10 lines
3.5 KiB
JSON
10 lines
3.5 KiB
JSON
{
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"generator": "built-in image_gen.imagegen",
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"date": "2026-10-10",
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"prompts": {
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"terrain": "Use case: stylized-concept. Asset type: actual scrolling terrain texture for a top-down 2D arcade shoot-em-up game, Iron Coast Mission 1. Image 1 is a style reference: original Raptor terrain; Image 2 is a scale and shading reference: original military sprite. Generate a new detailed HD terrain map texture, flat orthographic directly overhead camera with absolutely no perspective. Industrial shoreline raid: dark slate blue seawater on the left third, a worn gray concrete seawall, docks and a paved industrial port covering the right two thirds. Rust-red metal loading pads, restrained yellow safety lines, small pipes and low relief machinery. Military science-fiction 1990s sprite aesthetics upgraded with clean readable material details. Opaque image; no text, labels, aircraft, enemies, people, UI, map markers, dramatic lighting or painted illustration. Tall rectangular composition, preferably 1152x1536, intended to split into 9 columns by 12 rows of equal 128 pixel square tiles. All details must be real top-down texture, lighting uniformly from upper left. Vertical top and bottom edge strips must be identical quiet water/concrete textures to allow seamless vertical repetition; left/right edge strips quiet surface textures. Keep player projectile visibility high, mid-dark values, realistic logical scale 32 pixels per tile. Do not draw a tile grid or borders.",
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"briefing": "Use case: stylized-concept. Asset type: Iron Coast Mission 1 game briefing and mission-menu background. Reference image is the generated gameplay shoreline texture and defines the same gray concrete docks, slate sea, rust-red industrial port and yellow hazard markings. Create a detailed HD top-down orthographic military-science-fiction arcade-game map image, a wide composition corresponding to a 320x200 logical game screen. A fortified industrial harbor beside a dark sea, a wide straight coastal road and three armored docking platforms; no aircraft or enemies, no text, labels, grid, borders, UI or interface. Restrained Raptor-era game sprite palette, uniformly lit from upper left, readable surfaces and compact machinery. Leave the central upper area simple and dark enough for separately rendered bitmap briefing text. Keep all structures actually viewed directly overhead with no perspective or horizon. This must be an actual game asset, not a poster or screenshot. No watermark.",
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"depot": "Use case: stylized-concept. Asset type: actual transparent top-down game sprite for a destructible industrial supply depot in Iron Coast Mission 1. Reference 1 is the original Raptor terrain palette and pixel style; reference 2 is the new Iron Coast terrain and industrial material style. Generate one compact square cluster of rust-red metal supply crates and a small dark olive fuel tank, with yellow hazard corners, a tiny readable white repair cross on one crate, and steel tie-down brackets. Direct orthographic overhead camera, no perspective. The depot will occupy exactly one 32x32 logical sprite canvas, HD output 256x256 preferred, keep complete silhouette within the central 85 percent with clear transparent margin. Uniform upper-left lighting, crisp silhouette, restrained 1990s military science-fiction arcade shading upgraded with readable material detail. No floor, background, terrain, shadow outside silhouette, text, words, border, logo, watermark or extra objects. Genuinely transparent background, not a checkerboard. This is a game sprite viewed directly overhead, not an angled 3D product render."
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}
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}
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