32 KiB
HD continuation checkpoint at 5,232 frames — 14 October 2026
The self-contained bundle now includes independently reviewed terrain 10544
and 20650: 5,232 original HD pictures / 3,411 complete sequences, including
4,145 terrain pictures. All 9,240 data files / 7,879,384,961 bytes match
the runtime manifest. All 5,232 HD frames validated with zero rejected frames;
45 mods and one override validated. Both executables, their dependencies, the
original catalog and all previous artwork remain unchanged. The Windows PE
checks passed; only its approved-data count changed.
The preceding 5,230-frame revision, 895e2f7c, is published and its
native Windows workflow
passed 341 tests, zero failures and 26 ignored. Its HD pack and mods validated;
relocated gameplay, music and sound-effect capture checks passed. This new
5,232-frame update needs its own post-push Windows confirmation.
521 original pictures remain: 390 terrain, 88 enemies/ground objects, 36 UI/other and seven bosses. Held candidates remain excluded.
Current work and recovery points:
- The next 88 terrain pictures have all 4,666 endpoint cases reviewed at native
scales 1–4, including independent supplements for reviewers' own artwork.
Source validation covers every ordered-state witness. Direct paired reviews
are counted separately; 29 retained-alias provenance limits receive bounded
follow-up. The four contexts affected by
3042ehave passed their additional review. These 88 pictures are not yet registered or bundled. - Enemy
200b2passed all 16 saved gameplay-context views. Its successful compositor output and the budget failure are preserved; a separate lossless page encoder recovered the review pages without rerendering. Native metadata preparation is next. - Terrain
30432/30443passed the focused constructor code review after fixing expected coverage diagnostics and source bindings. Construction remains pending. Turret3001a–3001dhas eight genuine Wave 2 phase captures; the Wave 7 test pilot died before the required placement. A separately reviewed legal firing controller is ready; survival is not yet demonstrated. - Tank
30078–3007b, terrain1054cand retained2018eare advancing through distinct material/context checks. Repairs2018dand1052ahave improved author proposals awaiting independent judgments. Boat, boss, rotor and shoreline attempts that still lose original details remain held. - Further terrain and interface edits continue in small exclusive batches. Successful image generation does not imply approval. A Source-preserved detail rendering option has been proposed for fragile contours; it is not implemented, and the current renderer remains unchanged.
Root owns runtime assembly, README, this checkpoint and Git publication.
Coordinator owns canonical registration and the four HD coverage documents.
Current Root receipts are in .reference/hd-root-next-publication-after5230/;
the immutable reviewed intake is handoff-5232-20261014. Preserve originals,
untouched generated artwork and frozen evidence; avoid duplicate full-data copies.
Earlier checkpoint at 5,230 frames — retained historical observation
The reviewed 97-picture batch is published as a45abc58; the additional ground
sprite is published as c84b80cc on codex/rust-rewrite. The latter revision's
native Windows workflow
passed 341 tests, zero failures and 26 ignored tests. Its 5,229 HD frames and
45 mods validated, the relocated Windows package ran, and both music and
sound-effect captures contained nonzero audio. These automated results do not
claim a hardware playthrough or a listening review.
The portable bundle now adds reviewed terrain 3042e: 5,230 original HD
pictures / 3,409 complete sequences, including 4,143 terrain pictures.
All 9,238 data files / 7,874,014,729 bytes match the shared runtime manifest.
The original catalog, all previous artwork and both executables are unchanged.
Source, independent material and 25 complete context reviews, native metadata,
registration and Root packaging checks passed. Finer grain, stronger relief,
quiet small-scale details and mixed Original/HD texture patches remain documented.
All 5,230 HD frames validated with zero rejects; 45 mods and one override also
validated. The Windows PE/import checks passed. Publication follows the final
document review; this update’s own Windows workflow is observed separately.
523 original pictures remain: 392 terrain, 88 enemies/ground objects, 36 UI/other and seven bosses. Unapproved drafts are excluded from the bundle.
