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Optional HD artwork

The Rust Options screen includes HD art. It starts disabled. Enable it to use reviewed artwork from the selected data directory's hd/hd.json; each missing or rejected frame keeps the selected original / 2x / 3x / 4x crisp treatment. The bundled runtime uses data/, while development artwork and review jobs live under ../data/. The scale setting still determines the indexed rendering resolution, and the HD toggle can be changed while paused. HD art is presentation only: simulation, collision sizes, banking positions and save content IDs stay unchanged.

The development base-game pack currently supplies 1,860 reviewed replacement frames in 798 complete sequences. These include all twenty-one light, dark and firing-flash player poses, 232 boss frames, complete vehicle families, ground defenses and opening bunkers, all forty-seven equipment and pickup pictures, projectile and effect animations, eleven HUD picture glyphs, nine pilot portraits, four difficulty portraits, both title logos, three standalone opening cards and 1,008 canonical terrain tiles. The released Linux/Windows runtime retains the earlier exact1,148-frame /421-sequence snapshot; the later 712 outer development additions are separate. Root completed both final Stage2 archives and Linux/Windows platform validation at this exact 1,148-frame snapshot; the previous 800-frame archives and their proofs remain historical. Later candidates and approvals stay outside this frozen runtime checkpoint. The complete catalog backlog and generation status are listed in hd-backlog.md.

Reviewed artwork Original asset IDs Supplied / complete frames
Light player banking 0x1011a–0x10120 7 / 7
Dark player banking 0x20045–0x2004b 7 / 7
Firing-flash player banking 0x2004c–0x20052 7 / 7
First-mission fighter SHIP01G1_PIC 0x102f8 1 / 1
First-mission fighter SHIP27G1_PIC 0x10330 1 / 1
Fighters SHIP02G1_PIC, SHIP14G1_PIC 0x102f9, 0x1030a 2 / 2
SHIP03, SHIP06, SHIP13, SHIP24, SHIP26, SHIP28 craft 0x102fa, 0x102fd, 0x10309, 0x10327, 0x1032f, 0x10331 6 / 6
SHIP07 two-state craft 0x102fe–0x102ff 2 / 2
SHIP08 moving tread phases 0x10300–0x10303 4 / 4
SHIP09 hovercraft wake phases 0x10304–0x10305 2 / 2
SHIP21 industrial platform wakes 0x10317–0x10318 2 / 2
SHIP23 complete rotating craft 0x1031f–0x10326 8 / 8
SHIP29, SHIP30, SHIP32, SHIP39 craft 0x10332, 0x10333, 0x10335, 0x10344 4 / 4
SHIP33 pod deployment 0x10336–0x10339 4 / 4
SHIP34 orb light states 0x1033a–0x1033b 2 / 2
Orange rotor aircraft phases 0x10311–0x10314 4 / 4
Triple-cylinder and winged craft 0x10334, 0x1033d 2 / 2
Yellow rotor aircraft phases 0x10340–0x10343 4 / 4
Dinosaur flight poses 0x10328–0x1032d 6 / 6
Restored fork-and-rail fighter 0x10345 1 / 1
TANK01 tread phases 0x200c8–0x200cb 4 / 4
TANK02 tread phases 0x200cc–0x200cd 2 / 2
Additional source-bound craft 0x2009e, 0x30049 2 / 2
Fine-metal third-campaign craft 0x3004c, 0x3004f, 0x30055, 0x3005c, 0x30065, 0x30068, 0x3006b, 0x3006e, 0x30073 9 / 9
Additional third-campaign hull and pod craft 0x3008f, 0x30092, 0x30095, 0x30098 4 / 4
Restored gray structure and dark-post craft 0x300ac, 0x3009d 2 / 2
Fourth-campaign asymmetric ground structure 0x40088 1 / 1
Third-campaign tread, slat and fork families 0x30074–0x30077, 0x30080–0x30088, 0x3008b–0x3008c 15 / 15
Corrected third-campaign boss 0x30044 1 / 1
Restored asymmetric hull and lower-bridge bosses 0x10310, 0x200a3 2 / 2
Restored EBOSS6 opening phases 0x400ac–0x400b2 7 / 7
First-mission industrial boss SHIP10G1_PIC 0x10306 1 / 1
Industrial bosses SHIP12G1_PIC, SHIP17G1_PIC 0x10308, 0x1030f 2 / 2
Industrial boss SHIP11G1_PIC 0x10307 1 / 1
Industrial boss SHIP16G1_PIC 0x1030e 1 / 1
SHIP22 complete hatch phases 0x10319–0x1031e 6 / 6
Second-campaign static bosses 0x200a1, 0x200ac, 0x200ad, 0x200eb 4 / 4
Second-campaign four-phase boss 0x200a8–0x200ab 4 / 4
Second-campaign six-phase boss 0x200ce–0x200d3 6 / 6
Duo emergence phases 0x20104–0x2010b 8 / 8
Additional independently reviewed boss cohorts Exact 56 complete families in the completion ledger 189 / 189 accepted cohort frames
Ground-defense target TARGT1G1_PIC 0x10138 1 / 1
Ground-defense targets TARGT2G1_PIC, TARGT3G1_PIC 0x10139, 0x1013a 2 / 2
Ground-defense target TARGT5G1_PIC 0x1013c 1 / 1
Opening ground-defense bunker TARGT6G1_PIC 0x1013d–0x10141 5 / 5
Opening ground-defense bunker TARGT7G1_PIC 0x10142–0x10150 15 / 15
Ground targets TARGT4G1_PIC, TARGT9G1_PIC 0x1013b, 0x10160 2 / 2
Ground target TARG10G1_PIC 0x10161 1 / 1
Bonus crate BONUS1G1_PIC 0x10151 1 / 1
Second-campaign ground defenses 0x20053, 0x20054, 0x20056, 0x20057 4 / 4
Second-campaign hatch-to-turret sequence 0x2006f–0x2007b 13 / 13
Jungle hatch-to-turret sequence 0x20080–0x20087 8 / 8
Intact and damaged ground turret variants 0x2008d, 0x20090, 0x20093, 0x20096 4 / 4
Forward Guns equipment 0x102b0 1 / 1
Plasma Guns equipment 0x102b1–0x102b2 2 / 2
Dumb Missile equipment 0x102b5 1 / 1
Air Missile equipment 0x102bf 1 / 1
Micro Missile equipment 0x102b3–0x102b4 2 / 2
MiniGun equipment rotation 0x102b6–0x102b9 4 / 4
Turret equipment rotation 0x102ba–0x102bd 4 / 4
Ground Missile equipment 0x102c0 1 / 1
Energy Grab equipment phases 0x102c1–0x102c4 4 / 4
Pulse Cannon equipment phases 0x102c6–0x102c7 2 / 2
Forward Laser equipment phases 0x102c8–0x102cb 4 / 4
Missile Pods equipment 0x102be 1 / 1
Mega Bomb equipment 0x102c5 1 / 1
Super Shield pickup 0x102d0 1 / 1
Death Ray equipment phases 0x102cc–0x102cf 4 / 4
Energy pickup phases 0x102d1–0x102d4 4 / 4
Gold pickup flash phases 0x102db–0x102de 4 / 4
Detector and additional shop/pickup images 0x102d5–0x102da 6 / 6
Plasma projectile 0x101cf–0x101d0 2 / 2
Enemy cannon pulse 0x101d6–0x101d7 2 / 2
Dumb Missile projectile 0x101ba–0x101bc 3 / 3
Missile Pods / Air Missile 2 projectile 0x101bd–0x101be 2 / 2
Ground Missile 2 projectile 0x101bf–0x101c0 2 / 2
Forward Guns / MiniGun firing patterns 0x101c3–0x101c6 4 / 4
Mine pulse 0x101d1–0x101d2 2 / 2
Bomb and enemy missile projectiles 0x101d3–0x101d5 3 / 3
Pulse Cannon projectile phases 0x10223–0x10224 2 / 2
Death Ray projectile phases 0x10231–0x10234 4 / 4
Forward Laser projectile phases 0x10235–0x10238 4 / 4
Enemy coconut phases 0x1024d–0x10250 4 / 4
Energy Grab projectile phases 0x1021d–0x10222 6 / 6
Enemy laser projectile phases 0x10241–0x10244 4 / 4
Plasma projectile picture 0x10251 1 / 1
Energy ring 0x101ae–0x101b9 12 / 12
Blue sparks 0x1019c–0x101a4 9 / 9
Orange sparks 0x101a5–0x101ad 9 / 9
Death-ray hits 0x101f1–0x101f4 4 / 4
Lightning growth/retraction 0x1018e–0x1019b 14 / 14
Platoon fragments 0x10213–0x1021c 10 / 10
Air blast 0x102a0–0x102af 16 / 16
Pickup glow light masks 0x10225–0x10228 4 / 4
Muzzle flash and casing phases 0x101c7–0x101ca 4 / 4
Small air explosion 0x101fc–0x10209 14 / 14
Enemy laser power phases 0x10245–0x10248 4 / 4
Death Ray and player laser power phases 0x10239–0x10240 8 / 8
Laser impact phases 0x10229–0x1022c 4 / 4
Shield light masks 0x10249–0x1024c 4 / 4
Medium air explosion 0x101d8–0x101e4 13 / 13
Repaired large air explosion 0x101e5–0x101f0 12 / 12
Small ground explosion 0x1027d–0x1029f 35 / 35
Pilot portraits, small and retained large variants 0x10111–0x10119 9 / 9
Original English and Chinese title logos 0x10013, 0x10014 2 / 2
Apogee, Cygnus and Taiwan standalone cards 0x1002b, 0x1002d, 0x1002f 3 / 3
HUD number and symbol pictures 0x10005–0x1000f 11 / 11
SHIELDS LOW warning and classic opaque cursor 0x10010, 0x10012 2 / 2
SYSTEM DAMAGED warning 0x10011 1 / 1
Bomb/shield counter pictures 0x102df–0x102e0 2 / 2
Slider and pointer pictures 0x10127–0x10128 2 / 2
Indicator, question and checkbox pictures 0x1012a–0x1012e 5 / 5
BUY/SELL and item buttons 0x10130–0x10135 6 / 6
Left/right double-chevron buttons 0x10136–0x10137 2 / 2
Cyan-symbol and blank red buttons 0x10121–0x10124 4 / 4
Buoy blink phases 0x10162–0x10163 2 / 2
Alternate cursor and repeating menu texture 0x50019, 0x10019 2 / 2
Difficulty portraits 0x1001a–0x1001d 4 / 4
Large repeating metal texture and side trims 0x10018, 0x50005–0x50006 3 / 3
Canonical terrain set 1, first shard 0x10360–0x1036f 16 / 16
Canonical terrain set 2, corrected first shard 0x2010d–0x2011c 16 / 16
Canonical industrial terrain, first two shards 0x300ed–0x3010c 32 / 32
Further destroyed industrial terrain 0x3011d–0x3012c 16 / 16
Soil, foliage, shadow and rubble terrain 0x10390–0x103af 32 / 32
Industrial, soil and canal terrain 0x103b0–0x103cf 32 / 32
Source coast, bridge and water terrain 0x103e0–0x103ef 16 / 16
Agricultural ground and vegetation 0x2011d–0x2013c 32 / 32
Fourth-campaign machinery and soil 0x400d5–0x400f4 32 / 32
Fourth-campaign damaged structures and controls 0x400f5–0x40114 32 / 32
Fourth-campaign radar, damage and controls 0x40115–0x40134 32 / 32
Fourth-campaign cracked soil and rock terrain 0x40135–0x40154 32 / 32
Fourth-campaign rocks, cracks and upper foliage 0x40155–0x40174 32 / 32
Fourth-campaign lower foliage, cliffs and rocky ground 0x40175–0x40194 32 / 32
Source shoreline, fences and rocks 0x103f0–0x103ff 16 / 16
Intact and damaged buildings, rocks and crossings 0x10410–0x1041f 16 / 16
Corrected organic soil, paths and gravel 0x10400–0x1040f, 0x10420–0x1042f 32 / 32
Rock and panel terrain, including eight genuine wrecks 0x10430–0x1044f 32 / 32
Agricultural compounds and reservoir/channel terrain 0x2013d–0x2014c, 0x2016d–0x2017c 32 / 32
Burned industrial fragments, caps and emerald panels 0x3012d–0x3013c, 0x3014d–0x3016c 48 / 48
Fourth-campaign cliffs and industrial ground, corrected401b4 0x40195–0x401d4 64 / 64
Source buildings and four damaged terrain pictures 0x10450–0x1045f 16 / 16
Coast, channels and hardware compounds 0x2017d–0x2018c, 0x2019d–0x201ac 32 / 32
Corrected quiet char pit and surviving industrial terrain 0x3013d–0x3014c, 0x3016d–0x301ac 80 / 80
Fourth-campaign industrial ground and damage 0x401e5–0x40214 48 / 48
Damaged dark-craft pictures 0x3009a, 0x3009b, 0x300a2 3 / 3
Complete classic menu lettering 0x10023–0x1002a 8 / 8
Source shore, buildings and one damaged terrain picture 0x10480–0x1049f 32 / 32
Corrected fine soil, rail, mesh and ridge families 0x10460–0x1047f 32 / 32
Further source shores, water and angular ridges 0x104a0–0x104af 16 / 16
Source-aligned fine gray floor, wreckage and curves 0x3020d–0x3021c 16 / 16
Fine industrial shore, grilles, pipes and damaged remnants 0x201dd–0x2020c 48 / 48
Corrected planted green rows and continuous grass 0x2014d–0x2016c 32 / 32
Restored broad hardware bases and fine-water supports 0x201ad–0x201bc, 0x201cd–0x201dc 32 / 32

