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RustRaptor/data/hd/jobs/derived-enemies-SHIP20G2-complete4-minimal27-portable-v1-20261018/parents/actual-request.json
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{
"prompt": "Use case: precise-object-edit.\nAsset: a complete four-frame SHIP20G2 top-down red helicopter rotor animation atlas on a transparent background.\nImage 1 is the existing full HD master to edit. Image 2 is the complete authentic Original atlas, enlarged without changing pixels, and is the geometry and four-pose authority.\n\nMake a localized physical structural correction to all four helicopters in image 1. Restore the continuous dark charcoal backing/support along the LEFT edge of the tall red tail stalk, connecting the upper tail section to the thicker lower stalk. The near-black strip in the Original is occupied metal/backing, not transparent background: it runs through the seven source rows 9 through 15 at native x20 in each 48-by-56 frame. Give it a coherent smooth physical dark sidewall with real opaque width, connected to the stalk; do not render separate pixel blocks or a diagnostic checkerboard. Preserve the thin red illuminated core and the right-pointing tail fin.\n\nAlso restore the source-backed lower red fuselage and both side pod perimeters. Their broad, connected opaque silhouette should follow the Original rather than the narrower rounded perimeter in the HD master. Preserve cockpit window openings, hub placement, blade widths, the four distinct original blade orientations and each yellow blade tip. Keep red metal, dark blades, cockpit glass and existing fine surface detail elsewhere consistent with the master. Preserve every original body/support connection and transparent opening, with no extra supports, shadow, smoke, background or new labels.\n\nKeep the existing complete master canvas and its four atlas positions: top-left frame0, top-right frame1, bottom-left frame2, bottom-right frame3. Do not move, re-center, rescale or repack any phase. The inherited extraction rectangles stay [2,3,576,672], [582,3,576,672], [2,680,576,672], [582,680,576,672] on the existing 1161-by-1355 canvas; each represents the full native48-by56 frame with origin0. Keep all bodies and blade tips within their respective unchanged frame rectangles. Maintain actual transparency outside the artwork. Change only these connected backing/body/pod structural losses, not the entire family style. Return one complete transparent atlas, with all four phases and no text or borders.",
"referenced_image_paths": [
"/home/quintine/Projects/RaptorReplica/data/hd/jobs/enemies-200c4-200c7/generated/raw-v1.png",
"/home/quintine/Projects/RaptorReplica/data/hd/jobs/enemies-200c4-200c7/transparent-source-atlas.png"
],
"transparent_background": true
}