Files
RustRaptor/docs/resume-checkpoint.md
T

5.0 KiB
Raw Blame History

Restart checkpoint — 11 October 2026

The shutdown interrupted the final coordinated stop before the unified note was written. Work is preserved on codex/rust-rewrite; no game, Cargo, review helper or packaging shell process remained at recovery. The image-generation gate was paused with zero active leases, and has now been resumed. Recover each worker from its existing outputs before submitting another generation request.

Engine and package

  • Last committed engine checkpoint: fdf2ff0, standalone RustRaptor, widescreen menus and always-4:3 original cinematics, including when gameplay stretching is selected. Fresh 1080p intro capture confirms black 240-pixel side borders.
  • RustRaptor/bin/raptor-rust, lib/, data/ and dist/RustRaptor-linux-x86_64.zip exist. The latest snapshot includes all 6,449 original assets, 221 approved HD frames and 22 local mods. It was launched from a copied folder containing spaces, from /tmp, without Cargo.
  • Before shutdown, 320 default tests, the complete 42-image menu/intro audit, separate cinematic aspect regression, mod/catalog/HD validation and copied 1280×800/1080p SDL/audio smoke checks passed. Later fixes require fresh checks.
  • Uncommitted lightning weapon/API packages and terrain compositor improvements are preserved. Review and commit them separately; do not discard their work. The executable/package must be refreshed after source or accepted-art changes.

Next user fixes

  1. Mod/save diagnostics: parent and selection are now preserved when details are reopened. The Escape regression passes; full screenshot audit is running.
  2. Installed mod rows now stay in ID order through toggles and priority changes, with dependency and confirmation behavior preserved. Navigation tests pass.
  3. Default Forward Guns still appear to miss miscellaneous buildings/cars. Expand actual original-content coverage beyond the earlier ten-unit test.

Root owns menu fixes. iron_coast_5 temporarily owns the ground-target diagnosis; its completed boss candidates and pending equipment review remain preserved.

HD state and owners

The original picture inventory is 5,753 IDs; 221 are registered and 5,532 remain unregistered. Existing raw candidates are not counted as accepted remasters. All original/generated base pixels and proof captures remain ignored; authored mod artwork and sound belong in Git.

Agent Recover and continue
hd_coordinator Sole manifest/ledger owner; 29 boss and 48 terrain frames await final registration checks; retain Mole9 hold
hd_full_review All 66 terrain pages and 1,706 cases now reviewed; exact-hash terrain approval saved
hd_terrain_render Frozen compositor SHA b30b4a65…; 29 boss frames approved, Mole9 held; all eight new portrait screenshots approved
campaign_integration 34 effect/projectile families, 303 IDs have raw outputs; geometry, brightness and layout corrections continue
campaign_release_review Terrain 4: 84 jobs, 1,344 IDs; 64 candidates saved, half await further visual/Host QA
hd_dark_player Equipment and HUD digits; reconcile accepted frames, preserve pending Death Ray/Energy review
hd_enemies_01 Enemy 1: 139 IDs; source geometry holds, SHIP25 connection failures and APE service refusal preserved
hd_terrain_set_1 Terrain 1: 42 jobs, 672 IDs; first 16 registered; 80 other candidates and explicit rejected scenery remain
hd_terrain_set_2 Terrain 2: 90 jobs, 1,437 IDs; continue canonical chunks and full neighboring-context review
iron_coast_2 Enemy 3: 59 families, 138 raw IDs; recovered 45-family enemy 2 queue continues, old 11 families frozen
iron_coast_3 Boss 1: 26 families, 83 IDs; 11 recovered atlas families need binding/QA; previous 15 candidates preserved
iron_coast_4 Boss 2: 27 families, 83 IDs; continue corrections, complete reviews and respect service cooldowns
iron_coast_5 Boss 3: 25 families, 82 candidates and 328 scale checks; temporarily auditing every destructible classic tile for ground-gun misses
iron_coast_6 Terrain 3: 68 jobs, 1,082 IDs with middle/late shards; retain destroyed-state geometry holds

Durable worker evidence

  • data/hd/jobs/effects-10249-1024c/RESTART.md and adjacent checkpoint JSON: effect/projectile raw outputs, exact hashes, request outcomes and next tasks.
  • .reference/hd-terrain-cross-review/restart-checkpoint.json: frozen terrain fix, 29 boss approvals, Mole9 hold and current portrait captures.
  • .reference/hd-boss3-cross-review/shutdown-checkpoint.json: completed boss shard, exact equipment8 candidate hashes and unfinished review.
  • data/hd/jobs/bosses-03-review-summary.json and bosses-03-owner-progress.json: all boss03 candidates and known caveats.
  • Current source-bound candidates/provenance under data/hd/jobs/<job>/; lease history under data/hd/jobs/.imagegen-gate/.

Do not regenerate already-returned raw images, infer approval from validation, clear source-fidelity holds or reset the shared checkout. Follow the documented single-call gate lifecycle and refresh checkpoints before the next shutdown.