Every registered frame passed the exact original source hash, logical canvas, aspect, visible alpha and path checks. Complete contact sheets were inspected at source size and the 4× presentation size; per-frame geometry metrics and review evidence remain with each family. Their logical collision sizes are unchanged. Small contours and interpreted metal detail differ. Missing artwork keeps the crisp original fallback. HD remains an opt-in preview while the remaining catalog and game screenshots are reviewed.

An actual Rust HdAssets::sprite pass also checked all registered frames at scales 1–4 with the game palette: every output has the expected dimensions and visible pixels, and the pack reports no diagnostics. Complete 4× source/HD sheets from that runtime path were reviewed for readable projectiles, equipment alignment, banking progression and energy-ring timing stages. These sprite checks complement live gameplay captures and do not establish full-game visual completion.

The historical Stage2 API 1,148-frame development snapshot passed 4,592 actual scale checks against the final Stage2 API source build. All 5,740 original and rendered PPMs are byte-identical to independently accepted references. Both source-age guards were clear at closure, every Rust source hash remained unchanged through that closure, and the actual immutable release library is pinned by SHA and original build time. All 1058 ordinary sources introduce no reserved palette labels; 87 sources retain legitimate gameplay classes, and the three opening cards use their authentic static palettes. Historical smaller-pack proofs, including development1,071 and the packaged800 snapshot, remain separate. The earlier1,148 attempt has identical pixels but an honestly recorded broad stale-source flag after root's intervening formatting/API changes; it is retained as supplementary evidence. Subsequent desktop test-module edits leave this exact source epoch historical; its old false flags are not presented as certification of newer source.

The 189 additional boss frames passed complete source/1×/4× and native 2×/3× review across 56 full families. Opaque component panels, weapon apertures and source phases remain recognizable; fine material detail and minor contour interpretations are disclosed per family. These gallery decisions do not certify complete assembled-boss joins or native encounter placement. The shortened paired bottom feet in 0x200a2, lost painted wing/strut cells in 0x30045, Mole's missing initial blink, other contracted hulls remain held and are excluded. The later repaired asymmetric hull, lower bridge and complete EBOSS6 phases are reviewed separately below.

The six corrected dinosaur poses preserve every native source occupied cell, bound and centroid, including the formerly lost dorsal, belly and tail points. They contain new painted detail at higher scales. The restored 0x10345 fighter retains its fork teeth and lower rails; ten very dark outer corner/foot cells remain an accepted contour interpretation. TANK01 has stable hull landmarks and distinct tread phases; three or four external corner cells per pose round inward at 1× while every source cell retains occupancy at 2×–4×. Minor stationary surface shading variance is disclosed.

