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{
"generator": "built-in image_gen.imagegen",
"date": "2026-10-10",
"prompts": {
"terrain": "Use case: stylized-concept. Asset type: actual scrolling terrain texture for Iron Coast mission 5 Cinder Docks, a top-down vertical 2D military arcade shooter. Reference image 1 is existing Iron Coast mission 1 terrain, defining readable dark steel military material style; reference image 2 is original Raptor tile palette. Generate new tall 1152x1536 industrial foundry/shipbuilding dock terrain, direct orthographic overhead, no perspective. Dark concrete and steel slabs fill the center two thirds as a readable flight corridor. Narrow slate blue harbor water on left; armored ship construction platforms, furnace vent grills, rail tracks, heavy pipes and rust-red cranes viewed directly from above toward the sides. Subtle amber furnace light and restrained yellow hazard stripes, cool dark blue-grey floor, upper-left uniform lighting. High detail for HD artwork with clean small features that read when reduced to 288x384 logical pixels. No aircraft, enemies, units, text, words, logos, UI, grid, tile borders, horizons, people or explosive effects. Quiet top and bottom texture strips and no focal object crossing image edges; intended for nine columns of 128px tiles. This is production terrain artwork, not a poster, no transparency, no watermark.",
"briefing": "Use case: stylized-concept. Asset type: Iron Coast mission 5 Cinder Docks briefing and mission menu artwork for a 320x200 logical game screen, HD master preferably 1280x800. Reference 1 is the new Cinder Docks terrain and establishes cool slate sea, rusty shipyard cranes, armored foundry halls, steel docks and warm amber furnaces. Create a wide direct orthographic overhead tactical environment, an armored shipbuilding foundry beside the shoreline with two compact smelting stations, long rail loading pads, yellow hazard markings, dense pipes and rust-red overhead cranes. Maintain 1990s Raptor military science fiction material aesthetics upgraded for HD readability. Uniform upper-left lighting, no perspective, horizon or angled view. Make center upper area quiet dark concrete for separately drawn bitmap mission text. No aircraft, enemies, UI, people, text, letters, labels, logos, grid, borders, explosion effects or watermark. Opaque actual game asset.",
"foundry": "Use case: stylized-concept. Asset type: actual transparent game sprite for armored furnace station in Iron Coast mission 5 Cinder Docks. Reference 1 terrain establishes rusty metal, charcoal armored steel and warm amber furnace details. Produce one compact square directly overhead foundry control station: thick octagonal dark steel armor around a rectangular glowing amber furnace grille, two tiny coolant pipes, yellow hazard corners, two small symmetric defensive gun barrels oriented downward toward bottom of canvas. Absolutely orthographic overhead, flat no perspective, coherent complete silhouette. Uniform upper-left lighting, crisp military science-fiction Raptor-era game sprite shading upgraded to readable HD detail, relatively dark armor and limited luminous amber. Complete sprite occupies central 85 percent with transparent margin on every side, usable at 48x48 logical pixels and 192x192 HD. No ground plane, scenery, floor shadow outside silhouette, text, letters, logo, UI, borders, people, extra objects or watermark. Genuinely transparent background preserving alpha, not a drawn checkerboard."
}
}