# RaptorReplica — Raptor: Call of the Shadows ## Status: PLAYABLE — original engine, original data, original soundtrack A faithful replica built **on the actual Raptor source code** (pivot from a from-scratch engine, approved by project owner). ## Architecture (post-pivot) | Path | What it is | |-------------|------------| | `raptor/` | Vendored upstream: nukeykt's reconstructed Raptor source (skynettx/raptor), GPLv2+. Original game logic, GLB asset loading, OPL2 music emulation (`i_oplmusic.cpp`), AdLib SFX. | | `original/` | User-supplied original game data (GLB v1.2+ registered, 5 mission packs). **Gitignored — copyrighted.** | | `game/` | Runtime dir: GLB symlinks + built binary. **Gitignored.** | | `src/`, `tests/`, `Makefile`, `ui_render.inc` | Legacy from-scratch prototype (X11+ALSA engine). Superseded by the pivot; preserved on branch `prototype-engine`. Scheduled for removal from main. | | `play.sh` | One-command launcher: links assets, builds if needed, runs. | ## Running ```sh ./play.sh # builds on first run, then launches fullscreen 1080p ``` Requirements: SDL2 (installed user-local at `~/.local` if not in distro), ALSA/PipeWire for sound. Config: `~/.local/share/Raptor/SETUP.INI` (`fullscreen=1` set for 1920×1080 desktop resolution). ## Verified working (this machine, 2026-08-25) - Builds clean with gcc + CMake (user-local CMake 3.30.3, SDL2 2.28.2). - Registered v1.2 detected; original title screen, menus, intro cinematics. - **Original OPL2 soundtrack + Sound Blaster SFX audible** (PulseAudio/PipeWire sink connected; required one-time `pactl set-card-profile` cycle to restore the real audio sink after a session-manager glitch). - **In-mission gameplay verified by screenshot**: player fire, enemy fighters, credit pickups, scrolling terrain, score counter — at 1920×1080. ## The 5 mission packs The registered v1.2 GLB data contains the original 5 campaign mission packs (each mission: mountain → valley → sky phases + boss). These are the packs the replica ships with — loaded from `original/` at runtime. ## Expansion roadmap (on top of the source) 1. Extra mission packs authored as new wave-table data in the original formats. 2. QoL patches kept as minimal diffs against upstream: resolution options, audio device selection, keybind config surface. 3. Track upstream (skynettx/raptor) and rebase the diff regularly. ## Legal - `raptor/` is GPLv2+; this project inherits GPL for anything built on it. - `original/` game data is never committed; users must supply their own copy.