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RustRaptor/mods/iron_coast_mission_4/acceptance-report.json

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{
"mission": "iron_coast_mission_4:mission_04",
"api_version": 1,
"duration": 3000,
"reward": 12000,
"png_files": 438,
"wav_files": 4,
"all_sd_hd_dimensions_checked": true,
"non_silent_pcm16_cues_checked": true,
"limits": "Automated deterministic input strategy; human balancing and final audiovisual approval require playtesting.",
"validation_status": "Passed final eight-package original-data engine and Rhai acceptance",
"required_kills": {
"iron_coast_turret:unit": 4,
"iron_coast_boss_4:unit": 1
},
"native_enemy_definitions": [
"base:enemy_0_73",
"base:enemy_0_74",
"base:enemy_0_23",
"base:enemy_0_24",
"base:enemy_1_25",
"base:enemy_1_26"
],
"music_track": "iron_coast_music:iron_coast",
"dependencies": 7,
"packages_required": 8,
"tests_passed": 7,
"tests": [
"boss alone cannot win and completion reward paid once",
"failed loan returned and retry resets mission state",
"full20slot inventory unchanged and owned cannon survives failure",
"late surviving batteries remain reachable at tick1050",
"owned cannon and full20slot inventory complete without losing equipment",
"starter registration and default fixture complete with six native definitions seen and moving",
"successful replay retains script state without stale death flags"
],
"difficulty": 2,
"input_strategy": {
"fire": "held",
"y": 160,
"target_priority": [
"turret",
"Stormwall Arsenal",
"aircraft"
],
"visible_target_y": [
0,
130
],
"goal_x": "enemy.x + enemy.width/2 -16",
"max_horizontal_pixels_per_step": 4,
"direct_enemy_damage_or_shield_refills_during_playthrough": false,
"purchased_weapons": false
},
"runs": [
{
"initial_shield": 75,
"initial_credits": 10000,
"tick": 1218,
"outcome": "Complete",
"remaining_shield": 63,
"final_credits": 27805,
"native_types_seen": 6,
"native_types_moving": 6
},
{
"initial_shield": 100,
"initial_credits": 0,
"tick": 1218,
"outcome": "Complete",
"remaining_shield": 88,
"final_credits": 17805,
"native_types_seen": 6,
"native_types_moving": 6
}
],
"native_definition_integrity": "All six definitions retain base owner, original LegacyEnemy data/path and no Rhai script.",
"visual_review": {
"screenshots": [
".reference/stormwall-sd-final.png",
".reference/stormwall-hd-final.png"
],
"resolution": [
1280,
800
],
"rendered_frames": 600,
"stage": "approach and first battery",
"reviewed": true,
"observations": "Continuous terrain composition, correct SD/HD artwork, clear Pulse and native enemy effects, original aircraft visible; no unexpected sprite clipping observed. Separate Stormwall Arsenal package preview also reviewed."
}
}