Files
RustRaptor/tests/machine_gun_ground.rs
T

348 lines
13 KiB
Rust

//! Starter forward guns must damage ground enemies and destructible terrain.
use raptor_replica::{
assets::Catalog,
content::{ContentId, ContentPack, Registry},
mod_selection,
modding::{self, ActiveMods, ScriptRuntime},
persistence::Pilot,
simulation::{Input, World},
};
use serde_json::json;
use std::path::PathBuf;
fn starter() -> Pilot {
let mut pilot = Pilot::default();
pilot.inventory.insert("base:energy".into(), 75);
pilot.credits = 10_000;
pilot
}
fn fixture(legacy_terrain: bool) -> Registry {
let mut layout = vec![0; 90];
layout[4 * 9 + 4] = 1;
let pack: ContentPack = serde_json::from_value(json!({
"weapons":[{"id":"base:projectile_forward_guns","name":"Forward Guns","damage":1,"speed":8,"cooldown":2,"behavior":"straight","target":"all","legacy":0,"art":{"asset":42,"logical_width":4,"logical_height":8,"frames":4}}],
"items":[
{"id":"base:forward_guns","name":"Forward Guns","price":0,"weapon":"base:projectile_forward_guns","legacy":0},
{"id":"base:energy","name":"Energy","price":10000,"max_count":100,"initial_count":25,"legacy":16}
],
"enemies":[{"id":"base:ground","name":"Ground emplacement","health":12,"speed":0,"ground":true,"reward":120}],
"missions":[{"id":"base:sector_1_wave_1","name":"Ground range","duration":10000,"auto_complete":false,"columns":9,"layout":layout,"legacy_map":if legacy_terrain {Some(123)} else {None},
"tiles":[
{"art":{"asset":60,"logical_width":32,"logical_height":32}},
{"art":{"asset":61,"logical_width":32,"logical_height":32},"health":2,"reward":230,"destroyed":{"asset":62,"logical_width":32,"logical_height":32}}
]}
]
})).unwrap();
let mut registry = Registry::default();
registry.apply(pack, "base").unwrap();
registry.validate().unwrap();
registry
}
fn shoot(world: &mut World, registry: &Registry, scripts: &mut ScriptRuntime, ticks: usize) {
assert_eq!(world.player.selected, None);
assert_eq!(
world
.player
.inventory
.keys()
.filter(|id| registry.items[*id].weapon.is_some())
.count(),
1,
"the test must exercise only the default machine gun"
);
for _ in 0..ticks {
world
.step(
Input {
fire: true,
..Input::default()
},
registry,
scripts,
)
.unwrap();
}
}
#[test]
fn starter_machine_gun_destroys_ground_enemy_and_awards_its_reward() {
let mut registry = fixture(false);
registry
.missions
.get_mut(&Pilot::default().mission)
.unwrap()
.layout
.fill(0);
let pilot = starter();
let mut world = World::new(&pilot.mission, &pilot, &registry).unwrap();
let entity = world
.spawn(&"base:ground".into(), 144, 72, &registry)
.unwrap();
let mut scripts = ScriptRuntime::new();
shoot(&mut world, &registry, &mut scripts, 30);
assert!(!world.enemies.iter().any(|enemy| enemy.entity == entity));
assert_eq!(world.player.credits, pilot.credits + 120);
}
#[test]
fn starter_machine_gun_destroys_json_terrain_and_rewards_it_once() {
let registry = fixture(false);
let pilot = starter();
let mut world = World::new(&pilot.mission, &pilot, &registry).unwrap();
let mut scripts = ScriptRuntime::new();
let mut explosion_sounds = 0;
for _ in 0..60 {
shoot(&mut world, &registry, &mut scripts, 1);
explosion_sounds += world
.sound_events
.iter()
.filter(|sound| sound.asset == 139)
.count();
}
let position = 4 * 9 + 4;
assert!(
world.terrain_dead[position],
"forward gun damage never destroys mod terrain (health {})",
world.terrain_health[position]
);
assert_eq!(world.player.credits, pilot.credits + 230);
assert_eq!(
explosion_sounds, 1,
"terrain destruction should emit one original ground-explosion sound"
);
let health = world.terrain_health[position];
shoot(&mut world, &registry, &mut scripts, 30);
assert_eq!(world.terrain_health[position], health);
assert_eq!(world.player.credits, pilot.credits + 230);
}
#[test]
