10 lines
3.5 KiB
JSON
10 lines
3.5 KiB
JSON
{
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"generator": "built-in image_gen.imagegen",
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"date": "2026-10-10",
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"prompts": {
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"terrain": "Use case: stylized-concept. Asset type: actual scrolling terrain texture for Iron Coast Mission 2, Tidal Relay, a top-down military science-fiction 2D arcade shooter. Reference is the preceding mission's coastal port terrain and defines palette, materials and overhead style. Generate a new HD flat orthographic overhead map texture. A tide-washed radar/navigation island in dark slate-blue seawater: narrow linked gray concrete causeways, rust-red service platforms, recessed cable trenches, circular empty radar plinths, small compact metal utility housings and restrained faded yellow safety lines. Water occupies the left and right quarters; linked causeway and communications compound occupies central half. Dramatically distinct from docks, but same readable Raptor-era military sprite aesthetic with clean material detail. Opaque, uniformly upper-left lit, mid-dark values for projectile visibility. Tall composition, intended physical 1152x1536 split into 9x12 tiles. No perspective, horizon, aircraft, enemy sprites, people, words, labels, UI, grid, borders, glow, poster effects or watermarks. Outer edges quiet water. Top and bottom quiet sea and central causeway so subsequent mirrored scrolling repeat reads cleanly. Render an actual game texture viewed straight down.",
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"briefing": "Use case: stylized-concept. Asset type: actual briefing and mission-select background for Iron Coast Mission 2 Tidal Relay. Reference image defines this mission's newly generated causeway terrain, navy sea and rust-red service platforms. Create an HD top-down orthographic military science-fiction arcade game map in wide 8:5 composition corresponding to 320x200 logical screen. A gray central tidal causeway with three distinct communications platforms linked by bridges across dark slate-blue sea. Empty round radar foundations, industrial cable conduits and restrained yellow hazard lines, detailed steel and worn concrete. Same clean Raptor-era sprite art material style; upper-left lighting, mid-dark values. Leave a quiet dark water strip across the upper quarter for separately rendered bitmap menu text. No aircraft, enemies, people, words, labels, UI, interfaces, grid, borders, perspective, horizon, cinematic poster effects or watermark. Actual overhead game artwork, opaque. Prefer 1280x800 physical resolution.",
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"relay": "Use case: stylized-concept. Asset type: one actual transparent top-down game sprite, Tidal Navigation Relay, for Iron Coast Mission 2. Reference image is this mission's causeway terrain and defines gray weathered steel, rust-red panels, navy details and yellow hazard edges. Generate a compact square communications station occupying exactly32x32 logical pixels, HD detail canvas256x256 preferred. A round overhead dark gray radar dish with central feed arm atop a squat square rust-red armored base, tiny mint-blue status lamps and restrained yellow corner chevrons. Strict flat orthographic overhead view with no perspective; readable military science-fiction 1990s Raptor sprite aesthetics upgraded with crisp material detail. Lighting upper left. Entire silhouette inside central85percent with transparent margins. No separate shadow outside silhouette, floor, terrain, backdrop, text, letters, logo, watermark, UI, additional objects or checkerboard. Genuine transparent alpha background. This is a tiny arcade enemy/emplacement sprite, not a rendered isometric prop or illustration."
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}
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}
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