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RustRaptor/data/hd/jobs/derived-terrain2039b-quiet-brown-complete1-v1-20261018/parents/prompt.txt
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Use case: stylized-concept
Asset type: a single fully opaque top-down 2D ground texture tile for a classic shooter, mapping edge-to-edge to a 32 by 32 logical square.
Input image 1: the authentic Original 2039b tile, the sole primary reference for the surface layout, broad mottling, tiny dark pockmarks, colors and boundary tones. It is a reference, not a canvas to frame or display.
Primary request: make a faithful higher-detail repaint of this same quiet brown ground surface. Preserve the Original's diffuse, irregular overlapping brown and muted gray mottling, soft broad light/dark distribution and small dark marks. Add only fine, continuous subordinate soil grain appropriate to the same surface. Keep the surface flat and low relief, under even overhead ambient light. Preserve the small Source marks in their same relative areas; do not create larger features.
Color and material: subdued dark earth-brown with quiet neutral gray-brown variation, matching the reference's muted value range and edge tones. Fine grain must stay subordinate to the broad soft Source patches.
Composition: one complete square surface fills the entire natural image; no frame, margin, padding, labels, text, scene, objects, perspective or surrounding background. Fully opaque at every pixel.
Critical correction: the mottling must remain diffuse and organic throughout. Do not introduce any straight diagonal dark/light division, diagonal char stripe, sharply bounded burnt band, repeated diagonal pit pattern, hard seam, road, wall, metal, paving, raised ridge or new terrain feature. Do not split the square into contrasting halves. Do not turn the brown into bright copper/red/orange. No border or atlas grid. The image will be used whole with logical32x32/origin0; nothing will be cropped or manually cleaned up.