Files
RustRaptor/docs/resume-checkpoint.md
T

12 KiB
Raw Blame History

Restart checkpoint — 11 October 2026

The shutdown interrupted the final coordinated stop before the unified note was written. Work is preserved on codex/rust-rewrite; no game, Cargo, review helper or packaging shell process remained at recovery. The image-generation gate was paused with zero active leases, and has now been resumed. Recover each worker from its existing outputs before submitting another generation request.

Repository relocation and GitHub

RustRaptor/ is now the Git root, including its .git/ metadata. Migration commit 8f45979 preserves history and is pushed to the public Quintine/RustRaptor repository on codex/rust-rewrite. Run all Git commands from RustRaptor/, with paths such as src/desktop.rs and docs/hd-backlog.md.

The user explicitly requested that the bundled game and data be included in Git. bin/, lib/, data/ and runtime-manifest.json are tracked; caches, review files and duplicate zip exports are ignored. All 6,566 runtime data hashes match in a fresh public GitHub checkout, which validates all 6,449 original catalog entries. Its SDL game also launched from /tmp using only the bundled library and an isolated profile. Pending source, mod and artwork-review work survived the relocation. See repository layout.

Engine and package

Current runtime and Stage 2 work

The current Linux and Windows runtimes include the reviewed 1,148-frame / 421-sequence HD snapshot and 6,848 data files, with unchanged original INDEX. Linux binary SHA-256 is 7e62ae1b0e8d18670a7c6c3d4f6419878f696f62ba4c7dd2ee9ebf7545f648de; Windows is 63d040f5d5c76bad15a74ab1ef54ca992a0fd9cd8b7a46f8506d8cce4fbec275. Checked script commands control nonlegacy boss animation frames and native impact-effect kinds. The renderer applies phase pins to sprites and both shadow layers; clearing a pin restores ordinary animation. Original effect serialization remains compatible. PNG activation fully decodes with the same limits while avoiding discarded palette conversion; all 6,682 referenced PNG outputs compare byte-identically and five rejection/output regressions pass.

Iron Coast II: Black Tide adds eight missions, eight bosses, three shared enemies, three original FM scores and two optional purchased weapons through 23 individual packages. Independent review completes the eight missions plus saved finale replay at difficulties 0–3 from registered-pilot starting gear, with paid repairs. The final root Veteran route saves/loads between nine wins and binds the documentation-only aggregate successor hash. All 34 Host artwork/shop/menu pictures are reviewed; the six changed phase pictures were inspected again and the other 28 remain byte-identical. Ordinary release suites pass 315 headless / 380 desktop tests, with 26/36 deliberate original-data and capture tests ignored. Corrected Linux/Windows archives pass full integrity, Unicode/space relocation, first/final mission 1080p rendering, separate music and effects recordings and the original intro's forced 4:3 framing. All 45 mod hashes match and combined catalog validation passes; the Windows CLI review's CSV-quoting correction is retained as a separate addendum. The corrected native Windows run also checks the eight-sortie saved route, displayed phases and both shadow layers, SD/HD shop captures and packaged MSVC audio/gameplay. Final documentation exports receive strict whole-archive successor checks requiring identical runtime, libraries, launchers, data and mods. Previous runtime receipts remain historical. Stage 2 design and validation and standalone packages record content, controls, prices and acceptance scope.

Original HD work continues under hd_coordinator; later approved candidates remain separate from the immutable packaged 1,148-frame snapshot. The paragraphs below preserve the earlier recovery and 800-frame package evidence.

Earlier package checkpoints

  • Windows support is now included: bin/raptor-rust.exe, adjacent SDL2.dll, run.cmd, runtime-windows-manifest.json and the Windows export tool/CI. The GNU executable SHA-256 is e414d2df745369115082439414099f528aca8457f9c58d1c1745eb1b511fc484. All 279 portable tests pass under Wine, including Windows save replacement; all 22 mod hashes match existing Linux save pins. Windows paths respect APPDATA/LOCALAPPDATA and mods preserve exact bytes through Git checkouts. The exported folder launches via run.cmd from /tmp after relocation to a path with spaces and Unicode; all hashes/mods validate. HD gameplay at 1080p, the original 4:3 intro and music-muted SDL sound-effect capture pass. Local evidence is in .reference/windows/. Native Windows CI also passes all 279 portable tests plus MSVC desktop/exported-folder checks at the build run. A second native run also verifies the exact committed GNU runtime and launcher before its MSVC build. The 800-frame native run passes all 279 tests and both runtime checks with the refreshed art and all mods. The Windows executable additionally runs Iron Coast mission 1 with all 22 mods enabled and captures its custom music. Hardware display/audio/controller checks remain manual; automated runs use SDL dummy drivers. See Windows build and validation. The tracked catalog now contains the immutable 800-frame reviewed snapshot while broader HD review continues.
  • Packaged executable now includes the c0a6fd3 reviewed source checkpoint, including diagnostics navigation and interpolated Lightning effects. Its SHA-256 is 4b4304f625381cbbf1331e126c62ca0913d49a52e7a35191f12e734067660e66. The original fdf2ff0 checkpoint supplied standalone RustRaptor, widescreen menus and always-4:3 original cinematics, including when gameplay stretching is selected. Fresh 1080p intro capture confirms black 240-pixel side borders.
  • RustRaptor/bin/raptor-rust, lib/, data/ and dist/RustRaptor-linux-x86_64.zip exist. The latest snapshot includes all 6,449 original assets, 800 approved HD frames and 22 local mods. It was launched from a copied folder containing spaces, from /tmp, without Cargo.
  • Before shutdown, 320 default tests, the complete 42-image menu/intro audit, separate cinematic aspect regression, mod/catalog/HD validation and copied 1280×800/1080p SDL/audio smoke checks passed. Later fixes require fresh checks.
  • Source navigation fixes are committed in 4b1edef; the terrain compositor fix is committed in ab23255; Lightning weapon/API packages and authored art/audio are committed in c0a6fd3. The refreshed package validates all 22 mods and 800 supplied HD frames. Desktop builds use the isolated target/desktop-runtime directory to avoid competing headless artifacts.

