# Windows build The repository includes `bin/raptor-rust.exe`, `bin/SDL2.dll` and `run.cmd`. Double-click `run.cmd` after extracting the entire `RustRaptor` folder. Windows and Linux share the same `data/`, `art/` and `mods/` directories; the Windows launcher needs no Rust, Python, SDL installation or old engine. Use a 64-bit Windows 10 or Windows 11 machine. Windows pilots, settings and user mods live in `%APPDATA%\RaptorReplica`. Derived artwork and audio caches use `%LOCALAPPDATA%\RaptorReplica\cache`. Redirected folders are respected; `%USERPROFILE%\AppData` is a fallback. Legacy import reads `%APPDATA%\Raptor`. Moving the game leaves profiles intact. `runtime-windows-manifest.json` records executable, DLL, license and launcher hashes and checked PE dependencies. The shared `runtime-manifest.json` records every original/approved-HD data-file hash. The Windows exporter excludes Linux libraries, build caches, local toolchains, review drafts and Git. ## Rebuild The included build uses Rust 1.99.0, `x86_64-pc-windows-gnu` and the official SDL2 2.32.10 MinGW SDK. Native Windows CI builds the same engine with MSVC and statically links its C runtime. On Linux with Rust's Windows target and MinGW-w64 installed: ```sh rustup target add x86_64-pc-windows-gnu python3 tools/assemble_windows.py \ --sdl2-dir /path/to/SDL2-2.32.10 \ --linker x86_64-w64-mingw32-gcc \ --zip dist/RustRaptor-windows-x86_64.zip ``` Download the SDK from the [official SDL2 release](https://github.com/libsdl-org/SDL/releases/tag/release-2.32.10). The MinGW tarball SHA256 is `83a5d74012311edc3c0d40ea6faecbe57ad692aa033fa5dc273cc937e3938ff2`. Rust's [Windows GNU target documentation](https://doc.rust-lang.org/rustc/platform-support/windows-gnu.html) describes cross-toolchain requirements. On Windows with Rust and Visual Studio C++ build tools: ```powershell python tools/assemble_windows.py --target x86_64-pc-windows-msvc ` --sdl2-dir C:\SDKs\SDL2-2.32.10 ` --zip dist\RustRaptor-windows-x86_64.zip ``` Use the Visual C SDK for that command. Its official zip SHA256 is `af347939395a58b365846aaea27391e69f9ec9d4dd650d6ac40802159b418a6e`. The assembler checks architecture, SDL import, complete data hashes and DLL dependencies. Supply `--extra-dll FILE` if another compiler introduces another runtime dependency. Optional `--rustc` and `--sysroot` support an isolated matching cross toolchain without changing the system Rust installation. The [Windows workflow](../.github/workflows/windows.yml) runs simulation, modding and save tests on Windows, validates packaged assets and all local mods, captures SDL gameplay and publishes the zip as a workflow artifact. ## Current runtime and validation The included GNU executable uses the reviewed **2,240-frame HD snapshot**; the shared manifest binds **7,493 data files** and the package contains **45 installed mods**. Its SHA-256 is `ad2ee7f5cc8e90ea371eccf2a509cd99263c6c880a6d42e2886cdc017c24561b`. This build includes the bounded opaque-background rounding and optional per-frame presentation policies documented in [hd-streaming.md](hd-streaming.md). All 2,240 approved frames use the default presentation policies. The [updated-loader native Windows run](https://github.com/Quintine/RustRaptor/actions/runs/38177332195) passed portable tests, all eight Black Tide missions and saved finale replay, the exact included GNU executable, fresh MSVC build, original assets, all 45 mods, SDL captures, FM music and isolated effects. That run used the previous 2,132-frame artwork snapshot. The [2,240-frame native Windows run](https://github.com/Quintine/RustRaptor/actions/runs/38180655261) also passed every workflow check, including a fresh MSVC package. The exported 2,240-frame GNU ZIP passes complete CRC, original/data/mod/source hashes and Unicode/space relocation through `run.cmd` under Wine 11.19. Six 1920×1080 HD/SD original mission captures, isolated stereo music and effects, the forced 4:3 intro and a separate 16:9 main-menu capture were reviewed. Both three-second recordings contain audio