".into(), 140, 100, &active.registry) .unwrap(); world .step( Input { fire: true, ..Input::default() }, &active.registry, &mut active.scripts, ) .unwrap(); let mut hit_sound = false; for _ in 0..8 { world .step(Input::default(), &active.registry, &mut active.scripts) .unwrap(); hit_sound |= world.mod_sounds.contains(&"pulse_cannon:impact".into()); } assert_eq!(world.enemies[0].health, 92); assert_eq!(state(&active, "pulse_cannon")["hits"], 2); assert!(hit_sound); assert!(!world.effects.is_empty()); } #[test] fn seeker_swarm_homes_and_fragmentation_damages_nearby_enemies() { let (_root, mut active) = activate(&["seeker_swarm"]); let mut world = world("seeker_swarm", &active.registry); let primary = world .spawn(&"base:target".into(), 180, 110, &active.registry) .unwrap(); let neighbor = world .spawn(&"base:ground_target".into(), 180, 110, &active.registry) .unwrap(); world .step( Input { fire: true, ..Input::default() }, &active.registry, &mut active.scripts, ) .unwrap(); assert_eq!(world.projectiles.len(), 3); assert!(world.projectiles.iter().all(|p| p.vx > 0)); for _ in 0..12 { world .step(Input::default(), &active.registry, &mut active.scripts) .unwrap(); } let target = world.enemies.iter().find(|e| e.entity == primary).unwrap(); let nearby = world.enemies.iter().find(|e| e.entity == neighbor).unwrap(); assert_eq!(target.health, 82); assert_eq!(nearby.health, 94); assert_eq!(state(&active, "seeker_swarm")["hits"], 3); } #[test] fn ion_lance_pierces_air_and_ground_targets_in_its_column_only() { let (_root, mut active) = activate(&["ion_lance"]); let mut world = world("ion_lance", &active.registry); world .spawn(&"base:target".into(), 144, 100, &active.registry) .unwrap(); world .spawn(&"base:ground_target".into(), 144, 60, &active.registry) .unwrap(); world .spawn(&"base:target".into(), 220, 60, &active.registry) .unwrap(); world .step( Input { fire: true, ..Input::default() }, &active.registry, &mut active.scripts, ) .unwrap(); world .step(Input::default(), &active.registry, &mut active.scripts) .unwrap(); assert_eq!( world.enemies.iter().map(|e| e.health).collect::>(), [84, 84, 100] ); assert_eq!(state(&active, "ion_lance")["hits"], 4); assert!(world.mod_sounds.contains(&"ion_lance:impact".into())); assert!(!world.effects.is_empty()); } #[test] fn equipped_specials_and_primary_upgrade_fire_without_consuming_equipment() { let (_root, mut active) = activate(&PACKAGES); let mut pilot = pilot("pulse_cannon", &active.registry); pilot.inventory.insert("seeker_swarm:equipment".into(), 1); pilot.inventory.insert("ion_lance:equipment".into(), 1); pilot.selected = Some("ion_lance:equipment".into()); let mut world = World::new(&pilot.mission, &pilot, &active.registry).unwrap(); world .step( Input { fire: true, ..Input::default() }, &active.registry, &mut active.scripts, ) .unwrap(); assert_eq!(state(&active, "pulse_cannon")["bursts"], 1); assert_eq!(state(&active, "ion_lance")["bursts"], 1); assert!( !active .scripts .states .contains_key("seeker_swarm/scripts/weapon.rhai") ); for id in PACKAGES { assert_eq!( world.player.inventory[&format!("{id}:equipment").as_str().into()], 1 ); } world.player.selected = Some("seeker_swarm:equipment".into()); world .step( Input { special: true, ..Input::default() }, &active.registry, &mut active.scripts, ) .unwrap(); assert_eq!(state(&active, "seeker_swarm")["bursts"], 1); } #[test] fn scripted_bursts_and_state_resume_deterministically() { let (_root, mut active) = activate(&["pulse_cannon"]); let mut world = world("pulse_cannon", &active.registry); for _ in 0..10 { world .step( Input { fire: true, ..Input::default() }, &active.registry, &mut active.scripts, ) .unwrap(); } let mut resumed = world.clone(); let (_other_root, mut other) = activate(&["pulse_cannon"]); other.scripts.states = active.scripts.states.clone(); other.scripts.rng = active.scripts.rng.clone(); for _ in 0..20 { let input = Input { fire: true, ..Input::default() }; world .step(input, &active.registry, &mut active.scripts) .unwrap(); resumed .step(input, &other.registry, &mut other.scripts) .unwrap(); } assert_eq!(world.digest(), resumed.digest()); assert_eq!(active.scripts.states, other.scripts.states); assert_eq!( serde_json::to_value(&active.scripts.rng).unwrap(), serde_json::to_value(&other.scripts.rng).unwrap() ); }