All eleven HUD pictures retain their complete stroke layout and holes. Corrected N7's lower gold source cell becomes copper shading, with adjacent gold and the complete lower step still readable. The warning and cursor have source-bound gallery approval; the cursor retains opaque backing, all seventeen lit positions and the original index255 center. Corrected SYSTEM DAMAGED retains exact native stroke positions, holes and spacing. Counters, red indicator states, question and checkbox pictures, classic sliders/pointers, shop buttons and opposite double chevrons also have complete source/all-scale artwork approval. Their retained classic call sites do not establish reachability through the custom Rust menus. Native bitmap fonts keep their classic artwork.

The complete light banking sequence uses matching silver/gunmetal materials, dark red accents and the seven distinct original roll poses. Its safe square crop rectangles remove transparent canvas margin without excluding any pixel with alpha at least 32. Independent Rust image::Lanczos3 checks use the runtime's two resampling stages, first to the resident 128×128 canvas and then to the original 32×32 logical size. All seven frames have source silhouette overlap of 87.7–92.3%, bounds within one logical pixel and centroid displacement below 0.74 logical pixels. Full-sequence visual review also checked the nose, canopies, wing ends and engine exits; numeric overlap alone does not approve a frame.

The first four equipment families' visible material masks overlap their originals by approximately 93–100%, and both Plasma icon frames share the same aligned alpha footprint. Their full alpha-mask overlap is lower, approximately 54–78%, because nearly black original opaque outlines become transparent around the detailed replacement. This difference is recorded separately from the visible metal silhouette. The ten newly added equipment/pickup frames have full logical-mask overlap of approximately 87.5–99.3%. Ground-defense originals and their replacements are fully opaque, which the source-aware loader accepts.

Small-scale differences remain visible. At 1×, each Plasma projectile loses one tail row: the original 8/6-pixel heights become 7/5 pixels, while 4× retains the original logical extents. The first energy effect's fine cardinal rays also contract under binary alpha at small scales; its 1× bounds become (7,5)..(34,34) against original (3,2)..(38,37). At 4× the rays remain visible but end approximately 1–2 logical pixels inside the source extremes. Later rings use smoother, thinner contours. These differences affect presentation and are follow-up candidates for per-asset fallback; source collision dimensions remain unchanged.

Generated drafts are not active coverage. Earlier player atlas attempts and shortened extreme-bank variants were rejected. The complete light family replaces the initial straight-frame proof; the dark family uses coherent lighting edits of those reviewed poses and the original dark palette. Its exact runtime logical-mask overlap is 87.3–91.4%, with centroid displacement below 0.68 pixels, bounds within one pixel and no clipped meaningful alpha. The newly added Ground Missile, Turret, Pulse Cannon and Energy Grab families preserve their source phase differences. Late Energy Grab interprets two single-pixel peripheral ring holes as filled detail; the main transparent loop remains open. The full forty-seven-frame equipment/pickup category is now registered; the eleven HUD picture glyphs are also registered separately from the preserved fonts. A 3×3 shoreline prototype preserves the broad coastline and demonstrates the terrain renderer, but remains unregistered: repeated canonical tiles, neighbors and destroyed states need individual artwork and seam review. Original AGX cinematics retain their original artwork.

The firing family preserves all seven original poses and their localized amber reflections. Its distinct straight-frame contour points were checked explicitly: (19,8) remains opaque, (11,12) and (11,13) remain transparent, and (11,14) stays opaque. The MiniGun's four rotation phases and the seven newly registered missile phases passed complete sequence inspection; each missile retains its original exhaust length and fin layout. Native scene captures remain a separate reachability check. The additional SHIP11G1_PIC boss interprets its dark perimeter: logical alpha overlap is 82.9%, with 373 removed original occupied pixels (252 very dark) and 23 added pixels. Its towers, side machinery, center weapon and lower pods remain readable at every scale, but its alpha contour is not identical to the source.

The additional fifteen-frame bunker preserves its door apertures, gun and blink phases. Craft tread and hover-wake animations keep their distinct source poses and negative spaces. SHIP13G1_PIC has brighter detailed copper panels (mean occupied RGB about 64/47/42 becomes 82/58/52); its original copper identity and asymmetric silhouette remain readable. TARG10G1_PIC uses a reviewed subdued soil correction; the superseded orange-speckled variants remain held.

The two additional ground targets use subdued brown soil corrections; their machinery and original directions remain intact. The tiny gun sprites keep all four original gray/white patterns, and the mine keeps its pink then dark burgundy center with gold corners. These families have complete gallery review; it does not establish a placed gun or mine scene occurrence. The short Death Ray and Forward Laser beams retain exact native top anchoring, three-row heights and phase widths. Forward Laser’s high-scale bottom antialias edge can end one presentation pixel inward (4× height eleven instead of twelve), while every logical footprint remains exact. The late Death Ray crops trim only weak alpha16–27 fringe and retain all alpha≥32 pixels.

The first sixteen canonical terrain replacements passed independent review of every source/logical/4× frame, all 48 supplied mission contexts and all 755 declared cardinal neighbor pairs: 170 HD/HD and 585 HD/original. Actual native scene checks exercised all 32 cached scroll phases and content-hash/load-order invalidation. None of these sixteen IDs has a declared destroyed partner; the separate native destruction-cache proof therefore adds no HD debris coverage. The additional corrected terrain family preserves the treeless 0x20111, and the thirty-two industrial tiles preserve source roof, wall and pipe geometry. Their final compositor review covers all 66 full pages and 1,706 cases: 1,379 neighbor pairs, 234 contexts and 93 state swaps. A texture-preserving edge/corner correction removes the earlier repeating grain ridges without moving source material boundaries. These forty-eight frames are now registered. Mixed HD/original detail contrast remains visible, and foreign destroyed partners still use original fallback; their appearances in state tests do not add HD debris coverage.

The additional thirty-two terrain frames (0x10390–0x103af) preserve original grass/tree placement, cast-shadow polygons, pipe routes, rubble strips and destroyed structures. Complete independent review inspected all 61 context pages and 1,426 declared cases at scales 1–4, including the original 0x10395/0x10436 and 0x103ae/0x1045a/0x1045b state relationships. The finer soil, leaves, rubble and metal texture is visibly denser than original fallback neighbors; no shifted pipe/coast, restored wreck, hole or new edge ridge was observed. Foreign partner artwork still uses original fallback.

The next thirty-two terrain frames (0x103b0–0x103cf) passed every source/native scale and all 39 current grain-fixed context boards. Their 120 cardinal pairs and 33 full 3×3 contexts produce 612 scale cases with no palette-class drift or overlay-order difference. Source pipe, roof, soil and canal joins remain aligned without recurring grain ribs. These IDs declare no state partners, so the review adds no destroyed-partner or new Host-scroll coverage. Unremastered neighbors keep original fallback.

The agricultural thirty-two tiles retain original field topology, planting directions/counts, canopy contours and shadow boundaries. All 469 cardinal joins and 91 native samples were independently viewed with 651 current composition cases. Fine grass rectangles against original fallback are accepted and disclosed; the historical Host invocation executable was not pinned, so it is not a new current Host claim. The first thirty-two fourth-campaign tiles passed 4,644 actual composition cases with all 86 native contexts, 31 declared states and 1,012 directed joins inspected. Five unique damage pairs have both HD partners; 21 directed state relationships retain original fallback. The sixteen 0x103e0–0x103ef tiles passed every 64 current context board and 1,416 cases, including 27 original-partner center swaps. Nine destroyed partners remain original fallback.

Fifteen historical generation-provenance booleans across six opaque UI families were corrected from true to false using unchanged actual attempt records and saved request JSONs. Before/after byte streams and a coordinator verification journal are retained; candidate/source/raw/render bindings are unchanged. The cursor request was historically saved only as prompt text plus its same-execution attempt, and its missing request JSON is disclosed. No retrospective request history or new artwork was created.

The new rotor and hatch-to-turret families retain every original phase; the jungle leaves stay inside the source material region. Energy pickup trajectories retain all original opaque dark backing. Death Ray equipment keeps identical housing across its four light states, with four shared peripheral alpha additions disclosed. Its duplicate pale-gold phases and the gold flash duplicate medium phases use byte-identical source/raw/runtime aliases.