Work continues in parallel:
- The next 88 terrain pictures have completed technical construction. Independent reviewers continue the remaining page groups and reviews excluded from their own artwork. Four contexts affected by the newly added terrain are being prepared for a small additional check; no whole-batch approval is claimed.
- Terrain
10544passed its complete 35-context review; native metadata is next.20650passed Root’s different review of all eight complete context pages; its native metadata is being prepared. Enemy200b2has a genuine capture of an alive enemy and its normal death, ready for the minimum HD scene checks. - Terrain
30432/30443and the four turret frames3001a–3001dpassed independent material review. Their missing context work remains separate. - The previously stalled enemy worker is running again. Its exclusive next jobs
cover original
1033cand the complete two-frame2009a/2009brotor sequence. Further source-backed corrections continue; weak results and service refusals remain held.
Root evidence for this update is in .reference/hd-root-next-publication-after5229/.
Only ignored, rebuildable incremental compiler caches were removed for space;
all artwork, originals, review evidence, libraries and packaged binaries remain.
Earlier checkpoint at 5,229 frames — retained historical observation
Approved ground sprite and ongoing terrain review — 14 October 2026
The reviewed 97-picture terrain batch is published as
a45abc58a00b70a82b18d0b4ee333995c1257a22 on codex/rust-rewrite.
Its native Windows workflow
passed: 341 tests, zero failures, 26 ignored; all 5,228 HD pictures and 45 mods
validated. The relocated package and both mixed-audio and sound-effect captures
passed their automated checks. Root independently authenticated the actual log,
run and job. No hardware, listening or full-playthrough approval is implied.
The local self-contained bundle now adds approved ground object 40087, giving
5,229 HD pictures / 3,408 complete sequences. The original catalog, previous
artwork and both executables are unchanged. All 9,237 data files match the
shared runtime manifest. The complete metadata, source, independent material,
saved-scene review and canonical registration gates passed. Its native1 warning
strips use the existing nearest-sampling option; stronger relief, fine wear and
visible backing texture remain disclosed. The earlier default-sampling HOLD is
preserved. Root's new packaging evidence is in
.reference/hd-root-next-publication-after5228/.
524 original pictures remain: 393 terrain, 88 enemies/ground objects, 36 UI/other and seven bosses. Private candidates remain excluded.
Workers are active and continuing:
- The next 88 terrain candidates have completed all 25 constructor jobs: 3,806 selected, 585 state-before and 275 Original-control compositions. Different reviewers are inspecting disjoint complete page groups. Physical review, native metadata, admission and publication are still pending.
- Terrain
3042epassed different material and all 25 context-page reviews. Its native metadata helper and actual5229 source-binding rebase are being prepared; it is not yet bundled. - Repairs
10544,20650and200b2passed different intrinsic review. Their minimum context plans are saved; construction and review remain.30432and30443are artist-qualified proposals awaiting different review. - The four-frame turret family
3001a–3001dis in different material review. Further source-backed quality iterations continue. Failed contour repairs and actual generation refusals remain held and are not counted as remasters.
Root owns runtime packaging and Git publication; coordinator owns registration and the four HD coverage documents. Disk space is tight, so preserve all original artwork and frozen evidence and avoid duplicate full-data copies. The older chapters below describe earlier checkpoints.
Historical 97-picture HD bundle checkpoint — 14 October 2026
The self-contained RustRaptor bundle now contains 5,228 approved HD pictures in 3,407 complete sequences, including 4,142 terrain pictures. This release adds the reviewed 97 terrain pictures as six-, 29- and 62-picture portions. The independent metadata audits, source/material/context reviews, canonical registration and immutable handoff are complete. Original data, previously approved artwork and the Linux/Windows executables are unchanged. The shared runtime manifest checks 9,236 data files / 7,868,469,682 bytes; the included Windows executable, SDL2 DLL and imports match their saved hashes. The actual bundled CLI validates 5,228 of5,228 HD pictures, zero rejects and all45 installed mods with one explicit override, both with exit0.
