# Windows build The repository includes `bin/raptor-rust.exe`, `bin/SDL2.dll` and `run.cmd`. Double-click `run.cmd` after extracting the entire `RustRaptor` folder. Windows and Linux share the same `data/`, `art/` and `mods/` directories; the Windows launcher needs no Rust, Python, SDL installation or old engine. Use a 64-bit Windows 10 or Windows 11 machine. Windows pilots, settings and user mods live in `%APPDATA%\RaptorReplica`. Derived artwork and audio caches use `%LOCALAPPDATA%\RaptorReplica\cache`. Redirected folders are respected; `%USERPROFILE%\AppData` is a fallback. Legacy import reads `%APPDATA%\Raptor`. Moving the game leaves profiles intact. `runtime-windows-manifest.json` records executable, DLL, license and launcher hashes and checked PE dependencies. The shared `runtime-manifest.json` records every original/approved-HD data-file hash. The Windows exporter excludes Linux libraries, build caches, local toolchains, review drafts and Git. ## Rebuild The included build uses Rust 1.99.0, `x86_64-pc-windows-gnu` and the official SDL2 2.32.10 MinGW SDK. Native Windows CI builds the same engine with MSVC and statically links its C runtime. On Linux with Rust's Windows target and MinGW-w64 installed: ```sh rustup target add x86_64-pc-windows-gnu python3 tools/assemble_windows.py \ --sdl2-dir /path/to/SDL2-2.32.10 \ --linker x86_64-w64-mingw32-gcc \ --zip dist/RustRaptor-windows-x86_64.zip ``` Download the SDK from the [official SDL2 release](https://github.com/libsdl-org/SDL/releases/tag/release-2.32.10). The MinGW tarball SHA256 is `83a5d74012311edc3c0d40ea6faecbe57ad692aa033fa5dc273cc937e3938ff2`. Rust's [Windows GNU target documentation](https://doc.rust-lang.org/rustc/platform-support/windows-gnu.html) describes cross-toolchain requirements. On Windows with Rust and Visual Studio C++ build tools: ```powershell python tools/assemble_windows.py --target x86_64-pc-windows-msvc ` --sdl2-dir C:\SDKs\SDL2-2.32.10 ` --zip dist\RustRaptor-windows-x86_64.zip ``` Use the Visual C SDK for that command. Its official zip SHA256 is `af347939395a58b365846aaea27391e69f9ec9d4dd650d6ac40802159b418a6e`. The assembler checks architecture, SDL import, complete data hashes and DLL dependencies. Supply `--extra-dll FILE` if another compiler introduces another runtime dependency. Optional `--rustc` and `--sysroot` support an isolated matching cross toolchain without changing the system Rust installation. The [Windows workflow](../.github/workflows/windows.yml) runs simulation, modding and save tests on Windows, validates packaged assets and all local mods, captures SDL gameplay and publishes the zip as a workflow artifact. ## Current runtime and validation The included GNU executable uses the reviewed **1,148-frame HD snapshot**; the shared manifest binds **6,848 data files** and the package contains **45 installed mods**. Its SHA-256 is `63d040f5d5c76bad15a74ab1ef54ca992a0fd9cd8b7a46f8506d8cce4fbec275`. The [1,148-frame native Windows run](https://github.com/Quintine/RustRaptor/actions/runs/38126069413) passed portable tests, exact committed GNU runtime checks, the MSVC desktop build and exported-folder catalog, HD, mod and SDL gameplay validation. That run preceded the Stage 2 content commit; it verifies the engine and the previous 22 mod packages. The [first Stage 2 native run](https://github.com/Quintine/RustRaptor/actions/runs/38127321917) also completes all eight Black Tide missions and a saved finale replay with normal firing/input and paid repairs. It validates all 45 mods, the MSVC package and actual FM music plus music-muted sound effects. That run precedes the displayed-phase fix and PNG-validation optimization. The current workflow additionally checks phase sprites and ground/air shadows in SD/HD, then asserts distinct consecutive phases in actual Host previews with shop/menu captures. The corrected included executable and final archive receive fresh relocation and SDL/audio checks; the receipt identifies the exact ZIP tested. These checks use isolated profiles and preserve user saves. Earlier Windows checkpoints passed 279 portable tests under Wine 11.19, including save replacement and preservation of a locked existing save. The 800-frame/22-mod archive passed CRC, manifest and relocated Unicode/space folder checks through `run.cmd`, 1920×1080 HD rendering, exact 4:3 intro borders, stereo music and isolated original effects. Native Windows runs [38119440288](https://github.com/Quintine/RustRaptor/actions/runs/38119440288), [38119943948](https://github.com/Quintine/RustRaptor/actions/runs/38119943948) and [38121272504](https://github.com/Quintine/RustRaptor/actions/runs/38121272504) record those earlier snapshots. Automated SDL checks use dummy drivers; physical Windows display, audio and controller hardware remain untested.