fn short_json_maps_use_their_actual_screen_position_for_forward_gun_hits() {
let mut registry = fixture(false);
let mission = registry
.missions
.get_mut(&Pilot::default().mission)
.unwrap();
mission.layout = vec![0; 36];
mission.layout[9 + 4] = 1;
let pilot = starter();
let mut world = World::new(&pilot.mission, &pilot, &registry).unwrap();
shoot(&mut world, &registry, &mut ScriptRuntime::new(), 25);
assert!(world.terrain_dead[9 + 4]);
assert_eq!(world.player.credits, pilot.credits + 230);
}
#[test]
fn starter_machine_gun_keeps_native_delayed_terrain_destruction() {
let registry = fixture(true);
let pilot = starter();
let mut world = World::new(&pilot.mission, &pilot, &registry).unwrap();
let mut scripts = ScriptRuntime::new();
shoot(&mut world, &registry, &mut scripts, 60);
assert!(world.terrain_dead[4 * 9 + 4]);
assert!(world.terrain_settled[4 * 9 + 4]);
assert_eq!(world.player.credits, pilot.credits + 230);
}
#[test]
fn json_terrain_collision_matches_its_visible_rows_after_the_native_scroll_limit() {
let mut registry = fixture(false);
let mission = registry
.missions
.get_mut(&Pilot::default().mission)
.unwrap();
mission.layout.fill(0);
mission.layout[4] = 1;
let pilot = starter();
let mut world = World::new(&pilot.mission, &pilot, &registry).unwrap();
let mut scripts = ScriptRuntime::new();
for _ in 0..180 {
world
.step(Input::default(), &registry, &mut scripts)
.unwrap();
}
// The first row is now at screen y=60, rather than the repeating native
// terrain-window y=-4. It must be hittable at its displayed position.
assert_eq!(world.scroll, 180);
shoot(&mut world, &registry, &mut scripts, 25);
assert!(world.terrain_dead[4]);
assert_eq!(world.player.credits, pilot.credits + 230);
}
#[test]
fn json_terrain_that_scrolled_offscreen_cannot_absorb_forward_gun_shots() {
let mut registry = fixture(false);
let mission = registry
.missions
.get_mut(&Pilot::default().mission)
.unwrap();
mission.layout.fill(0);
mission.layout[9 + 4] = 1;
let pilot = starter();
let mut world = World::new(&pilot.mission, &pilot, &registry).unwrap();
let mut scripts = ScriptRuntime::new();
for _ in 0..400 {
world
.step(Input::default(), &registry, &mut scripts)
.unwrap();
}
shoot(&mut world, &registry, &mut scripts, 60);
assert_eq!(world.terrain_health[9 + 4], 2);
assert!(!world.terrain_dead[9 + 4]);
assert_eq!(world.player.credits, pilot.credits);
}
#[test]
fn health_based_mod_terrain_does_not_require_replacement_artwork_to_be_destructible() {
let mut registry = fixture(false);
registry
.missions
.get_mut(&Pilot::default().mission)
.unwrap()
.tiles[1]
.destroyed = None;
let pilot = starter();
let mut world = World::new(&pilot.mission, &pilot, &registry).unwrap();
shoot(&mut world, &registry, &mut ScriptRuntime::new(), 60);
assert!(world.terrain_dead[4 * 9 + 4]);
assert_eq!(world.player.credits, pilot.credits + 230);
}
fn catalog() -> Catalog {
let path = std::env::var_os("RAPTOR_TEST_DATA")
.map(PathBuf::from)
.unwrap_or_else(|| PathBuf::from(env!("CARGO_MANIFEST_DIR")).join("../data"));
Catalog::open(&path).unwrap()
}
#[test]
#[ignore = "requires locally installed original catalog and packaged campaign definitions"]
fn real_forward_guns_damage_classic_and_iron_coast_ground_units() {
let catalog = catalog();
let base = Registry::base(&catalog).unwrap();
let discovery = modding::discover(&PathBuf::from(env!("CARGO_MANIFEST_DIR")).join("mods"));
let mut enabled = Vec::new();
for mission in [
"iron_coast_mission_1",
"iron_coast_mission_2",
"iron_coast_mission_3",
"iron_coast_mission_5",
] {
enabled = mod_selection::plan_enable(&discovery, &enabled, mission).unwrap();
}
// Asset decoding is covered by package validation. This combat check loads
// actual definitions and callbacks without requantizing every unrelated
// terrain PNG before it can exercise a single enemy collision.