Root inspected whole 1920×1080 HD4 gameplay captures from Sector1 Wave6,
Sector3 Wave2 and Sector3 Wave7. Ships, bullets, enemy effects and HUD remain
legible with no apparent sprite clipping in those frames. Coarser original
tiles still visibly differ from HD ground; these captures do not establish
seamless all-HD terrain, a full campaign playthrough, hardware performance or
listening approval. The exact 97 source/material/context reviews remain
separate from these runtime screenshots. Publication receipts are retained in
.reference/hd-root-next-publication-after5131/.
525 original pictures remain without an approved bundled HD remaster: 393 terrain, 89 enemies/ground objects, 36 UI/other and seven boss pictures. Existing drafts, held repairs and private review candidates are not counted. The full project therefore remains unfinished. The previous 5,131-picture release passed native Windows CI; the workflow for this new release must be observed separately after its push.
Workers resumed successfully and are continuing these areas:
- Next88 terrain candidates: the exact source plan is frozen. Independent review found missing fresh-run and exclusive sequential-shard guards; a separate constructor successor is being prepared. Actual 5,228-neighbor reconciliation, construction, different visual review and admission remain. Check disk space before the large review corpus; preserve frozen old evidence.
- Original ground object40087: the corrected current-library constructor compiled and produced the three saved scenes. A different reviewer inspected all12 whole native pages and qualified them. The source-bound nearest20 option retains original logical geometry and uses the untouched HD master. Its one-picture metadata helper needs independent code review and actual 5,228-neighbor equality reconciliation before admission. Earlier failed compile/environment attempts and the default-sampling HOLD remain recorded.
- Terrain3042e: one local repair restored separate formations and passed different intrinsic material review. Its source-only minimum context plan contains25 unique recipes. Actual 5,228 reconciliation and current-library context construction/review remain outstanding.
- Other artwork: recent1053e,200bf,200b2 and300a6 edits produced preserved new masters and native QA, but remain held for lost source details or off-focus changes. No held candidate entered this bundle. Continue concrete source-backed quality iterations and different review; do not hide defects with source-color copies, mask erasure or arbitrary crop fitting. Actual image-policy refusals stay excluded from automatic retries.
Root owns runtime packaging, Git review and publication. Coordinator owns external canonical registration and the four HD coverage documents. Keep original/generated raw assets and prior results; resume each worker's actual checkpoint. Never treat a proposed activation as an executed result. Older chapters below remain historical.
Current completion status — 14 October 2026
The full project is not complete. The playable, self-contained Rust build,
Linux and Windows executables, original data, mod packages and approved artwork
are tracked in this RustRaptor Git repository. The latest game/art release is
3d14af205733c26a58084f4f27c3ef2bd4a7868d, published on codex/rust-rewrite
at Quintine/RustRaptor.
The bundled pack actually contains 5,131 approved HD pictures / 3,310 complete sequences, including 4,045 terrain pictures. Runtime metadata reports 9,139 data files. 622 original pictures still lack an approved bundled HD remaster: 490 terrain, 89 enemies/ground objects, 36 UI/other and seven boss pictures. Existing drafts and private candidates are not counted as completed.
The exact published release's native Windows workflow
succeeded. Root independently confirmed the completed GitHub run and job, then
checked the retained actual job log: 341 tests passed, zero failed, 26 ignored;
5,131 HD frames validated with zero rejects; 45 mods and one override validated.
The packaged Unicode relocation and SDL gameplay checks passed. Captured mixed
audio and music-muted sound effects each contain nonzero PCM samples at 44.1kHz.
These are automated checks, not complete human playthrough or hardware/listening
approval. Root's saved confirmation is
.reference/hd-root-next-publication-after5131/root-3d14af20-native-windows-confirmation.json.
