Files
RustRaptor/raptor/include/textscreen/gcc/textscreen.cbp
T
raptorreplica f7c9b7a02d Vendor raptor source files (was embedded gitlink)
Tree vendored at upstream 0019c5dd; origin + license recorded in
raptor/VENDOR.txt. Windows SDL dev packages excluded via .gitignore.
2026-08-25 22:08:42 +10:00

249 lines
8.1 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="textscreen" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Win (32 bit) Debug">
<Option platforms="Windows;" />
<Option output="bin/Debug/textscreen" prefix_auto="1" extension_auto="1" />
<Option working_dir="" />
<Option object_output="obj/Debug/" />
<Option type="2" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
<Add directory="../../SDL2-devel-2.28.2-mingw/SDL2-2.28.2/i686-w64-mingw32/include/SDL2" />
</Compiler>
<Linker>
<Add option="-lmingw32 -lSDL2main -lSDL2" />
<Add directory="../../SDL2-devel-2.28.2-mingw/SDL2-2.28.2/i686-w64-mingw32/lib" />
</Linker>
</Target>
<Target title="Win (32 bit) Release">
<Option platforms="Windows;" />
<Option output="bin/Release/textscreen" prefix_auto="1" extension_auto="1" />
<Option working_dir="" />
<Option object_output="obj/Release/" />
<Option type="2" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
<Add directory="../../SDL2-devel-2.28.2-mingw/SDL2-2.28.2/i686-w64-mingw32/include/SDL2" />
</Compiler>
<Linker>
<Add option="-s" />
<Add option="-lmingw32 -lSDL2main -lSDL2" />
<Add directory="../../SDL2-devel-2.28.2-mingw/SDL2-2.28.2/i686-w64-mingw32/lib" />
</Linker>
</Target>
<Target title="Linux (32 bit) Debug">
<Option platforms="Unix;" />
<Option output="bin/Debug/textscreen" prefix_auto="1" extension_auto="1" />
<Option working_dir="" />
<Option object_output="obj/Debug/" />
<Option type="2" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
<Add directory="/usr/include/SDL2" />
</Compiler>
<Linker>
<Add option="-lSDL2main -lSDL2" />
<Add directory="/usr/lib32" />
</Linker>
</Target>
<Target title="Linux (32 bit) Release">
<Option platforms="Unix;" />
<Option output="bin/Release/textscreen" prefix_auto="1" extension_auto="1" />
<Option working_dir="" />
<Option object_output="obj/Release/" />
<Option type="2" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
<Add directory="/usr/include/SDL2" />
</Compiler>
<Linker>
<Add option="-s" />
<Add option="-lSDL2main -lSDL2" />
<Add directory="/usr/lib32" />
</Linker>
</Target>
<Target title="Linux (64 bit) Debug">
<Option platforms="Unix;" />
<Option output="bin/Debug/textscreen" prefix_auto="1" extension_auto="1" />
<Option working_dir="" />
<Option object_output="obj/Debug/" />
<Option type="2" />
<Option compiler="gcc" />
<Compiler>
<Add option="-m64" />
<Add option="-g" />
<Add directory="/usr/include/SDL2" />
</Compiler>
<Linker>
<Add option="-m64" />
<Add option="-lSDL2main -lSDL2" />
<Add directory="/usr/lib" />
</Linker>
</Target>
<Target title="Linux (64 bit) Release">
<Option platforms="Unix;" />
<Option output="bin/Release/textscreen" prefix_auto="1" extension_auto="1" />
<Option working_dir="" />
<Option object_output="obj/Release/" />
<Option type="2" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
<Add option="-m64" />
<Add directory="/usr/include/SDL2" />
</Compiler>
<Linker>
<Add option="-s" />
<Add option="-m64" />
<Add option="-lSDL2main -lSDL2" />
<Add directory="/usr/lib" />
</Linker>
</Target>
<Target title="Win (64 bit) Debug">
<Option platforms="Windows;" />
<Option output="bin/Debug/textscreen" prefix_auto="1" extension_auto="1" />
<Option working_dir="" />
<Option object_output="obj/Debug/" />
<Option type="2" />
<Option compiler="gcc" />
<Compiler>
<Add option="-m64" />
<Add option="-g" />
<Add directory="../../SDL2-devel-2.28.2-mingw/SDL2-2.28.2/x86_64-w64-mingw32/include/SDL2" />
</Compiler>
<Linker>
<Add option="-m64" />
<Add option="-lmingw32 -lSDL2main -lSDL2" />
<Add directory="../../SDL2-devel-2.28.2-mingw/SDL2-2.28.2/x86_64-w64-mingw32/lib" />
</Linker>
</Target>
<Target title="Win (64 bit) Release">
<Option platforms="Windows;" />
<Option output="bin/Release/textscreen" prefix_auto="1" extension_auto="1" />
<Option working_dir="" />
<Option object_output="obj/Release/" />
<Option type="2" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
<Add option="-m64" />
<Add directory="../../SDL2-devel-2.28.2-mingw/SDL2-2.28.2/x86_64-w64-mingw32/include/SDL2" />
</Compiler>
<Linker>
<Add option="-s" />
<Add option="-m64" />
<Add option="-lmingw32 -lSDL2main -lSDL2" />
<Add directory="../../SDL2-devel-2.28.2-mingw/SDL2-2.28.2/x86_64-w64-mingw32/lib" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add option="-m32" />
<Add directory="../../SDL2-devel-2.0.14-mingw/SDL2-2.0.14/i686-w64-mingw32/include/SDL2" />
</Compiler>
<Linker>
<Add option="-m32" />
<Add directory="../../SDL2-devel-2.0.14-mingw/SDL2-2.0.14/i686-w64-mingw32/lib" />
</Linker>
<Unit filename="../include/doomkeys.h" />
<Unit filename="../include/textscreen.h" />
<Unit filename="../include/txt_button.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../include/txt_button.h" />
<Unit filename="../include/txt_checkbox.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../include/txt_checkbox.h" />
<Unit filename="../include/txt_conditional.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../include/txt_conditional.h" />
<Unit filename="../include/txt_desktop.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../include/txt_desktop.h" />
<Unit filename="../include/txt_dropdown.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../include/txt_dropdown.h" />
<Unit filename="../include/txt_fileselect.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../include/txt_fileselect.h" />
<Unit filename="../include/txt_gui.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../include/txt_gui.h" />
<Unit filename="../include/txt_inputbox.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../include/txt_inputbox.h" />
<Unit filename="../include/txt_io.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../include/txt_io.h" />
<Unit filename="../include/txt_label.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../include/txt_label.h" />
<Unit filename="../include/txt_main.h" />
<Unit filename="../include/txt_radiobutton.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../include/txt_radiobutton.h" />
<Unit filename="../include/txt_scrollpane.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../include/txt_scrollpane.h" />
<Unit filename="../include/txt_sdl.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../include/txt_sdl.h" />
<Unit filename="../include/txt_separator.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../include/txt_separator.h" />
<Unit filename="../include/txt_spinctrl.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../include/txt_spinctrl.h" />
<Unit filename="../include/txt_strut.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../include/txt_strut.h" />
<Unit filename="../include/txt_table.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../include/txt_table.h" />
<Unit filename="../include/txt_utf8.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../include/txt_utf8.h" />
<Unit filename="../include/txt_widget.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../include/txt_widget.h" />
<Unit filename="../include/txt_window.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../include/txt_window.h" />
<Unit filename="../include/txt_window_action.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../include/txt_window_action.h" />
<Extensions />
</Project>
</CodeBlocks_project_file>