23 lines
3.0 KiB
JSON
23 lines
3.0 KiB
JSON
{
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"generated_date": "2026-10-10",
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"mode": "built-in tool",
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"assets": [
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{
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"asset": "art/terrain-source-hd.png",
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"use_case": "stylized-concept",
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"tool": "built-in image_gen.imagegen",
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"transparent_background": false,
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"source_role": "new original mission terrain; no reference image inputs",
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"prompt": "Use case: stylized-concept. Asset type: playable top-down scrolling terrain map for a Raptor-style 1990s vertical shoot-em-up HD remaster. Primary request: Iron Coast mission four, Stormwall. Portrait map in a strict orthographic directly overhead view, covering 9 tiles wide by 12 tiles high; no visible tile grid. Dark blue-green stormy ocean covers center and left two thirds, readable subtle whitecaps and foamy surf; right third is a jagged slate-gray cliff coastline with low industrial concrete coastal batteries, rusty steel service walkways and small amber warning lights. At least four clear circular gun emplacement bases on the cliffside; bases only, no gun units, they are placed by gameplay. View remains directly overhead, all buildings same scale. Crisp hand-painted mechanical game artwork with restrained highlights and clear small-scale silhouettes, matching Iron Coast industrial naval palette, steel-gray teal navy muted rust orange. Even map lighting, subtle nighttime storm atmosphere without cloud obscuration or rain streak overlays. Full bleed rectangular map, no text, no lettering, no UI, no HUD, no borders, no aircraft or enemies, no perspective horizon. Intended map canvas 1152 by 1536 pixels, coast vertical and ocean navigable."
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},
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{
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"asset": "art/briefing-source-hd.png",
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"use_case": "stylized-concept",
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"tool": "built-in image_gen.imagegen",
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"transparent_background": false,
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"source_role": "new original mission briefing; no reference image inputs",
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"prompt": "Use case: stylized-concept. Asset type: full-screen 16:10 mission briefing illustration for a Raptor-inspired industrial science-fiction vertical shooter HD remaster. Primary request: Stormwall, Iron Coast mission four. A compact steel-gray futuristic twin-engine fighter banking slightly over a storm-lashed navy-blue coastal cliff fortress; the fighter is clearly readable in the foreground left-center, nose points toward the upper right. Four concrete coastal gun batteries line a jagged right-hand headland; muted amber industrial lights, rusted metal service gantries, blue-green rough sea and white surf, heavy slate clouds and distant lightning behind the fortress. Restrained hand-painted 1990s game-box-art visual language rendered crisply with subtle mechanical panel detail, clear silhouettes, no photoreal branding. Color palette navy, desaturated teal, steel gray, muted amber, pale icy blue lightning. Cinematic landscape composition, no UI, no text, no titles, no lettering, no emblems, no watermarks. Keep top-left quarter relatively subdued for game-overlay text, full bleed image. Intended canvas 1280 by 800 pixels."
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}
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]
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}
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