Files
RustRaptor/tools/glbextract.py
T
raptorreplica 214789fe87 Fork the vendored engine into the playable replica
Engine changes vs the vendored upstream (full ledger in
docs/upstream-patches.md):

- Assets: replace the encrypted FILE000N.GLB archives with a catalog of
  pre-decrypted loose files (data/INDEX); GLB_SlotItems() drives
  mission-pack / registered-version detection; payloads never run the
  GLB cipher at runtime.
- Platform: Linux/SDL2/ALSA only; Android, MSVC/MinGW, macOS packaging,
  bundled Windows SDL2 SDKs and the ENDOOM exit screen are gone;
  EXIT_Error now prints before exiting.
- Rendering: decouple presentation from simulation -- sim stays at the
  original 70/3 Hz, frames render interpolated at display rate (player,
  map scroll, enemies, shots, bonuses, anims, shadows); menus keep 70 Hz
  pacing; vsync with a delay-guard fallback.
- QoL: borderless window mode (Video/borderless), no menu cursor
  snapping onto default buttons.

Fix four regressions from the render split:

- Shield bars never redrew: RAP_ThinkStats latches g_oldshield each sim
  step before RAP_DisplayStats' dirty check could fire. Bars now draw
  unconditionally per rendered frame; g_oldsuper deleted, g_oldshield
  kept as sim-side damage-detection state only.
- Dying ships despawned without exploding: the render loop never called
  ANIMS_DisplayHigh(); most air-death explosions register HIGH_AIR.
  Restored between the player and enemy shots, as upstream orders it.
- Laser turret broke: reusing doneflag as a draw marker (it is
  hit/retire game state, and the turret retire path never frees its
  shot) hid the beam on hitting ticks and leaked one SHOTS pool slot
  per fire until no weapon could shoot. S_LINE tracers now carry an age
  counter: one Think pass, every render of their birth step, purged at
  the top of the next Think.
- Muzzle flash was cleared per rendered frame, making it invisible at
  display refresh rates; now cleared once per simulation step.
2026-08-26 18:45:07 +10:00