Four small pilot portraits (0x10116–0x10119) passed actual SDL main-menu SD/HD captures in the new 400×225 layout at logical position (30,45). All eight captures and the comparison board were reviewed; their faces, equipment and slanted ID-card backgrounds stay recognizable, and every surrounding UI pixel was identical. The five large portraits and both title logos have complete gallery review but no verified active UI route. The Chinese logo legitimately uses 478 original fire-class pixels; its HD output preserves that class and adds no water or blink labels.

The newly reviewed effect families retain their complete phase ordering. Lightning branches are thinner and slightly cooler blue; the late AirBlast rim is thinner; PickupGlow uses a rounded interpreted contour rather than identical alpha. Actual Canvas::shade checks over original terrain confirm that pickup-mask holes preserve the background and mask RGB never paints foreground pixels. Other effects remain held where generation filled transparent holes, removed final fragments or made subdued smoke/embers too bright. A successfully decoded draft does not establish artistic approval.

Working originals, source references and generation/review drafts under ../data/ remain outside the repository. The bundled original catalog and approved HD runtime snapshot under this repository's data/ are tracked in Git, as are the bundled game, libraries and runtime manifest. Authored mod packages include their generated SD/HD PNGs, sounds and provenance in Git. The new authored menu backdrop has its own packaged rendering path and is not counted as an original catalog sprite replacement.

The sources were decoded with tools/hd_art_source.py, inspected, and passed to the built-in image_gen tool using the imagegen skill. Sources, raw generations, prompts, contact sheets, frame metadata and review notes remain in local family folders (enemies/, bosses/, effects/, equipment/, player-light/, player-dark/, and terrain/). The superseded initial straight-player proof and its exact generation prompt remain saved locally at:

  • ../data/hd/light-player-straight-hd-v1.png
  • ../data/hd/prompts/light-player-straight-v1.txt
  • ../data/hd/provenance.json
  • ../data/hd/source/light-player-straight.png

That proof PNG has real alpha transparency, is 1254×1254, and was copied unchanged from the tool's output. Its logical silhouette overlap was 92.1%, but it is no longer mapped into the active pack because the complete family now has consistent materials across all seven poses. An earlier extreme-bank attempt remains at ../data/hd/light-player-bank-0-hd-v1.png with prompts/light-player-bank-0-v1.txt; it is rejected because its footprint overlap is only 62.2% and its engine ends are shortened. Reviewed production frames and their crop metadata are in ../data/hd/player-light/. The generated PNG bytes remain unchanged.

Pack format

The following shows pack metadata; artwork paths resolve within the selected pack. The bundled approved pack and its artwork are tracked in data/hd/. This example shows one entry from the complete seven-frame light family. Decimal IDs are shown alongside their hexadecimal meaning.

{
  "format_version": 1,
  "name": "Source-aligned HD artwork",
  "description": "Optional artwork; original fallback for uncovered frames",
  "sequences": [
    {
      "name": "Light player banking",
      "base_asset": 65818,
      "frame_count": 7,
      "frames": [
        {
          "frame": 0,
          "file": "player-light/frame-0-hd-v1.png",
          "logical_width": 32,
          "logical_height": 32,
          "origin": [0, 0],
          "crop": [30, 10, 1220, 1220],
          "source_sha256": "SHA-256 of the exact original 0x1011a catalog payload"
        }
      ]
    }
  ]
}

base_asset is 0x1011a; the supplied frame targets base_asset + frame, so frames never depend on filenames or glob ordering. frame_count declares the whole original animation sequence and frames explicitly declares replacement coverage. An optional crop: [x,y,width,height] selects a rectangle from a PNG atlas or aligns a generated canvas by removing only transparent margin. The current pack supplies all seven light-player entries.

Version 1 requires exact original logical canvas dimensions and the original top-left anchor [0,0]. Canvas alignment is retained even when transparent margins surround the visible image. The PNG or crop must have the same aspect ratio as the original canvas and at least twice its logical resolution. The source hash prevents artwork silently matching a changed original asset. Original sprites with transparent negative space require transparent HD artwork; fully opaque originals may retain fully opaque replacements. Duplicate IDs, invalid sequence metadata, bad paths, crop bounds and unreasonable image allocations are rejected. Paths must remain inside the pack directory, including after symlink resolution. Open D: details from the main menu to inspect rejected frames and coverage.

The original picture header's two fields before width/height are opt1 and opt2; they are not drawing origins. The audit records these as header_options. Replacement origin: [0,0] refers to the original canvas anchor and does not reinterpret those header options as sprite offsets.

The streaming runtime source-checks the complete manifest and validates each original generator-sized PNG/crop when used. It stores no more than the original logical canvas at 4× resolution, the highest supported presentation scale. Raw generated PNGs and provenance remain intact on disk. Three 32 MiB LRU caches hold decoded atlases, derived RGBA frames and palette-bound indexed sprites; eviction never removes a registered frame. A separate derived disk cache is capped at 512 MiB. The full catalog is no longer subject to a 128 MiB artwork admission limit. See hd-streaming.md for validation ceilings, cache identities and corruption handling.

Original source locations also constrain palette classes: ordinary art uses indices 0–239, water stays in 240–244, fire in 245–249, and original blink/flash labels 250–255 remain exact. New HD coverage over an originally transparent location stays ordinary. Compact source-label metadata has a separate 32 MiB ceiling and is omitted for wholly ordinary sources. This prevents static metal or equipment highlights from acquiring fire cycles or blinking merely because a generated RGB value matches an animated palette entry. The accepted frames passed all-scale checks of these reserved-index counts. Static cinematic cards use a separate palette mode with all 256 colors; source references bind Apogee, Cygnus and Taiwan cards to their authentic palettes. The three complete source-bound HD still cards are now registered. Their original titles, tagline, Traditional Chinese glyphs and line breaks were compared at all four scales; stronger nebula, star and metal highlights are disclosed. The Taiwan card has no active opening cue, so its coverage is gallery-only. These standalone pictures are distinct from preserved AGX playback.

HD frames are resampled directly to the selected presentation canvas and quantized to the game palette. They bypass ScaleNx filtering, preserve transparent pixels and use the normal layer order. Indexed output allows palette effects to apply consistently; subtle RGB shades and alpha edges are reduced by the original palette and binary sprite transparency. The validated terrain renderer overlays canonical, full-opaque HD tiles on the joined original layer. It shares HD edges and corners where source material classes agree, transitions HD/original boundaries over two logical pixels, and preserves water/fire/flash palette classes. Intact and destroyed IDs are independent targets. The renderer adds no remaster coverage by itself; each terrain family needs the same contextual review before registration.

The metadata-only completion ledger tracks every one of the 5,753 original picture IDs, including unused enemies, damaged variants, HUD graphics and unnamed terrain. It separates missing, in-progress, candidate, reviewed, registered and render-reachable stages. tools/hd_job_queue.py creates 674 disjoint picture jobs, plus 13 classic cinematic and four bitmap-font verification jobs. Original AGX artwork and sharp native glyphs have explicit preservation policies; they are never reported as AI remasters. The external ../data/hd/jobs/queues/ files assign continuous enemy, boss, equipment/UI, effect/projectile and terrain work with exact source hashes, complete animation families and neighbor/state references. Exact-payload aliases may share reviewed artwork while retaining each ID's source binding.

Workers can validate an isolated proposal with python3 tools/hd_candidate_review.py --candidate ../data/hd/jobs/JOB_ID/candidate.json. The helper hard-links raw artwork into a temporary pack, captures an immutable copy of the newest built Rust game library, and exports all scales 1–4 plus source/logical/4× contact sheets. The copy retains the exact original build timestamp and SHA-256; a concurrent Cargo rebuild cannot replace the tested artifact or make old code appear fresh. It records raw artwork hashes, library identity and build origin, rejects a changed snapshot, warns when asset-loader source is newer than the build, and pages large reviews in groups of sixteen frames to avoid an unbounded giant image. Admission rechecks the snapshot hash and source age. Every page listed in runtime-contact-sheets.json requires inspection. It never edits the active pack or generated pixels. A successful gallery still needs coordinator visual approval and separate scene/context evidence.