without clipping. ZIP SHA-256 is `b6204dacd56b7fba80072ae773d10f28ce5eab3fb7153d8a3a74b0ec8c4ccdca`. The first test attempt used a Wine CMD wrapper that altered a quoted Unicode profile path and incorrectly loaded defaults; it remains recorded. Forwarding the already quoted argument verbatim fixed the review harness, and the fresh complete proof passed. The game launcher and executable were unchanged. These representative captures still show original sprites awaiting admission and visible terrain grain/value boundaries; full HD coverage and final terrain cohesion remain unfinished. The exact exported snapshot predates this additive proof documentation. Full pins and historical receipts are in [the runtime release receipt](hd-runtime-release.json). The [1,148-frame native Windows run](https://github.com/Quintine/RustRaptor/actions/runs/38126069413) passed portable tests, exact committed GNU runtime checks, the MSVC desktop build and exported-folder catalog, HD, mod and SDL gameplay validation. That run preceded the Stage 2 content commit; it verifies the engine and the previous 22 mod packages. The [first Stage 2 native run](https://github.com/Quintine/RustRaptor/actions/runs/38127321917) also completes all eight Black Tide missions and a saved finale replay with normal firing/input and paid repairs. It validates all 45 mods, the MSVC package and actual FM music plus music-muted sound effects. That run precedes the displayed-phase fix and PNG-validation optimization. The [corrected Stage 2 native run](https://github.com/Quintine/RustRaptor/actions/runs/38129755440) checks source commit `0e8a27c`: portable simulation/mod/save tests, all eight sorties and a saved finale replay, the exact included GNU executable/launcher, and a fresh MSVC export. Phase sprites and both ground/air shadow layers pass in SD/HD; actual Host previews assert distinct consecutive phases and produce 34 boss/shop/menu captures. Exported-folder checks validate all 45 mods, all original catalog entries and 1,148 supplied HD frames, SDL gameplay, FM music and isolated sound effects. The corrected included GNU archive also passes complete CRC/data/runtime/mod hash checks, Unicode/space relocation through `run.cmd`, four 1080p first/final mission captures and the original intro's exact 4:3 borders under Wine 11.19. Separate three-second music-only and effects-only recordings contain stereo audio without clipping. The full runtime receipt binds ZIP SHA-256 `4c48ca7f6fd532db5247820182c1fb00fcf94def605f69b727f10ed3fcd3b008`. A narrow additive check confirms `Validated 45 mods; 1 override(s)` after correcting unquoted CSV forwarding in the review harness; the original receipt remains preserved. Gameplay profiles already enabled all 45 mods. Quote comma-separated ID lists when invoking the validation CLI through CMD: ```bat run.cmd --validate-mods "iron_coast_stage2_campaign,iron_coast_campaign" ``` Final ZIP successors allow documented metadata/exporter changes and require identical engine, DLL, launcher, data, source and mod payloads outside that explicit allowance. The inherited runtime proof and fresh static integrity refresh remain separately identified. These checks use isolated profiles and preserve user saves; see [standalone package validation](standalone-package.md). Earlier Windows checkpoints passed 279 portable tests under Wine 11.19, including save replacement and preservation of a locked existing save. The 800-frame/22-mod archive passed CRC, manifest and relocated Unicode/space folder checks through `run.cmd`, 1920×1080 HD rendering, exact 4:3 intro borders, stereo music and isolated original effects. Native Windows runs [38119440288](https://github.com/Quintine/RustRaptor/actions/runs/38119440288), [38119943948](https://github.com/Quintine/RustRaptor/actions/runs/38119943948) and [38121272504](https://github.com/Quintine/RustRaptor/actions/runs/38121272504) record those earlier snapshots. Automated SDL checks use dummy drivers; physical Windows display, audio and controller hardware remain untested.