196 lines
6.4 KiB
Python
Executable File

#!/usr/bin/env python3
"""Extract Raptor: Call of the Shadows .GLB archives into a modern asset tree.
Source format (reverse-engineered from the GLib library shipped with the
game, see raptor/src/glbapi.cpp):
- A GLB file is a sequence of 28-byte records:
uint32 opt 0 = plain, 1 = encrypted
uint32 offset payload offset (header record: item count)
uint32 filesize payload size (header record: unused)
char name[16] NUL-padded item name
- Record 0 is the header; its `offset` field holds the item count.
- Records 1..count are the item descriptor table, starting at byte 28.
- Every record and every encrypted payload is scrambled with the same
rolling cipher keyed on "32768GLB", seeded at 25 (SEED in glbapi.h).
Output layout (OUTDIR, default ./data):
INDEX catalog: "<hex asset id> <size> <relative path>"
music/ *_MUS
sound/ *_FX, *_SFX
sprites/ *_PIC, *_AGX
tiles/ *_BLK, *TILES
maps/ *_MAP
fonts/ *_FNT
text/ *_TXT, *_DIZ, *_DIX, *_ERR, *_HELP
ui/ *_SWD (window layouts)
movies/ *_MDS
demos/ *_REC
misc/ everything else
Asset ids are the engine handles: (archive slot << 16) | item index, so
FILE0001 item 5 is 0x10005. The INDEX file is sorted by id and is what the
engine loads at startup (GLB_LoadCatalog in glbapi.cpp).
Usage:
glbextract.py list FILE0000.GLB [...]
glbextract.py extract -o OUTDIR FILE0000.GLB [...]
"""
import argparse
import re
import struct
import sys
from pathlib import Path
KEY = b"32768GLB"
SEED = 25 # SEED in glbapi.h
RECORD = struct.Struct("<III16s") # opt, offset, filesize, name[16]
NORMAL, ENCODED = 0, 1
# name suffix -> category directory
CATEGORIES = [
("MUS", "music"),
("SFX", "sound"), ("FX", "sound"),
("PIC", "sprites"), ("AGX", "sprites"),
("BLK", "tiles"), ("TILES", "tiles"),
("MAP", "maps"),
("FNT", "fonts"),
("TXT", "text"), ("DIZ", "text"), ("DIX", "text"),
("ERR", "text"), ("HELP", "text"),
("SWD", "ui"),
("MDS", "movies"),
("REC", "demos"),
]
def classify(name: str) -> str:
for suffix, cat in CATEGORIES:
if name.endswith("_" + suffix) or name.endswith(suffix):
return cat
return "misc"
def crypt(data: bytes, key: bytes = KEY) -> bytes:
"""GLB_DeCrypt (its inverse, GLB_EnCrypt, differs only by +/- sign).
Byte-exact despite the original's signed-char arithmetic: the stored
byte is the mathematical result mod 256 either way. The chain state is
the previous *ciphertext* byte, as in GLB_DeCrypt.
"""
out = bytearray(len(data))
kidx = SEED % len(key)
prev = key[kidx]
for i, b in enumerate(data):
out[i] = (b - key[kidx] - prev) % 256
prev = b
kidx = (kidx + 1) % len(key)
return bytes(out)
def read_entries(buf: bytes, source: str):
if len(buf) < RECORD.size:
sys.exit(f"{source}: too small to hold a GLB header")
_opt, count, _size, _name = RECORD.unpack(crypt(buf[: RECORD.size]))
entries = []
pos = RECORD.size
for _ in range(count):
if pos + RECORD.size > len(buf):
sys.exit(f"{source}: descriptor table truncated")
opt, off, size, name = RECORD.unpack(crypt(buf[pos : pos + RECORD.size]))
entries.append((opt, off, size, name.split(b"\0", 1)[0].decode("ascii", "replace")))
pos += RECORD.size
return entries
def sanitize(name: str) -> str:
clean = re.sub(r"[^A-Za-z0-9._$-]", "_", name)
return clean or "unnamed"
def extract(glb: Path, outdir: Path, seen: dict):
"""Write one archive's items into category dirs.
`seen` is shared across archives so identical names landing in the
same category get distinct suffixes (last-writer-wins would corrupt
the catalog sizes otherwise).
Returns catalog rows: (asset_id, size, relative path).
"""
slot = int(glb.stem[4:]) # FILE000N -> N
buf = glb.read_bytes()
entries = read_entries(buf, str(glb))
rows = []
for idx, (opt, off, size, name) in enumerate(entries):
data = buf[off : off + size]
if len(data) != size:
print(f" warning: {glb.name}[{idx}] {name}: "
f"payload {off}+{size} exceeds file size {len(buf)}", file=sys.stderr)
if opt == ENCODED:
data = crypt(data)
elif opt != NORMAL:
print(f" warning: {glb.name}[{idx}] {name}: unknown opt={opt}", file=sys.stderr)
cat = classify(name)
fname = sanitize(name)
key = f"{cat}/{fname}"
if key in seen:
seen[key] += 1
fname = f"{fname}.{seen[key]}"
else:
seen[key] = 0
(outdir / cat).mkdir(parents=True, exist_ok=True)
(outdir / cat / fname).write_bytes(data)
rows.append(((slot << 16) | idx, len(data), f"{cat}/{fname}"))
return rows
def listing(glb: Path) -> None:
entries = read_entries(glb.read_bytes(), str(glb))
print(f"{glb.name}: {len(entries)} items")
for idx, (opt, off, size, name) in enumerate(entries):
enc = " enc" if opt == ENCODED else ""
print(f" [{idx:4d}] {name:<16} {size:>10} bytes @ {off:#08x}{enc}")
def main() -> None:
ap = argparse.ArgumentParser(description=__doc__,
formatter_class=argparse.RawDescriptionHelpFormatter)
ap.add_argument("command", choices=["list", "extract"])
ap.add_argument("-o", "--out", default="data", help="asset root (default: ./data)")
ap.add_argument("files", nargs="+", type=Path, help=".GLB archives")
args = ap.parse_args()
outdir = None
if args.command == "extract":
outdir = Path(args.out)
outdir.mkdir(parents=True, exist_ok=True)
total = 0
rows = []
seen = {}
for glb in args.files:
if not glb.is_file():
sys.exit(f"{glb}: not found")
if args.command == "list":
listing(glb)
else:
r = extract(glb, outdir, seen)
rows.extend(r)
total += len(r)
print(f"{glb.name}: wrote {len(r)} items")
if rows:
rows.sort()
(outdir / "INDEX").write_text(
"".join(f"{uid:x} {size} {path}\n" for uid, size, path in rows),
encoding="ascii")
print(f"total: {total} items -> {outdir}/INDEX")
if __name__ == "__main__":
main()