After explicit artistic and independent approval, the coordinator can run python3 tools/hd_register_reviewed.py --job JOB_ID --dry-run, then omit --dry-run to register the reviewed family. The command checks every original target, complete sequences, the exact approved frame bindings, all four runtime scales, the reviewed library and unchanged PNG hashes. Held artwork, stale evidence and duplicate registered IDs are rejected. It writes the complete manifest atomically and preserves provenance; registration does not claim a native scene occurrence or finish the catalog backlog.

Generation workers share a four-submission gate through tools/hd_generation_gate.py. They prepare references and save prompts before acquiring. One orchestration acquires, marks the request started, awaits built-in imagegen and reports its actual outcome immediately before returning to the model or doing local review. Started and legacy-unknown requests require explicit completion; only unstarted reservations expire. Status shows phases, ages and admissions, and supports owner recovery without cancelling tools. Connection failures retain exact sanitized text and UTC timestamps, impose a 60–600-second cooldown, and permit at most three connection failures per job in a thirty-minute retry batch. See the mandatory workflow and wrapper. Logs and gate state remain ignored.

Source and sequence review

Use the existing catalog decoder to prepare a transparent reference without redrawing it:

python3 tools/hd_art_source.py --asset 1011d \
  --output ../data/hd/source/light-player-straight.png --preview-scale 16

Inspect every source frame before generating its replacement. Request the same orthographic camera, silhouette, canvas placement, orientation, material colors and lighting for every frame. Preserve the generated alpha. Do not substitute rotations of one frame for the original bank poses: compare the complete sequence at its logical size and at the intended display resolution. Verify that the nose, engine exits, wing extremes and animation pivots remain aligned and that no clipping or background halos appear.

Keep image-generation prompts and provenance alongside the artwork. Never overwrite original catalog assets. The loader deliberately accepts partial coverage so a reviewed sprite can be previewed before the complete pack is ready, while preserving per-frame fallback.

The earlier 129-frame development addition has complete independent source/all-scale family review and coordinator inspection of every 42 source/native1/HD4 pages on eight unresampled boards. All 645 current PPMs match those accepted outputs exactly. Set4's next thirty-two tiles were checked with 70 native contexts, 719 joins and 27 states; the isolated 64-tile pack has 21 unique damage pairs with both HD partners and four fallback partners. The sixteen shoreline/fence/rock tiles passed all 83 current boards and 1,960 scale composition cases, with no declared damaged partners. Fine material and original-fallback density differences remain disclosed.

Power and Impact retain their native phase masks and repaired source arms. Shield's independent actual patterned Canvas::shade proof preserves the original world center, deep holes and outside background, and is invariant to occupied mask RGB. Its higher-scale ring edges are smoother and the final 4× mask has 2,303 pixels against 2,304 source-expanded pixels. Smoke's matching mask has no demonstrated visible HD enhancement and remains held because every actual shaded output is byte-identical to its nearest-neighbor original.

MediumAir's matte grain avoids the rejected ivory glints; exact peripheral source-cell losses remain disclosed. The final lower-left yellow cue is visibly stronger than the source, accepted with a 37% fall in complete penultimate-to-final intensity. SmallGround's first four tiny phases have stronger source-cell edge emphasis at higher scales, especially 0x10280; review accepts their warm solid-core particle appearance, while recording tiny warm/brown losses and two adjacent tail additions. Both complete animation families retain source bounds, negative spaces and phase progression. LargeAir remains held for persistent painted ray and fading-ring losses.

The new nine craft singles retain source arrays, machinery, forks, deck sections and dark hull backing, with precise small contour interpretations in their peer records. The alternate cursor retains all sixteen gold cells, thirty-six near-black cells and the nine-cell central hole, with warmer native gold shading accepted. Repeating texture connectors retain their source macro layout. Buoys retain exact native blink252/253 centers and the source's cyan/water240–244 palette classes; high-scale fringe and downward contour differences are accepted explicitly. BUTTON1–4 retains exact cyan glyph cells and the blank red panel. These are source-bound gallery approvals, without a new custom-menu or live Host reachability claim.

The next 108 development frames were admitted in two exact batches: 50 frames in eight families, then 58 in eleven. The coordinator inspected every 35 complete source/native1/HD4 pages on ten unresampled boards; all 540 source and scaled PPMs match independently accepted references. The complete 1,037-frame rerender also matches every earlier reference. Original fallback detail density, low-scale contours and material interpretations remain documented rather than implied pixel-exactness.

The next radar cohort preserves the authentic nine-cell circular assembly, mast, lower controls and index252 lamp at all four scales. Its 70 native contexts, 709 joins and 17 declared states produce 3,316 current composition checks. Nine damaged radar partners retain original fallback. The following cracked-ground cohort preserves branch routing, source rock counts and positions, and shallow divots. Corrected 40138 excludes the rejected foreign fissure; fine gravel and deeper crack contrast are accepted. Those two ground families declare no state partners, and their twelve unused IDs stay gallery-only.

The four later tank families preserve distinct tread/slat/fork phases and stationary architecture. Every source cell survives at scales3–4; small native/2x contour loss and quantified stationary shading variance are accepted explicitly. The four later craft singles retain hulls, pods, forks and dark backing. One RGB4 upper-post corner in30098 rounds away at native1x and remains at2–4; its252/253 lamps retain exact1/4/9/16 coverage.

The two repaired boss hulls retain their original asymmetric machinery and connected source structure. Boss10310's right disc, curved skirt and feet are continuous; its three remaining4x losses are two RGB4 corners and one isolated painted-gray rim cell(60,46), accepted after actual contour inspection. Boss200a3's y35 bridges and central dark body are fully restored, with remaining outer contour interpretations disclosed. The complete seven-phase EBOSS6 now retains final pale rectangular plates, horizontal central grille, narrow left slats and crossed lower floor pattern. The first six bindings and24 outputs remain unchanged. Fine final grain, rail pitch and frame-width differences are accepted rather than described as byte-stationary. Each former held main is preserved under its SHA before exact sibling promotion.

Orange sparks preserve source warm rays, separated fragments and brown fade. Stronger outlined cell edges in101ab/ad remain sparks at their actual presentation size; adjacent additions and three faint alpha16/17/19 crop specks in101a8 are accepted disclosures, with all meaningful alpha32 artwork retained. Difficulty portraits retain defining faces, glasses, visor, cigar and skull. Warmer painting and a shallow same-region helmet-tab interpretation are accepted, without an exact-hardware claim. TEXTURE10018 and both side trims retain authentic connectors, opposing rails and eight readable burgundy slots through repeated contexts. Stronger grain/edge contrast and threshold-sensitive brown highlights are accepted visual shading, without an exact red-RGB or zero-seam guarantee.

LargeAir's newer v9 still remains held: repaired first/late pairs improve the earlier missing rays and rims, but middle101eb loses a connected seven-cell inner lip and101ec loses its five-cell upper shoulder, visibly changing source structure. Terrain10406 also remains held for interpreting organic ground as rigid rectangular slabs. Neither technical decoding nor opaque coverage admits those drafts.

A further 34-frame development batch adds two complete craft singles and thirty-two terrain tiles. All 170 source/scaled PPMs match independently accepted references, and all ten complete source/native1/HD4 pages on two boards were inspected before registration. The gray structure300ac retains its upper crossbar, central inset and lower supports. Dark craft3009d retains its posts, pods, aperture and feet, with two very dark native corner losses accepted and all higher-scale source cells plus genuine252/253 cues retained.

Terrain40155–40174 retains source crack branches, rock counts/offsets and divots. Corrected40157 preserves the authentic short upper-left fragment and lower-left branch;4015b excludes the rejected foreign right crack and bottom rock. Coarser standalone soil against surrounding atlas gravel remains an accepted density difference. Upper foliage40172/73 retains source organic outlines and shadows with finer leaves. Its lower40179/7a partners remain original fallback in the actual160-tile review pack. Their separate complete four-HD-cell object diagnostic is context-only and does not admit those lower two. Twenty-two native contexts/eighty-two cardinal pairs produce544 current scale compositions; no state partners exist, and ten unused IDs remain gallery-only. Original-fallback contrast and future HD-neighbor re-review remain explicit.