The latest workers stopped with account usage-limit errors. Their saved results
survived; they are not continuing in the background. At the status check, Git
was clean, the remote branch matched 3d14af20, and the following work remained:
- Next 97 terrain pictures: source and different visual context reviews are closed, including the final 40 combined contexts and repaired 10531/10535. Actual six-picture private metadata is audited. The 29-picture private writer completed once with 149 preserved files, but its independent final audit is unfinished. The separate 62-picture metadata successor, independent review, canonical registration, immutable handoff, runtime assembly, desktop review and Git publication remain unfinished. The proposed total of 5,228 is not the current game bundle.
- Another 88 terrain candidates: joint source plans and the zero-additional prospective-97 impact are saved. Constructor preparation is unfinished; independent code review, actual composition shards, visual reviews, metadata and publication remain outstanding. Keep current and proposed foreign art bindings distinct. Check free disk before producing the large review corpus.
- Original ground object 40087: the existing nearest-sampling option has qualified intrinsic artwork and reviewed three-scene constructor code. Root's exact compile/construction activation is saved, but the new actual-run directory does not exist. Compilation, actual scene output, different visual review and admission remain outstanding; no scene success is claimed.
- Other original art: held enemy, boss, interface and terrain repairs remain. Latest 10536, 2054e, 2068f, 3007c and 30089 attempts retain explicit visual holds. Distinct 1053e/3042e and another enemy repair preflights were interrupted. Recover saved job/terminal histories before calling generation or writers.
Root owns Git and runtime packaging; the coordinator owns external canonical metadata and the four HD coverage documents. Preserve original/generated raw assets and all existing review results. Resume existing workers from their actual checkpoints, verify partially written preparations, and do not treat a planned activation or draft as an executed or approved result. The older notes below are historical; the counts and Windows result above take precedence.
Restart checkpoint — 13 October 2026
The latest power outage interrupted the HD review workers, but their completed
outputs and the next playable asset bundle survived. The Git root is this
RustRaptor folder on branch codex/rust-rewrite, with public remote
Quintine/RustRaptor. The last confirmed
publication is 5224219771538ef420fefdcb4ac5e671ff76a06a, containing 5,069
reviewed original pictures. Its native Windows workflow
38279526351
passed 341 tests, loaded all 5,069 HD frames with zero rejects, validated all
45 mods, and passed Unicode relocation, SDL gameplay and mixed/SFX-only PCM
checks. These automated results do not establish hardware or listening quality.
The recovered next bundle contains 5,131 reviewed pictures / 3,310 complete sequences, including 4,045 terrain pictures. It adds 62 source-native terrain singletons. Both bundled executables and the Rust source remain unchanged. Actual packaged CLI validation passed all 5,131 frames with zero rejects and 45 mods / one override. Root reviewed five full 1080p screenshots before the outage and two additional original Sector 3 Wave 2/7 screenshots after recovery. Visible texture differences where HD meets original terrain remain documented; complete visual coverage is still in progress. At this checkpoint the 5,131 publication and its native Windows workflow are pending. Later publication receipts take precedence over this recorded observation.
622 original pictures remain: 490 terrain, 89 enemies/ground objects, 36 UI/other and seven boss pictures. Of the remaining terrain, 168 have qualified material candidates awaiting context, metadata or admission work; 322 retain concrete art holds, prior selection exclusions or actual tool refusals. A generated draft is not counted as an approved remaster. Permanent refusals and failed repair methods must remain visible, without automatic retry.