let mut active = ActiveMods {
registry: base.clone(),
pins: Vec::new(),
scripts: ScriptRuntime::new(),
};
for id in &enabled {
let package = &discovery.mods[id];
let content: ContentPack = serde_json::from_slice(
&std::fs::read(package.root.join(&package.manifest.content)).unwrap(),
)
.unwrap();
active
.registry
.asset_roots
.insert(id.clone(), package.root.clone());
active.registry.apply(content, id).unwrap();
for script in &package.manifest.scripts {
active
.scripts
.add(
id,
script,
&std::fs::read_to_string(package.root.join(script)).unwrap(),
)
.unwrap();
}
}
active.registry.validate().unwrap();
// A quiet JSON mission leaves enemy definitions, original gun art, damage,
// movement and scripts intact while isolating their actual collisions.
let mission: ContentPack = serde_json::from_value(json!({"missions":[{"id":"test:ground_range","name":"Ground range","duration":10000,"auto_complete":false}]})).unwrap();
active.registry.apply(mission, "test").unwrap();
let first = &base.missions[&ContentId::from("base:sector_1_wave_1")];
let mut ground: Vec<_> = first
.spawns
.iter()
.map(|spawn| spawn.enemy.clone())
.filter(|id| base.enemies[id].ground && !base.enemies[id].boss)
.collect();
ground.sort();
ground.dedup();
assert!(!ground.is_empty());
ground.extend(
[
"iron_coast_turret:unit",
"iron_coast_mission_1:depot",
"iron_coast_mission_2:relay",
"iron_coast_mission_3:convoy",
"iron_coast_mission_5:foundry",
]
.map(ContentId::from),
);
let mut observations = Vec::new();
for id in ground {
let pilot = Pilot {
mission: "test:ground_range".into(),
..starter()
};
let mut world = World::new(&pilot.mission, &pilot, &active.registry).unwrap();
let entity = world.spawn(&id, 144, 24, &active.registry).unwrap();
let initial = world.enemies[0].health;
let mut lowest = initial;
for _ in 0..120 {
// Normal bounded absolute mouse movement aligns the ship with the
// observed ground target; health and projectiles are never injected.
let target = world.enemies.iter().find(|enemy| enemy.entity == entity);
let Some(enemy) = target else {
break;
};
let x = (enemy.x + enemy.width / 2 - 16).clamp(5, 282);
world
.step(
Input {
fire: true,
absolute: Some([x, 160]),
..Input::default()
},
&active.registry,
&mut active.scripts,
)
.unwrap();
if let Some(enemy) = world.enemies.iter().find(|enemy| enemy.entity == entity) {
lowest = lowest.min(enemy.health);
}
}
assert!(lowest < initial, "starter machine gun did not damage {id}");
assert!(
!world.enemies.iter().any(|enemy| enemy.entity == entity),
"starter machine gun did not destroy {id}; lowest health {lowest}"
);
assert_eq!(
world.player.credits,
pilot.credits + active.registry.enemies[&id].reward,
"incorrect kill reward for {id}"
);
observations.push(json!({
"id": id,
"name": active.registry.enemies[&id].name,
"initial_health": initial,
"lowest_observed_health": lowest,
"destroyed": true,
"ticks": world.tick,
"reward": world.player.credits - pilot.credits,
"remaining_shield": world.player.shield
}));
}
if let Some(path) = std::env::var_os("RAPTOR_GROUND_REPORT") {
std::fs::write(path, serde_json::to_vec_pretty(&observations).unwrap()).unwrap();
}
}