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RustRaptor/mods/iron_coast_boss_6/provenance.json

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{
"api_version": 1,
"mod_version": "1.0.0",
"generated_at": "2026-10-10",
"tool": "built-in image_gen.imagegen via imagegen skill",
"skill": "/home/quintine/.codex/skills/.system/imagegen/SKILL.md",
"reference_role": "Inspected original SHIP10G1 boss and authored Iron Coast command cruiser for overhead mechanical Raptor style. New silhouette and generated pixels, no original catalog pixels packaged.",
"assets": [
{
"file": "art/unit-generated-v1.png",
"prompt": "prompts/unit-hd-v1.txt",
"tool_output": "exec-5704a764-985a-426e-a30b-ea579fe6ff6d.png",
"sha256": "b5e1c404993e7b14b13dc0c2a9dde4dabbc1ab49936b62884af9b4f7c174c676"
},
{
"file": "art/projectile-generated-v1.png",
"prompt": "prompts/projectile-hd-v1.txt",
"tool_output": "exec-71e43e55-2cb7-47cf-a76c-a09492ded036.png",
"sha256": "75c5c376ff44d785082d4f0a4c714d68191c88881397840267a9c1255343760f"
}
],
"pipeline": "build_assets.py proportional RGBA resizing, clear padding and BOX SD reduction. Projectile transparent margins cropped. No artwork redraw.",
"audio": "Deterministic standard-library synthesis in build_assets.py; three uncompressed 22050 Hz PCM16 mono WAVs. No recordings or external sound assets.",
"version_control": "Generated masters, SD/HD artwork, prompt text, source recipe, metadata and WAV sounds intended for Git per user request."
}