Recovered work is divided as follows:
| Work | Recovery owner / saved evidence |
|---|---|
| 62-frame bundle, runtime validation and Git publication | Root; .reference/hd-root-next-publication-after5069/ |
| External registration and four HD coverage documents | HD coordinator; .reference/hd-coordinator-compact62-canonical-registration-5131-20261013/ |
| Six qualified terrain candidates | Iron Coast 2 private metadata writer; Iron Coast 3 independent metadata audit; current 5,131 baseline |
| 29 qualified terrain candidates | Middle independent physical review of 63 changed compositions; Full's technical outputs are frozen |
| 59 qualified terrain candidates | Iron Coast 5 independent physical review of 313 compositions, followed by current-baseline source comparison |
| 73 qualified terrain candidates | Campaign release reviewer combines five source plans; Dark player closes six current intrinsic-QA gaps |
| Held terrain repairs | Terrain sets 1/2 inspect histories and perform distinct local edits; Iron Coast 6 investigates existing sampling behavior |
| Native Windows | Windows persistence observes the exact published commit; no duplicate large artifact download |
Read the current HD coordinator checkpoint and
coverage backlog for accepted counts and qualifications. Private
review evidence lives in .reference/ and the external ../data/hd/ workspace;
approved artwork, original game data, Linux/Windows executables and all authored
mod media remain tracked inside this self-contained folder. Recover an existing
terminal receipt before running a writer or image request again, and retain
literal previous review roles and output hashes. Root owns Git and runtime
packaging; the coordinator owns external canonical metadata and coverage docs.
The following 11 October checkpoint is preserved as historical evidence.
Earlier restart checkpoint — 11 October 2026
The shutdown interrupted the final coordinated stop before the unified note
was written. Work is preserved on codex/rust-rewrite; no game, Cargo, review
helper or packaging shell process remained at recovery. The image-generation
gate was paused with zero active leases, and has now been resumed. Recover each
worker from its existing outputs before submitting another generation request.
Repository relocation and GitHub
RustRaptor/ is now the Git root, including its .git/ metadata. Migration
commit 8f45979 preserves history and is pushed to the public
Quintine/RustRaptor repository on
codex/rust-rewrite. Run all Git commands from RustRaptor/, with paths such
as src/desktop.rs and docs/hd-backlog.md.
The user explicitly requested that the bundled game and data be included in
Git. bin/, lib/, data/ and runtime-manifest.json are tracked; caches,
review files and duplicate zip exports are ignored. All 6,566 runtime data
hashes match in a fresh public GitHub checkout, which validates all 6,449
original catalog entries. Its SDL game also launched from /tmp using only
the bundled library and an isolated profile. Pending source, mod and artwork-review work survived
the relocation. See repository layout.
Engine and package
Current runtime and Stage 2 work
The current Linux and Windows runtimes include the reviewed 1,148-frame /
421-sequence HD snapshot and 6,848 data files, with unchanged original
INDEX. Linux binary SHA-256 is
7e62ae1b0e8d18670a7c6c3d4f6419878f696f62ba4c7dd2ee9ebf7545f648de;
Windows is 63d040f5d5c76bad15a74ab1ef54ca992a0fd9cd8b7a46f8506d8cce4fbec275.
Checked script commands control nonlegacy boss animation frames and native
impact-effect kinds. The renderer applies phase pins to sprites and both
shadow layers; clearing a pin restores ordinary animation. Original effect
serialization remains compatible. PNG activation fully decodes with the same
limits while avoiding discarded palette conversion; all 6,682 referenced PNG
outputs compare byte-identically and five rejection/output regressions pass.
Iron Coast II: Black Tide adds eight missions, eight bosses, three shared enemies, three original FM scores and two optional purchased weapons through 23 individual packages. Independent review completes the eight missions plus saved finale replay at difficulties 0–3 from registered-pilot starting gear, with paid repairs. The final root Veteran route saves/loads between nine wins and binds the documentation-only aggregate successor hash. All 34 Host artwork/shop/menu pictures are reviewed; the six changed phase pictures were inspected again and the other 28 remain byte-identical. Ordinary release suites pass 315 headless / 380 desktop tests, with 26/36 deliberate original-data and capture tests ignored. Corrected Linux/Windows archives pass full integrity, Unicode/space relocation, first/final mission 1080p rendering, separate music and effects recordings and the original intro's forced 4:3 framing. All 45 mod hashes match and combined catalog validation passes; the Windows CLI review's CSV-quoting correction is retained as a separate addendum. The corrected native Windows run also checks the eight-sortie saved route, displayed phases and both shadow layers, SD/HD shop captures and packaged MSVC audio/gameplay. Final documentation exports receive strict whole-archive successor checks requiring identical runtime, libraries, launchers, data and mods. Previous runtime receipts remain historical. Stage 2 design and validation and standalone packages record content, controls, prices and acceptance scope.
