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RustRaptor/data/hd/jobs/derived-ship15g1-complete3-v1-20261018/parents/references/older-aaea-original-prompt.txt
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Use case: style-transfer. Asset type: faithful complete original Raptor HD sprite family, SHIP15G1_PIC.
Reference role: generation-reference-canvas-1x3.png is a checked native sprite atlas enlarged only for source reference; source-sheet.png provides frame captions. The ORIGINAL source shapes, geometry, orientation, material colors and canvas anchors are the source of truth, not reinterpretation.
Repaint the exact 3 frame(s) in this family with newly authored fine military science-fiction material details, machined bevels, restrained lighting, seams and slight wear. Keep readable classic Raptor identity at logical resolution.
Composition: preserve this exact 1-column by 3-row atlas in row-major order. Each cell corresponds to a logical 72 by 24 pixel canvas (aspect 72:24); no extra cell margins, captions, gutters, text, borders or extra states. Each frame must keep its full source canvas and source occupied scale/center.
Frame mapping: 0: ID 1030b, original logical [72, 24], native occupied bounds[0, 2, 72, 20]; 1: ID 1030c, original logical [72, 24], native occupied bounds[0, 2, 72, 20]; 2: ID 1030d, original logical [72, 24], native occupied bounds[0, 2, 72, 20].
Original visual features and sequence: Three-frame72x24 horizontal gray speedboat, pointed left nose, rounded silver motor/bubble bodies; cyan/teal waterwake extends left and right, animate all wake states.
Genuine RGBA transparency wherever the ORIGINAL reference has transparent pixels; preserve black recesses as visible black, no cutout holes added.
Keep all animation state differences, material continuity, original pivot/origin[0,0], shadows that exist within source, original color value and palette identity. Very dark/destroyed counterparts must remain intentionally dark, not become undamaged bright variants. All source-visible pieces remain present; no clipped tips.
Avoid new wings, weapons, tanks, scenery, smoke, bloom, glow halos, external shadow, symbols, labels, unrelated design changes or flattened repeated animation poses. Do not merely upscale pixel blocks; paint faithful finer surface detail while keeping original silhouette and timing states.
Important boat/wake invariant: three identical rigid central silver-gray linked rounded machinery/boat pieces and their original positions; only matching cyan/blue wake/propeller phase changes. Preserve sparse cyan/teal water lines and transparent negative spaces. No white foam, no broad opaque sea background, no new conventional boat shape, no added wings, exhaust or weapons. Each fullwidth72x24cell holds original long thin boat+wake canvas; three such cells stacked vertically make one square atlas.