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fn on_tick(event,state,random) {
// Stop at the interdiction line: an unarmed objective must never escape.
let commands=[];
if event.health>0 && event.y>=44 {
commands.push(#{op:"move",entity:event.entity,x:event.x,y:44});
}
#{commands:commands,state:state}
}
fn on_death(event,state,random) {
let intercepted=if event.objectives.contains("iron_coast_mission_3:convoys_intercepted") {
event.objectives["iron_coast_mission_3:convoys_intercepted"]+1
} else {1};
// Recovered maintenance supplies restore shield directly. No extra item
// slot or trial equipment is needed, even with a full veteran inventory.
#{commands:[
#{op:"objective",key:"iron_coast_mission_3:convoys_intercepted",value:intercepted},
#{op:"shield",amount:15},
#{op:"play_sound",sound:"iron_coast_mission_3:cargo_salvage"}
],state:state}
}