The next77-frame batch adds six complete job families: the repaired twelve-phase large air explosion, STAG02, destroyed industrial terrain3011d–3012c, terrain10410–1041f and fourth-campaign40175–40194. Their candidate manifests contain21 sequences because10410 uses sixteen standalone tile sequences. All385 source/scaled PPMs match independent references, and all twenty complete source/native1/HD4 pages on six unresampled boards were actually inspected before registration.

LargeAirv11 restores the original seven-cell inner lip and four of five upper-shoulder cells, keeping the authentic flash/rays, expanding core, hollow rings and detached fading fragments. Remaining dim perimeter/endpoint changes and stronger hot grain in the corrected two phases are accepted explicitly; earlier v6/v9 holds remain unchanged. The opaque STAG02 structure retains its original asymmetric walls, outer rails, clipped stacks and central machinery; fine wear and darker mean gray are accepted after internal visual comparison, rather than an alpha-only test.

The industrial destroyed cohort retains surviving straight gray frame segments, source dark scorch/rubble routing and warm original flecks. Brighter crack/rubble detail and fallback grain contrast are disclosed. Four other gray-remnant failures in the preceding3010d–3011c family remain held, with no partial-family admission. Terrain10410–1041f preserves original intact/damaged panel geometry, separate rock groups and stippled crossing rhythm. Authentic new destroyed targets10410/12/14 and whole-family state proof are bound; foreign partners remain original. Its rough chipped1041f material and2/3 palette blockiness remain accepted differences. The historical10400 family hold on rectangular organic-ground panels in10406 is preserved; a genuine rounded organic sibling has since passed complete independent review and remains outside the frozen runtime.

An additional 141 frames across 23 complete jobs have independent artwork approval, complete coordinator source/raw/native-scale inspection and exact current output continuity. The immutable preparation journal is ../data/hd/registered-class-review/later-approved-141-ready.json, SHA ee561301a1b30a7eaf3f15796dd9bba76d9956a6c49c8aa1921f54ba959ff373; all705 source/scaled PPMs match independently accepted references. Membership audit 967bfba455559134e2afaa665b81019969801900a6342e6cb8394019badd01d1 proves unique original IDs with no overlap in1,148. This141-frame preparation journal remains immutable history. Batch1289 subsequently registered those frames into outer development after combined1,289 proof; they remain outside the frozen1,148 release input. Earlier74/100/106 preparation journals remain immutable. Terrain10420 preserves path bends, stone groups and soil/gravel divisions through609 cardinal pairs and48 native scenes; mixed fallback detail density and zero new destroyed art remain explicit. Shop23 remains diagnostic advice requiring separate geometry/material repairs.

The later cohort now includes full Flare26v13, ADPIC1–4, the small RAPTOR logo, BASETRG1v4, PLATOON2/6, DMOON/7 and both eleven-phase TARG families. Flare's genuine three-frame sibling clears the authentic holes and restores dim brown tails, accepting restrained amber grain and small edge differences while preserving the historical v10 hold. ADPIC source object counts and layout survive the inaccurate saved prompt estimates. The logo's brighter orange and seven dark edge additions are accepted. BASE restores its centered yellow highlight and20 of21 strictly classified warm native cells; darker gray and the remaining orange-red edge are disclosed. PLATOON retains each six-figure pose with a few low-scale boundary losses. DMOON retains the final five-cell gold cross while two intermediate orange arms become darker red-brown. TARG shutter/stripe order, constant housing and centered warm pads remain faithful, with darker early/brighter final gray shafts and differences between smooth and textured phases accepted explicitly. These are isolated source-art decisions, with no new live assembly, animation timing or UI-route claim.

The lower bush40179/7a is now independently reviewed in the target scope and admitted with source organic outlines/shadows, completing the previously context-only four-cell object. The cliff and ground cohort preserves slope directions, rock positions and original brown/orange region boundaries. Its genuine no-gridv2 raw is the accepted binding; rejected gridlinedv1 remains preserved. Six unused IDs remain gallery-only; the selected40178 scene is authentic source-layout supporting evidence, while independently repeated liveHost or whole-map seamlessness is not claimed.

The isolated later73 render on actual ee1fa161 reproduces every accepted raster after root's real mod-enemy/shadow frame-pin correction. Relevant loader age is false; broad source age is true because desktop tests changed during that invocation. This is graphics continuity evidence, with historical source flags preserved and no current full-game or live Host certification. The four explicit enemy-v2 mains remain separate from held historical v1 candidates; small source-qualified boundary rounding is disclosed. NUMBER retains original stepped italic typography and counter centers with brighter pearl shading and higher-scale fringe explicitly accepted.

Root subsequently changed production assets.rs/modding.rs to share checked PNG validation and avoid discarded palette conversion during startup. Earlier73 and1148 closures remain historical. The exact SHIP04G1 v3 singleton now matches all five accepted source/scaled outputs using immutable library4cad63853b8bcb2a61f051d628d20764847b035395d7f29696b8f3796e87f370 and compiler-compatible serde, with both source-age guards false and unchanged source hashes throughout invocation. Its original blunt wings, central strake, lower wings, tail and dark backing remain faithful; fine metal detail and three ordinary4x partial edge cells are accepted. This isolated sprite proof does not certify a live Host or the future complete1,222 pack. Shared runtime data remains frozen during root exports.

The startup-era frozen1,148 proof now reproduces all5,740 accepted PPMs exactly, report d07e0228538f562a1338724119af000306db199ef4792d7fd14c31e4b333e447. Its actual4cad6385 library and compatible Serde retain literal false age guards;17 top-level prior/after source pins are stable, with the nested OPL3 source separately recorded at closure. Every398 pack file remains byte-identical across the private handoff, external registration and packaged runtime, continuity a786b51a3c56e9b911e21eed6eb6020b45511112c86b926f640230151284bd1b. Current later74, Flare26, static6 and phase35 probes use c0c3cfc7/compatibleba61 Serde with both age guards false and all18 recursive Rust sources stable. Historical API/Host epochs are preserved. Root's final packages and accepted Stage2 mods remain frozen while later outer development work proceeds.

The preceding outer1289 development registration contained1289 frames/474 complete sequences, hd.json SHA a105eb4fc4d851313d1885a5602ced0843d775641218ffa252c2fc0c0f000416. Batch approval ffee98a9a086c022df268f1eb41ddab1d57c2dcbc4243528d5b9f2c3ea3b0fb8 and registration d61b8197c6d357e854fbf3f230d65d6d47414fd5cf0ca0162144b93e8873090d bind141 additions/23 complete jobs. Full current proof reproduces all6445 source/scaled PPMs, SHA 9dc65ca9244e9cf6b11b7ebe5f215496f93d625f1e4800f6d2546102491f6ee2, on c0c3/compatibleba61 with both source-age guards false and all18 recursive sources stable. Eleven differing historical mains are retained as SHA-named snapshots before exact accepted sibling promotion; all raw pixels, explicit sibling files and earlier holds remain unchanged. Catalog audit reports1289 registered,4464 missing and zero HD source/canvas errors. The private future input contains467 files/781747237 bytes with private inodes; parent alone chooses its eventual runtime snapshot. The released1148 artwork and accepted Stage2 content remain unchanged.

The preceding1465 development batch registered 176 terrain frames in11 complete jobs, bringing coverage to 1465 /5753 originals and624 canonical terrain tiles. Full current source/allscale proof compares all7325 accepted PPMs exactly (5860 scaled outputs), combined SHA 4a6b5bebf6f954eb2adff08e890fe91de78f7b7045a30ea41cc0b1c658f7de09, with immutable c0c3/compatible ba61 Serde, both source-age guards false and all18 recursive source hashes/mtimes stable. Outer hd.json SHA is 7bedf2d9d016d50727f886dd3e0dc627602152007a1ceab7185352e36ea823e8; canonical registration SHA 8093a0728ebb253b55d0bbbfbee164bcabd7b55c163c8b001f2a6744cec2d045. Every1289 baseline frame binding is unchanged. The184 combined contact pages are hash-bound rather than falsely described as newly inspected; complete source/raw/allscale visuals and native contexts are separately recorded for each accepted family.

