Files
RustRaptor/mods/iron_coast_turret/scripts/ai.rhai
T

28 lines
1.0 KiB
Plaintext

// Ground emplacements inherit deterministic terrain scrolling (one pixel/tick).
fn on_spawn(event, state, random) {
#{ commands: [], state: state }
}
fn on_tick(event, state, random) {
#{ commands: [], state: state }
}
fn on_fire(event, state, random) {
state.shots = if state.contains("shots") { state.shots + 1 } else { 1 };
#{ commands: [#{ op: "play_sound", sound: "iron_coast_turret:shot" }], state: state }
}
fn on_hit(event, state, random) {
state.hits = if state.contains("hits") { state.hits + 1 } else { 1 };
#{ commands: [], state: state }
}
fn on_death(event, state, random) {
state.destroyed = if state.contains("destroyed") { state.destroyed + 1 } else { 1 };
let defeated = if event.objectives.contains("iron_coast_turret:defeated") { event.objectives["iron_coast_turret:defeated"] + 1 } else { 1 };
#{ commands: [
#{ op: "objective", key: "iron_coast_turret:defeated", value: defeated },
#{ op: "play_sound", sound: "iron_coast_turret:death" }
], state: state }
}