Original HD work continues under hd_coordinator; later approved candidates
remain separate from the immutable packaged 1,148-frame snapshot. The paragraphs
below preserve the earlier recovery and 800-frame package evidence.
Earlier package checkpoints
- Windows support is now included:
bin/raptor-rust.exe, adjacentSDL2.dll,run.cmd,runtime-windows-manifest.jsonand the Windows export tool/CI. The GNU executable SHA-256 ise414d2df745369115082439414099f528aca8457f9c58d1c1745eb1b511fc484. All 279 portable tests pass under Wine, including Windows save replacement; all 22 mod hashes match existing Linux save pins. Windows paths respect APPDATA/LOCALAPPDATA and mods preserve exact bytes through Git checkouts. The exported folder launches viarun.cmdfrom/tmpafter relocation to a path with spaces and Unicode; all hashes/mods validate. HD gameplay at 1080p, the original 4:3 intro and music-muted SDL sound-effect capture pass. Local evidence is in.reference/windows/. Native Windows CI also passes all 279 portable tests plus MSVC desktop/exported-folder checks at the build run. A second native run also verifies the exact committed GNU runtime and launcher before its MSVC build. The 800-frame native run passes all 279 tests and both runtime checks with the refreshed art and all mods. The Windows executable additionally runs Iron Coast mission 1 with all 22 mods enabled and captures its custom music. Hardware display/audio/controller checks remain manual; automated runs use SDL dummy drivers. See Windows build and validation. The tracked catalog now contains the immutable 800-frame reviewed snapshot while broader HD review continues. - Packaged executable now includes the
c0a6fd3reviewed source checkpoint, including diagnostics navigation and interpolated Lightning effects. Its SHA-256 is4b4304f625381cbbf1331e126c62ca0913d49a52e7a35191f12e734067660e66. The originalfdf2ff0checkpoint supplied standalone RustRaptor, widescreen menus and always-4:3 original cinematics, including when gameplay stretching is selected. Fresh 1080p intro capture confirms black 240-pixel side borders. RustRaptor/bin/raptor-rust,lib/,data/anddist/RustRaptor-linux-x86_64.zipexist. The latest snapshot includes all 6,449 original assets, 800 approved HD frames and 22 local mods. It was launched from a copied folder containing spaces, from/tmp, without Cargo.- Before shutdown, 320 default tests, the complete 42-image menu/intro audit, separate cinematic aspect regression, mod/catalog/HD validation and copied 1280×800/1080p SDL/audio smoke checks passed. Later fixes require fresh checks.
- Source navigation fixes are committed in
4b1edef; the terrain compositor fix is committed inab23255; Lightning weapon/API packages and authored art/audio are committed inc0a6fd3. The refreshed package validates all 22 mods and 800 supplied HD frames. Desktop builds use the isolatedtarget/desktop-runtimedirectory to avoid competing headless artifacts.
Next user fixes
- Mod/save diagnostics: parent and selection are now preserved when details are reopened. The Escape regression and fresh 42-capture screenshot audit pass, including repeated details, confirmation and back navigation.
- Installed mod rows now stay in ID order through toggles and priority changes, with dependency and confirmation behavior preserved. Navigation tests pass.
- Default Forward Guns still appear to miss miscellaneous buildings/cars. Actual original-data checks now cover all 889 destructible terrain definitions, 17 early wave 6/7 occurrences, all 110 classic ground units and four early native spawn paths. These pass. Some industrial pieces are deliberately indestructible in the original tables; the exact reported object remains unidentified, so no speculative native collision change was made.