All68 eligible full untouched raw PNGs and22 complete coordinator source/native1–4 boards for these176 frames were actually inspected. Set4 original13–16 preserves cliff direction, diagonal bands, rock positions and industrial frames. Corrected401b4 removes the held square macrotexture while retaining softer source shadow; its fifteen siblings stay exact. Terrain2 original4 and7 preserves compound roofs/shadows, water channels and reservoir landmarks with brighter water/thinner rails and visible fallback islands disclosed. Original5 remains wholly held after coordinator found six authentic planted-green bands read brown/olive at native1 and4; its earlier independent approval is preserved, not used to admit those sixteen frames.

Terrain10430/40 preserves rock groups, panel interiors, source lights and all eight newly authored wrecks. Genuine1044c-v2 removes five unsupported studs and retains the two original lower fittings; v1 stays held. Some retained frames use quieter, visibly blockier native-derived tonal planes than rougher neighboring raws, expressly accepted as source-compatible material variation, without a uniform-detail claim. Terrain3 original5/7/8 retains subdued black char/rust, surviving gray anchors, tiny pale caps, source emerald panels and exact cyan footprints. Stronger soot/emerald/fine grit and30165's visible source-grid remnant tone steps are disclosed. The separate3014c pit correction, green20161–63 sibling, monitor and rotor remain outside this batch. No full-map seamlessness, live Host, palette timing or UI route is certified by raster continuity.

The private immutable future input is ../data/hd/registered-class-review/handoff-1465-20261011/pack/, manifest SHA 92cb019a147728e72e966708e0651e094d0a6a2137d8026797bc9be2ea9a1d4d:1465 frames/545 sequences,534 files/990735382 bytes, every file a verified private inode. All6853 released bin/lib/data files remain byte-identical before/after admission. The released1148 snapshot,45 accepted mods and both final Stage2 archives remain unchanged; parent alone chooses a later runtime refresh.

The latest outer development batch registers 187 pictures in15 complete jobs, bringing reviewed coverage to 1,652 /5,753 originals, including800 terrain pictures and77 UI/other pictures. Current actual Rust proof compares all8,260 accepted source/scaled PPMs exactly (6,608 scaled outputs), combined SHA aace2408b3c9d7fe05f4d08b8671f4df6e048f688aa5fed14f020e6e42912128, on immutable c0c3/compatible ba61 Serde with both source-age flags false and all18 recursive source hashes/mtimes stable. Every prior1,465 frame binding and7,325 accepted outputs remain exact. Manifest SHA is 6d07c714205662d65fc16898fb496a43db61bb9e3205b05cec166845fa229443; registration SHA 9d8de971638905c18fb8e11c5b7fae257998ac180691e1e94ae1a4fca8221268. The104 combined contact pages are hash-bound; the preceding complete source/material inspections remain their visual authority.

Coordinator reviewed219 proposals on135 full unchanged raw-image views and35 complete source/native1–4 boards, selecting187 and holding32. Selected art includes source-aligned10450 buildings/four wrecks, industrial Terrain2 originals8/10, Terrain3 originals9–12 and the complete source-dark3014c pit correction, and Set4 originals18–20. The corrected3014c proposal is registered directly under its matching sibling identity; its original bright-pit main and all15 sibling bindings remain untouched. Fine grit, gray/remnant brightness, darker or brighter water and visible HD/original material rectangles are explicitly qualified. The three dark damaged-craft singles retain native source masks and exact reserved light coordinates, accepting measured dark-body/gray shading and highscale contour differences. All eight menu words retain source glyphs/counters/spacing, with brighter burnished copper, small dim edge losses/additions and the documented OPTIONS low-alpha fringe accepted.

Whole terrain families10460 and10470 remain excluded despite their preserved historical approvals. Focused reinspection identifies dominant enlarged cellular material in10461/63–66/6a–6d and10474/76/77/79/7a. Genuine continuous fine-material siblings are reserved for these fourteen exact targets while preserving source macrogeometry/colors and all other bindings. Source masks and palette-class checks do not override this material hold. Other planted-green, pipe-rib, atlas-boundary, rotor, lamp, tab, monitor and worm-animation holds remain separate.

The immutable future input is ../data/hd/registered-class-review/handoff-1652-20261011/pack/, handoff SHA 2b89b62f0b673a2fbbff31441307af0fd6bfa9fe89fa33c893a7399acd801556:1,652 frames/605 sequences,636 files/1263053074 bytes, every file privately copied and hash-verified. All6,853 released bin/lib/data files, the packaged1,148/421 snapshot,45 accepted mods and final Stage2 archives remain unchanged. Later independent approvals await coordinator review; they are not included in this handoff. No new whole-map seamlessness, live Host, animation cadence, palette timing or UI-route claim follows from raster continuity.

Batch1748 adds 96 terrain pictures in six complete families, bringing development coverage to 1,748 /5,753 originals and896 terrain pictures. Coordinator viewed all47 selected full raw canvases and24 complete source/native1–4 boards; the separately bound independent source/context/cardinal/state reviews remain the context authority. Full current Rust proof SHA c5e0a7a97a27f85e2200609be77bbb0f69ad76e046597a883e4728910028bae6 compares all8,740 original/scaled outputs exactly:8,260 from the preceding1652 pack plus480 new, with6,992 scaled outputs. All1652 baseline bindings remain exact, immutable c0c3/compatible ba61 dependencies are pinned, both literal source guards are false, and all18 recursive source SHA/size/mtime records remain stable. The110 combined contact pages are hash-bound, not claimed as freshly viewed.

The10480/10490 families retain authentic shore/building/rail/wreck and water landmarks, accepting finer grit, stronger relief, darker water differences and original-fallback material islands. Genuine planted-green siblings restore row breaks and soil gaps; the continuous20161 grass resolves the earlier checker finish.201b8 restores nine broad gray tabbed bases and square gold plates.201d6 keeps five3/3/2/3/3 support widths and source stepping with genuine finer water. Enumerated weaker native green samples, brighter hardware edges, one warm support sample becoming neutral gray and highscale area/grain differences are accepted qualifications.10487 remains gallery-only. The four exact accepted Terrain2 sibling candidates became parent mains solely for canonical registration; previous held mains/reviews/job bytes remain exact SHA-named history, and every explicit sibling/raw/source/proof byte is unchanged.

Manifest SHA f74a3dc7a973258d9eb13896b39e78c957710f4ab999d87ffbe415ffbe6de274 and registration SHA a39194c9e176a29a6283bb2b5e6e931e2046ff666cea04836b986c57c47e4937 bind701 complete sequences. Future immutable input ../data/hd/registered-class-review/handoff-1748-20261012/pack/ has683 files/1,417,761,478 bytes with distinct private inodes, handoff SHA 62fcbf7d286125c065ab374bad3fde39fb3812b62fa057d5ece5d4a3d936ddde. Prior1652 handoff and all6,853 packaged runtime files remain exact; released runtime stays1,148/421 with45 accepted mods. Whole10460/10470 material corrections and530 other independently approved pictures remain outside1748; sixteen additional approved original12 pictures have a missing saved-prompt provenance gap. No catalog-complete, seamless map, live Host, temporal palette or UI-route claim follows.

Batch 1812 adds 64 terrain pictures in four complete families, bringing development coverage to 1,812 / 5,753 originals, 765 complete sequences, and 960 terrain pictures. The new families are 104a0–104af and Terrain2 originals 14–16, 201dd–2020c. Coordinator inspected all 21 selected full raw canvases and 16 complete source/native 1–4 boards; review SHA a1a9a65af797a6a6db8217fcde8b75d7ed28906e760141b3c0fe64a598a6e486 binds those actual views. Independent complete native context, cardinal and state proofs remain separately pinned.

The full current Rust proof 4e83fb0da4fcfdb83b3868192bf89fb3d2ee4fc27fd2c2ef0be8598e1c1363a4 matches all 9,060 source/scaled outputs exactly: 8,740 from the prior 1748 pack plus 320 new, including 7,248 scaled outputs. All prior 1,748 frame bindings are unchanged. Actual immutable c0c3/compatible ba61 dependencies, both literal false source-age guards and all 18 recursive source SHA/size/mtime records remain stable. The 114 combined contact pages are hash-bound; this does not claim they were all freshly viewed.

The new shores, dark grooves, rail and ridge endpoints, seven grille bars, roof slots, three pipe profiles, source water holes and distinct damaged remnants remain readable. Fine continuous soil/water and metal detail replaces enlarged square material. Stronger pale relief, darker 104a5/104a9/104aa water, brighter ripple networks, pink/rust concrete and visible original-fallback texture/value islands are accepted qualifications. Selected 104a9-v2 keeps muted crests; its overbright v1 remains held history. No sibling promotion was needed in this batch.

