8 lines
2.6 KiB
JSON
8 lines
2.6 KiB
JSON
{
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"prompt": "Create ONE coherent eight-frame HD sprite atlas from ONLY the attached authentic Original geometry reference. Do not treat the reference pixels as the finished surface. Draw genuinely new continuous painted volume and material detail inside the authentic forms; do not enlarge each source pixel into a square block, add per-pixel bevels, or merely put grain/noise over nearest-neighbor art.\n\nThis is WORMDN: a small muted brown/rust/tan organic form in an irregular near-black stationary backing, viewed straight down for a classic vertical shooter. The eight supplied poses are the sole anatomy and phase authority: 0 is a subdued dark open red recess, 1\u20133 brighten/develop its lip and brow, 4 has a larger brow above an open recess, 5 has a larger rounded top and low narrow opening, 6\u20137 close into their distinct tan/brown forms. Preserve their distinct widths, heights, locations, mouth openings and side projections. Do not add eyes, teeth, horns, limbs, perspective, a different creature or cast shadows. Keep the small central form within its original occupied extent.\n\nUse continuous restrained hand-painted light, shadow, folds and shallow surface relief across logical cell boundaries. Keep the recess deep red/black, early lip dark rust rather than pale peach, later tan highlights muted, and backing almost black with quiet continuous material. No block mosaic, pixel-cell checker, glossy wet white highlights, bright gravel or fresh random noise in each pose. The stationary backing is the same design in the same location in every frame; only the supplied central form evolves.\n\nAtlas layout is exactly three equal columns by three equal rows, square overall, first eight frames in row-major order and the ninth bottom-right cell completely transparent. Each cell represents the FULL original32\u00d732 logical canvas with the supplied margins and origin; do not center or enlarge the anatomy independently. No whole-atlas border/padding, labels, panels or divider lines. Outside the authentic irregular backing silhouette is genuine transparency; the dark backing INSIDE the silhouette stays opaque. Maintain broad source-faithful geometry and pose progression while replacing the block surfaces with real HD painted form. This is source-only new artwork, not a request to preserve the failed blocky HD parents.",
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"referenced_image_paths": [
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"/home/quintine/Projects/RaptorReplica/RustRaptor/.reference/hd-dark-remaining-Other12-post5500-planned21-Source-only-WORMDN8-proposal-20261018-v1/AUTHENTIC-ORIGINAL-WORMDN8-3X3-NN12-GEOMETRY-ONLY-REFERENCE.png"
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],
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"transparent_background": true
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}
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