The resumed source suite passes 333 tests with 31 optional checks ignored. The original menu/intro audit passes and completes at 1,891 service ticks. The subsequent independent Lightning review found and fixed attached-effect interpolation and missing mod/script/hook command-error context. All 72 focused API, modding and weapon checks pass after those fixes. The reviewed packages are committed, and the executable and zip have been refreshed and launched.
Root owns menu fixes. iron_coast_5 temporarily owns the ground-target diagnosis;
its completed boss candidates and pending equipment review remain preserved.
Earlier HD state and recovery owners
The original picture inventory is 5,753 IDs. The approved handoff has 800
registered frames across 340 complete sequences; 4,953 IDs remain unregistered.
Both packaged runtimes have the same immutable 800-frame approved snapshot,
with 6,742 original/HD data files and unchanged executable hashes. The assembler's
--hd-source selects the private approved input rather than mutable working art.
See the current coordinator checkpoint for
active worker ownership and later admissions. The table below retains the
earlier recovery assignments as historical context. Existing raw
candidates are not counted as accepted remasters. Working originals, generated
drafts and proof captures remain outside the Git root; the approved runtime
snapshot and all authored mod artwork and sound are tracked in Git.
| Agent | Recover and continue |
|---|---|
| hd_coordinator | Sole manifest/ledger owner; 29 boss and 48 terrain frames await final registration checks; retain Mole9 hold |
| hd_full_review | All 66 terrain pages and 1,706 cases now reviewed; exact-hash terrain approval saved |
| hd_terrain_render | Frozen compositor SHA b30b4a65…; 29 boss frames approved, Mole9 held; all eight new portrait screenshots approved |
| campaign_integration | 34 effect/projectile families, 303 IDs have raw outputs; geometry, brightness and layout corrections continue |
| campaign_release_review | Terrain 4: 84 jobs, 1,344 IDs; 64 candidates saved, half await further visual/Host QA |
| hd_dark_player | Equipment and HUD digits; reconcile accepted frames, preserve pending Death Ray/Energy review |
| hd_enemies_01 | Enemy 1: 139 IDs; source geometry holds, SHIP25 connection failures and APE service refusal preserved |
| hd_terrain_set_1 | Terrain 1: 42 jobs, 672 IDs; first 16 registered; 80 other candidates and explicit rejected scenery remain |
| hd_terrain_set_2 | Terrain 2: 90 jobs, 1,437 IDs; continue canonical chunks and full neighboring-context review |
| iron_coast_2 | Enemy 3: 59 families, 138 raw IDs; recovered 45-family enemy 2 queue continues, old 11 families frozen |
| iron_coast_3 | Boss 1: 26 families, 83 IDs; 11 recovered atlas families need binding/QA; previous 15 candidates preserved |
| iron_coast_4 | Boss 2: 27 families, 83 IDs; continue corrections, complete reviews and respect service cooldowns |
| iron_coast_5 | Boss 3: 25 families, 82 candidates and 328 scale checks; temporarily auditing every destructible classic tile for ground-gun misses |
| iron_coast_6 | Terrain 3: 68 jobs, 1,082 IDs with middle/late shards; retain destroyed-state geometry holds |
Durable worker evidence
data/hd/jobs/effects-10249-1024c/RESTART.mdand adjacent checkpoint JSON: effect/projectile raw outputs, exact hashes, request outcomes and next tasks..reference/hd-terrain-cross-review/restart-checkpoint.json: frozen terrain fix, 29 boss approvals, Mole9 hold and current portrait captures..reference/hd-boss3-cross-review/shutdown-checkpoint.json: completed boss shard, exact equipment8 candidate hashes and unfinished review.data/hd/jobs/bosses-03-review-summary.jsonandbosses-03-owner-progress.json: all boss03 candidates and known caveats.- Current source-bound candidates/provenance under
data/hd/jobs/<job>/; lease history underdata/hd/jobs/.imagegen-gate/.
Do not regenerate already-returned raw images, infer approval from validation, clear source-fidelity holds or reset the shared checkout. Follow the documented single-call gate lifecycle and refresh checkpoints before the next shutdown.