Manifest 9e439f7d1804d6ca020ed6a8907a39298edcddd906ebbab6c9b05231a413d463, provenance 9d38b6be9f524463c9baa5c1dfed1a33a9deb69a5e76532115c0e59a4819414f, approval 24632a8e3d1183af0489f48076506ed154e36be8d50e6c5f5ae0c6ce0e0645cc and canonical registration 90d8fd0e44edec76233325f4aa1b52494546da074d7dc698f9c6a7f457c5bb85 bind the exact complete families. Private future input ../data/hd/registered-class-review/handoff-1812-20261012/pack/ contains 704 files / 1,481,569,435 bytes with distinct private inodes; handoff 2f408e91f30ca1dde263bf2ba3e6e182514abd145f7b3743756466e7e6e85e9f. The prior 1748 handoff and all 6,853 packaged runtime files remain exact. Released runtime stays 1,148 frames / 421 sequences with 45 accepted mods. Parent alone coordinates any later runtime copy, build or export.

The pending snapshot records 610 independently approved unregistered pictures requiring coordinator review, including 16 original12 pictures with a missing saved-prompt provenance gap. Corrected 10460/10470 and newer source-contour repairs are future-only. Source-rib, atlas-edge, erased detail, worm and opaque-scene holds remain separate. Original catalog completion, seamless mixed-terrain maps, live Host, palette timing and UI-route coverage are not established by this registration.

Batch 1844 adds 32 terrain pictures in two complete families, 10460–1046f and 10470–1047f, yielding 1,844 / 5,753 originals, 797 complete sequences and 992 terrain pictures. Coordinator review 31703b005264ea42f000433b0f3764ce658a67596833ee0d5e773e7551f1c604 records actual inspection of all 32 full selected raw canvases and eight complete source/current 1–4/native 2–3 boards. Independent full cardinal/native context receipts remain separately pinned; no new coordinator terrain-context invocation is claimed.

Fourteen genuine material corrections replace the enlarged cellular finish while preserving source rail endpoints, mesh apertures, ridges and muted colors. The other seven/eleven bindings and 35/55 outputs remain exact. Source angular shade fields, stronger ridge relief, native 1 smoothing and HD/original density rectangles are explicit qualifications. Retained 1046e rough mottling and 10470/10478 faceted source shade fields were accepted after direct source/actual 1–4 inspection; this does not claim uniform smooth texture or identical RGB. Unused 1047d stays gallery-only, with no state/wreck claim. Held historical main artwork, early probe evidence and rejected 1047a-v2 remain unchanged.

Full current Rust proof ba036a721bac52d7fa7ab26ea9d7e3429a6cdddb166af8da91a40d8c240e64c5 compares all 9,220 source/scaled outputs exactly: 9,060 prior 1812 outputs plus 160 new, including 7,376 scaled outputs. Every 1812 baseline binding remains exact. Actual immutable c0c3/compatible ba61 dependencies, both literal false age guards and all 18 recursive source SHA/size/mtime records are stable. The 116 combined contact pages are hash-bound, not described as freshly inspected. Two exact accepted sibling candidates were promoted for the official registrar only after preserving old main/coordinator/job bytes in SHA-named history; explicit sibling/source/raw/proof pixels were unchanged.

Manifest 23a51de8c951ad06c104af7dfc227a9a19117cc032bb5371772b5d8e7b9e39d4, provenance 693ee4002f1868aa35a497272a7bce92839c5bd54fd0036f95203c2e46deed8d, approval c893608e818198db424324f3949a98ecbf9ee20c8d631c738c6cf6031e210a9c and registration a1279b7a68771fd1a2fc1db964f8f397e612f02db3f54a288326913f54c6c99c bind the accepted families. Immutable private input ../data/hd/registered-class-review/handoff-1844-20261012/pack/ contains 736 files / 1,584,801,769 bytes with distinct private inodes; handoff d10580305bfcb17f738849dc02356a35911c093ab7cb1140c1627caa443edf42. Every 1812 handoff payload and all 6,853 packaged runtime files remain exact. Released runtime stays 1,148 frames / 421 sequences with 45 accepted mods; parent alone controls any later copy/build/export.

The frozen pending snapshot has 738 independently approved unregistered pictures requiring coordinator review, including 16 original 12 pictures with a missing saved-prompt provenance gap. Source-rib, atlas-border, misplaced shallow panels, erased low-scale lavender/ember cues, square material, worm and opaque-scene holds remain separate. Registration does not establish catalog completion, seamless mixed maps, live Host, palette timing or UI-route coverage.

Batch 1860 adds 16 terrain pictures in one complete 16-frame sequence, original Terrain3 family 19 (3020d–3021c), yielding 1,860 / 5,753 originals, 798 complete sequences and 1,008 terrain pictures. Coordinator material review 13db31cf892cb67ba2ef25d843415d405d6cabe31167b3684429eb10945d12ff records actual inspection of all 96 full selected raw canvases, 24 complete source/current 1–4 boards and 16 focused pages across original families 14–19. All 480 canonical source/scaled outputs match the frozen author bytes. The separately bound independent reports retain their exhaustive cardinal/native/state scope; no fresh coordinator invocation of every context is claimed.

Only family 19 receives complete-family coordinator approval. Families 14–18 remain whole-family held: 80 frames, because exactly ten components retain dominant flat cellular or polygonal material: 301c3, 301c8, 301cc, 301d1, 301d4, 301d7, 301ec, 301fc, 301fd, 30201. Geometry and palette checks do not establish fine material. The provisional questions on 30202 and 30205 were resolved through physical raw/source/native comparisons as qualified irregular or directional aggregate. Historical author and peer judgments remain unchanged; acceptable individual components do not confer partial registration. Source-only char/green probes on 301c3 and 301ec are reserved before the remaining eight corrections, with separate complete-family siblings and a different final peer.

Full current Rust proof f7fdb7f935152e70471addf693c3a5c1afe10b4e0534a7a28a02da848f8af3f0 compares all 9,300 source/scaled outputs exactly: 9,220 prior 1844 outputs plus 80 new, including 7,440 scaled outputs. Every 1844 baseline binding remains exact. Actual immutable c0c3/compatible ba61 dependencies, both literal false age guards and all 18 recursive source SHA/size/mtime records are stable. The 117 combined contact pages are hash-bound, not described as freshly inspected. No candidate promotion was required; all source/raw/candidate/proof pixels remain unchanged. Finer grit, stronger relief, native1 softness and visible HD/original density and tone rectangles are accepted material qualifications.

Manifest 4546c9c4887af721c4bfe7b0f5414df4cecca0727b4c97f02339d2f723b0de46, provenance 732d33b02cd22f00f267576ac46dc3b3505ea2954dd05efa9229aa43bec43506, approval b742a0f6572c87a4deba7ed579cf5d9c64b59d7d5009bb05cc3b149736e89d07 and registration 290ac3082830e325cc47afe9991be7402c630980677f408068e9bd69d67fc3cc bind the accepted family. Immutable private input ../data/hd/registered-class-review/handoff-1860-20261012/pack/ contains 752 files / 1,648,893,441 bytes with distinct private inodes; handoff fc3cf1667c33ff9b2990ce3a88c88a7a477893e0b9a7e42473a95508fbc5aaf0. Every 1844 handoff payload and all 6,853 packaged runtime files remain exact. Released runtime stays 1,148 frames / 421 sequences with 45 accepted mods; parent alone controls a later copy/build/export.

The frozen 1860 pending cutoff has 914 historically independent-approved unregistered pictures: 80 whole-family coordinator material-held and 834 pending coordinator review. Later peer closures are subsequent evidence, not additions silently attributed to this cutoff. Original12 actual historical prompt/request records were recovered additively; the incorrect candidate prompt locator and missing historical source-image byte pin remain explicit pending independent verification and parent policy, with no locator edit or admission. Source-rib, atlas-border, misplaced panel, low-scale lavender/ember, square-material, worm and opaque-scene holds remain separate. Registration does not establish catalog completion, seamless mixed maps, live Host, palette timing or UI-route coverage.