Next user fixes

  1. Mod/save diagnostics: parent and selection are now preserved when details are reopened. The Escape regression and fresh 42-capture screenshot audit pass, including repeated details, confirmation and back navigation.
  2. Installed mod rows now stay in ID order through toggles and priority changes, with dependency and confirmation behavior preserved. Navigation tests pass.
  3. Default Forward Guns still appear to miss miscellaneous buildings/cars. Actual original-data checks now cover all 889 destructible terrain definitions, 17 early wave 6/7 occurrences, all 110 classic ground units and four early native spawn paths. These pass. Some industrial pieces are deliberately indestructible in the original tables; the exact reported object remains unidentified, so no speculative native collision change was made.

The resumed source suite passes 333 tests with 31 optional checks ignored. The original menu/intro audit passes and completes at 1,891 service ticks. The subsequent independent Lightning review found and fixed attached-effect interpolation and missing mod/script/hook command-error context. All 72 focused API, modding and weapon checks pass after those fixes. The reviewed packages are committed, and the executable and zip have been refreshed and launched.

Root owns menu fixes. iron_coast_5 temporarily owns the ground-target diagnosis; its completed boss candidates and pending equipment review remain preserved.

Earlier HD state and recovery owners

The original picture inventory is 5,753 IDs. The approved handoff has 800 registered frames across 340 complete sequences; 4,953 IDs remain unregistered. Both packaged runtimes have the same immutable 800-frame approved snapshot, with 6,742 original/HD data files and unchanged executable hashes. The assembler's --hd-source selects the private approved input rather than mutable working art. See the current coordinator checkpoint for active worker ownership and later admissions. The table below retains the earlier recovery assignments as historical context. Existing raw candidates are not counted as accepted remasters. Working originals, generated drafts and proof captures remain outside the Git root; the approved runtime snapshot and all authored mod artwork and sound are tracked in Git.

Agent Recover and continue
hd_coordinator Sole manifest/ledger owner; 29 boss and 48 terrain frames await final registration checks; retain Mole9 hold
hd_full_review All 66 terrain pages and 1,706 cases now reviewed; exact-hash terrain approval saved
hd_terrain_render Frozen compositor SHA b30b4a65…; 29 boss frames approved, Mole9 held; all eight new portrait screenshots approved
campaign_integration 34 effect/projectile families, 303 IDs have raw outputs; geometry, brightness and layout corrections continue
campaign_release_review Terrain 4: 84 jobs, 1,344 IDs; 64 candidates saved, half await further visual/Host QA
hd_dark_player Equipment and HUD digits; reconcile accepted frames, preserve pending Death Ray/Energy review
hd_enemies_01 Enemy 1: 139 IDs; source geometry holds, SHIP25 connection failures and APE service refusal preserved
hd_terrain_set_1 Terrain 1: 42 jobs, 672 IDs; first 16 registered; 80 other candidates and explicit rejected scenery remain
hd_terrain_set_2 Terrain 2: 90 jobs, 1,437 IDs; continue canonical chunks and full neighboring-context review
iron_coast_2 Enemy 3: 59 families, 138 raw IDs; recovered 45-family enemy 2 queue continues, old 11 families frozen
iron_coast_3 Boss 1: 26 families, 83 IDs; 11 recovered atlas families need binding/QA; previous 15 candidates preserved
iron_coast_4 Boss 2: 27 families, 83 IDs; continue corrections, complete reviews and respect service cooldowns
iron_coast_5 Boss 3: 25 families, 82 candidates and 328 scale checks; temporarily auditing every destructible classic tile for ground-gun misses
iron_coast_6 Terrain 3: 68 jobs, 1,082 IDs with middle/late shards; retain destroyed-state geometry holds

Durable worker evidence

  • data/hd/jobs/effects-10249-1024c/RESTART.md and adjacent checkpoint JSON: effect/projectile raw outputs, exact hashes, request outcomes and next tasks.
  • .reference/hd-terrain-cross-review/restart-checkpoint.json: frozen terrain fix, 29 boss approvals, Mole9 hold and current portrait captures.
  • .reference/hd-boss3-cross-review/shutdown-checkpoint.json: completed boss shard, exact equipment8 candidate hashes and unfinished review.
  • data/hd/jobs/bosses-03-review-summary.json and bosses-03-owner-progress.json: all boss03 candidates and known caveats.
  • Current source-bound candidates/provenance under data/hd/jobs/<job>/; lease history under data/hd/jobs/.imagegen-gate/.

Do not regenerate already-returned raw images, infer approval from validation, clear source-fidelity holds or reset the shared checkout. Follow the documented single-call gate lifecycle and refresh checkpoints before the next shutdown.