5.0 KiB
Restart checkpoint — 11 October 2026
The shutdown interrupted the final coordinated stop before the unified note
was written. Work is preserved on codex/rust-rewrite; no game, Cargo, review
helper or packaging shell process remained at recovery. The image-generation
gate was paused with zero active leases, and has now been resumed. Recover each
worker from its existing outputs before submitting another generation request.
Engine and package
- Last committed engine checkpoint:
fdf2ff0, standalone RustRaptor, widescreen menus and always-4:3 original cinematics, including when gameplay stretching is selected. Fresh 1080p intro capture confirms black 240-pixel side borders. RustRaptor/bin/raptor-rust,lib/,data/anddist/RustRaptor-linux-x86_64.zipexist. The latest snapshot includes all 6,449 original assets, 221 approved HD frames and 22 local mods. It was launched from a copied folder containing spaces, from/tmp, without Cargo.- Before shutdown, 320 default tests, the complete 42-image menu/intro audit, separate cinematic aspect regression, mod/catalog/HD validation and copied 1280×800/1080p SDL/audio smoke checks passed. Later fixes require fresh checks.
- Uncommitted lightning weapon/API packages and terrain compositor improvements are preserved. Review and commit them separately; do not discard their work. The executable/package must be refreshed after source or accepted-art changes.
Next user fixes
- Mod/save diagnostics: parent and selection are now preserved when details are reopened. The Escape regression passes; full screenshot audit is running.
- Installed mod rows now stay in ID order through toggles and priority changes, with dependency and confirmation behavior preserved. Navigation tests pass.
- Default Forward Guns still appear to miss miscellaneous buildings/cars. Expand actual original-content coverage beyond the earlier ten-unit test.
Root owns menu fixes. iron_coast_5 temporarily owns the ground-target diagnosis;
its completed boss candidates and pending equipment review remain preserved.
HD state and owners
The original picture inventory is 5,753 IDs; 221 are registered and 5,532 remain unregistered. Existing raw candidates are not counted as accepted remasters. All original/generated base pixels and proof captures remain ignored; authored mod artwork and sound belong in Git.
| Agent | Recover and continue |
|---|---|
| hd_coordinator | Sole manifest/ledger owner; 29 boss and 48 terrain frames await final registration checks; retain Mole9 hold |
| hd_full_review | All 66 terrain pages and 1,706 cases now reviewed; exact-hash terrain approval saved |
| hd_terrain_render | Frozen compositor SHA b30b4a65…; 29 boss frames approved, Mole9 held; all eight new portrait screenshots approved |
| campaign_integration | 34 effect/projectile families, 303 IDs have raw outputs; geometry, brightness and layout corrections continue |
| campaign_release_review | Terrain 4: 84 jobs, 1,344 IDs; 64 candidates saved, half await further visual/Host QA |
| hd_dark_player | Equipment and HUD digits; reconcile accepted frames, preserve pending Death Ray/Energy review |
| hd_enemies_01 | Enemy 1: 139 IDs; source geometry holds, SHIP25 connection failures and APE service refusal preserved |
| hd_terrain_set_1 | Terrain 1: 42 jobs, 672 IDs; first 16 registered; 80 other candidates and explicit rejected scenery remain |
| hd_terrain_set_2 | Terrain 2: 90 jobs, 1,437 IDs; continue canonical chunks and full neighboring-context review |
| iron_coast_2 | Enemy 3: 59 families, 138 raw IDs; recovered 45-family enemy 2 queue continues, old 11 families frozen |
| iron_coast_3 | Boss 1: 26 families, 83 IDs; 11 recovered atlas families need binding/QA; previous 15 candidates preserved |
| iron_coast_4 | Boss 2: 27 families, 83 IDs; continue corrections, complete reviews and respect service cooldowns |
| iron_coast_5 | Boss 3: 25 families, 82 candidates and 328 scale checks; temporarily auditing every destructible classic tile for ground-gun misses |
| iron_coast_6 | Terrain 3: 68 jobs, 1,082 IDs with middle/late shards; retain destroyed-state geometry holds |
Durable worker evidence
data/hd/jobs/effects-10249-1024c/RESTART.mdand adjacent checkpoint JSON: effect/projectile raw outputs, exact hashes, request outcomes and next tasks..reference/hd-terrain-cross-review/restart-checkpoint.json: frozen terrain fix, 29 boss approvals, Mole9 hold and current portrait captures..reference/hd-boss3-cross-review/shutdown-checkpoint.json: completed boss shard, exact equipment8 candidate hashes and unfinished review.data/hd/jobs/bosses-03-review-summary.jsonandbosses-03-owner-progress.json: all boss03 candidates and known caveats.- Current source-bound candidates/provenance under
data/hd/jobs/<job>/; lease history underdata/hd/jobs/.imagegen-gate/.
Do not regenerate already-returned raw images, infer approval from validation, clear source-fidelity holds or reset the shared checkout. Follow the documented single-call gate lifecycle and refresh checkpoints before the next shutdown.